Archon
Friendly Neighborhood Gem-Collector
Under Construction!
I'll finish when I'm certain this is the character I want. :3
Name: Koras'el
Age: 151
Sex/ Gender: Male
Race: Yar'Kuhl Swamp Dwellers
Sexuality: Heterosexual
Current Location: The Sea
Appearance (photos accepted. Please keep characteristics within reason of the lore):
Personality:
Abilities or Adaptations:
Astral Projection: The Yar'Kuhl Tribesmen have the ability to enter the spirit realm, and travel the area separate from their waking body. This is a result of their connection to the Tainted Spirit-Realm, whilst undergoing Astral Projection the Mar'Kuhl can communicate with others telepathically, even if they're miles away; the ability for offense however, is unavailable. Additionally, the body is shielded by the Spirits when the host is in the Spirit Realm, yet is still highly vulnerable.
Spirit Call: The primary source of the Yar'kuhl ability of necromancy was born from the Spirits, the virus allowed the tainted humans to make contact with what they theorize are those killed by the same virus, linking their conscious minds with one another. These spirits can be called upon by any Yar'Kuhl, in battle; the Spirits can act as defensive barriers by shielding the caster, healers by fixing flesh, traps by grabbing and holding individuals in place, or attacks by charging at enemies with a loud screech, followed by an explosion of spiritual energy. Whilst easy to use, versatile, and accurate, the spirits themselves are not very powerful; each unique ability isn't overly efficient, healing would only work on minor wounds, and the barrier would not be able to take great damage.
Chant of Mohrgrath: This is a power only the more adept Tribesmen can use, through mastery of the Spiritual Energies certain Yar'Kuhl are able to absorb the Spirits through the ancient words of Great Mohrgrath for an enhancement in self speed, strength, and durability. However, the concentration to maintain the enhanced form is immense meaning the caster cannot utilize his or her other powers.
Limited Spiritual Manipulation: Koras'el is the only of his kin to ascend to a new plain of power, as Guardian of the tribe; it is no surprise he is the most powerful among them, yet to learn a new form of magic unaided is a feat only two have accomplished, himself, and Mohrgrath. Whilst the Yar'kuhl have certainly mastered control over Spirits themselves; Koras'el has the ability to reach into the fabric reality of the spiritual world itself, and weave the vast energies as tools of war, or peace. Yet such power is merely in its earliest stages, the most he can do thus far is create strong spirit barriers, and spirit blasts. Yet even these simple acts sap energy with speed.
---
Immortal
The Yar'Kuhl are able to live indefinitely provided they maintain the strength to absorb the Spirits through the Chant of Mohrgrath - added with aid from living sacrifices. Without these two conditions met; a Yar'kuhl will live roughly 120-140 years. This type of immortality is a result of the strong spiritual energy in the area, it also only affects age. A Yar'kuhl can be killed by any normal means.
Gear or special attire:
Virus Specific Mutation(s):
Background:
Extra information:
I'll finish when I'm certain this is the character I want. :3
Name: Koras'el
Age: 151
Sex/ Gender: Male
Race: Yar'Kuhl Swamp Dwellers
Sexuality: Heterosexual
Current Location: The Sea
Appearance (photos accepted. Please keep characteristics within reason of the lore):
Personality:
Abilities or Adaptations:
Astral Projection: The Yar'Kuhl Tribesmen have the ability to enter the spirit realm, and travel the area separate from their waking body. This is a result of their connection to the Tainted Spirit-Realm, whilst undergoing Astral Projection the Mar'Kuhl can communicate with others telepathically, even if they're miles away; the ability for offense however, is unavailable. Additionally, the body is shielded by the Spirits when the host is in the Spirit Realm, yet is still highly vulnerable.
Spirit Call: The primary source of the Yar'kuhl ability of necromancy was born from the Spirits, the virus allowed the tainted humans to make contact with what they theorize are those killed by the same virus, linking their conscious minds with one another. These spirits can be called upon by any Yar'Kuhl, in battle; the Spirits can act as defensive barriers by shielding the caster, healers by fixing flesh, traps by grabbing and holding individuals in place, or attacks by charging at enemies with a loud screech, followed by an explosion of spiritual energy. Whilst easy to use, versatile, and accurate, the spirits themselves are not very powerful; each unique ability isn't overly efficient, healing would only work on minor wounds, and the barrier would not be able to take great damage.
Chant of Mohrgrath: This is a power only the more adept Tribesmen can use, through mastery of the Spiritual Energies certain Yar'Kuhl are able to absorb the Spirits through the ancient words of Great Mohrgrath for an enhancement in self speed, strength, and durability. However, the concentration to maintain the enhanced form is immense meaning the caster cannot utilize his or her other powers.
Limited Spiritual Manipulation: Koras'el is the only of his kin to ascend to a new plain of power, as Guardian of the tribe; it is no surprise he is the most powerful among them, yet to learn a new form of magic unaided is a feat only two have accomplished, himself, and Mohrgrath. Whilst the Yar'kuhl have certainly mastered control over Spirits themselves; Koras'el has the ability to reach into the fabric reality of the spiritual world itself, and weave the vast energies as tools of war, or peace. Yet such power is merely in its earliest stages, the most he can do thus far is create strong spirit barriers, and spirit blasts. Yet even these simple acts sap energy with speed.
---
Immortal
The Yar'Kuhl are able to live indefinitely provided they maintain the strength to absorb the Spirits through the Chant of Mohrgrath - added with aid from living sacrifices. Without these two conditions met; a Yar'kuhl will live roughly 120-140 years. This type of immortality is a result of the strong spiritual energy in the area, it also only affects age. A Yar'kuhl can be killed by any normal means.
Gear or special attire:
Virus Specific Mutation(s):
Background:
Extra information: