Kaji-Oni
Senior Member
The Zeflan Sector is home to proud and ancient families who have forged places for themselves on the borders of imperial space near the Zagreb Kingdom. The oldest worlds in the sector were colonized nearly a thousand years ago and have weathered many changes, some better than others.
At the founding of the Imperium when communication between worlds was slow and ponderous, the nobility was created to rule the empire on behalf of the Emperor, as he could not exert his will far from the capital. The majority of the empires nobility is descended from those chosen by the emperor to govern in his stead, with occasional titles created to reward exemplary military or scientific service. With the advent of FTL communications orders from Capital can be quickly relayed to all corners of the empire easing the administration of government. With the central government able to exert its will the old monopoly on political power the nobility had was broken. The nobles find themselves in a precarious position having to share power with other forces and justifying their existence now on cultural and economic grounds and their privileges have been limited. But this is not the only challenge that they have faced. Spend thrift nobles have wasted away their inheritances, disregarding tradition and losing the estates that their ancestors worked to build. The business classes in the sector are rising; demanding a greater say in the governments of the sector, wresting control away from the landed nobility. The Duke has recently been forced to give greater and greater concessions to the rising interstellar conglomerates, creating a new parliament to govern with him that represents the interests of the corporations and the commoners. Haxby, the sector capital is now a bed of riotous intrigue as the conglomerates maneuver against the noble houses to pass favorable legislation.
In its history the Zeflan Sector has experienced famine, revolution, civil war, and alien invasion. With every event fortunes were made and lost, legacies destroyed, and new names were made. The most recent crisis to grip the sector was the Great War launched by the Zagreb Kingdom. A small border skirmish between the Kingdom and the Imperium escalated and resulted in a large invasion of the sector by the Kingdom. Thousands of ships were deployed, and the nobility trying to prove its worth as a social institution volunteered in high numbers to defend the Imperium. Fighting was bloody and the Kingdom gave no quarter, twenty percent of the nobility perished in the conflict leaving many houses in ruin. Those that survived were forced to sell estates to make ends meet. That was nearly five years ago now.
Our story begins in this time of change. The players in this drama have gathered at the manor of Count Grantham on their ancestral home world of Carlisle to be at his deathbed. The count has witnessed many good relatives perish and his house fall from grace, he wants to give one last order to the members of his house: to reclaim all that was lost.
At the founding of the Imperium when communication between worlds was slow and ponderous, the nobility was created to rule the empire on behalf of the Emperor, as he could not exert his will far from the capital. The majority of the empires nobility is descended from those chosen by the emperor to govern in his stead, with occasional titles created to reward exemplary military or scientific service. With the advent of FTL communications orders from Capital can be quickly relayed to all corners of the empire easing the administration of government. With the central government able to exert its will the old monopoly on political power the nobility had was broken. The nobles find themselves in a precarious position having to share power with other forces and justifying their existence now on cultural and economic grounds and their privileges have been limited. But this is not the only challenge that they have faced. Spend thrift nobles have wasted away their inheritances, disregarding tradition and losing the estates that their ancestors worked to build. The business classes in the sector are rising; demanding a greater say in the governments of the sector, wresting control away from the landed nobility. The Duke has recently been forced to give greater and greater concessions to the rising interstellar conglomerates, creating a new parliament to govern with him that represents the interests of the corporations and the commoners. Haxby, the sector capital is now a bed of riotous intrigue as the conglomerates maneuver against the noble houses to pass favorable legislation.
In its history the Zeflan Sector has experienced famine, revolution, civil war, and alien invasion. With every event fortunes were made and lost, legacies destroyed, and new names were made. The most recent crisis to grip the sector was the Great War launched by the Zagreb Kingdom. A small border skirmish between the Kingdom and the Imperium escalated and resulted in a large invasion of the sector by the Kingdom. Thousands of ships were deployed, and the nobility trying to prove its worth as a social institution volunteered in high numbers to defend the Imperium. Fighting was bloody and the Kingdom gave no quarter, twenty percent of the nobility perished in the conflict leaving many houses in ruin. Those that survived were forced to sell estates to make ends meet. That was nearly five years ago now.
Our story begins in this time of change. The players in this drama have gathered at the manor of Count Grantham on their ancestral home world of Carlisle to be at his deathbed. The count has witnessed many good relatives perish and his house fall from grace, he wants to give one last order to the members of his house: to reclaim all that was lost.
This is a game focused on business, intrigue, and dynasty building. All players are members of a Noble House which has fallen on hard times recently. Your family’s estates were destroyed in war, gambled away, or tragically mismanaged so not much is left besides a few titles and stocks. The goal of the campaign is to rebuild your house to greatness. I am looking for 4-6 players for this game, and only character concepts that care about rebuilding the family will be approved.
The only thing left of the families once vast estate is the CSS Cleopatra, a ship which has been left to the party with a crew composed of old servants of the family.
Setting Changes
·We are using warp drives
·FTL communications exist
·Nobles are not nearly as powerful as they are in default traveller.
·This is not warhammer 40k, so there arent planets of cavemen. The tech level of a planet represents what that planets industrial base can produce. So low tech level planets dont have the infrastructure to produce gadgets and have to import them.
Character generation
·The party is getting a free ship, the only thing you will need to do is pay maintenance on the thing
·You are allowed 5 terms in your careers
·Only careers from the core traveller book plus dilettante are allowed
·Please record all of the events that you roll up in character generation, as these will form the basis of your backstory.
- the amount of time you spent in a career is not tied to your age, so feel free to be any age you desire
·All events and benefits that would give you a ship or a ship share will be replaced with a roll on the portfolio table in dilettante. Some of you may end up with 6 or 7 rolls on that table, this is intentional.
- the amount of time you spent in a career is not tied to your age, so feel free to be any age you desire
Mongoose Traveller Book + Dilettante supplement