TheLoyalAcorn
Member
I was thinking about that's more on the players forming groups than anything not the GMs responsibility, so our characters can kinda pursue "side quests" or learn more about so and so etc etcI... didnt think about that, but this still requires me having a group set up prior to the events, whether you all just stumbled on eachother while heading to the shipyards or met somewhere else. It would still seem like I'm being too controlling and I dont want to be a Roleplay Dictator.