Jet
Uncultured
I've had many GMs bail on projects before, and it's always annoyed me. Sorry if you're getting called out but please hear me out.
Your members have dedicated time, energy and resources into your RP. There is emotional cache tied into their characters and plot arcs, especially for those with personal stories they want to tell. Many times they've created lore for your RP (unless you completely disallow player lore, but that's uncommon) and hours upon hours of writing time. Time they could otherwise use to pursue other avenues.
Therefore, I think GMs have a responsibility to continue their RPs. It's like getting a financial investment from your friend. If you randomly decide to not follow through with your business idea, you're going against expectations you created. You've gathered resources from your friend, and then decided "Nah I'm good" which is wack in my opinion. No RPs don't have monetary aspects, but time & effort are equally valuable.
I genuinely believe you have a moral obligation to continue your RP. To be disciplined enough to post even if you don't feel like it, and to stick with the project until it naturally dies. I think it's amoral to harvest hundreds of collective hours from your members, and then pull the plug because you don't feel like it anymore.
In at least 1/3rd of RPs I've joined, the GM is the one who leaves and kills the project, not the players. In every case my hard work has been completely obliterated and rendered useless, because someone decided to make another RP, leave because of boredom, felt overwhelmed, or just flat out ghosted.
There are exceptions to this rule, as with any.
1. If something truly awful happened in your life, so be it. I don't expect a GM to continue after some huge tragedy has happened.
2. If the GM can't handle the project and passes it to members. As in they lack the GM skill to properly run things. This is more an acknowledgment of shortcomings, which is mature imo.
3. If the players refuse to post anything. This is a two way street of course.
Random late night thread because I was bored. This is just a philosophy I believe, but rarely see echoed. It might be more common than I believe, guess I'll find out in this thread.
Random closing thought, don't start RPs if your life can't accommodate them. I've joined RPs and then GM can't post because they work 40 hours, take 18 credits, are in greek life, have a girlfriend and participate in three school clubs. Like why would you bait me into joining, absorb my hard work and time, and then reveal you have 10 billion obligations before quitting?
I know I am harsh, and I know my standards may be unreasonable to some, but this hobby isn't like many others. It's not comparable to a club on a video game or TTRPG that can easily be picked up by a member. I've never seen an RP survive after a GM quits. It's an instant death sentence. If you quit, you are scrubbing hundreds, if not thousands of hours of work. I don't think that's morally right.
Your members have dedicated time, energy and resources into your RP. There is emotional cache tied into their characters and plot arcs, especially for those with personal stories they want to tell. Many times they've created lore for your RP (unless you completely disallow player lore, but that's uncommon) and hours upon hours of writing time. Time they could otherwise use to pursue other avenues.
Therefore, I think GMs have a responsibility to continue their RPs. It's like getting a financial investment from your friend. If you randomly decide to not follow through with your business idea, you're going against expectations you created. You've gathered resources from your friend, and then decided "Nah I'm good" which is wack in my opinion. No RPs don't have monetary aspects, but time & effort are equally valuable.
I genuinely believe you have a moral obligation to continue your RP. To be disciplined enough to post even if you don't feel like it, and to stick with the project until it naturally dies. I think it's amoral to harvest hundreds of collective hours from your members, and then pull the plug because you don't feel like it anymore.
In at least 1/3rd of RPs I've joined, the GM is the one who leaves and kills the project, not the players. In every case my hard work has been completely obliterated and rendered useless, because someone decided to make another RP, leave because of boredom, felt overwhelmed, or just flat out ghosted.
There are exceptions to this rule, as with any.
1. If something truly awful happened in your life, so be it. I don't expect a GM to continue after some huge tragedy has happened.
2. If the GM can't handle the project and passes it to members. As in they lack the GM skill to properly run things. This is more an acknowledgment of shortcomings, which is mature imo.
3. If the players refuse to post anything. This is a two way street of course.
Random late night thread because I was bored. This is just a philosophy I believe, but rarely see echoed. It might be more common than I believe, guess I'll find out in this thread.
Random closing thought, don't start RPs if your life can't accommodate them. I've joined RPs and then GM can't post because they work 40 hours, take 18 credits, are in greek life, have a girlfriend and participate in three school clubs. Like why would you bait me into joining, absorb my hard work and time, and then reveal you have 10 billion obligations before quitting?
I know I am harsh, and I know my standards may be unreasonable to some, but this hobby isn't like many others. It's not comparable to a club on a video game or TTRPG that can easily be picked up by a member. I've never seen an RP survive after a GM quits. It's an instant death sentence. If you quit, you are scrubbing hundreds, if not thousands of hours of work. I don't think that's morally right.
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