Steel
Junior Member
In ancient times, the Realm of Rodania was ruled by the strict and just Aenguls, and the profane and unconventional Daemons. When both passed from the world in a war of magic, they left six races, the most favored of which being the Elves. When the Elves passed, like their Aengul and Daemon predecessors, the remaining five races vied for the control of the Throne the elves left behind. The Dwarves, in their industrial power, the Orcs, bearing the weight of ostracism with their legendary strength, the Goblins, with their primitive cults, the Humans, lost in the greed that comes with power and magic, and the Lycans, scattered and hunted, crying out for a leader.
Now, in a time where the very world is at the brink of a horrible war, something must be done. Humans have established their grip over the world, atop their mountain city Highstone. The power-hungry crusading humans have begun attacking other races, and then ruling them with an iron fist. The Order of the Golden Wolf, a higher group of warrior priests, have decided to intervene in the affairs of the other groups. They have sent out three priests to help spark a revolution, unify the races, and battle the tyrant forces of the humans in Highstone.
The three priests seek to find others to join in their cause, and help stop the humans. So, to join in this roleplay you must fill out the application below, and create your character. Also, there are a few things to be specified. Lycans are EXTREMELY scattered and rare, so to become a Lycan, you must receive prior approval before signing up. The other races that are available are: the dwarves, orcs, and rebel humans. If you wish to play as an antagonist human, you must once again receive prior approval. If you wish to use magic, make sure you read up on the info given. It is advised to look over much of the information, it's well-written, and helps in the RP. The technology is medieval based, with dwarves having automated crossbows.
Magic Info Here
Now, in a time where the very world is at the brink of a horrible war, something must be done. Humans have established their grip over the world, atop their mountain city Highstone. The power-hungry crusading humans have begun attacking other races, and then ruling them with an iron fist. The Order of the Golden Wolf, a higher group of warrior priests, have decided to intervene in the affairs of the other groups. They have sent out three priests to help spark a revolution, unify the races, and battle the tyrant forces of the humans in Highstone.
The three priests seek to find others to join in their cause, and help stop the humans. So, to join in this roleplay you must fill out the application below, and create your character. Also, there are a few things to be specified. Lycans are EXTREMELY scattered and rare, so to become a Lycan, you must receive prior approval before signing up. The other races that are available are: the dwarves, orcs, and rebel humans. If you wish to play as an antagonist human, you must once again receive prior approval. If you wish to use magic, make sure you read up on the info given. It is advised to look over much of the information, it's well-written, and helps in the RP. The technology is medieval based, with dwarves having automated crossbows.
Magic Info Here
The Magic
- Eldenari: Old Elven discipline of magic; focuses on changing reality in order to suit the needs of the mage.
- Kynmar: Very ancient Daemon magic. Focused around the summoning of Daemons, destruction, corruption, and change. Shunned by everyone except certain sects of Baalthazar followers.
- Elementalism: Basic magic meant for use by Warmages of the human nations; taps into the strength of the earth around them
- Gubomancy: Goblin Shamanism. Not actual magic Varies by Goblin Clan. Usually clever fireworks, explosive dust, and other nonsense
- Alfmar: Very ancient Aengul magic; centered around control of lifeforces, maintenance of order, and protection of the weak
- Orkril: Orcish magic; involves necromancy and the black arts, involves drawing strength from others, blood rituals; orcs have sworn it off, only practiced by the few orcish wizards left in the world
- Mystara: Focused around divination, the acruement of knowledge, and obfuscation. Favorite among followers of Baalthazar.
- Mania: Caused by the gift of insanity. Centered around illusions, inducing madness, and random effects of a chaotic nature. Effects the minds of the mage and others.
Race Lifespans
The Different Rulers
The Religions
The Silver Stag
Religious crusaders, widespread, brutal to heretics.
Sects:
Sharog, the Almighty
Talgar (the Great Energy)
Gub
-Goblin only.
-Tribal Chieftains claim to be the “Gub”, or the great deity.
-Hundreds of different branches.
Baalthazar
- Various worshippers
- Encourages followers to live in seclusion, study, and prayer in various isolationist monastaries scattered across the globe
- Magic is considered the highest form of worship
- Favored among orcish and dwarven mages and other reclusive magic users
- Numerous sects that conflict with each other over which study of magic is acceptable to Baalthazar
The Golden Wolf
Based around self-acceptance, ferocity, justice.
-The one true leading deity, Golden Wolf, The Holy One.
-Elite group of priest warriors formed the Order of the Golden Wolf.
The Geography
Rodanian Geography
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- Eldenari: Old Elven discipline of magic; focuses on changing reality in order to suit the needs of the mage.
- Kynmar: Very ancient Daemon magic. Focused around the summoning of Daemons, destruction, corruption, and change. Shunned by everyone except certain sects of Baalthazar followers.
- Elementalism: Basic magic meant for use by Warmages of the human nations; taps into the strength of the earth around them
- Gubomancy: Goblin Shamanism. Not actual magic Varies by Goblin Clan. Usually clever fireworks, explosive dust, and other nonsense
- Alfmar: Very ancient Aengul magic; centered around control of lifeforces, maintenance of order, and protection of the weak
- Orkril: Orcish magic; involves necromancy and the black arts, involves drawing strength from others, blood rituals; orcs have sworn it off, only practiced by the few orcish wizards left in the world
- Mystara: Focused around divination, the acruement of knowledge, and obfuscation. Favorite among followers of Baalthazar.
- Mania: Caused by the gift of insanity. Centered around illusions, inducing madness, and random effects of a chaotic nature. Effects the minds of the mage and others.
Race Lifespans
- Humans: Originally 200-300 years, dropped to 80-100 years.
- Orcs: Lifespan of 70-90 years.
- Dwarves 500-800 years.
- Goblins, 50-70.
- Lycan, 200-300 years.
The Different Rulers
- First rule: Aenguls; they created it all
- Second rule: The Daemons added sin, etc. made it impure; brought forth revolution and change
- Third Rule: Elves, brought forth farming, established religion {didn’t work out}, brought forth the rise of advanced magical arts and learning
- Fourth Rule: Dwarves; decline of magic, rise of industry. Very high standards of living, expert craftsmen, machine bests nature
- Fifth Rule: Orcs, increase of war, weapon manufacturing kinda stuff, tribes, lessening of knowledge
- Sixth Rule: Humans, current rule. declining in chaos, established serfdoms, feudal system, greedy. Deadly feudal politics. Rise in magic with humans, shorter lifespans.
The Religions
The Silver Stag
Religious crusaders, widespread, brutal to heretics.
Sects:
- The Blooded (inquisitors)
- The Ivory Prong (crusaders, justiciars)
Sharog, the Almighty
- Orcish religion primarily.
- Banned in Human lands
- Quietly practiced
- Centered around the values of loyalty, honor, and altruism for the benefit of close allies
Talgar (the Great Energy)
- Dwarvish
- Machine over magic
- Great engineers are considered priests of the religion
- Especially pious followers more machine than dwarf
Gub
-Goblin only.
-Tribal Chieftains claim to be the “Gub”, or the great deity.
-Hundreds of different branches.
Baalthazar
- Various worshippers
- Encourages followers to live in seclusion, study, and prayer in various isolationist monastaries scattered across the globe
- Magic is considered the highest form of worship
- Favored among orcish and dwarven mages and other reclusive magic users
- Numerous sects that conflict with each other over which study of magic is acceptable to Baalthazar
The Golden Wolf
Based around self-acceptance, ferocity, justice.
-The one true leading deity, Golden Wolf, The Holy One.
-Elite group of priest warriors formed the Order of the Golden Wolf.
The Geography
Rodanian Geography
- Kevrid Range: Massive range of mountains located in the center of Rodania. It’s climes range from snowy high peaks to lush river valleys. The range contains one large pass located to the Northeast, and innumerable small trails throughout. the city of Highstone straddles this pass, and crossing is highly regulated by Human authorities. The valleys themselves are home to many human settlements, both within the valleys and built into the walls of the Range.
- The Western March: Rugged rockland at the western base if the Kevrid mountain range. Full steep falls and sheer cliff faces. Ancestral home of the orcs. The heart of the Dwarven tunnel system spans through the entirety of the March, connecting the great underground kingdoms and various small mining settlements of the Dwarven conglomerate. Trading depots and mining excavations are a common sight in the spanning network.
- The Skerdil Marsh: Fertile marshland located at and near the mouth of the river Skerdil. The marsh serves as the breadbasket for all civilization, with the main trade roads policed by Human patrols. The Skerdil Marsh is considered shared property among all of the races, having the most fertile soil in Rodania. Snowmelt from the mountains of the Northwestern Kervid Range feeds multiple tributaries with converge to form the Skerdil. Its mouth feeds into the western ocean and the Western March borders it to the South.
- The Irisk Expanse: A massive desert located on a massive subcontinent jutting out of the southeast. Ancient homeland of the elves, made habitable by the power of their reality warping magics. The Dwarves build trading outposts, mining settlements, and great bazaars atop of the old Elven ruins. The humans are constantly attempting to unearth the magical secrets of the elves, and usually failing miserably. A favorite location for strongholds belonging to the Monastic Order of Baalthazar due to the close proximity to elven ruins.
- Greywood: A massive forest stretching from Highstone to the Northeastern edge of Rodania. Many minor rivers cut through this area, the ancestral home of the Dwarves. Many or their tunnels either start or end here, with merchant cities breaking the expanse of woodland at these points. Humans control the woodlands near Highstone, and the woods closest to the Kervid Pass have been clearcut to make room for an expanding populace.
- The Highfields: Great rolling hills, spanned by a great many roads that connect the Kevrid Pass, the Irisk Expanse, and the Greywood. Goblins raiding parties are a problem along the road. Home to many nomadic orc clans.
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Description(Pictures for reference are encouraged):
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