HaruAketchi
The Scales
Titan:
A massive creature of gargantuan size. They are rare, or at least it seems that way because all who encounter them disappear. The only species that has been known to best Giants are Dragons, requiring a whole nest of them to stop one. Giants can be found in the dessert between The Tarnished Land and Dead Man's Crossing.
Ogre:
Ogre can be fount mostly anywhere where there's darkness and flesh. Dark Elves usually hunt them in search for potion ingredients. It does not take much to best an ogre, just a well-tempered blade and an intellect to match.
Goblin:
The Goblin. A truly repulsive creature. Most seasoned warriors have bested two or three hordes of goblins in their day. Goblins can be found almost anywhere. They will destroy your livestock and kill your pets, so be on the watch. The travel in large packs of at least seven or eight. Goblins are the most common monsters.
Banshee:
The Banshee, most only hear of these creatures through tales, and lore. A Banshee is the soul of a witch who made a pact with the Dark Lord. The witch then becomes so consumed within the magic that it eventually consumes her, destroying the body and only leaving her tormented soul to walk the earth. Banshees will try to convince soldiers and travelers that they are hurt, or in dire need of assistance. Once the victim approaches the Banshee it will then scream at the poor soul, a scream so loud and blood curdling that it will stun them. Following that she will then attempt to steal the victim's body for herself, ending her torment and thus starting theirs. Banshee shrieks can be heard throughout the Dead Forest.
Soul Keepers:<p><a href="<fileStore.core_Attachment>/monthly_2013_06/The-Ghost-fantasy-19522283-1280-800.jpg.cb47c6b9902ead186b1b57179b87a6e2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="2187" src="<fileStore.core_Attachment>/monthly_2013_06/The-Ghost-fantasy-19522283-1280-800.jpg.cb47c6b9902ead186b1b57179b87a6e2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Soul Keepers, the product of a Banshee stealing a body. Once the body is stolen and the soul is expelled, this is the out come. Many have come in contact with these, and when they do most just turn and run. Despite their appearance they are completely harmless, they are simply wandering in search for their bodies. These can be found mostly anywhere, but they are only visible at night.
Harpies:
A Harpy is a large bird with human characteristics. They often resemble females, and hunt small children. They can be found in most forests and mountains. They generally travel in flocks of three, Archers and mages have no problem taking them out.
Undead:
The product of failed witch resurrections. They are found in some parts of The Dead Forest and all throughout the Tarnished Land. Sunlight immediately kills them so they are only found at night. Clergies do best against these type of creatures.
Beastmen:
Beastmen are failed Chimera experiments from the capitol of Sadon. They usually live in Oak's Realm and Wood Elves have a constant problem with them. They have the same intellect as a goblin but are able to match the physical abilities of an Ox. A Horde of Beastmen could easily best a Knight.
Wraith:
Wraiths are the product of purely black energy. No physical weapon is able to hurt them, requiring some sort of white magic to fend them off. They are able to travel through shadows, using them as a separate plain from the physical world. With White Magic, they are an easy creature to best.
Lamias:
Lamias are much like Beastmen, except instead of resembling Bulls, they resemble snakes. They are the failed results of Chimera experiments at the academy in Sadon. They are a bit smarter then Beastmen but are also a tough opponent, they generally travel alone.
Name: Terrin Everbloom
Age: 56 (wood elves clearly age slower then humans.)
Personality: Terrin is a traveler at heart. He lives for the road and binds himself to no one place for too long. He is very care free and prone to take risks, regardless of the position it puts him in. Terrin is very easy to talk to and will fall in love with any girl that is willing to travel with him.
Appearance:
Just pretend his bow is black and that he has a bag on his back.
Race: Wood Elf
Faction:He sides himself officially with no one, but he fights for the same cause as the wood guard, answering to their pleas for help at a moments notice.
Class: Ranger
Weapon: NidHogg. A dark ebony bow named after the fabled ghost ship. It is a legendary Elven bow, crafted with the finest Oak. It is said to force the evil out of any tainted creature.
Birth Place: Oak's Realm
Current Place of Residence: N/A
Skills: He has achieved god like abilities with a bow. Also, due to his Wood Elf lineage, he is adept in White Magic. Often creating spells as he needs them. He is also fairly skilled in hand to hand combat. He is not near as good as he is with his bow, but he has taken some classes. Simply to give himself some means of defense in the case that his enemies get too close.
Magic spells:
A massive creature of gargantuan size. They are rare, or at least it seems that way because all who encounter them disappear. The only species that has been known to best Giants are Dragons, requiring a whole nest of them to stop one. Giants can be found in the dessert between The Tarnished Land and Dead Man's Crossing.
Ogre:
Ogre can be fount mostly anywhere where there's darkness and flesh. Dark Elves usually hunt them in search for potion ingredients. It does not take much to best an ogre, just a well-tempered blade and an intellect to match.
Goblin:
The Goblin. A truly repulsive creature. Most seasoned warriors have bested two or three hordes of goblins in their day. Goblins can be found almost anywhere. They will destroy your livestock and kill your pets, so be on the watch. The travel in large packs of at least seven or eight. Goblins are the most common monsters.
Banshee:
The Banshee, most only hear of these creatures through tales, and lore. A Banshee is the soul of a witch who made a pact with the Dark Lord. The witch then becomes so consumed within the magic that it eventually consumes her, destroying the body and only leaving her tormented soul to walk the earth. Banshees will try to convince soldiers and travelers that they are hurt, or in dire need of assistance. Once the victim approaches the Banshee it will then scream at the poor soul, a scream so loud and blood curdling that it will stun them. Following that she will then attempt to steal the victim's body for herself, ending her torment and thus starting theirs. Banshee shrieks can be heard throughout the Dead Forest.
Soul Keepers:<p><a href="<fileStore.core_Attachment>/monthly_2013_06/The-Ghost-fantasy-19522283-1280-800.jpg.cb47c6b9902ead186b1b57179b87a6e2.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="2187" src="<fileStore.core_Attachment>/monthly_2013_06/The-Ghost-fantasy-19522283-1280-800.jpg.cb47c6b9902ead186b1b57179b87a6e2.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
Soul Keepers, the product of a Banshee stealing a body. Once the body is stolen and the soul is expelled, this is the out come. Many have come in contact with these, and when they do most just turn and run. Despite their appearance they are completely harmless, they are simply wandering in search for their bodies. These can be found mostly anywhere, but they are only visible at night.
Harpies:
A Harpy is a large bird with human characteristics. They often resemble females, and hunt small children. They can be found in most forests and mountains. They generally travel in flocks of three, Archers and mages have no problem taking them out.
Undead:
The product of failed witch resurrections. They are found in some parts of The Dead Forest and all throughout the Tarnished Land. Sunlight immediately kills them so they are only found at night. Clergies do best against these type of creatures.
Beastmen:
Beastmen are failed Chimera experiments from the capitol of Sadon. They usually live in Oak's Realm and Wood Elves have a constant problem with them. They have the same intellect as a goblin but are able to match the physical abilities of an Ox. A Horde of Beastmen could easily best a Knight.
Wraith:
Wraiths are the product of purely black energy. No physical weapon is able to hurt them, requiring some sort of white magic to fend them off. They are able to travel through shadows, using them as a separate plain from the physical world. With White Magic, they are an easy creature to best.
Lamias:
Lamias are much like Beastmen, except instead of resembling Bulls, they resemble snakes. They are the failed results of Chimera experiments at the academy in Sadon. They are a bit smarter then Beastmen but are also a tough opponent, they generally travel alone.
Name: Terrin Everbloom
Age: 56 (wood elves clearly age slower then humans.)
Personality: Terrin is a traveler at heart. He lives for the road and binds himself to no one place for too long. He is very care free and prone to take risks, regardless of the position it puts him in. Terrin is very easy to talk to and will fall in love with any girl that is willing to travel with him.
Appearance:
Race: Wood Elf
Faction:He sides himself officially with no one, but he fights for the same cause as the wood guard, answering to their pleas for help at a moments notice.
Class: Ranger
Weapon: NidHogg. A dark ebony bow named after the fabled ghost ship. It is a legendary Elven bow, crafted with the finest Oak. It is said to force the evil out of any tainted creature.
Birth Place: Oak's Realm
Current Place of Residence: N/A
Skills: He has achieved god like abilities with a bow. Also, due to his Wood Elf lineage, he is adept in White Magic. Often creating spells as he needs them. He is also fairly skilled in hand to hand combat. He is not near as good as he is with his bow, but he has taken some classes. Simply to give himself some means of defense in the case that his enemies get too close.
Magic spells:
Purge: An enchanting spell. The user coats their weapon with a bright white aura. When the weapon is used, instead of attacking the actual body, it attacks the soul. Only useful on monsters and other hellish creatures.
Cure: The user is able to heal wounds. The size and mortality of the wound healed depends on how much mana is exerted.
Smite: The user creates a small orb of light, then simply shoots it at the opponent.
Reveal: The user creates a small ball of light, the light then floats above the user's head, illuminating the nearby areas.
Faith In The Divines: The user kneels to the ground as a light shines around them. Their mana then slowly begins to replenish. Not to be used in battle.
Barrier Of Light: The user creates a shield of light, it then repels Black Magic attacks.
Shield Of Light: The user creates a large shield, it is useless against Magic. It only blocks physical attacks.
Ether Stream: The user creates a large cloud of shining particles of light. The cloud is then used how the user sees fit, attacking the opponent.
.
Position in Society: Traveler, Fabled Hunter, Forest Protecter.
Terrin was born in Oak's Realm. His father was a monster hunter, and his mother was a well-known healer. Terrin began learning the way of the bow at a young age, his father intending to teach him everything he knew. They practiced day and night, but Terrin had no problem with this. He enjoyed using the bow, and intended to be a monster hunter, just like his father.
Terrin began to become very skilled with the bow, even going as far as to try hunting some monsters himself. His father was beggingng to recognize how good Terrin was getting and decided it was time that his mother began teaching him the ways of the Clergy.
Much like with the bow, he caught on to magic very fast, and only after a few years of practice, he was beginning to create his own spells. White Magic and Archery, both skills that he had mastered by the time he was entering his adult hood. Terrin was also considering becoming a monster hunter for a full time job, working alongside his father. He began his career and everything was going swiftly, until one day......
He decided to go hunting on his own, a good spot that him and his father usually travel to, he didn't expect anything to go wrong. After about two hours of walking he arrived at the spot, only to find it much more barren then usual. He took a post in the bushes, and waited for something to appear. After hours of waiting, and nothing appearing, he fell asleep. When he awoke he was surrounded by a horde of ogres and goblins. He stood and readied his bow, targeting them and picking them off one by one; while also managing to evade their attacks. He began to get cocky and one of them managed to sneak behind him. The beast rose its club and struck him in the back of the head, knocking him to the ground.
Terrin then stood, and began sprinting back to Oak's Realm, letting his fear be his adrenaline. As he began nearing the village he noticed something, his body was starting to seem less and less responsive to what he wanted it to do. Then eventually he collapsed to the ground, his entire body paralyzed. One of the guards noticed him, picked him up and brought him to his father. His mother was also there and she determined that he had been inflicted with Crois, a venom commonly found on clubs of ogres. The poison temporarily paralyzes the victim, not a lethal ailment. His mother immediately began treating him, but with no success.
She was unable to effectively heal him because almost immediately after she started the treatment, the village was ambushed by a horde of Ogres; the same horde that Terrin was fleeing from. His father, along with the towns guard, were able to hold them off for a while, but it was not enough. The monsters then eventually broke through and began to flood into the inner parts of the village. When they arrived at Terrin's home, he advised his mother to leave him, but she would not. She used a sacred spell, Might Of The Divines, and this was the first place that Terrin saw the spell. She managed to hold off the horde long enough to force a retreat, but not without exhausting all of her mana reserves. She died defending her son,
Weighted by his burden of getting the entire village attacked, he decided to leave. The only things he took was his father's bow and his mother's spell tome. Since he has vowed to become a better hunter then his father, and to hunt enough monsters in order to redeem his recklessness and then some.
Purpose for living: To destroy any and all monsters that walk the face of the earth.
Summoning: N/A
Other: Though his troubled history and heavy resolve, he is a very care free person. Making freinds with most that he meets.
Mana Pool: Medium size mana pool. Only using spells when he is in dire need.
Cure: The user is able to heal wounds. The size and mortality of the wound healed depends on how much mana is exerted.
Smite: The user creates a small orb of light, then simply shoots it at the opponent.
Reveal: The user creates a small ball of light, the light then floats above the user's head, illuminating the nearby areas.
Faith In The Divines: The user kneels to the ground as a light shines around them. Their mana then slowly begins to replenish. Not to be used in battle.
Barrier Of Light: The user creates a shield of light, it then repels Black Magic attacks.
Shield Of Light: The user creates a large shield, it is useless against Magic. It only blocks physical attacks.
Ether Stream: The user creates a large cloud of shining particles of light. The cloud is then used how the user sees fit, attacking the opponent.
.
Position in Society: Traveler, Fabled Hunter, Forest Protecter.
Terrin was born in Oak's Realm. His father was a monster hunter, and his mother was a well-known healer. Terrin began learning the way of the bow at a young age, his father intending to teach him everything he knew. They practiced day and night, but Terrin had no problem with this. He enjoyed using the bow, and intended to be a monster hunter, just like his father.
Terrin began to become very skilled with the bow, even going as far as to try hunting some monsters himself. His father was beggingng to recognize how good Terrin was getting and decided it was time that his mother began teaching him the ways of the Clergy.
Much like with the bow, he caught on to magic very fast, and only after a few years of practice, he was beginning to create his own spells. White Magic and Archery, both skills that he had mastered by the time he was entering his adult hood. Terrin was also considering becoming a monster hunter for a full time job, working alongside his father. He began his career and everything was going swiftly, until one day......
He decided to go hunting on his own, a good spot that him and his father usually travel to, he didn't expect anything to go wrong. After about two hours of walking he arrived at the spot, only to find it much more barren then usual. He took a post in the bushes, and waited for something to appear. After hours of waiting, and nothing appearing, he fell asleep. When he awoke he was surrounded by a horde of ogres and goblins. He stood and readied his bow, targeting them and picking them off one by one; while also managing to evade their attacks. He began to get cocky and one of them managed to sneak behind him. The beast rose its club and struck him in the back of the head, knocking him to the ground.
Terrin then stood, and began sprinting back to Oak's Realm, letting his fear be his adrenaline. As he began nearing the village he noticed something, his body was starting to seem less and less responsive to what he wanted it to do. Then eventually he collapsed to the ground, his entire body paralyzed. One of the guards noticed him, picked him up and brought him to his father. His mother was also there and she determined that he had been inflicted with Crois, a venom commonly found on clubs of ogres. The poison temporarily paralyzes the victim, not a lethal ailment. His mother immediately began treating him, but with no success.
She was unable to effectively heal him because almost immediately after she started the treatment, the village was ambushed by a horde of Ogres; the same horde that Terrin was fleeing from. His father, along with the towns guard, were able to hold them off for a while, but it was not enough. The monsters then eventually broke through and began to flood into the inner parts of the village. When they arrived at Terrin's home, he advised his mother to leave him, but she would not. She used a sacred spell, Might Of The Divines, and this was the first place that Terrin saw the spell. She managed to hold off the horde long enough to force a retreat, but not without exhausting all of her mana reserves. She died defending her son,
Weighted by his burden of getting the entire village attacked, he decided to leave. The only things he took was his father's bow and his mother's spell tome. Since he has vowed to become a better hunter then his father, and to hunt enough monsters in order to redeem his recklessness and then some.
Purpose for living: To destroy any and all monsters that walk the face of the earth.
Summoning: N/A
Other: Though his troubled history and heavy resolve, he is a very care free person. Making freinds with most that he meets.
Mana Pool: Medium size mana pool. Only using spells when he is in dire need.