• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Rising of Mystica

explosiveKitten

Fanfic Kitty



  • I just want to say first, thank you. To everyone that showed interest in the interest check, and for those of you who are actually looking at this without being aware of the interest check- Thanks!


    Seeing one of my roleplays get such a big turnout is a serious confidence booster and I just felt the need to say... thanks.


    Second, I need to say EVERYONE NEW WHO WANTS TO SIGN UP SHOULD GO TO LOOK AT THE MECHANICS TAB! IT MAY BE IMPORTANT FOR THE CHARACTER YOU CREATE!


 
Last edited by a moderator:
WIP


113811.jpg



68fa65f01647d89028fb3cf2c0eabc51.jpg



Name: Catheryn Herrow


Age: 21


Gender: Female


Role: Librarian


Skills: (Skills that come with the role included)


Memorization of every book in the library.


Magicking any book to her when she needs it.


Weapons: (If any?)


Her magic


Her spell books


Her potions


Race: (Human, Witch, Elf, etc) Witch


Alt appearance: (If any?)


Familiar:


Pumpkin Patch/Patches


c5fbc51fb52ffc40565ba5bffee95997.jpg



Personality: (Required, can be bulleted)


Catheryn is a quiet, closed off individual, her people skills aren't exactly the best but she's trying. She can come off cold and annoyed with however disturbs her when she is studying or when she is working. But when isn't she working? She's very introverted due to her upbringing and tries to keep her powers under wraps and only uses them when she knows she is alone.


History: (Optional, but highly recommended. Even a brief summary is fine.)


Other?: (Anything I missed?)


-----------


WIP


2b2b7ccad1b7cb6fde9c5dd5942c1679.jpg



Name: Doe "Red" Wolfsbane


Age: 25


Gender: Female


Role: Hunter/Huntress


Skills: (Skills that come with the role included)


Tracking


Stalking


Hunting


Killing


Surviving in the wilderness


Weapons: (If any?)


This is her trusty hunting bow and also has a hunting knife to help her skin her kills.


Race: (Human, Witch, Elf, etc) Werewolf but unaware


Alt appearance: (If any? I'll tell you if your race does or doesn't for an alternate)


1545601-bigthumbnail.jpg



Personality: (Required, can be bulleted)


Red is pretty social despite living out in the woods most of her life. She however often gets glares from a lot of males and females since she's one of the best hunters around and because she's quite beautiful which makes the men stare. Even thought she is social, she can come off as lonerish and distance and has an air of mystery and danger around her as not much is known about her, all that is known is that she appeared one day when she was 15 with a buck on her back and three rabbits tied to her hip.


History: (Optional, but highly recommended. Even a brief summary is fine.)


Other?: (Anything I missed?)


-----------


WIP


tumblr_meuj1eDiuz1qcxfhgo1_1280.jpg



Name: Calypso Da'leau


Age: 19


Gender: Female


Role: Travelling Merchant


Skills: (Skills that come with the role included)


Manipulating


Enchanting and Charming people with her looks and voice.


Lock Picking


Stealing


Swimming


Singing


Weapons: (If any?)


Her Hypnotic Voice


Her singing


Her fangs


A dagger made from the shard of a Tortoise Shell


Race: (Human, Witch, Elf, etc) Siren


Alt appearance: (If any? I'll tell you if your race does or doesn't for an alternate)


13027623.jpg



Personality: (Required, can be bulleted)


Calypso is a very quiet and calm individual, she doesn't often stay in one place for too long since she's always grown up having to move from place to place. She use to use her voice to lure men to their death before encountering someone who had been immune to her voice and told her stories of the main land. Intrigued by these stories, she found a way onto the land, her tail trading for legs. She adapted to the land rather swiftly and learned that sometimes to survive you need to manipulate and steal to get to where you want to go. She's become quite the trickster and a quick thinker on her feet when she needs to make a get away. She currently has a bunch of wares from her homeland that she plans to sell in Mystica.


History: (Optional, but highly recommended. Even a brief summary is fine.)


Other?: (Anything I missed?)
 
Last edited by a moderator:
<p><a href="<fileStore.core_Attachment>/monthly_2015_11/Derek_5.jpg.56f798f0b49f94da411b7282cdf88a17.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="86851" src="<fileStore.core_Attachment>/monthly_2015_11/Derek_5.jpg.56f798f0b49f94da411b7282cdf88a17.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Tristan Agro


Age: 26


Gender: male


Role: Blacksmith


Skills:


Ability to know any material by touching it. (Earth, stones, gems...)


Resistance to fire. -not completely.


Weapons: (If any?)


His claws/teeth.


Carries a sword.


Always has a belt full of crafting tools, these can come in quite handy.


Race: Werewolf


Alt appearance: <p><a href="<fileStore.core_Attachment>/monthly_2015_11/black_wolf_by_akreon-d69qzpm.jpg.53293b0d0841f5aa104f6cc10f416993.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="86855" src="<fileStore.core_Attachment>/monthly_2015_11/black_wolf_by_akreon-d69qzpm.jpg.53293b0d0841f5aa104f6cc10f416993.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality:


Like any wolf, he's protective and rather stubborn. Tristan is honourable, determind and hard working. He takes pride in everything he crafts and will stop at nothing to achieve protection.


His emotions are in tune with his wolf and has a tendency to snap, however when met with children he melts into a puddle. He loves them, he's waiting to find his true mate.


History: (Optional, but highly recommended. Even a brief summary is fine.)


Has spent many years training for years in order to defend his pack so he is adept in combat and swordsmanship.


Begun working as a Blacksmith, as it interests him.


Other?: (Anything I missed?)


-


cindyjoseph1.jpg



Name: Melinda Sombrendia


Age: 67


Gender: female


Role: Innkeeper.


Skills:


She has trained countless of years in her Magick ability. Dream eating, manipulating or even entering, she can send people to sleep, suffocate them as well. Shadow manipulating as well, (like nightmares) She is old so at times this can be dangerous for her, if pushed to far.


Weapons: (If any?) Small daggers, just in case.


Race: Magick User


Alt appearance: -


Personality:


Quite relaxed so to speak.


Generally kind, understanding, a lot different compared to who she used to be.


Scary at times.


A little bit of a sassy bitch at first, suprsiing for her old age.


History:


She was a ruthless and murderous killer that went by the name of the Nightmare. Killing and suffocating victims in their sleep in order to gain strength. However she stopped her ways after having children, watching them grow up and have their own made her happy. Instead, she can use her powers for good and as Inn keeper, helps the people sleeping to relax and have enjoyable dreams.


Other?: (Anything I missed?)



 

Attachments

  • Derek_5.jpg
    Derek_5.jpg
    12.8 KB · Views: 195
  • black_wolf_by_akreon-d69qzpm.jpg
    black_wolf_by_akreon-d69qzpm.jpg
    669.1 KB · Views: 223
Last edited by a moderator:
<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpg.749d1d51acecf9a93043eb0bc31c2b59.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="86946" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpg.749d1d51acecf9a93043eb0bc31c2b59.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Rüguard aka Ruben Guardayra (Human Alias)


{Description} (Exactly as in picture) A bipedal drake with a lean muscled body and lithe figure, Rūguard is creature built to navigate land and air with equal ease: his body is covered in smooth overlapping blue-black and red scales providing both heat resistance and reducing drag, his hind legs are longer that those of the front allowing him a range of bipedal movement and the forlimb digits of his hands are highly dexterous allowing him to grasp and manipulate objects as efficiently as any human. Rüguards snout is somewhat blunt with slitted yellow eyes, symmetrically twisted horns and swivelling ears with a golden earing in the right. He has broad, if not somewhat short wings, with a leathery webbing that are built for strength, turning tight corners and other agile maneuvering rather than speed and the blades at the end of his tail are a deadly weapon.


Age: ???


Gender: Male


Role: Rüguard is a well known travelling merchant infamous for providing his buyers with a variety of especially odd and rare items from across the continents, and occasionally selling other services as a protecter, guide, helping hand and the like. He and his cart can typically be located in the town market across or next to the more permanent setups.


Skills:


- Fire breath


- Fire immunity


- Superior senses


- Dancing and playing some instruments


- Keeping secrets


Weapons: Rüguard finds that human weapons are often cumbersome and difficult to use in comparison to his natural arsenal of fire, tooth and claw and the bladed spikes on his tail. Because of this he does not carry any forged or crafted weapons other than those he brings to sell and a metal polax he sometimes used as a extended limb or keep attackers at bay when trapped as in human form.


Race: Fire Drake (A smaller subspecies of the fire dragon)

<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpg.761f9959834e3f0f6c0a587f133b4dfc.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87141" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpg.761f9959834e3f0f6c0a587f133b4dfc.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


'Ruben' appears as a tall young man standing at 5'10 with a long and toned physique with lean muscles and an oddly graceful bearing, however unlike the majority of the draconis who recieved their human form on time Rüguard was late to the gathering and had to rush the transformation process with the warlock which resulted in a faint patchwork of silvery scale-like markings beneath his otherwise golden skin in the regions of his upper back and arms; like the scales in his dragon form his skin is impervious to the heat of a flame and does not lighten, darken or burn. As payment for his guardian services, Ruben once commissioned an artist to tattoo his back; he now has a pair of folded tribal dragon wings on his pack.


Personality:


- Friendly


- Helpful


- Teasing


- Adventurous


- Suspicious


- Loyal


- Protective


- Bad with animals


History: (Optional, but highly recommended. Even a brief summary is fine.)


Other?:


-Rüguards most prized possession is the cart in which he stores and transports his merchandise, it is considerably larger than most designs, constructed out of very light weight materials with two handles on the roof to make it easier to carry in the sky and is equipped with a foldout tarp for shelter from the rain and a harness specially constructed for the dragon to pull it along the roads.<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpg.39ae008ad82b9d9f23c6cb9c963bc28d.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="86951" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpg.39ae008ad82b9d9f23c6cb9c963bc28d.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





 

Attachments

  • image.jpg
    image.jpg
    104.3 KB · Views: 189
  • image.jpg
    image.jpg
    167.4 KB · Views: 12
  • image.jpg
    image.jpg
    82.3 KB · Views: 190
Last edited by a moderator:

<p><a href="<fileStore.core_Attachment>/monthly_2015_11/62cdd6c4a61186f55060b5c5623bf895.jpg.37ca711acb6e63b181e28f31eda9fed0.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="86976" src="<fileStore.core_Attachment>/monthly_2015_11/62cdd6c4a61186f55060b5c5623bf895.jpg.37ca711acb6e63b181e28f31eda9fed0.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Name:

Jessica Padoan

Age:

16

Gender:

Female

Role:

Villager

Skills:

Cooking

Cleaning

Singing

Gardening

Weapons:

None

Race:

Human

Personality:

Optimistic,

gentle,

multitalented,

influential,

dreamy,

occasionally carefree,

motherly,

comforting,

protective,

sweet,

affectionate,

occasionally stern,

playful,

unsuspecting,

naive

History:

Jessica lives with her father close to town. Her works as a merchant while she takes care of the house chores and works at the Inn. Her mother left when Jessica was 13. Her mother couldn't take the abuse that she was getting from Jessica's father so she left. She tried to take Jessica with her but he threaten her and told her the girl had to stay. So Jessica said good bye to her mother and never saw her again after that. She had heard her mother had gotten married and had child as well. Jessica wanted to go see her so badly but she didn't to interrupt her mother's new life so she never bothered. She makes sure to stay on her father's good side so she doesn't get hit or yelled at. She has become very use to this. She doesn't complain she just lives everyday with optimistic attitude though that can only last so long before she finally snaps.​


 

Attachments

  • 62cdd6c4a61186f55060b5c5623bf895.jpg
    62cdd6c4a61186f55060b5c5623bf895.jpg
    12.6 KB · Views: 185
Last edited by a moderator:

latest


Written Appearance:

Just shy of 6 feet - Broad shoulders - Lean, muscles tightly wrapped around his body. Dark brown eyes, strong jawline.

Name:

Collem




Age:


24 (He estimates.)




Gender:


Male




Role:


Other Guard

Skills:

Hiding and sneaking in the dark.

Good with sword and spear, yet he isn't unused to being outshined by more competent fighters.

Inventive fighting. In a bad situation something unorthodox might just save your life.

Clever

Knows thieving crews and other unlawfulness around the village.

Traits (Things that makes him him, though not part of his personality):

Poor eyesight. His nearsightedness makes most facial features indistinguishable before within a 35 feet range.

Cautious about things he doesn't understand. Be it mystical creatures or magick, if he isn't familiar with it he'll be suspicious of it.

Heavily illiterate, never learnt to read nor write, except commonly used words.




Weapons:


Broadsword*

Spear*

Shield*

Powder bag - A pouch usually made to hold coin, filled with a dark powder instead. Hard to remove, harsh sting if in contact with sensitive areas.

What's on hand (Branches, dirt, rocks etc.)

*(Gear supplemented upon becoming a guard, basic weaponry with little finesse to it.)




Race:


Human

Personality:



  • Self-interested,



  • Suspicious,



  • Straight Forward,



  • Trust issues,



  • Emotionally hardened








History:



The only real memories Collem has, of him being a kid, was of him being beaten. Approaching the age of 7 Collem had been begging for close to two years. A thieving crew found him, thought they'd find a use for him. He was out begging most days, a little bowl -as empty as his stomach- and a local mut for company. He was hiding a leg beneath himself, sitting in a crossed manner. He showed the empty trouser leg for pity, often catching the attention of elderly folk. Cripples tend to earn extra. Yet, when an otherwise generous man learns he's been cheated, he doesn't take it kindly.


Many beatings, a few crews and a crew-leader later he figured it out. As he was returning from lookout he finds the hideout ablaze, stench of charred meat filling the street. He runs for a tavern, the tavern Carmon frequents, finding the crew-leader drinking. He's smiling, drinking fancy wine, women on his lap and jewelry on his fingers. New jewelry. Jewelry he shouldn't be able to afford. At first he apologized, offered to split the pay. Collem didn't accept, knew better than to trust him. Trusting a man that'd sell out his crew. He fled the tavern in the company of screams, clutching bloodied jewelry to his body.


With his -newly obtained- small fortune he ran away to try and be a crew-leader himself. He didn't have much of a choice, of course, as he was a murder. On his run he found an interest trying to be someone better. Through clever use of resources -as well as people- he gained connections willing to trade information and gear. Lately he found himself working for Angie, a sodding headguard, still dipping into criminal activity when it profits him.




''Ya know, I finally figured it out. Sometimes getting what you want means taking that very thing from someone else.''
 
Last edited by a moderator:
<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.c15aea7ca210ab00d9c3ba5e3cd4885a.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="86991" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.c15aea7ca210ab00d9c3ba5e3cd4885a.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Zan Sozen


Age: 21


Gender: Male


Role:Lord


Skills: Masterful archery and hunting skills, good leadership skills, Fairly witty and doubly charming. Zan is also good with animals able to calm most creatures with a gentle choice and smooth movements. Very good at reading body language and reacting being more strategic than anyone truly knows.


Weapons: Bow, sword, dagger.


Race: Human


Alt appearance: None


Personality:


Gentle


Determined


Kind


Helpful


Nurturing


Humble


Strong


Protective


Friendly


History: Born in Mystica Village Zan has been raised with the knowledge that he would one day become Lord. With this knowledge came a great deal of pressure, pressure to be a great leader and well-learned fighter. Zan had been trained in combat, tutored in law and policy, and restricted in his interactions with those in the village. This was mostly due to his infinitely busy schedule and also due to his vulnerability. Lord Sozen had always feared for Zan's safety since the boy was always so trusting and could not lie to save his life. However Lady Sozen was much more accepting of this encouraging her son to be a compassionate leader who would not need to rely on the traditional means of plotting and negotiating used by previous Lords. So Zan continued to stay neath e palace alone until one day the head guard brought home a young girl. Zan was spying on a private conversation between his father and his trusted guard as he held the unconscious girl in his arms. Since the. Zan has always kept an eye on her often peeking out from his studies to see her training and growing as he did. Zan considers Angelique to be a friend even though there has never been much interaction.


Other?: Zan does not like being addressed as Lord unless it is absolutely necessary. Many in the court disregard this and address him as such anyways.


--------------------------------------------------------------------------------------------


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.6d825ebe8c15bafe3d19a1a1b7d78cd7.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87526" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.6d825ebe8c15bafe3d19a1a1b7d78cd7.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Theross Blackbane (Th-air- oss)


Age: 18


Gender: Male


Role: Wanderer (May become Villager)


Skills:


Armed combat proficiency


Enchantment knowledge


Hand to hand combat proficiency


ranged weapon skill


Multitasking


Heightened awareness/senses


Mental link


Tracking


Hunting


Survival skills


Weapons:


Blackbane (refer to image, it is the blade he's holding) - The ancestral sword from which Theross' clan gained their name. The blade as well as all of Theross' other weapons has a soul trap and conjuration enchantment which can be used to not only contain but evoke the spirits of those slain by this blade. Mostly evoking the souls of fiends, spirits, and the occasional criminal, Theross has been able to call on at most three weak to intermediate spirits to fight alongside him. The stronger the spirit the more he must concentrate on keeping it under his control otherwise they will turn on him. Any being hat has been slain by this weapon twice is wiped from the mortal world and kept from the cycle of reincarnation until the wielder of Blackbane that slayed them has died. Blackbane unlike the other weapons in Theross' arsenal has an unlimited spirit capacity and is the most used weapon.


Razorwing (refer to image, full blade seen by Theross' left elbow) - Razor wing is a string of floating blades that hover in a certain proximity (when in combat). These blades hold two spirits one that essentially lives through the blades and controls it according to Theross' will and the other which can be summoned if need be. The collection of ten blades hover in a curve behind his left shoulder when not active in combat and is how hey gained their name. The blades mostly move on Theross' minor mental impulses such as defending and quick strikes. Razorwing is by far the fastest "melee" weapon Theross uses but also does the least damage. Razor wing does have the capability to be lethal but that requires deliberate orders from Theross and concentration that in most cases he cannot afford to spare. However when he can spare it Razorwing can be quite effective able to fly about twenty feet away before losing speed and dropping. If needed Theross can grab the blades and throw them manually.


Blackbite (Refer to image, it's is the dagger on his hip) - Blackbite is the faste true melee weapon that Theross wields. It has a max of five intermediate to skilled spirits and is preferably used in conjunction with Blackbane. The two blades are quite potent and while normally used to kill multiple opponents at once they can send an spirit straight to the afterlife by tearing it apart with a double dose of the enchantments slaying effect. It can also be thrown and has the added perk of being fairly traceable emitting light that shows it's location once away from Theross.


Rune magic: Theross' "job" inevitably leads him into combat with magical opponents, for this reason the Blackbane clan had to develop certain methods for dealing with such a threat being as humans either can't or don't use magic. This was solved through the aid of a much kinder wizard than they normally encounter, one who had an appreciation for the work they do in protecting people from thing's that go bump in the night. So through many trials Blackbanes have become able to wield magic through runes infused with the flesh, they glow when active and can be written into the other runes that are present with mixed results.


Fire rune - Grants control over fire and a brief immunity to it. If used too long he begins to develop burns that will eventually heal but are very painful. Located on his left forearm


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.gif.86642d7276344cce7e96c063befa9bd2.gif" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87527" src="<fileStore.core_Attachment>/monthly_2015_11/image.gif.86642d7276344cce7e96c063befa9bd2.gif" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Water - Grants control over water and briefly allows him to breathe in it, if used too long the water that he has breathed will begin to drown him. If Theross hasn't taken water into his lungs the standard consequence is that his body becomes dehydrated. Both effects will take place in the event of overuse while breathing under water or having had breathed underwater. Either way he ultimately expels the water by throwing up. Located on his right forearm


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.10c8f39dac0a4e68b9a3d044dfa11c0e.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87528" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.10c8f39dac0a4e68b9a3d044dfa11c0e.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Wind rune - Grants brief control of wind if overused Theross becomes short of breath which evolves into being unable to breathe. Located on his left pectoral


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.db8e2008c14fc9cb5eea5ed8b445e038.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87531" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.db8e2008c14fc9cb5eea5ed8b445e038.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Earth rune - Grants brief control of earth and stone, can be used to tunnel quickly. If abused this rune causes him to turn to stone slowly beginning by making his entire body immoble before beginning the conversion process. Located on his right pectoral


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.55487cf8be8986d68ae85b96948ad76b.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87530" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.55487cf8be8986d68ae85b96948ad76b.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Light rune - Enables Theross to heal and manipulate light into blasts that can wipe away shadow based opponents. If abused, Theross loses his sight and is susceptible to shadow based attacks. Located on his left shoulder


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.2ad7aee1a765e02e5a5cb57e1b4e566b.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87532" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.2ad7aee1a765e02e5a5cb57e1b4e566b.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Shadow rune - Grants Theross control of shadows which he can use to hide himself or create menacing constructs. If abused Theross is unable to go into light being slowly burned away like natural shadows, or being turned into nothing more than shadow. Theross has a great fear of using this rune for reasons he has never disclosed. Located on his right shoulder


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.58badb3f575b7238eef13fafdfed6dd7.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87533" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.58badb3f575b7238eef13fafdfed6dd7.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


The ward rune - A rune that serves solely as a defensive power it creates a ward that attacks cannot get through. If abused Theross is even more susceptible to attacks lowering his defensive ability greatly. Located on the back of his right hand.


<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.5ca5779c47cc3ccd3e899153b56800d9.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87534" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.5ca5779c47cc3ccd3e899153b56800d9.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Race: Human


Alt appearance: None


Personality:


Quiet


Reclusive


Very mature for his age


Dutiful


Impersonable


Seemingly cold


Calculating


Stratgegic


Slightly animalistic


Instinctive


Driven


Compassionate


Kind


Haunted


History: Theross comes from a long line of warriors specializing in the tracking and slaying of malevolent beings, whether it be evil spirits, evil supernaturals, or even high rated human criminals. Being trained since he was able to walk Theross has had plenty of time to become extremely effective with his skills to an almost master level. Theross had an older brother growing up who despite family teaching shared his lessons with Theross leading Theross to have an edge. Theross' older brother was also next in line to become the clan's leader. For years Theross lived learning his craft and enjoying his life greatly knowing that one day he would be able to protect others. The young Theross was a happy and cheerful boy who was shattered beyond repair the day his clan was attacked. The town-ish community that composed the clan's home was torched and every member slain...except for Theross. The young boy survived only by concealing himself with the shadow rune the entire night. Never letting up until he finally passed out in the wee hours of the morning, covered in the blood of his fallen family namely his brother, who was the last to die as he defended his younger brother's hiding spot from the hordes of evil people and monsters that had slaughtered the rest of the family. Theross has trained relentlessly since then even experimenting on himself to try and expend his family' skill set in order to build a stronger Blackbane clan. Theross is no longer that nine-year old boy, but can sometimes be caught letting small flashes of his former self slip out.


Other?: Likes sweets especially chocolate. Does not like anything bitter and becomes almost irrationally angry if given something even slightly tart.



















 

Attachments

  • image.jpeg
    image.jpeg
    160.3 KB · Views: 183
  • image.jpeg
    image.jpeg
    94.5 KB · Views: 149
  • image.gif
    image.gif
    12.8 KB · Views: 149
  • image.jpeg
    image.jpeg
    26.8 KB · Views: 149
  • image.jpeg
    image.jpeg
    18 KB · Views: 146
  • image.jpeg
    image.jpeg
    20.8 KB · Views: 145
  • image.jpeg
    image.jpeg
    25 KB · Views: 148
  • image.jpeg
    image.jpeg
    108 KB · Views: 147
  • image.jpeg
    image.jpeg
    19.4 KB · Views: 148
Last edited by a moderator:


4e48d5c3f9118b1e9cd881acfd8b7bb7.jpg



An imposing figure standing at 6'5, with a broad chest, and wide shoulders. Strong jawline set firmly, and sharp scandinavian features. Possesses prominent cheekbones, with piercing dark brown almost ebony eyes, and a head of black hair. His skin is relatively tanned, from military campaigns overseas, and hard laboured lifestyle. Coleman has scars down his back, chest, legs and arms. He wears mixture of light chainmail and plated armour. Prefers not to wear a helmet, as he feels it restricts him. His casual clothes, consist of a white tunic, hide trousers and black leather boots.





Name:

Coleman Anders




Age:

25




Gender:

Male




Role:

Guard




Skills:

Agile, an excellent swordsman with unpredictable reactions, always better on the offensive. He also has brute strength when it comes to it on his side. Quite the bare knuckled boxer, being an adept pugilist.




Weapons:

A well forged steel long sword sheathed on his hip, another shorter sword strapped to his back.




Race:

Human




Alt appearance:

None




Personality:

A cold, harsh man, whom has been in one too many battles for him to forget. Coleman seems extremely bipolar, usually holding many conflicting emotions about situations past and present. He is a man of justice and usually follows hunches and sudden impulses wherever these spontaneous actions may lead, a deal of improvisation makes him an opponent to beat, with unpredictable reactions, physical and emotional. Anders is remarkably a good leader, with a charismatic and smooth way of coaching people on, and is a great character for a chat and a drink, being a very jovial soul when it comes to alcohol or perhaps just a small conversation. Although his downfall is being extremely irritable and hot headed in some situations.




History:

Born and bred from a family of warriors and guards, Coleman has always known what he wants to be. Yet even from his younger years, he found himself understanding the meaning of loss and death. His father was a good, god fearing man whom never stepped out of line. Yet he would stand up for the weak, and those whom had gained injustice. His mother was a pretty village girl, having eloped with his father after his men passed through the village she resided in. Cole had never had siblings, nor was he particularly close to any of his other family members. So when his father died, fighting valiantly in battle he became reclusive, moody and quiet. His mother eventually remarried, to keep them both from, the streets. Although he and his stepfather never did see eye to eye. He was a verbally abusive father figure, sometimes physically abusive.


As soon as he reached the age where upon he could join the guards, Anders upped and left. His mother weak, and abused, no longer the power to fight shortly after committed suicide. Coleman still blames himself to this day.





Other?:

None

32afd7758246c000d543544325b43a96.jpg




 



latest



Name: Rowan Whitethorn


Age: 8,469 (Looks 25)


Gender: Male


Role: Merchant


Skills:


- Hunter


- Swordsman


- Survivalist


Weapons:


- Twin swords

UC3042.jpg

- Daggers






Race: Fae


Race Strengths:


- Enhanced speed


- Enhanced strength


- Heightened senses


- Fangs


- Magic (He has wind magic)


Personality:


- Calm


- Often cold and uncaring


- Blunt


- Unsocial


- Kind and caring (To loved ones)


- Cunning


- Intelligent


- Quiet


- Commanding


- Confident (Not overly so, just quietly sure of himself)


History:


Born into a life where he was cherished and loved by his young parents as their firstborn, Rowan had a happy start to life. With the extremely low fertility rate of the Fae, his parents had been trying for over 500 years, so they were overjoyed by his arrival. In his community he was pampered and became a bit of a brat, though he had a kind, social personality and he would never shut up. But although he had a happy start, that was all he would get for a while, as he was yanked out of that happy life when his parents were murdered and his docile village razed in the great Fae massacre millennia ago. He doesn't remember much, other than the frightened faces of his parents and the smell of burning skin. After that fateful day he was whisked away by a older Fae who had escaped the carnage, he lived with Elias until he was 100, before setting out on his own. Elias passed on soon after, as all old Fae do when they grow weary of physical life, as his last reason to stay was now all grown up and ready to explore the world, that kind old man passed with a smile on his face.


Rowan travelled round the world, seeing great wonders and the happy joys of life, but also the sad, tragic moments life took in exchange for happiness, he witnessed many horrific and heart-wrenching moments, but no matter what burdens he would hold in his heart, he always had a smile on his face for the blessings of happiness he sad alongside them. However there was one day when he stopped wearing that smile easily, stopped doing anything easily. He had found a human girl and fallen for her as she had fallen for him, and convinced she was his mate, he wed her. Contented with their love for each other they settled down in a small valley between two mountains, a town filled with smiling, happy and peaceful villagers. However life decided yet again to destroy all he held dear, except this time, it would be a hundred times worse. He was off in a different town when it happened, miles away, buying the finest silk he could find for the clothes his wife planned to knit for their unborn baby girl. Happy with his purchases he had headed home quickly, eager to see his wife again, then he had spotted the great black plumes of smoke rising between the mountains, a great smudge against the brilliant blue of the sky. Dropping his supplies he had sprinted home as quickly as his powerful legs could carry him, his heart like ice. When he had arrived home, he was too late, bandits had crossed hidden through the mountains and had decided to reduce the village to ashes. His wife and his unborn child were a burnt husk lying in front of their razed home. In his rage, he captured the men and gave them some of the most wicked and cruel deaths he had ever imagined in his long years. But it was not enough to fill the gaping hole in his chest, he was tempted to take his own life, but was bound by a promise Lyra had made him promise to keep long ago, that he would continue living if she died, and being cocky and believing he would protect her, he had agreed to make her happy. Now overwhelmed in grief, he wallowed in depression for well over 500 years, lingering in the broken village.


When he finally came out of his grief, but no longer the man he had been, he was now a man moulded in grief. Eventually he allowed himself to be happy again and resumed travelling round the world. Currently he is now a merchant of Mystica and a large supplier of meat for the village as he is cheap with his wares, not wanting for much.


Other:
 
Last edited by a moderator:
Abyss said:
View attachment 195405
Name: Rüguard


{Description} (Exactly as in picture) A bipedal drake with a lean muscled body and lithe figure, Rūguard is creature built to navigate land and air with equal ease: his body is covered in smooth overlapping blue-black and red scales providing both heat resistance and reducing drag, his hind legs are longer that those of the front allowing him a range of bipedal movement and the forlimb digits of his hands are highly dexterous allowing him to grasp and manipulate objects as efficiently as any human. Rüguards snout is somewhat blunt with slitted yellow eyes, symmetrically twisted horns and swivelling ears with a golden earing in the right. He has broad, if not somewhat short wings, with a leathery webbing that are built for strength, turning tight corners and other agile maneuvering rather than speed and the blades at the end of his tail are a deadly weapon.


Age: 305


Gender: Male


Role: Rüguard is a well known travelling merchant infamous for providing his buyers with a variety of especially odd and rare items from across the continents, and occasionally selling other services as a protecter, guide, helping hand and the like. He and his cart can typically be located in the town market across or next to the more permanent setups.


Skills:


- Fire breath


- Fire immunity


- Superior senses


Weapons: Rüguard finds that human weapons are often cumbersome and difficult to use in comparison to his natural arsenal of fire, tooth and claw and the bladed spikes on his tail. Because of this he does not carry any forged or crafted weapons other than those he brings to sell and a metal polax he sometimes used as a extended limb.


Race: Fire Drake (A smaller subspecies of the fire dragon)


Personality: (Required, can be bulleted)


History: (Optional, but highly recommended. Even a brief summary is fine.)


Other?: Rüguards most prized possession is the cart in which he stores and transports his merchandise, it is considerably larger than most designs, constructed out of light weight materials with to handles on the roof and is equipped with a foldout tarp for shelter from the rain and a harness specially constructed for the dragon to pull it along the roads.
Now listen, I don't like to limit creativity, but if I'm to allow this character- I really like him- He needs to hide his drake-form. If you will look into my character Laurel's history, you will get some backstory.
 
explosiveKitten said:
Now listen, I don't like to limit creativity, but if I'm to allow this character- I really like him- He needs to hide his drake-form. If you will look into my character Laurel's history, you will get some backstory.
Oh ok, no problem.
 
jaywqr.jpg




Name:




Beth





Nicknamed:





Back-alley-Beth





Age

:




35





Gender

:




Female





Role

:




Tavern Wench





Skills

:




- She is sociable, inviting and charming




- Since she was very young Beth had always been a very convincing liar.




- Slightly more intelligent than the average wench





Weapons

:




Beth's favorite weapon is an old straight razor she nicked from one of the inns patrons, but she is not above smacking the odd overly "friendly" patron with a mug or a pewter.





Race:




Human





Personality

:




- Petty




- Persuasive




- Gregarious




- Self-Destructive (a Drunk)




- Dreamer





History

:




Beth always had a strained relationship with her father, looking back, that only grew worse and worse. That her parents desired a boy was no secret. Her father was a farmer and sadly also a drunk hence he often needed help on the farm. While in one of his drunken fits he forced himself on her mother, Betty, and nine months later they had Beth. Her father would often take out his frustrations on the pair and as his drinking got worse so did the beatings.




Eventually, tired and worked half to death, Beth turned on her father and in a fit of rage she struck at him. She missed, but sadly the damage was done and she found herself without a home, wandering the streets. Among the many misfortunes she endured growing up this is in all likelihood what turned her petty, but strong-willed and a fighter. Sadly Beth was not without her flaws however and much like her father had ironically taken to the taste of ales. If she wasn't working the tavern she was drinking in one of the back rooms.




Beth wandered from town to town finding shelter where she could, trading what little she had including herself for food or water. Her saving grace came in the form of John, the owner of a local tavern, who took pity on her and brought her in to serve the patrons of his tavern pouring ale and entertaining them. Since that day Beth has not looked back and although she hopes to one day see more of the world, she knows her place is here with John and the girls of the tavern.
 
Last edited by a moderator:
LaDyGrEy said:
View attachment 195184
Name: Tristan Agro


Age: 26


Gender: male


Role: Blacksmith


Skills:


Ability to know any material by touching it. (Earth, stones, gems...)


Resistance to fire. -not completely.


Weapons: (If any?)


His claws/teeth.


Carries a sword.


Always has a belt full of crafting tools, these can come in quite handy.


Race: Werewolf


Alt appearance: View attachment 195190


Personality:


Like any wolf, he's protective and rather stubborn. Tristan is honourable, determind and hard working. He takes pride in everything he crafts and will stop at nothing to achieve protection.


His emotions are in tune with his wolf and has a tendency to snap, however when met with children he melts into a puddle. He loves them, he's waiting to find his true mate.


History: (Optional, but highly recommended. Even a brief summary is fine.)


Has spent many years training for years in order to defend his pack so he is adept in combat and swordsmanship.


Begun working as a Blacksmith, as it interests him.


Other?: (Anything I missed?)


-


cindyjoseph1.jpg



Name: Melinda Sombrendia


Age: 67


Gender: female


Role: Innkeeper.


Skills:


She has trained countless of years in her Magick ability. Dream eating, manipulating or even entering, she can send people to sleep, suffocate them as well. Shadow manipulating as well, (like nightmares) She is old so at times this can be dangerous for her, if pushed to far.


Weapons: (If any?) Small daggers, just in case.


Race: Magick User


Alt appearance: -


Personality:


Quite relaxed so to speak.


Generally kind, understanding, a lot different compared to who she used to be.


Scary at times.


A little bit of a sassy bitch at first, suprsiing for her old age.


History:


She was a ruthless and murderous killer that went by the name of the Nightmare. Killing and suffocating victims in their sleep in order to gain strength. However she stopped her ways after having children, watching them grow up and have their own made her happy. Instead, she can use her powers for good and as Inn keeper, helps the people sleeping to relax and have enjoyable dreams.


Other?: (Anything I missed?)
animegirl20 said:

View attachment 195460

Name:

Jessica Padoan

Age:

16

Gender:

Female

Role:

Villager

Skills:

Cooking

Cleaning

Singing

Gardening

Weapons:

None

Race:

Human

Personality:

Optimistic,

gentle,

multitalented,

influential,

dreamy,

occasionally carefree,

motherly,

comforting,

protective,

sweet,

affectionate,

occasionally stern,

playful,

unsuspecting,

naive

History:

Jessica lives with her father close to town. Her works as a merchant while she takes care of the house chores and works at the Inn. Her mother left when Jessica was 13. Her mother couldn't take the abuse that she was getting from Jessica's father so she left. She tried to take Jessica with her but he threaten her and told her the girl had to stay. So Jessica said good bye to her mother and never saw her again after that. She had heard her mother had gotten married and had child as well. Jessica wanted to go see her so badly but she didn't to interrupt her mother's new life so she never bothered. She makes sure to stay on her father's good side so she doesn't get hit or yelled at. She has become very use to this. She doesn't complain she just lives everyday with optimistic attitude though that can only last so long before she finally snaps.​
DanishKreddi said:
latest




Name:

Collem




Age:


24 (He estimates.)




Gender:


Male




Role:


Other Guard

Skills:

Hiding and sneaking in the dark.

Good with sword and spear, yet he isn't unused to being outshined by more competent fighters.

Inventive fighting. In a bad situation something unorthodox might just save your life.

Clever

Knows thieving crews and other unlawfulness around the village.

Traits (Things that makes him him, though not part of his personality):

Poor eyesight. His nearsightedness makes most facial features indistinguishable before within a 35 feet range.

Cautious about things he doesn't understand. Be it mystical creatures or magick, if he isn't familiar with it he'll be suspicious of it.

Heavily illiterate, never learnt to read nor write, except commonly used words.




Weapons:


Broadsword*

Spear*

Shield*

Powder bag - A pouch usually made to hold coin, filled with a dark powder instead. Hard to remove, stings if in contact with sensitive areas.

What's on hand (Branches, dirt, rocks etc.)

*(Gear supplemented upon becoming a guard, basic weaponry with little finesse to it.)

Race:

Human

Personality:



  • Self-interested,



  • Suspicious,



  • Straight Forward,



  • Trust issues,



  • Emotionally hardened








History:



The first real memories Collem has was of him being beaten. Approaching the age of 7 Collem had been a beggar for the last two years. A thieving crew found him, thought they'd find a use for him. He was out begging most days, a little bowl -as empty as his stomach- for company. He was sitting in a crossed manner, no limb leaving his right trouser leg, trying to move as little as possible. Cripples get extra. Yet, when an otherwise generous man learns he's been cheated, he doesn't take it kindly.


Many beatings, a few crews and a crew-leader later he figured it out. As he was returning from lookout he finds the hideout ablaze, stench of cooked meat filling the street. He runs for a tavern, the tavern Carmon frequents, finding the crew-leader drinking. He's smiling, drinking fancy wine, women on his lap and jewelry on his fingers. New jewelry. Jewelry he shouldn't be able to afford. At first he apologized, offered to split the pay. Collem didn't accept, knew better than to trust anyone. He fled the tavern in the company of screams, clutching bloodied jewelry.


With his -newly obtained- small fortune he ran away to try and be a crew-leader himself. He didn't have much of a choice, of course, as he was a murder, yet he found an interest in trying to be someone better. Through clever use of resources -as well as people- he gained connections willing to trade information and gear. Lately he found himself working for Angie, a sodding headguard, still dipping into criminal activity at times.


StarrySkyofLostSouls said:
WIP
113811.jpg


68fa65f01647d89028fb3cf2c0eabc51.jpg


Name: Catheryn Herrow

Age: 21

Gender: Female

Role: Librarian

Skills: (Skills that come with the role included)

Memorization of every book in the library.

Magicking any book to her when she needs it.

Weapons: (If any?)

Her magic

Her spell books

Her potions

Race: (Human, Witch, Elf, etc) Witch

Alt appearance: (If any?)

Familiar:

Pumpkin Patch/Patches

c5fbc51fb52ffc40565ba5bffee95997.jpg


Personality: (Required, can be bulleted)

Catheryn is a quiet, closed off individual, her people skills aren't exactly the best but she's trying. She can come off cold and annoyed with however disturbs her when she is studying or when she is working. But when isn't she working? She's very introverted due to her upbringing and tries to keep her powers under wraps and only uses them when she knows she is alone.

History: (Optional, but highly recommended. Even a brief summary is fine.)

Other?: (Anything I missed?)

-----------

WIP

2b2b7ccad1b7cb6fde9c5dd5942c1679.jpg


Name: Doe "Red" Wolfsbane

Age: 25

Gender: Female

Role: Hunter/Huntress

Skills: (Skills that come with the role included)

Tracking

Stalking

Hunting

Killing

Surviving in the wilderness

Weapons: (If any?)

This is her trusty hunting bow and also has a hunting knife to help her skin her kills.

Race: (Human, Witch, Elf, etc) Werewolf but unaware

Alt appearance: (If any? I'll tell you if your race does or doesn't for an alternate)

1545601-bigthumbnail.jpg


Personality: (Required, can be bulleted)

Red is pretty social despite living out in the woods most of her life. She however often gets glares from a lot of males and females since she's one of the best hunters around and because she's quite beautiful which makes the men stare. Even thought she is social, she can come off as lonerish and distance and has an air of mystery and danger around her as not much is known about her, all that is known is that she appeared one day when she was 15 with a buck on her back and three rabbits tied to her hip.

History: (Optional, but highly recommended. Even a brief summary is fine.)

Other?: (Anything I missed?)
XxLuluxX said:


4e48d5c3f9118b1e9cd881acfd8b7bb7.jpg



An imposing figure standing at 6'5, with a broad chest, and wide shoulders. Strong jawline set firmly, and sharp scandinavian features. Possesses prominent cheekbones, with piercing dark brown almost ebony eyes, and a head of black hair. His skin is relatively tanned, from military campaigns overseas, and hard laboured lifestyle. Coleman has scars down his back, chest, legs and arms. He wears mixture of light chainmail and plated armour. Prefers not to wear a helmet, as he feels it restricts him. His casual clothes, consist of a white tunic, hide trousers and black leather boots.





Name:

Coleman Anders




Age:

25




Gender:

Male




Role:

Guard




Skills:

Agile, an excellent swordsman with unpredictable reactions, always better on the offensive. He also has brute strength when it comes to it on his side. Quite the bare knuckled boxer, being an adept pugilist.




Weapons:

A well forged steel long sword sheathed on his hip, another shorter sword strapped to his back.




Race:

Human




Alt appearance:

None




Personality:

A cold, harsh man, whom has been in one too many battles for him to forget. Coleman seems extremely bipolar, usually holding many conflicting emotions about situations past and present. He is a man of justice and usually follows hunches and sudden impulses wherever these spontaneous actions may lead, a deal of improvisation makes him an opponent to beat, with unpredictable reactions, physical and emotional. Anders is remarkably a good leader, with a charismatic and smooth way of coaching people on, and is a great character for a chat and a drink, being a very jovial soul when it comes to alcohol or perhaps just a small conversation. Although his downfall is being extremely irritable and hot headed in some situations.




History:

Born and bred from a family of warriors and guards, Coleman has always known what he wants to be. Yet even from his younger years, he found himself understanding the meaning of loss and death. His father was a good, god fearing man whom never stepped out of line. Yet he would stand up for the weak, and those whom had gained injustice. His mother was a pretty village girl, having eloped with his father after his men passed through the village she resided in. Cole had never had siblings, nor was he particularly close to any of his other family members. So when his father died, fighting valiantly in battle he became reclusive, moody and quiet. His mother eventually remarried, to keep them both from, the streets. Although he and his stepfather never did see eye to eye. He was a verbally abusive father figure, sometimes physically abusive.


As soon as he reached the age where upon he could join the guards, Anders upped and left. His mother weak, and abused, no longer the power to fight shortly after committed suicide. Coleman still blames himself to this day.





Other?:

None

32afd7758246c000d543544325b43a96.jpg


Alterius said:
View attachment 195488
Name: Zan Sozen



Age: 21



Gender: Male



Role:Lord



Skills: Masterful archery and hunting skills, good leadership skills, Fairly witty and doubly charming. Zan is also good with animals able to calm most creatures with a gentle choice and smooth movements. Very good at reading body language and reacting being more strategic than anyone truly knows.



Weapons: Bow, sword, dagger.



Race: Human



Alt appearance: None



Personality:



Gentle



Determined



Kind



Helpful



Nurturing



Humble



Strong



Protective



Friendly



History: Born in Mystica Village Zan has been raised with the knowledge that he would one day become Lord. With this knowledge came a great deal of pressure, pressure to be a great leader and well-learned fighter. Zan had been trained in combat, tutored in law and policy, and restricted in his interactions with those in the village. This was mostly due to his infinitely busy schedule and also due to his vulnerability. Lord Sozen had always feared for Zan's safety since the boy was always so trusting and could not lie to save his life. However Lady Sozen was much more accepting of this encouraging her son to be a compassionate leader who would not need to rely on the traditional means of plotting and negotiating used by previous Lords. So Zan continued to stay neath e palace alone until one day the head guard brought home a young girl. Zan was spying on a private conversation between his father and his trusted guard as he held the unconscious girl in his arms. Since the. Zan has always kept an eye on her often peeking out from his studies to see her training and growing as he did. Zan considers Angelique to be a friend even though there has never been much interaction.



Other?: Zan does not like being addressed as Lord unless it is absolutely necessary. Many in the court disregard this and address him as such anyways.

The following characters are accepted!! The rest of you need to finish your character sheets, and I'll be updating the roles sheet soon.
 
Roble said:
jaywqr.jpg




Name:




Beth





Nicknamed:





Back-alley-Beth





Age

:




35





Gender

:




Female





Role

:




Tavern Wench





Skills

:




- She is sociable, inviting and charming




- Since she was very young Beth had always been a very convincing liar.




- Slightly more intelligent than the average wench





Weapons

:




Beth's favorite weapon is an old straight razor she nicked from one of the inns patrons, but she is not above smacking the odd overly "friendly" patron with a mug or a pewter.





Race:




Human





Personality

:




- Petty




- Persuasive




- Gregarious




- Self-Destructive (a Drunk)




- Dreamer





History

:




Beth always had a strained relationship with her father, looking back, that only grew worse and worse. That her parents desired a boy was no secret. Her father was a farmer and sadly also a drunk hence he often needed help on the farm. While in one of his drunken fits he forced himself on her mother, Betty, and nine months later they had Beth. Her father would often take out his frustrations on the pair and as his drinking got worse so did the beatings.




Eventually, tired and worked half to death, Beth turned on her father and in a fit of rage she struck at him. She missed, but sadly the damage was done and she found herself without a home, wandering the streets. Among the many misfortunes she endured growing up this is in all likelihood what turned her petty, but strong-willed and a fighter. Sadly Beth was not without her flaws however and much like her father had ironically taken to the taste of ales. If she wasn't working the tavern she was drinking in one of the back rooms.




Beth wandered from town to town finding shelter where she could, trading what little she had including herself for food or water. Her saving grace came in the form of John, the owner of a local tavern, who took pity on her and brought her in to serve the patrons of his tavern pouring ale and entertaining them. Since that day Beth has not looked back and although she hopes to one day see more of the world, she knows her place is here with John and the girls of the tavern.
Oh and Beth too... I wonder how her and Angie are going to get along (they will not, probably)
 
Raiden "Grim" Stjórn

sword_art_online__kirito_by_kanamm-d5tn59a.jpg





  • Name : Raiden Stjórn


    Nickname : Grim


    Age : 20


    Gender : Male


    Race : Warlock


    Familiar : Raven

    maxresdefault.jpg

    Role : Merchant






    - Charismatic : Raiden can speak words of silk and gold, though on a bad day those words might just burn someone.


    - Bartering : He doesn't often have much in the way of money, and as such over the years Raiden has learned how to get others to give him a bargain for items that may not be worth what they think.


    - Fighting : Whilst he isn't strong, he can move very quickly and deal many light blows to his enemies. His primary fighting style includes one sword with which he is quite skilled, and his secondary is one of his own using a rather large hammer even though he can't hit very hard with it.


    - Magicks : Raiden is in no way a master of any form of Magicks, though he does know his way around a few useful spells that can get him out of some tough situations. Though he would never rely on this over his sword.


    Weapons :





    0157272f6a4ee5369056a2c000c01efd.jpg






    tes_skyrim__steel_warhammer_prop_replica_by_theanti_lily-d6pooig.jpg






    latest



    Abilities :





    Raiden has a natural affinity towards Lightning Magicks due to his father who also primarily used it, and as such it is something he finds easier to use.


    öldur ljós, vefa á blað minn, ég býð það - With this spell, Raiden can weave pure lightning into the very core of his blade. But it drains him for each second it is in use, and so he cannot keep it up for long.


    sprunga af þrumuveðri, mæta málm minn, senda óvini mína í burtu - A much more complicated spell for Raiden, this one binds claps of thunder to his hammer. With each swing a loud boom and crack of energy soon follows.





    Raiden's father didn't use Illusion Magicks at all, and so it was much more difficult for him to learn it. There is still alot he doesn't know, but what he has learnt he is quite capable of using to win a fight.


    óskýr hugur, breyta mynd mína, dýr hyldýpið - Raiden whispers these words to one of his smoke bombs to enchant it. Once thrown the smoke covers him completely, only to reveal his form changed entirely. With this enchantment he becomes, what most would percieve to be, an Incubus of The Abyss.


    óskýr hugur, breyta rödd mína, sannleikur reiði - Raiden's final spell is one that alter's his voice. Often used in combination with his form altering spell, he can distort his voice and make it soothing to anyone listening, hypnotising to others.


    Alternate appearance : Though it isn't really an alternate appearance as such, it is the form people see when he uses his Illusion Magicks.





    tumblr_ngpbijiy9o1tkbl8so1_1280.jpg



    tumblr_inline_n3o46gVSVB1ru8mj9.gif







    tumblr_n4va5noq5Q1tp9mm0o1_500.gif



    tumblr_inline_nc48xrYJYx1sea30j.gif



    "Oh how very curious indeed... Why don't you come a little..closer..."
 
StoneyJr said:
Raiden "Grim" Stjórn
sword_art_online__kirito_by_kanamm-d5tn59a.jpg





  • Name : Raiden Stjórn


    Nickname : Grim


    Age : 20


    Gender : Male


    Race : Warlock


    Familiar : Raven

    maxresdefault.jpg

    Role : Merchant






    - Charismatic : Raiden can speak words of silk and gold, though on a bad day those words might just burn someone.


    - Bartering : He doesn't often have much in the way of money, and as such over the years Raiden has learned how to get others to give him a bargain for items that may not be worth what they think.


    - Fighting : Whilst he isn't strong, he can move very quickly and deal many light blows to his enemies. His primary fighting style includes one sword with which he is quite skilled, and his secondary is one of his own using a rather large hammer even though he can't hit very hard with it.


    - Magicks : Raiden is in no way a master of any form of Magicks, though he does know his way around a few useful spells that can get him out of some tough situations. Though he would never rely on this over his sword.


    Weapons :





    0157272f6a4ee5369056a2c000c01efd.jpg






    tes_skyrim__steel_warhammer_prop_replica_by_theanti_lily-d6pooig.jpg






    latest



    Abilities :





    Raiden has a natural affinity towards Lightning Magicks due to his father who also primarily used it, and as such it is something he finds easier to use.


    öldur ljós, vefa á blað minn, ég býð það - With this spell, Raiden can weave pure lightning into the very core of his blade. But it drains him for each second it is in use, and so he cannot keep it up for long.


    sprunga af þrumuveðri, mæta málm minn, senda óvini mína í burtu - A much more complicated spell for Raiden, this one binds claps of thunder to his hammer. With each swing a loud boom and crack of energy soon follows.





    Raiden's father didn't use Illusion Magicks at all, and so it was much more difficult for him to learn it. There is still alot he doesn't know, but what he has learnt he is quite capable of using to win a fight.


    óskýr hugur, breyta mynd mína, dýr hyldýpið - Raiden whispers these words to one of his smoke bombs to enchant it. Once thrown the smoke covers him completely, only to reveal his form changed entirely. With this enchantment he becomes, what most would percieve to be, an Incubus of The Abyss.


    óskýr hugur, breyta rödd mína, sannleikur reiði - Raiden's final spell is one that alter's his voice. Often used in combination with his form altering spell, he can distort his voice and make it soothing to anyone listening, hypnotising to others.


    Alternate appearance : Though it isn't really an alternate appearance as such, it is the form people see when he uses his Illusion Magicks.





    tumblr_ngpbijiy9o1tkbl8so1_1280.jpg



    tumblr_inline_n3o46gVSVB1ru8mj9.gif







    tumblr_n4va5noq5Q1tp9mm0o1_500.gif



    tumblr_inline_nc48xrYJYx1sea30j.gif



    "Oh how very curious indeed... Why don't you come a little..closer..."
 



Jocelyn Citrae'elle


108448915_tumblr_mjrl9yKEww1re7sm0o1_500.jpg



"I never chose to be this way: a horrid half-blood in a beautifully full-blooded world..."





Age: 32


Gender: Female

_____Defined By His Grace________________________




Role: The Lord's Adviser


12177a9f82666627fd79ccbaf1hb--odezhda-plasch-lesnoj-duh.jpg


Skills: As the Lord's adviser, Jocelyn carries herself in a leader-like manner with almost unheard of bouts of confidence, that in which many others respect and revere of her. Despite being under the Lord due to the dominance of the male figure, she retains the determination and skill of just about any man.


Being a gorgeous woman does Jocelyn have the ability to force other men to fall under her alluring charms, but she has far more self-respect than to fell so low into simple means of seduction to manipulate.


Weapons: Being an elf is Jocelyn naturally talented with the bow and arrow as a primary weapon. She is also stealthy enough to utilize a variety of toxicants and careening toxins to cripple or inflict poisons upon their body with the capability to kill in mere minutes.


Race: Human/deer elf


Alternate Appearance: Jocelyn's antlers appear in her human form, so she does not posses any sort of alternate appearance.


Abilities: Jocelyn, being an elf, possesses the abilities of such a species. Being far more advanced than humans, she possesses the gamut from enhanced intelligence, to enhanced agility and reflexes. Otherwise is Jocelyn a standard human being, having mixed blood of both species of an elf as well as a human.

_____Our Lady of Sorrows

________________________




Written Appearance: Jocelyn is a woman of average height, being five feet and six inches, disregarding her impressive antlers—which would add on another two and a half feet, of course. She has waist-length long red hair that is both curly as well as being not quite the thickest pertaining hair standards, but still manages to occasionally poof out and become impossibly frizzy in the humidity. Whilst having the misfortune of a widow's peak does Jocelyn's massive tan carapace antlers distract away from such a disliked feature of such a hairline, giving her that fantasy look upon her overall entrancing aura. She tends to decorate them with flowers and stringy moss to give them a more alluring presence than their already naturally animal-like feel. Under her hair are pointed elf-like ears that she is rather persistent on to conceal.


forest_deer_girl_ii__by_fairysiren-d5kqxnh.jpg


Jocelyn possesses the typical 'hourglass' figure, with hips equal to bust in measurement, and waist being far cinched inwards in between. Even so, she favors vintage Victorian corsets to maintain as well as to further cinch her symmetric figure. Jocelyn has a pair of brilliantly hazel eyes—that are decidedly perfectly almond shaped—set on her soft focal features and gentle curve of her chin framing of an overall womanly allure, that are almost entrancing to watch and catch one's own eyes in hers.

_____A Woman Scorned

________________________




Personality: Jocelyn appears to take just about everything in a serious manner. The only one who ever seems to break her of this is her Lord himself, and it even proves tricky for him. She is a crafty and strategic woman, who was born as a natural leader and a somewhat disciplinarian. She is a loner at best, and prefers to spend her time alone with either her nose in a thick and vintage book about just about anything, or staring down the sights of her artisan bow at the unfortunate target her arrow would be pointed at.


Even so, despite her hardness and solidarity that also includes quite a bit of stubbornness, Jocelyn is a woman of cheerfully free will who abides by her own rules. She strongly believes in the rights of women, and will fight for them without question. She is confident in many regards, and more determined than words can define. Jocelyn defines herself as incredibly witty and intelligent, and finds herself to be at times a bit coy and malevolent despite her more benevolent wishes upon herself. She admits so herself—after quite a bit of coaxing—that she much lacks a real sense of humor.


History: Just like any other elf like herself, Jocelyn was born in the midst of the untimely wonders of the forest. She grew up in a thick yet seemingly mythical grove with her parents who had chosen to crossbreed just as Jocelyn would herself later on in her life. Her father was a pure deer elf, while her mother was simply mundane in every regard. How her father was able to court a human woman was beyond most things, considering that crossbreeding was generally frowned upon, and because urban(city) and rural(forest) would be crossed.


Jocelyn grew up in an elves' world, with hunting and the blessings of nature, and all that lies in between the gamut of the stereotypical elf. Her mundane mother was gone a lot of the time, doing purely mundane things that would keep her away from the simplicity of the forest. It just was not what she was born to live in. So, Jocelyn's father was her main influence; an strong elven male with confidence and physical skill to be taught unto his only daughter. She grew up with the influences of the forest, so she knew practically everything about it by the time she was around eight years of age. Elves were known to grow up rather quickly, so Jocelyn had lost her sense of immaturity and innocence at a young age that was sure not appropriate for one with human blood as well as elven blood.


Her father had soon abandoned her just as everyone else had, but this was around the time that she would have been considered to be able to be off and on her own, which was actually when Jocelyn was only around fifteen to sixteen years of age. Having never experienced mundane culture, she fled the forest and explored off to the city. Being unable to hide her extra appendages that were her dual antlers on the top of her head, Jocelyn stood out more than one would think possible. Even so, her undying will and intense sense of determination led her to indulge herself into the mundane world. In fifteen years time had Jocelyn risen in the social hierarchy ladder, soon becoming the adviser to the new, young Lord of the kingdom.


In the end had she herself fallen for a man of power, a mundane behind it all, an male heir finally capturing the throne, yet with no one else to share it with. Jocelyn had hidden herself behind the scenes yet in plain view, in hopes to court him just as her father—the deer elf—had with her mundane mother. Part of it was to rid of her half-blood by breeding with a human and to pass on less elf genes to her children, while the other, secret half was actual true love that she had wished so much to hide. Or maybe it was all based by strange animal-like instinct.


Other?: lol first time using background and border codes ^3^





Character Completion
 
Last edited by a moderator:
185092-3de82b16f5e2b0062a58383bcecd0df3.jpg
(Right eye, the one you can't see, is usually hidden by her hair and is a red-purple like Hazelmere's)


Name: Jackie Whitaker


Age: 19


Gender: Female


Role: Merchant (Sells whatever she can get her hands on, so jewelry, armor, weapons, stuff like that)


Skills:


>Bartering


>Obtaining random stuff


>Finding rare items out of the blue


Weapons:
Her split personality has one. (She'll be in a separate sheet)


Race: Human/Shadow Knight


Alt appearance: Shown in the character sheet for her other personality


Personality: (Bulleted because I'm lazy. Heh.)

  • Calm
  • Friendly
  • Occasionally rambles
  • Enjoys treasure hunting
  • Semi-strong emotional state
  • Strong moral code
  • Somewhat reckless; will fight to protect what she feels is right, or something close to her
  • Weak mental state, resulting from her split personality


History: Jackie has forgotten a majority of her childhood life before ten years old, but does remember having a very good life. She remembers her mother and brother dying, but can't remember how, only that she moved to Mystica alone at the age of fourteen. She started off as a beggar on the streets, suddenly left fighting an intruder in her mind and knowing that if she told anyone, she would probably be killed. A kind woman, the seller of odds-and-ends, took Jackie in, and eventually died of old age when Jackie was 17; Jackie took over the shop, and still carries that job, obtaining random valuable items from an unknown source. Probably just luck.


Her Alternate Personality


185094-edc6a47a6b740663edf6e684f88096ab.jpg
(Differences: Eyes are red-purple, and her hair is shorter)


Name: Hazelmere


Age: Unknown


Gender: Female


Role: Shadow Knight


Skills:


>Mediocre swordsmanship


>Excels in magick


>Her unique weapon is difficult to control, but Hazelmere does it with ease.


Weapons:


Tychaios ('Random' in Greek. I like Greek.): Seven cards to be shuffled after each use, and each one has a random effect that changes after each shuffle. The effect can be used however the user wishes, but they must make do with what they find and cannot draw more than once for one attack unless they find a special card, whether it be for an extra draw or a combined effect. (I'll be organizing a thingy so I won't choose cards that benefit me all of the time, and when I get it finished I'll shove it into the post as a spoiler.)


Race: Shadow Knight


Alt appearance: Her human host, shown above


Personality: (Yay, more bullets! Yay, laziness!)

  • Likes taking control/being in control of her host
  • Mentally tortures her host whenever she has the chance
  • Comments on human behavior with amusement and no concern for what may be going on in their life
  • Holds a holier-than-thou attitude
  • Likes dramatic introductions
  • Hates it when Tychaios gives her something she considers useless, like a healing card (this may change later on)
  • Hates being bored and doing nothing
  • Little actual curiosity for why things happen
  • Enjoys talking to someone other than her host, whether it be human, demon, whatever (quite strange, considering the rest of her personality)
  • Nearly impossible to anger


History: Nothing, really. She kinda just takes over Jackie at random times, and those happenings along with what she says in Jackie's mind make up her history, so there's nothing worth saying.


Other?: A strange appearance resulting from the strange relationship between Hazelmere and Jackie, since the two are separate entities but yet the same. (Hope this is fine with you, since she's not all covered in black armor.)


--


186410-74c07ca345ebb64ddb95a505b5fa7c07.jpg



Without her armor, Sashe is revealed to have grey-blue eyes and black hair, and is somewhat pale. She's rather thin, although it's more of a lithe build than an malnourished thin, and is obviously used to moving around a lot.


Name: Sashe Whitaker


Age: 27 (In human years..)


Gender: Female


Role: Wandering sword-for-hire, tasking herself with eliminating Shadow Knights when not on another job.


Skills:


>Expert Swordsmanship


>Minor Healing Magic


>Discovering Information


>Traveling (without the environment, whether desert or tundra, killing her.)


Weapons:


>Thirio: A family heirloom of Sashe's, a blade that she is never found without. The blade seems to have a haunting aura to it, and it may explain the strange behavior Sashe shows when her emotions get the better of her.


186419-c285f001f9a316e541fb910db57c1958.jpg



Race: Elf


Personality: Sashe is generally quiet, and almost never says anything, and takes a close observation of her environment. She has a "loner's sense," meaning she can usually tell when someone is too close to her whether they're hidden or not, and while this leaves her little time to react, it has saved her life many times. She refuses to talk about the town she came from, and says nothing about her traveling, either, except that she has a fiery need to stop the evil king, and destroy all of the Shadow Knights she can. When angry (or emotional heh), Sashe's eyes will become more cat-like and take on an amber tint, and she will become a lot more blunt and outspoken, if not plain rude, but she usually takes control again and shuts herself off immediately. She may even become aggressive and violent.


History: I'll tell you my dramatic and cliche backstory in the RP, if ya don't mind. Gotta worm it out of me, first..


Other?: TIME TO BE CLICHE AND SAY NOTHING! AHAHAHAAHAH -cough- Ouch.<p><a href="<fileStore.core_Attachment>/monthly_2015_11/Jackie.jpg.e3ca9bf6c27ae2c32cc7ee715ae305fc.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87537" src="<fileStore.core_Attachment>/monthly_2015_11/Jackie.jpg.e3ca9bf6c27ae2c32cc7ee715ae305fc.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_11/Hazelmere.jpg.7a80ea257b73eb18439b642cfdff0f28.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="87539" src="<fileStore.core_Attachment>/monthly_2015_11/Hazelmere.jpg.7a80ea257b73eb18439b642cfdff0f28.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_11/Traveler.jpg.769fc67be9de521254691cb27f8dab1e.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88301" src="<fileStore.core_Attachment>/monthly_2015_11/Traveler.jpg.769fc67be9de521254691cb27f8dab1e.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p><p><a href="<fileStore.core_Attachment>/monthly_2015_11/57a8c5f8b43b4_SasheSword.jpg.482441ce85fc5eeea0fceb6b49ec1911.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88306" src="<fileStore.core_Attachment>/monthly_2015_11/57a8c5f8b43b4_SasheSword.jpg.482441ce85fc5eeea0fceb6b49ec1911.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>







 

Attachments

  • Jackie.jpg
    Jackie.jpg
    37.7 KB · Views: 3
  • Hazelmere.jpg
    Hazelmere.jpg
    84.7 KB · Views: 4
  • Traveler.jpg
    Traveler.jpg
    91.1 KB · Views: 1
  • Sashe Sword.jpg
    Sashe Sword.jpg
    27.8 KB · Views: 1
Last edited by a moderator:
Ah.. Sorry if I sound impatient, but can someone please tell me if I got accepted or not? The RP started and all but I haven't been told anything ;-;
 
TromboneGeek said:
Ah.. Sorry if I sound impatient, but can someone please tell me if I got accepted or not? The RP started and all but I haven't been told anything ;-;
Wait a second, the RP started?! I had no idea...
 
TromboneGeek said:
I haven't put the IC thread on my watch list either xD Mostly because I haven't been accepted yet.
That's up for Kitten to decide, though when it regards Shadow Knight's she would like a PM. So try and send one of those! (She did mention she was gonna be busy a few days.)
 
StoneyJr said:
Raiden "Grim" Stjórn
sword_art_online__kirito_by_kanamm-d5tn59a.jpg





  • Name : Raiden Stjórn


    Nickname : Grim


    Age : 20


    Gender : Male


    Race : Warlock


    Familiar : Raven

    maxresdefault.jpg

    Role : Merchant






    - Charismatic : Raiden can speak words of silk and gold, though on a bad day those words might just burn someone.


    - Bartering : He doesn't often have much in the way of money, and as such over the years Raiden has learned how to get others to give him a bargain for items that may not be worth what they think.


    - Fighting : Whilst he isn't strong, he can move very quickly and deal many light blows to his enemies. His primary fighting style includes one sword with which he is quite skilled, and his secondary is one of his own using a rather large hammer even though he can't hit very hard with it.


    - Magicks : Raiden is in no way a master of any form of Magicks, though he does know his way around a few useful spells that can get him out of some tough situations. Though he would never rely on this over his sword.


    Weapons :





    0157272f6a4ee5369056a2c000c01efd.jpg






    tes_skyrim__steel_warhammer_prop_replica_by_theanti_lily-d6pooig.jpg






    latest



    Abilities :





    Raiden has a natural affinity towards Lightning Magicks due to his father who also primarily used it, and as such it is something he finds easier to use.


    öldur ljós, vefa á blað minn, ég býð það - With this spell, Raiden can weave pure lightning into the very core of his blade. But it drains him for each second it is in use, and so he cannot keep it up for long.


    sprunga af þrumuveðri, mæta málm minn, senda óvini mína í burtu - A much more complicated spell for Raiden, this one binds claps of thunder to his hammer. With each swing a loud boom and crack of energy soon follows.





    Raiden's father didn't use Illusion Magicks at all, and so it was much more difficult for him to learn it. There is still alot he doesn't know, but what he has learnt he is quite capable of using to win a fight.


    óskýr hugur, breyta mynd mína, dýr hyldýpið - Raiden whispers these words to one of his smoke bombs to enchant it. Once thrown the smoke covers him completely, only to reveal his form changed entirely. With this enchantment he becomes, what most would percieve to be, an Incubus of The Abyss.


    óskýr hugur, breyta rödd mína, sannleikur reiði - Raiden's final spell is one that alter's his voice. Often used in combination with his form altering spell, he can distort his voice and make it soothing to anyone listening, hypnotising to others.


    Alternate appearance : Though it isn't really an alternate appearance as such, it is the form people see when he uses his Illusion Magicks.





    tumblr_ngpbijiy9o1tkbl8so1_1280.jpg



    tumblr_inline_n3o46gVSVB1ru8mj9.gif







    tumblr_n4va5noq5Q1tp9mm0o1_500.gif



    tumblr_inline_nc48xrYJYx1sea30j.gif



    "Oh how very curious indeed... Why don't you come a little..closer..."
 
<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.9337cc63d613e6120e2fbc14c0a6cdba.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88062" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.9337cc63d613e6120e2fbc14c0a6cdba.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Oliver Harrow


Age: 22


Gender: Male


Role: Merchant


Skills:


• Bartering/Cheating people


• Skilled at Hand-to-Hand combat


• Expert Knife Fighter/Thrower


• Extreme Accuracy


• Very Fast and Agile


• Expert irritator


• High alcoholic tolerance


Weapons:


• Claws & Teeth


• Throwing Knives (x20)

<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.976c61469626807fc04c6a0ad137861e.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88060" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.976c61469626807fc04c6a0ad137861e.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


• Hunting Knives (x2)





<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.41c77a517ecface29aad272c3522ca93.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88061" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.41c77a517ecface29aad272c3522ca93.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


• Fists


Race: Werewolf


Alt appearance:





<p><a href="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.e019336b765a71f797b66a74cac6a67c.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="88128" src="<fileStore.core_Attachment>/monthly_2015_11/image.jpeg.e019336b765a71f797b66a74cac6a67c.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Personality:


• Can be serious about things (Often isn't)


• Tricky/Cunning (Gotta be if you're a merchant these days)


• ... Does Drunk count as a personality trait


• Quick to fight


History: Oliver had an unusual childhood, becoming a werewolf at 3 does that to you. Abandoned in the woods, little boy Oliver was found by a pack of werewolves who had the complete intent to eat the boy... At least until Ollie grabbed onto one of the female wolves and did what tiny little baby people do... Cry. This sent the pack into a small panic as the child was attracting attention and the boy wouldn't let go. So the wolves ran and Ollie went with them... Cause he was still holding onto the wolfs leg (stubborn brat). In the end the pack decided to keep the brat and Ollie became a werewolf.


After a few years of growing up, and by a few I mean 9, Ollie traveled to the village of Mystica and made friends with some of the children and enemies with some of the adults. He even snuck into the palace to see the priss pants prince living inside and may or may not have caused a few annoyances too. Eventually Oliver "grew up" and set up a shop in the village to sell things for cash (no duh). But he was met with troubles. First of all a lot of people disliked him. That was an easy fix, loss prices and a few... "Deals" solved that problem quickly. Bandits and robbers were another problem. Luckily for him one of his pack mate was willing to teach Ollie how to use knives.


Currently Ollie is the resident merchant of Mystica and is the one people turn too for a good deal. However, Ollie discovered a wonderful thing called alcohol and is most often found drunk and it drinking. It's a wonder he hasn't drunk himself out of a job.


Other?: Is Bisexual so everyone look out!!!


Shop holds a ton of Werewolf artifacts that he obtains from his tribe, along with other objects of necessity


Keeps an eye on Doe when she wolfs out







 

Attachments

  • image.jpeg
    image.jpeg
    42.1 KB · Views: 92
  • image.jpeg
    image.jpeg
    86.8 KB · Views: 92
  • image.jpeg
    image.jpeg
    48 KB · Views: 88
  • image.jpeg
    image.jpeg
    25.5 KB · Views: 77
Last edited by a moderator:
HUGE WIP





Claudia Hawthos


depositphotos_26713059-Happy-young-girl-with-long-blonde-hair-on-bridge-in-park..jpg
"I mean, the human world is pretty cool. But they have to own pets, rather than being their own such as ourselves."


depositphotos_26712965-Happy-young-girl-with-long-blonde-hair-on-bridge-in-park..jpg



Age: 11


Gender: Female


Role: Child?


Skills: Claudia is a very quick runner, in her wolf form as well as being a human. She has decent skills in combat and hunting, but is still clearly learning. She is very lithe, quiet, and stealthy, and is often on scouting missions due to these sneaky traits.


Weapons: Being a werewolf does Claudia has only her primal wolf arsenal to rely on: claws, fangs, and sheer strength. As a human does she only use a bone dagger in a fight.


Race:
Werewolf


Alternate Appearance: Claudia is a small blonde and white wolf who is still far in the process of maturing. Even so does her wolf appearance strongly match her own, with a thin figure and thick fur.


Abilities: Claudia is still working on Changing at will, but can do so decently without trouble. Changing back to a human is a bit more of a struggle, however.
latest



Written Appearance:
Claudia stands at four feet, eleven inches, and weighs something around ninety or so pounds in human form. She has long and curly blonde hair that is rather thick and mane-like. She has a petite figure and is thinner than most her age. She has bright and piercing blue eyes that she shares with her wolf counterpart.


Personality:
Claudia is known for her bubbly and upbeat personality. She is very kind and talkative around others, and respects all of those around her. She is constantly smiling and loves to explore and make friends. She lacks a big deal of common sense whilst in the human world due to her limited exposure of their culture, but is otherwise polite and willing to try many things. Claudia is very selfless, and loves to help others when help is needed.


History:


Other?: raaaah watermarks! D:<





Character Completion
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top