This is where our story will take place - eventually. For now, there's only the void of nothingness waiting...
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Chapter One: The Bird
Nothing ever happens in the Barony of Roots.
That's what the people say. History shows that they have a point. When its lords declared the barony's independence from the southern realms, not a single life was lost for it. Shortly after, the Duke's army under Hydra's command marched eastwards, but did not quite reach Roots' borders. And ever since then, the peace continues, and the barony prospers. To the west, the Duke's domain has become eerily quiet, its old dreams of conquest seemingly forgotten. In the north, ratfolk and orcs regularly fail to break through the dwarven fortresses, but that's far away. The south is a place of law and order, first under dwarven, then under the church of Abadar's control. Nothing bad comes from there, surely. And to the east, tribes and mercenaries keep their fighting away from the barony's green lands, both dependent on its trade routes to keep their squabbles going.
Your time in Westport has not been an exception to the rule. There have been birth and death. Agreements and disputes. Anger and sorrow. Riches and poverty. Thievery, and generosity. After all, there are people living in Roots, and these things happen where people live. But the uncontrolled excitement of other places, the threats and dangers that you might know from elsewhere - they are mostly absent. In Roots, even attempted burglary can turn into a pleasant conversation. People here like to live in peace, and are quick to find compromises to preserve it. And no one represents that better than your host, Lord Jordenin Whitefeather.
This, however - is not his beloved Westport. Nor is it the Roots you have grown familiar with. This is... different.
You are on your own. Around you, there is nothing but fog. Gleaming from within. White and cold, and thick enough to let you barely see your fingertips when you stretch out your arm. It covers the muddy ground. It obscures the sky. It barely moves despite the steady, icy breeze you're facing head-on. Indeed, the fog seems to have a mind of its own, sometimes. Moving against the wind. Swirling in place for no apparent reason. Watching. Yes, that's right. There are no eyes. No forms. Nothing. And yet, there's that undeniable feeling of being watched - no, of being examined. Assessed.
You do not know how you came here. Only that you came prepared, carrying everything you would bring to a long road trip. You do not know why you came here, only that there is a purpose. You do not know where this place is, only that it is... elsewhere. It feels different from every place you have been to before. From every place you have ever heard of. And yet, somehow, you are here. There is a sense of direction. Turning right would lead you closer towards... somewhere.
You can see nothing but the fog - no living being, no other shapes. Indeed, there is no light, other than the fog's shine.You can feel nothing but its coldness, and the even colder wind. You can hear no sounds, other than your own movements, and even those appear muffled. The air tastes sweeter than it ever should, with a hint of... cinnamon? And its scent... it carries the same sweetness, with a whiff of rot.
Facing the unknown, and on your own - what do you do?
No promises.The attempt to look through Desna's eyes does reveal a peril that might be more concerning than an evil aura - indeed, when Dreamy tries to call forth the familiar power, it seems... distant. Faint. And if the strength it offers usually resembles a roaring river, it is little more than a trickle now. Simply too little to reveal anything about the fog around her. At least in the way that she intended - since as soon as she reaches out for Desna's aid, the fog's movements seem more agitated, though not less confusing than before. And that feeling of being watched... it is amplified tenfold, as if the attempt alone demands the attention of... something. Or someone.
As Rodrik trudges onward, there is little more to see than just more fog that behaves just the same way. The wind stays the same, and so do the scents, and most of the other impressions. Added to it is now the sound of his boots on a ground that sounds vaguely like a dirt road after heavy rain, but is mostly flat and without any tricky spots. Smooth walking, so to speak - until a fortunate moment reveals more. The wafts of mist drift apart, a coincidence of its seemingly random motions; and there, just about thirty feet away, Rodrik can make out the silhouette of a person from behind. And something is clearly off about it. It looks a bit like two halves of different people, stitched together; the right side is hunched - leaning on a staff or similar walking aid - while the other side stands as tall as possible. On the left, the clothes look fine, while they're ragged on the right. For all he can say, it is just one person, but not like one he has met before. The person seems to be walking away from Rodrik, against the wind - more like limping, where the left leg and the staff carry most of the weight. Something moves around the shoulders, but one can not quite make out what it might be.
Rodrik figured that he might have found an idea - or at least inspiration - for a monster, if he ever decided to make a foray into writing eldritch horror. Of course, that was assuming he managed to get out of whatever this fog was.Once the respective discoveries have been made, there is a change that everyone can feel - it is a bit like feeling the blood pumping through your veins after hard labor, only that it lacks the regular rhythm. At the same time, your vision seems to become slightly blurry, and it feels like the air around you presses against your skin (instead of just being there, like it should). Other than that, though, there seem to be no further changes in your environment.
What would you like to do?
You may attempt to shake off these new effects with a fortitude save, disregard them with a willpower check, or simply see if they fade after a moment, just as quickly as they began (no roll required). You can, of course, surprise me with another idea as well. No matter what choice you make, the effects are not enough to stop you from making another action similar to the ones before.
Kaerri For now, there are no surprises - other than being here in the first place. Enough time to give the odd combination of scents some thought. It is... puzzling. Surely, this is indeed cinnamon; coming from the trade cities, Fijit knows that scent. And yet, it feels wrong. It's not like one heats up cinnamon and is done with it. It's used as a spice. But there's no other smell that goes along with that. Not the usual scents of baking, or cooking, or anything of the sort. Unless someone is seasoning corpses, since that rotting smell is the scent of death, like one might smell it near a rotting animal. The sweetness, though... hard to tell. It could be anything, or nothing at all.
For all characters:
Once the respective discoveries have been made, there is a change that everyone can feel - it is a bit like feeling the blood pumping through your veins after hard labor, only that it lacks the regular rhythm. At the same time, your vision seems to become slightly blurry, and it feels like the air around you presses against your skin (instead of just being there, like it should). Other than that, though, there seem to be no further changes in your environment.
What would you like to do?
You may attempt to shake off these new effects with a fortitude save, disregard them with a willpower check, or simply see if they fade after a moment, just as quickly as they began (no roll required). You can, of course, surprise me with another idea as well. No matter what choice you make, the effects are not enough to stop you from making another action similar to the ones before.
Once he'd gotten over the surprise of being back in his room, Rodrik let out a grumble. Partly because of his bewilderment at the strange dream, partly because of the realization that he hadn't gotten a good night's sleep.Part 2 of 2
And with that... you suddenly find yourself wide awake. There is no period of sleepiness. Just an abrupt end to... whatever that was. Above you, you can see the well-familiar ceiling of your guestrooms (that includes Thomas, even though he was on the road when the mist caught him). Underneath... the same mattresses you have spent most of your nights on, lately. A short glance around shows that everything is left as if you had arrived late in the night; your choice whether you would leave things in a mess, or still sort them away. But you do not just feel like you arrived late. Instead, you feel like you marched throughout the entire night, right until this moment, and didn't sleep, but barely blinked to awaken here.
Everyone is fatigued, which means that you take -2 penalty on str and dex. You cannot run or charge. Eight hours of complete rest can fix that.
Other than that, you feel mostly fine. Maybe confused. But fine. You can breathe freely. There is no pain. No dizziness. Nothing.
Hearing the noise outside, Rodrik would get himself decently dressed. Thinking that he had no reason yet to assume danger, he didn't bother with his leather armor, and he'd left his crossbow by the room's door. Had he not felt reasonably safe here, it would be within reach of his bed, and already loaded.There's a commotion outside - for the first time ever since you arrived here, really. You hear horses. Shouts. Someone bangs against the outer door of the guesthouse, the one that leads into the common guest area - from there, your own rooms can be entered. Those all have a bed in them, as well as a small writing desk, a wardrobe, several cupboards, and perhaps a thing or two that you personally requested. Most things are made from the local, lighter conifer woods, with the occasional darkness from walnut wood added in for contrast. The initial furniture was definitely chosen with practicality in mind - sturdy and built to last for a while. Fijit was kindly asked to do any unfamiliar or dangerous experiments outside, behind the stables - the well is a lot closer, there - but if she so wishes, she can have a smaller workspace for harmless alchemy in her room.
Through the slits of the shutters, you can guess that it must be early morning; the time period where there is some light, but the sun hasn't climbed the sky yet.
What would you like to do?
Not airborne then, or at least not physically so. Still, the scarf is comfortingly familiar, and she leaves it on for moral support. Dreamy's singing is likewise familiarly comforting, and she's about to turn and call the paladin's name, when the ground changes precipitously to a precipice. Her former intent completely forgotten, Fijit is about to inspect the glass-like substance when someone new arrives and talks to her. In her head, which is... unexpected, but what in all this is expected? Fijit tries to ask the unknown, presumably winged entity who they were and where this place (not for mere mortals, indeed!) is, but no sound emerges. Further attempts are cut off as she's suddenly too tired to talk. Too tired to stand. She feels herself falling back, over the glass-lined cliffside, and a clawed hand -- no, paw, her tired brain notes --pulls her forward to safety. And then nothing.Kaerri Trudging forward despite the mist's effects, Fijit - her face now covered by the scarf - comes to two conclusions, supported by her experience with not-so-safe experiments: Firstly, the scarf does nothing to stop, or lessen the effects she is feeling.. And secondly, those actually become worse with every step. But not at a pace that she couldn't get a bit closer towards... whatever it is that's out there. And so she marches onward, through the fog, toughing it out like so many other gnomes before her. Until the ground seems to dry up underneath her boots, and turns into something hard and smooth shortly after. That's pretty much when she hears the singing somewhere behind her. Familiar singing - Dreamy's voice. That abruptly stops. About as abrupt as the ground right in front of Fijit. Without prior warning, it seems like it falls down at a ninety-degree angle, a sudden cliff in the landscape. For a moment, she struggles for balance - then she's right back on her two feet, safe on solid ground. In the mist's gleam, it looks like... glass, actually. Lots of it. Covering both the ground she is standing on, and the cliff below. It's not just a thin layer, but thick enough to see nothing beyond it. Curious.
But there's more. The beat of mighty wings behind her. Fijit does not see anything through the fog but two icy blue eyes, staring down at her. Not bad. The voice appears right in her mind, soft and almost... amused? Never thought you'd make it this far. Perhaps, there is potential, after all. But this... this is no place for mere mortals, gnome. Stay away. You do not wish to test me any further. If Fijit tries to speak, not a single word leaves her mouth. Indeed, it seems like all sounds are... gone. And so is her time, here. She can feel her head spin as a wave of exhaustion suddenly hits her. The world fades. She feels how her legs give in, how she falls backwards... and how a clawed paw suddenly yanks her forward instead, onto solid ground. Blackness surrounds her before she can make much sense of that.
Fijit's eyes fly open, and she takes in her very familiar surroundings. I'm awake. Was I not awake before? Was it real, or a dream, or what? Visions aren't really her thing. Fortunately, there's someone right there in the guest house who is better at them. If what she'd just woken from had been a dream or vision, then Dreamy (who'd been in it, after all) might have some better explanation than an alchemist who focused on more definite things. Fijit takes a few deep breaths just to enjoy being able to do so, then starts to get dressed. Everything seems to be in its proper place, which... doesn't mean much, really. Except the rare times when she comes home stumbling-drunk, she always takes the time to put her belongings away, the better to start the next morning's work. Sounds from outside her room, probably outside the house, finally interrupt her thoughts. Bootless, in stockings, shirt, and trousers, she pokes her head out her door to see what's going on. Dreamy and Thomas have the greetings underway, so Fijit props her door fully open, then finishes getting dressed while awaiting events.Part 2 of 2
And with that... you suddenly find yourself wide awake. There is no period of sleepiness. Just an abrupt end to... whatever that was. Above you, you can see the well-familiar ceiling of your guestrooms (that includes Thomas, even though he was on the road when the mist caught him). Underneath... the same mattresses you have spent most of your nights on, lately. A short glance around shows that everything is left as if you had arrived late in the night; your choice whether you would leave things in a mess, or still sort them away. But you do not just feel like you arrived late. Instead, you feel like you marched throughout the entire night, right until this moment, and didn't sleep, but barely blinked to awaken here.
Everyone is fatigued, which means that you take -2 penalty on str and dex. You cannot run or charge. Eight hours of complete rest can fix that.
Other than that, you feel mostly fine. Maybe confused. But fine. You can breathe freely. There is no pain. No dizziness. Nothing.
There's a commotion outside - for the first time ever since you arrived here, really. You hear horses. Shouts. Someone bangs against the outer door of the guesthouse, the one that leads into the common guest area - from there, your own rooms can be entered. Those all have a bed in them, as well as a small writing desk, a wardrobe, several cupboards, and perhaps a thing or two that you personally requested. Most things are made from the local, lighter conifer woods, with the occasional darkness from walnut wood added in for contrast. The initial furniture was definitely chosen with practicality in mind - sturdy and built to last for a while. Fijit was kindly asked to do any unfamiliar or dangerous experiments outside, behind the stables - the well is a lot closer, there - but if she so wishes, she can have a smaller workspace for harmless alchemy in her room.
Through the slits of the shutters, you can guess that it must be early morning; the time period where there is some light, but the sun hasn't climbed the sky yet.
What would you like to do?