Finral
Whim
In our world, politics is a game for power. The ruthless will rise to the top and right-minded will be left behind. Such cases have been so common as of lately, it seems that today's leaders are always holding swords at each others' necks. In order to restore peace and balance out these powers, a group of 7 individuals banded together and offered their services to...Ahem... dispose of potential threats that are rising more problems than necessary. The odd thing about it is, no one knows the identity of these assassins... With no official way to recognize them, the name 'The Silent' stuck to them. The only identified member of this organization is known by 'The Voice' who acts as a spokesman on their behalf. He takes their contracts for them and announces their actions when they see this fit.
Each member is gifted a 'letter' that is the only way the masses can identify them... as these people are, no doubt, wanted. Each 'letter' has been identified by signature abilities, and a few ideas of counter-measures have been hypothesized but have rarely worked.
S- has been known for his affinity to Fire magic, and brutal fighting style. This one is headstrong and a powerhouse.
I- can manipulate water and all its forms. His ability is quite flexible and is a calm, reserved individual.
L- has been called 'the leader' of this group. He is incredibly fast and has some sort of ties to shadows...we think...
E- She is who we think is their Medic... Her affinity to nature has a long range offense or healing.
N- He uses lightning defensively. Uses plenty of rods and metal spears to conduct this power to create barriers and traps.
T- She is a jack of all trades. She has a collection of different swords and is well-versed with all sorts of magic.
The Voice. He is all but helpless. This gentleman can hypnotize with his voice, getting hard-to-reach info a lot easier...and can use sound offensively...(along with a bit of wind.)
~~~~~
In this universe, magic is a common work. Civilians can use magic in every day use, such as to light their fires, or draw out drinking water. Guards have been taught how to manipulate these forces to be more destructive and restraining to capture any outlaws. Any Politician must be well-versed with all forms of magic and a few of them act as commanders to their own personal army.
This RP isn't meant to be a 'one-man job versus a country.' It'll require a lot of teamwork among members to get any mission accomplished.
~~~~~
There are different stages to each assassination.
1. Initial Recon- Survey of the main area of operations. Includes creating a safehouse to work from.
2. Infiltration- Infiltrating the insides of the target location to learn information about the most opportune moment to commence the assassination.
3. Retrieval/Set-up- This is the process of gathering needed materials to cut off escapes-isolate the target-and execute operation.
4. Assassination- The actual attempt at the target's life.
5. Regroup- Rendezvous to discuss next course of action...(whether the assassination was sucessful or failure...)
Character Skellies!!!!
Name:
Codenamethis is used during operations in case it's heard.)
AgeAround 20~30 years old. Can't have kids assassinating people.)
AppearanceDescription or link)
LetterNeedless to say, but the letter defines your characters abilities.)
Equipmentanything they carry on their person at Normal times...)
Background:
Personality:
Likes:
Dislikesthis can be taken advantage of by our adversaries)
Extraanything optional that wasn't mentioned above)
~~~~~~~
Each member is gifted a 'letter' that is the only way the masses can identify them... as these people are, no doubt, wanted. Each 'letter' has been identified by signature abilities, and a few ideas of counter-measures have been hypothesized but have rarely worked.
S- has been known for his affinity to Fire magic, and brutal fighting style. This one is headstrong and a powerhouse.
I- can manipulate water and all its forms. His ability is quite flexible and is a calm, reserved individual.
L- has been called 'the leader' of this group. He is incredibly fast and has some sort of ties to shadows...we think...
E- She is who we think is their Medic... Her affinity to nature has a long range offense or healing.
N- He uses lightning defensively. Uses plenty of rods and metal spears to conduct this power to create barriers and traps.
T- She is a jack of all trades. She has a collection of different swords and is well-versed with all sorts of magic.
The Voice. He is all but helpless. This gentleman can hypnotize with his voice, getting hard-to-reach info a lot easier...and can use sound offensively...(along with a bit of wind.)
~~~~~
In this universe, magic is a common work. Civilians can use magic in every day use, such as to light their fires, or draw out drinking water. Guards have been taught how to manipulate these forces to be more destructive and restraining to capture any outlaws. Any Politician must be well-versed with all forms of magic and a few of them act as commanders to their own personal army.
This RP isn't meant to be a 'one-man job versus a country.' It'll require a lot of teamwork among members to get any mission accomplished.
~~~~~
There are different stages to each assassination.
1. Initial Recon- Survey of the main area of operations. Includes creating a safehouse to work from.
2. Infiltration- Infiltrating the insides of the target location to learn information about the most opportune moment to commence the assassination.
3. Retrieval/Set-up- This is the process of gathering needed materials to cut off escapes-isolate the target-and execute operation.
4. Assassination- The actual attempt at the target's life.
5. Regroup- Rendezvous to discuss next course of action...(whether the assassination was sucessful or failure...)
Character Skellies!!!!
Name:
Codenamethis is used during operations in case it's heard.)
AgeAround 20~30 years old. Can't have kids assassinating people.)
AppearanceDescription or link)
LetterNeedless to say, but the letter defines your characters abilities.)
Equipmentanything they carry on their person at Normal times...)
Background:
Personality:
Likes:
Dislikesthis can be taken advantage of by our adversaries)
Extraanything optional that wasn't mentioned above)
~~~~~~~
Name: Lasair Hayes
Codename: Hotshot
Age: 25
Appearance:
Letter: S
Equipment: After learning how to makesmoke bombs, Lasair began carrying them with him everywhere, usingthem whether necessary or unnecessary, which he finds amusing,although the others do not. He does not carry much else with him,relying on his brute strength and fire affinity to get him through abattle. Occasionally, he will bring with him a dagger, but only whenit is considered absolutely necessary.
Background: His life had been boring.He grew up with a family with the same affinity, nothing excitingever happening. Not until he turned fifteen, when a group of men,ones he did not know of, came in and took away his entire family fortesting. Because of his mother, Lasair managed to escape, but sworeone day he would find those men and kill them. It wasn’t untilafter he became one of The Silent that the revenge faded from hismind, not fully gone, yet not as strong as it used to be.
Personality: Cocky and ratherflirtatious. Usually, he’s hitting on the girls, making cheesyjokes that aren’t so great, and jokingly making sexual comments. Ofcourse, he means them no harm, and is rather loyal to everyone in TheSilent, swearing he would take a bullet for any one of them. Althoughloud and rowdy, he’s good-natured and a team player, being seriouswhen he needs to be. But, every team need the prankster, and that’sthe part he plays.
Likes: Boxing, wrestling, playingpranks on people, eating
Dislikes: Spiders. He hates spiders.
Name: Iencio Valentine
Codename: Hydra
Age:24
Appearance:A smaller framed male with white hair... which is slightly messy but he keeps a lock of it out of his eyes with a tribal bead. He has a 'fox face,' meaning closed eyes and a sly smile from time to time.
Letter: I, the ability of Water/Ice/Steam.
Equipment: He carries around a few canisters of water in case he can't draw out any from the moisture in the air... also a blade that has glass orbs filled with water along it, to manipulate it from a distance.
Background: He hails from the nomadic tribes from Isles from the south. They all have white hair, and use tribal markings to distinguish which clan. He became sick of the Emperor that moved to the south to try and conquer them. His clan opposed him first and were hunted down, much like the game they use to hunt. He escaped and personally wants to remove the Emperor himself from his seat of power.
Personality: Iencio is very calm, even in the thick of battle and cares about his teammates. He sometimes finds a lack of motivation but once he sets his resolve on something, he'll stop at nothing to accomplish it.
Likes: Sweets and Sleep.
Dislikes:The Emperor and other water users.
Extra: He lacks the agility that the others have, but can create new routes with making paths of ice.
Name: Hei Habawara
Codename: Mirage
Age: 2o
Appearance:
Spoiler: Normal look
Spoiler: Geared up
Letter: L
Equipment: he boasts no noticeable weapons, the only weapons he has are located in his clothing, and they are merely blades. He sports concealed blades mounted along his wrists, them being hidden by his long sleeved clothing. (Them being able to extend when needed due to a mechanical device) Rare as it is he does use a long sword when needed, it hidden down his back from sight.
Background: Hei or Mirage as he is called sometimes, is not the oldest of the group but he is referred to as the leader. The reason perhaps being his calm and levelheaded manner, the real reason being up for debate for the most part. Before all of this he was raised in the land of shadows, a location that few know of and fewer still know the secret power that is taught within the veil of mist…often mistaken for a mirage by those that near it. For a time they were thought to hold power over the mist itself but that was proven wrong when one shadow manipulator killed a water user with their own shadow, how the feat was done still being a mystery to all those that do not know the technique.
That is the place where Hei was brought up within, him being rather gifted at the given teachings…exhaling at stealth and subterfuge. He left the village when he came of age at fourteen to forge his own path just as each had done, but unlike the rest he did not return when he turned sixteen…him preferring the outside word and it’s differences. There have been other’s that have done as he did, but they were more hidden than he decided to be. They all preferred to live unassuming lives as commoners and tradesmen, he however preferred to deal with things another way. His way was doling out death when needed to stabilize the regions, him seeing such a thing to be a noble practice in it’s own write.
Personality: One description that encompasses him would have to be levelheaded, him in no hurry to accomplish any kind of task. When you rush to achieve a given task that is when everything falls apart, which would be a bad thing. Nevertheless when the deed needs to be done he will accomplish the kill with creepy precision, it revolving around a ‘How did he do that?’ kind of mindset.
Likes: The aroma of a good flower, Nature in general even though he does not bend any of it, a decent poem, Dark chocolate, and of course night hours…which should be obvious.
Dislikes: grating noises, impatient people, recklessness, when a plan crumbles.
Extra: He is not reliant on power attacks, preferring agility and speed maneuvering until a weakness is displayed for one clean shot for a kill. The individual he gets along with the easiest is Nightingale, for some reason.
Name: Twylum Nakamura
Codename:Nightingale
Age:23
Appearance:Spoiler: Appearance
Letter: E, nature's ability to heal and hasten the growth of plants
Equipment: A small backpack filled with medicinal herbs, just in case she gets too tired from using her healing powers too much. A crossbow pistol; she's excellent in marksmanship.
Background: Born from a family of farmers, Twylum has been exposed to painstaking work and blistering heat almost all her life. Her Dad carved a bow and an arrow for her to play with. Years later and she was already known for selling fresh wild meat to the merchants in the market for extra money after an early hunting in the nearby forest. Her Mom was a midwife, so she picked up her medical skills from her and also assisted in curing injuries and diseases.
When she was 17 their house was raided by thieves and took her parents' lives in their wake. Bitter and full of resentment, she left to find the thieves and know who they were working for after seeing their tattoos on their arms.
Personality: Gentle and soft spoken, Twylum, even though she grew up in a farm, is a lady who moves with grace and sophistication She knows her place and stands by her ethics. She never lets anyone change her and she stands by with what she thinks is right. She is also strong and resilient, although can be sometimes easily swayed with sweet words and illusions.
Likes: Playing the flute; strolling in the night; reading fortunes through palmistry; collecting herbs at dawn while hunting for wild animals to sell their meat; flowers.
Dislikes: Crowded or closed space(places she cannot move freely in)and fire
Name: Anti Charteruse Regalia
Codename: Joker
Age: 24
Appearance:Spoiler: Appearances
Letter: T, with the power of extensive magic.
Equipment: Normally, because she is fascinated with bargaining, swords, and magic, she will have a magical storage device within her chest that holds most of her money, her sword collection, small papers with differing magic circles drawn onto them, playing cards, and anything she may come across that she might keep.
Background: Anti, being born from a politician and a lawyer, was expected to do great. Her parents forced her to learn magic extensively so that she may become a national politician that may significantly shape the world. Anti wasn't interested at all, in fact she hated that sort of thing. "Speaking for the greater public is lame," she would say, "I'd rather just take what I like and leave what I don't". She still would pay attention in her magic lessons contrary to this. Her parents often were aggravated at her rebellious attitude towards their future plans for her. It was one day that the three actually got in an argument, and it ended up with Anti accidentally causing both of her parents to be in an endless state of slumber. Utterly mortified, she decided that she wouldn't become a world leader, but adept in magic and swordsmanship in order to wake her parents up again.
Personality: Anti, like stated in the background, usually takes interest in what she wants and does the opposite in what she doesn't. Her comrades are a different story, as she may act like a tomboy mixed in with her usual personality in their vicinity. Around potential money-gaining scenarios or precious items, she will be desperate to bargain for whatever it is, and she might use magic to get what she wants secretly to fake luckiness.
Likes: Bargaining, money, swords and blades...
Dislikes: The mention of her sleeping parents, rain, bears (personal experience), politicians.
Extra: She isn't totally reliable on magic, since she uses swords more, but she may mix the two if she needs to.
Codename: Hotshot
Age: 25
Appearance:
Letter: S
Equipment: After learning how to makesmoke bombs, Lasair began carrying them with him everywhere, usingthem whether necessary or unnecessary, which he finds amusing,although the others do not. He does not carry much else with him,relying on his brute strength and fire affinity to get him through abattle. Occasionally, he will bring with him a dagger, but only whenit is considered absolutely necessary.
Background: His life had been boring.He grew up with a family with the same affinity, nothing excitingever happening. Not until he turned fifteen, when a group of men,ones he did not know of, came in and took away his entire family fortesting. Because of his mother, Lasair managed to escape, but sworeone day he would find those men and kill them. It wasn’t untilafter he became one of The Silent that the revenge faded from hismind, not fully gone, yet not as strong as it used to be.
Personality: Cocky and ratherflirtatious. Usually, he’s hitting on the girls, making cheesyjokes that aren’t so great, and jokingly making sexual comments. Ofcourse, he means them no harm, and is rather loyal to everyone in TheSilent, swearing he would take a bullet for any one of them. Althoughloud and rowdy, he’s good-natured and a team player, being seriouswhen he needs to be. But, every team need the prankster, and that’sthe part he plays.
Likes: Boxing, wrestling, playingpranks on people, eating
Dislikes: Spiders. He hates spiders.
Name: Iencio Valentine
Codename: Hydra
Age:24
Appearance:A smaller framed male with white hair... which is slightly messy but he keeps a lock of it out of his eyes with a tribal bead. He has a 'fox face,' meaning closed eyes and a sly smile from time to time.
Letter: I, the ability of Water/Ice/Steam.
Equipment: He carries around a few canisters of water in case he can't draw out any from the moisture in the air... also a blade that has glass orbs filled with water along it, to manipulate it from a distance.
Background: He hails from the nomadic tribes from Isles from the south. They all have white hair, and use tribal markings to distinguish which clan. He became sick of the Emperor that moved to the south to try and conquer them. His clan opposed him first and were hunted down, much like the game they use to hunt. He escaped and personally wants to remove the Emperor himself from his seat of power.
Personality: Iencio is very calm, even in the thick of battle and cares about his teammates. He sometimes finds a lack of motivation but once he sets his resolve on something, he'll stop at nothing to accomplish it.
Likes: Sweets and Sleep.
Dislikes:The Emperor and other water users.
Extra: He lacks the agility that the others have, but can create new routes with making paths of ice.
Name: Hei Habawara
Codename: Mirage
Age: 2o
Appearance:
Spoiler: Normal look
Spoiler: Geared up
Letter: L
Equipment: he boasts no noticeable weapons, the only weapons he has are located in his clothing, and they are merely blades. He sports concealed blades mounted along his wrists, them being hidden by his long sleeved clothing. (Them being able to extend when needed due to a mechanical device) Rare as it is he does use a long sword when needed, it hidden down his back from sight.
Background: Hei or Mirage as he is called sometimes, is not the oldest of the group but he is referred to as the leader. The reason perhaps being his calm and levelheaded manner, the real reason being up for debate for the most part. Before all of this he was raised in the land of shadows, a location that few know of and fewer still know the secret power that is taught within the veil of mist…often mistaken for a mirage by those that near it. For a time they were thought to hold power over the mist itself but that was proven wrong when one shadow manipulator killed a water user with their own shadow, how the feat was done still being a mystery to all those that do not know the technique.
That is the place where Hei was brought up within, him being rather gifted at the given teachings…exhaling at stealth and subterfuge. He left the village when he came of age at fourteen to forge his own path just as each had done, but unlike the rest he did not return when he turned sixteen…him preferring the outside word and it’s differences. There have been other’s that have done as he did, but they were more hidden than he decided to be. They all preferred to live unassuming lives as commoners and tradesmen, he however preferred to deal with things another way. His way was doling out death when needed to stabilize the regions, him seeing such a thing to be a noble practice in it’s own write.
Personality: One description that encompasses him would have to be levelheaded, him in no hurry to accomplish any kind of task. When you rush to achieve a given task that is when everything falls apart, which would be a bad thing. Nevertheless when the deed needs to be done he will accomplish the kill with creepy precision, it revolving around a ‘How did he do that?’ kind of mindset.
Likes: The aroma of a good flower, Nature in general even though he does not bend any of it, a decent poem, Dark chocolate, and of course night hours…which should be obvious.
Dislikes: grating noises, impatient people, recklessness, when a plan crumbles.
Extra: He is not reliant on power attacks, preferring agility and speed maneuvering until a weakness is displayed for one clean shot for a kill. The individual he gets along with the easiest is Nightingale, for some reason.
Name: Twylum Nakamura
Codename:Nightingale
Age:23
Appearance:Spoiler: Appearance
Letter: E, nature's ability to heal and hasten the growth of plants
Equipment: A small backpack filled with medicinal herbs, just in case she gets too tired from using her healing powers too much. A crossbow pistol; she's excellent in marksmanship.
Background: Born from a family of farmers, Twylum has been exposed to painstaking work and blistering heat almost all her life. Her Dad carved a bow and an arrow for her to play with. Years later and she was already known for selling fresh wild meat to the merchants in the market for extra money after an early hunting in the nearby forest. Her Mom was a midwife, so she picked up her medical skills from her and also assisted in curing injuries and diseases.
When she was 17 their house was raided by thieves and took her parents' lives in their wake. Bitter and full of resentment, she left to find the thieves and know who they were working for after seeing their tattoos on their arms.
Personality: Gentle and soft spoken, Twylum, even though she grew up in a farm, is a lady who moves with grace and sophistication She knows her place and stands by her ethics. She never lets anyone change her and she stands by with what she thinks is right. She is also strong and resilient, although can be sometimes easily swayed with sweet words and illusions.
Likes: Playing the flute; strolling in the night; reading fortunes through palmistry; collecting herbs at dawn while hunting for wild animals to sell their meat; flowers.
Dislikes: Crowded or closed space(places she cannot move freely in)and fire
Name: Anti Charteruse Regalia
Codename: Joker
Age: 24
Appearance:Spoiler: Appearances
Letter: T, with the power of extensive magic.
Equipment: Normally, because she is fascinated with bargaining, swords, and magic, she will have a magical storage device within her chest that holds most of her money, her sword collection, small papers with differing magic circles drawn onto them, playing cards, and anything she may come across that she might keep.
Background: Anti, being born from a politician and a lawyer, was expected to do great. Her parents forced her to learn magic extensively so that she may become a national politician that may significantly shape the world. Anti wasn't interested at all, in fact she hated that sort of thing. "Speaking for the greater public is lame," she would say, "I'd rather just take what I like and leave what I don't". She still would pay attention in her magic lessons contrary to this. Her parents often were aggravated at her rebellious attitude towards their future plans for her. It was one day that the three actually got in an argument, and it ended up with Anti accidentally causing both of her parents to be in an endless state of slumber. Utterly mortified, she decided that she wouldn't become a world leader, but adept in magic and swordsmanship in order to wake her parents up again.
Personality: Anti, like stated in the background, usually takes interest in what she wants and does the opposite in what she doesn't. Her comrades are a different story, as she may act like a tomboy mixed in with her usual personality in their vicinity. Around potential money-gaining scenarios or precious items, she will be desperate to bargain for whatever it is, and she might use magic to get what she wants secretly to fake luckiness.
Likes: Bargaining, money, swords and blades...
Dislikes: The mention of her sleeping parents, rain, bears (personal experience), politicians.
Extra: She isn't totally reliable on magic, since she uses swords more, but she may mix the two if she needs to.