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Fantasy The Ravinian Forum (OOC)

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I just tagged everyone who made a CS


Who has a villain?
We need an over-arching villain and those to work for said villain, a crazy asshat villain crew who wants to fuck it all up for everyone else




View attachment 402477
BASIC INFORMATION
Name: Aeryn O'Connor
Aliases: Astrid Melusine, Little Bird, Blue Jay,
Age: 19
Gender: Female
Race: Mostly Elf; Very little human blood left
Class: Sentinel; A hybrid class developed by the elves which combines the formal trainings of both warrior and rouge classes. In certain cases, a Sentinel will be trained in diplomatic practices or any other third class like ranger or mage.


PERSONAL
Sexuality: Demi-Romatic; Demi-Sexual
High Concept: A woman with a lot to live up to.
Character Alignment: Chaotic Good
Bio: Born in Ellasin Sal, aka Faylen, the nation of the elves in the capitol no less, Aeryn was raised among the nobility, began training as soon as she could hold a sword, and grew up in the shadow multiple family legacies. Her parents were famous spies for the Elven nation, her grandparents were heros for not only their people bit thousands of others. And eberyone knows how her grandparents saved the world multiple times. She grew up with the pressure to become someone notiable. Her great grandmother, Bailey O'Connor, who, thanks to being half elf still looks like a middle aged woman, helped Aeryn with a majority of her training. Two years ago, Aeryn set off on her own to make a name for herself in Rivanna, under the alias of Astrid Melusine. Cause hey, her family has a lot of enemies.


PHYSICAL
Appearance: Five feet, six inches in height, 147 pounds, hourglass figure. Toned, yet not to muscular. Her hair is past her shoulders, just by a little bit, and it's dark brown in color. Her eyes are a deep Amber color, taken from her father, with a gently upturned almond shape.
Weapons & Armor:

  • Silver Cutlass
  • Normal Steel Dagger
  • Chained Steel Dagger
  • Crossbow; Normal Arrow Heads for now
Items & Personal Belongings:
  • Money
  • Small Map
  • Family Necklace
  • Journal
  • Chalk
Skills & Abilities:
  • Warrior Training
  • Multilingual (English And Elvish; Along with the differnt dialects)
  • Rouge Training
  • Acrobatic
  • Basic Hand to Hand Combat
Spells & Magic:
  • Elemental Magic bases in Fire and Earth (10 years)
Weaknesses:
  • Naive Optimism: Aeryn is still rather young compared to many in the same line of work as her, and while she can be mature, she would love to beleive that everything can come up with the best outcome and that everyone has a chance to be good. Obviously, it doesn't.
  • No Sheild: She just doesn't use a sheild, and relies on her teammates or her own reflexes to save her from injuries.
  • Her Family; She'll become putty in your hands if your threaten any of her family. Just, anyone in her family.
FLUFF
Hobbies: Singing, Playing the Lute, Drawing
Quote\s: "I'm not sure that's the best idea....so yeah, let's do it."


Other: Kylesar1 Kylesar1
Appearance:
View attachment 402619

BASIC INFORMATION
Name
: Saia Honraven
Aliases: None she'd rather everyone call her Saia.
Age: 28
Gender: Female
Race: Draconian
Class: Monk

PERSONAL
Sexuality
: Bisexual
High Concept: A woman who wants to find her place in the world
Character Alignment: Neutral Good
Bio: Born only 28 years ago Saia is considered a baby to her kind. At the age of 13 she always found it hard to speak her kind when they kept telling her to leave stuff to the adults, She was hardly allowed to prove herself even when she had become 18. She had matured thanks to the wise nature of her parents but she still felt tied down. She wanted to go and become part of something grand but deep down she knew that she could never reach that living with her isolationist kind. So she wrote a farewell to her parents for the time being promising them that when she came back she would be someone for them to be proud of. And she had managed to buy passage to Riviana to find herself. (Still have to work on this.) So for now it'll be a WIP)

PHYSICAL
Weapons & Armor
: No armor, A quarterstaff, her fists.
Items & Personal Belongings: A beautiful stone made of Bronze
Skills & Abilities: Rather then Block attacks Saia relies on predicting an opponent and dodging said attack, Saia is an acrobat due to her monk training, relying on movement to confuse her opponent and ultimately throwing them off guard with her martial arts.
Spells & Magic: Saia while able to use magic does not have much in big spells Her only spells known are
Fists of the Fire snake- A basic extension to her fists that can be used to hit her targets from up to ten feet.
Water whip- A basic water manipulation spell that turns nearby water into a whip for Saia to use. Dissipates after one use.
Shatter: While one of her more powerful spells it's typically used for enviromental damage.
Weaknesses: Saia always had a soft spot for helping children and this can easily be used to make her back down. While she is serene push her hard enough and all of the control that lets her fight so well goes away turning her into a berserker. Turning her primal

FLUFF (Optional)
Hobbies: She loves reading about all that has happened before so she will always visit a library when she has the chance
Quote\s: "I'm no Vigilante if I were I would have ended you. But I'm leaving you to more capable hands."
"I'm nothing special. No fancy nicknames or anything of the sort. just Saia."

Other:

BASIC INFORMATION
Name
: El Aguar Riviera.
Aliases: None, really. He isn't a vigilante or anything that requires an alias, or anything like that.
Age: 23 of your human years.
Gender: Male.
Race: Human, although he does show some traits that elven folk usually have.
Class: Elemental Mage - yes, he has a sword but he doesn't use it enough to consider him a spellsword. Specifically, the elements he uses are Water and Air.

PERSONAL
Sexuality
: He is heterosexual.
High Concept: For this mage, water in his blood.
Character Alignment: He is Chaotic Good.
Bio: Aguar is the son of a well known and respected Adventurer, El Zafiro Riviera, and his wife Deja. Zafiro was born rich with an estate, since his father was a great theorist and researcher, and he was skilled in the art of water magic and charisma; traits valued to the Adventurers. Roughly ten years after the defeat of the tyrant king (the events of Calm after War) Zafiro decided to retire early and become a family man. He married Deja, a fellow water mage (probably the greatest water mage who ever existed - not to mention the most beautiful), and eventually the pair had a son who they named Aguar. Since it was apparent that Deja would live longer than Zafiro, since she seemed to be an elf of some description, Zafiro found a bracer that granted him immortality (in the traditional sense - as in, remains forever young but not unkillable).

Aguar was special from the start. Most likely due to the magical prowess of his parents, Aguar found himself able to manipulate water before he could even speak - he was considered a master before he even started school. He began learning air magic on the side, and has incredible magical potential for other magic such as Mystic (not that he knows of it, yet). He had a great life - not just because of his family's money, but because of his friends. He was a shy boy, yet was still able to make great friends during his youth - friends he still sometimes visits to this day. While Aguar was at school, his parents were known to occasionally help out the Adventurers, despite still being retired, if the problem was in the area.

About a week after he turned 18, however, his father announced to the world (figuratively - although, he did tell people of relevance and the Adventurers) that he and his wife were leaving to a distant land, to live the rest of their lives in peace. He officially left the estate and his wealth entirely to his son, and uttered a wish that he did not want people to know where he went. His son knows where he and Deja are, but he is the only one.

A couple of years later, he began to get urges to adventure, and here we are.

PHYSICAL
Appearance
: Aguar is about 175cm in height and weighs in at a respectable 74kg. Under his armour, he has absolutely no blemishes and is fairly lean and well built - he isn't buff, but he isn't flabby or skinny. He appears human in every way except for two things - his odd, red eyes that glow in the dark slightly, and his slightly pointed ears.
Weapons & Armour: He doesn't have anything that special in the way of armour - just a standard set of good ol' fashioned medium Ravinian steel. Of course, it has silks and leathers, and the metal itself looks incredibly forged, but a fancy set of armour is still a set of armour. His sword, however, is truly a work of art. Made from the bone of a purple dragon, the strongest and rarest of all the dragons, the sword has innate abilities that ravage those of draconic nature. The blade is supernaturally able to tear through dragonhide and dragonscale like it can tear through flesh, and does increased damage to dragons, Draconians, kobolds and any other creature with draconic heritage. It also intimidates and invokes fear into them, through magical means, when it is unsheathed and they are able to see the blade in its entirety. He rarely uses it, though, so it usually just stays in its scabbard. He has dubbed the blade 'Scale's Bane'.
Items & Personal Belongings: Money, mainly. Lots of it. He also has a few other things, such as a passport (since he is a traveller and doesn't want to be stopped at borders or castle gates) and the usual traveller's gear and backpack.
Skills & Abilities: In terms of any non magical abilities he may have, there isn't that many - especially skills that would be relevant to adventuring. Due to his background, he does know how to speak to royalty and mingle with them - even if he doesn't want to - and can treat people with great respect. He also has virtually complete knowledge about water and water magic, his knowledge and wisdom on the matter far surpassing most living researchers and philosophers. He is also surprisingly good at sailing - both with regular ships and airships.
Spells & Magic: He is a Master of Water magic, and has intermediate knowledge of Air. His Water magic goes beyond what most people can achieve, and can create water from nothing/dispel water away to nothing, create water prisons around an enemy (effectively, a ball of swirling current around them that trap them) and even crush them with the water if need be. He can also strike with high pressure, high velocity gushes of water, and if he really needs something dead he can create a tidal wave - using all of his energy to do so. Of course, he can also perform smaller abilities such as water whip and so on. His air magic is no where near as strong, but he can use it to create strong winds around him that knock foes off balance and disrupt the flight of projectiles. He can also hit someone with a concussive blast of air, that may send them flying if they aren't strong/heavy enough to resist it. He can combine his knowledge of Water and Air in a variety of ways, from being able to create blizzards, shoot icicles and freeze water, to being able to call rain and storms, to even covering the battlefield in a thick fog that hinders vision. He can also become water seemingly at will - a water elemental form, of sorts.
Weaknesses: First and foremost, while he is a powerful spell-caster he has virtually no training in physical combat. Aguar could outmatch a simple bandit or a farmhand, but he appears to be on par with a normal guard - he'd be able to hold his own in a fight using his sword, but that is about it. He is very unlike his father, and takes after his mother, and is quite shy and antisocial. Of course, he can still make friends in time but it does make first interactions a bit...harder (for example, if he has to talk to a guard or something for whatever reason). He is also known to hold back, since he is aware of how powerful of a mage he is. In a sense, he is scared of losing control and doing some real harm to people.

FLUFF
Hobbies
: Reading, and fishing. He likes to fish in local rivers, when he has the chance to.
Quote\s:
"You know what they say...fight fire with water."
"Oh, hello. How do you do? My name is El Aguar Riviera, at your service."



Kylesar1 Kylesar1

BASIC INFORMATION
Name
: Foster Windam
Aliases: N/A
Age: 27
Gender: Male
Race: Human
Class: Sniper

PERSONAL
Sexuality
: Heterosexual
High Concept: A disgraced former soldier, Foster has a purpose that he just can't seem to discover.
Character Alignment: Neutral Good
Bio: The only time Foster felt truly alive was when he served in the army of his local lord. A talented markman with a desire to defend his homeland, he made himself readily available to serve in any capacity that he could. However, his willful personality soon came into conflict with those of his superiors. When faced with a difficult choice, Foster chose what he believed was right over the good and well-being of his fellow soldiers, a decision that still haunts him to this day. Despite being spared a summary execution, he was disgraced and thrown from the army. Unable to hold down a specific job ever since, and unable to return to a family that shuns him, he resorted to drifting, doing odd jobs for his night's supper and sleeping in stables and under hedges. He craves a goal to head towards, a target to shoot, someone to help.

PHYSICAL
Appearance
: Foster is slightly short at 5'7" (1.7m). In contrast, he has a stocky, powerful build and typically adopts a wide stance to take up more space. His face is craggy and hard, with a strong jaw, though the bruised-blue cast to the skin under his eyes and the faint lines on his forehead make him appear perpetually tired and spent. Foster keeps his hair short, often with the edge of his own knife. The sides of his head are trimmed nearly down to the scalp, while the hair on the top of his head is choppy and sticks up at odd angles. His hair is a dark red-brown, his eyes gray-blue. He is lightly bearded and has faint laugh lines beginning to show around his mouth. There is a deep scar at the nape of his neck, as if from a noose or a whip, that generally remains out of sight under a shirt collar.
Weapons & Armor:
-Wheel-lock musket
-Long dagger
Items & Personal Belongings: Besides a leather satchel carrying ammunition for his rifle, Foster has little besides the clothes on his back. He typically wears a thick, three-buttoned duster coat which looks like it might have been blue at some point, but is heavily stained by constant use and travel.
Skills & Abilities: An expert shot with most firearms. Fair skill at stealth, tracking and hunting. Near encyclopedic knowledge of most weaponry and its components, as well as siege engines and their functions. Can ride, but prefers his own feet or something placid such as a mule to a warhorse.
Spells & Magic: None... yet.
Weaknesses: Foster, being an idealist, often subconsciously thinks of himself as a tall, strong hero when in reality he's more of a small, back-of-the-fight kind of guy. In dire circumstances he's prone to forgetting himself and charging straight into the center of things. He is not persuasive, not charismatic... more of a blunt instrument that you point towards a problem. Without a career and a direction in life, he's resorted to drifting. He also has a sizable amount of pride to go along with his occasional hero complex, leading to him often refusing help from others - he's willing to be the savior, but not the saved.

FLUFF (Optional)
Hobbies: A decent climber. He also enjoys tinkering with any mechanical odds and ends he can get his hands on.
Quote\s: "Trust me... whatever's wrong, it's probably my fault."
Theme: N/A for now.
Other: Has a bitingly sarcastic and sometimes self-deprecating sense of humor. Afflicted with Seasonal Affective Disorder, vulnerable to bouts of depression when it snows heavily.
Appearance: View attachment 402644

BASIC INFORMATION

Name: Malus Ravent
Aliases: The Frozen Death
Age: 30
Gender: Male
Race: Human
Class: Rogue

PERSONAL

Sexuality: Bisexual
High Concept: Built to survive.
Character Alignment: Neutral Evil

Bio:
Malus was born into poverty. His mother and father could barely afford the dirt on the floor much less afford to raise a child. So as they were in town one day a sketchy man came up to them and offered a large sum of money for their child but didn’t say why. Malus’ parents hesitated for about 15 seconds before they quickly handed their 5 year old son to the mysterious man.

Turns out that man was someone who loved watching people get tortured and writhe in pain. So to indulge in this hobby he either bought or kidnapped children to practice new methods of torture on them. Malus was forced to experience pain of all types for an entire 10 years. Most children die after 2 years. He was burnt, stabbed, poisoned, frozen, drowned, and many many more disturbing things. However through it all he survived determined he would live.

One of these torture methods was a new type of poison gas which Malus was forced to inhale small doses once a week and whenever the man was satisfied with the results he gave Malus a cure. Rinse and Repeat. This gas was made to kill a victim at a incredibly slow rate. The repeated exposure to this gas damaged his lungs causing him to have breathing problems.

One day the local authorities finally found out about this sick man torturing children and hunted him down freeing all his captives. Most of them returned to their families but Malus......didn’t want that. If anything his years of pain taught him that people are all scum and need to be given a taste of their own medicine. So he picked up a blade, learned some stealth skills, and became a killer for hire.

PHYSICAL

Weapons & Armor:
Small daggers
Skull mask which he always wears in public except when he wants to disappear in a crowd

Items & Personal Belongings:
Vials of poison
Medicine made specially for him when he struggles to breathe

Skills & Abilities:
Skilled in hand to hand combat
Pro at breaking and entering
Master level stealth

Spells & Magic:
He is an advances user of water magic mixed with air magic which creates ice and a cold mist. The mist is used to make the area he’s in hard to see which help for escapes or quick assassinations. The ice meanwhile is used to help escapes as well but mostly as another method of killing his targets. After all you can’t find a murder weapon if it’s melted. He can create small ice daggers or spikes which he throws/fires at foes.

Weaknesses:
People hater, if that wasn’t already obvious. He sees everyone as either a tool or a potential target.
Old injuries. His scarred lungs can sometimes give him breathing problems.
PTSD. Memories of his past can cause him to have small mental breakdowns.


FLUFF

Quotes: “You can’t be a killer or a survivor like I am and have shit like feelings and emotion. You must focus on the target and the objective. Everything else is pointless.”
the-swordsman-illustration-copy-hong-ki-woo.jpg


BASIC INFORMATION
Name
: Caius Grants
Aliases: Sword Saint
Age: 25
Gender: Male
Race: Human
Class: Swordsman

PERSONAL
Sexuality
: Heterosexual
High Concept: The man seeks the ultimate strength.
Character Alignment: Lawful Good

Bio: He was a lone son of a well off lesser nobleman that ruled over a small piece of farmland in the countryside. With a proper upbringing and education he was a child with fine manners and welled learned in regards to the world around him. However, there came a fateful day when his world would come crumbling down.

From out of nowhere, bandits raided the peaceful country side, taking what they can and burning down what they cannot, kidnapping those they can and killing those they cannot, the entire countryside was ravaged and only a lucky few managed to escape. Among the few, was Caius, who was told to run into the forest and never look back. Caius ran and ran without stopping till he could ran no more and collapsed. Most likely, his live would have ended there, either from his own exhaustion or as a meal for the beasts. However, just as fate was cruel, it was also capable of mercy, and the exhausted Caius was found by a family of secluded Elves who resides within the forest, and taking pitty on the boy, they adopted him into their family.

In his new family, Caius had a mother and a father, and two siblings, a brother and a sister, all of them Elves, all of them much much older than he is, all of them different from him, but they were warm and tender, and Caius never felt as if he was never at home living in that forest. Yet, just as fate was cruel, very cruel to the boy. As if by a curse of misfortune, the home of the secluded Elves were discovered by bandits, and in the middle of the night, they broke in and took everything and everyone, only Caius escaped. He ran till he no longer could, feeling as if he had been trapped in a nightmare in which he could run forever and never outrun, and when he finally collapsed, the boy was already in despair and was all too ready for the sweet embrace of death. Yet this time as well, another had found the boy, and the man took the boy under his wings.

The man who took the Caius in was a swordsman, one who claims to be the strongest, and he taught the boy not just the way of the sword, but all that he needed to survive in the world. Caius was taught to fight, to hunt a, to smith, to concoct, everything the swordsman knew, he taught to Caius. By the time he was a man, Caius had already learned all that he could and was given the permission to call himself a Sword Saint. Having graduated from the one claimed to be the strongest swordsman, Caius left the shadows of the swordsman's wing and began a journey on his own to gain strength even beyond what he already has, strength beyond his imagination, so that he would never have to suffer another loss ever again.

PHYSICAL
Weapons & Armor
:
  • Glaive
  • Long Sword
  • Flame Saber (Saber with Ruby Gem)
  • Bow and Arrows
  • Throwing Knives and Darts
  • Stun Rod (Rod with Citrine Gem)
Items & Personal Belongings:
  • Bag of Herbs
  • Wooden Mortar and Pestle
  • Bandages
  • Whetstone
  • Rope and Claw
Skills & Abilities:
  • Expert Sword Combat: He's trained half his life with a sword and for half his life a sword barely ever left his hand and all there is to know has been hammered into his head and every single motion and swings capable of being performed by a mortal has been practiced and burned into his muscle memories, now all that he lacks are the experiences of facing a variety of opponents before he could call himself a master.
  • Advanced Pole Arm Combat: Despite being a swordsman Caius actually favors his glaive over his swords for the greater reach, and though he started training with a pole arm later than a sword, his favor for the weapon and the advantages it provided made the glaive his most commonly used tool in his arsenal.
  • Intermediate Archery: Swords and pole arms are fine weapons indeed, but at the end of the day, they're still melee weapons. When the enemy is beyond the reach of those two weapons, the bow comes into action, though the arrow doesn't always lands on its mark. Can also make his own arrows.
  • Intermediate Projectile: When the enemy is too far for a pole arm yet too close for a bow, knives and darts come into play, though with his current accuracy with them, it'll be mostly a distraction to buy time rather than for dealing fatal blows.
  • Weapons Maintenance: The gear ain't gonna take care of themselves.
  • First Aid: Can treat minor wounds.
Spells & Magic:
  • Flame Saber: The only thing magic on him initially was his saber with a ruby gem attached, a gift from his master, it is a sword that is capable to generating flames hot enough to cut through most steel like butter. Caius prefers not to use it at full power as it will always cause the gem to shatter after one use.
  • Stun Rod: A rod with a citrine gem attached to it. Emits electricity around the tip strong enough to paralyze opponents. A non-lethal weapon Caius had obtained during a jailbreak.
Weaknesses:
  • Human: Is there more to be said? Even with all his training he is but a mortal man and could die all to easily.
  • Magic: Or rather, the lack of thereof. Being unable to wield magic on his own makes life rather difficult for him in a world of fire breathing dragons and fire ball tossing wizards.

FLUFF
Hobbies
: Fishing, reading, combat.
Quote\s: "I've known from the beginning what I strive for is beyond my reach, yet, it was the only thing I desire. Therefore, I shall strive evermore, till this body gives way."
Theme:

Other:

Kylesar1 Kylesar1

dGG2VyC.png
BASIC INFORMATION
Name
: Lair Aelnoir
Aliases: N/A
Age: 28
Gender: Male
Race: Avian (Ravenfolk type)
Class: Ranger

PERSONAL
Sexuality
: Heterosexual
High Concept: A doubtful deserter searching for distractions from his past.
Character Alignment: Neutral Good
Bio: Within the deep forests of the Far West, there were a number of villages that attempted to live in peace. But there were also those who would use this to their advantage, striking at these pacifist locales and claiming their bounty as their own. As a child, Lair was one of many spoils of war when a neighboring Avian colony attacked his village. The raid from the larger war driven colony kidnapped young hatchlings in order to serve under the lower castes through hard labor, though were raised believing that they were salvaged from a wasted village. Without memories to incite doubt, the hatchlings grew up thankful for their new home, and worked the variety of harsh roles that they were set upon. Lair was one of the few who was trained as a hunter, and therefore learned to fight both the flying and grounded monsters of the unforgiving hunting grounds.

Several years passed, and the cycle of war prisoners repeated itself. Lair was the only one from his village who realized that once more, the supposed "salvaged" were strictly newly hatched; it didn't make sense that there wouldn't be any guardians or adults. He refused to bring up the odd coincidence to anyone in the hunting group, as the captain was a higher ranking member from the village.

Convinced that he was stolen to be used for another tribe, Lair separated himself from the hunters during a tracking mission and made as much distance as he could from them. He managed to escape, but he was overridden with guilt and self-loathing that he was powerless to take on a whole colony by himself. He knew if he'd do anything risky, it would do nothing to fix the wrongs of the colony's immoral methods. If anything, it would only be a dent in the war machine, and likely at the cost of his life.

Time once again passed, and Lair eventually escaped from the sparse forests of the Far West to the more populated towns in the east. Fearful that he would be followed, he started using his knowledge of hunting monsters to make a living as a wanderer, jumping from one town to the next when in need. He's lead a peaceful life so far, but troubling thoughts have emerged like a brooding cloud drifting over a sunny day. There will be countless others who will be forced into the colony's slavery system. He was robbed of his family and his childhood, and at this rate, dozens more will be brainwashed into being thankful for a manipulative village. He knows he should do something... but a constant stream of distractions has kept him at bay for now, even if he's slowly making his way back to the reaches of the Far West.

PHYSICAL
Appearance: Lair is 5'5" and weighs 86 lbs. He wears a sleeveless leather hood (with a pointed end over the forehead) without an undershirt, revealing a tuft of black feathers from his chest, and long leather braces covering his forearms. He wears regular cloth pants, which reveal his dark tail feathers, and is mostly barefoot, aside from a few wrappings over his midfoot.
These three weapons are his primary mode of combat, and always travels with all three by his side.


  • xgVw64n.jpg
    His primary weapon, he tends to combine his agility with its reach in order to strike at openings from a safe distance. He's able to use it in very creative ways, though can branch out even further by combining it with Quillshot, thanks to the currents produced by swings of the weapon. Currently he needs distance in order to perform such a technique, that way he can cast it without distraction.
Items & Personal Belongings: Aside from the clothes on his back, a small sling-over bag that contains his money, and supplies (small amount of dried up food, canteen).
Thanks to his physical traits, Lair has a number of innate abilities that he has under his disposal.

  • Avians seem similar in weight and strength to humans, though are much lighter in comparison due to hollowed bones, and as such are capable of quick reactions.
Lair specializes in Advanced Air magic, with a sub-specialty in Intermediate Physical magic. Not all abilities will be posted, but only the more important and likely to be used. (When it comes to combative casting, Lair mainly relies on his physical capabilities, and only uses magic when he needs to gain the upper hand.)


  • Lair is capable of producing a current of wind in a given direction. The range of the current can span anywhere between a few feet, or that of a few dozen, while the strength can be a gentle breeze, or that of a sudden gale. Ventus can be initiated by a handheld item, such as a staff or fan, so as to make guiding the current more energy complacent. He is able to produce a gust strong enough to lift his body in conjunction with Skycrux, though tires quickly if used in succession.
Weaknesses: As an Avian, he has a poor sense of taste and smell; this can be a minor inconvenience, or a weakness to certain situations. Due to the lighter weight from his Agile Frame, Lair is easy to push around, and doesn't do well when standing his ground while blocking heavy attacks. He relies too much on his speed to dodge these attacks, and even on the offensive with his consecutive strikes, he can often times be too linear. Although he is proficient in Air and Physical magic, he does not practice it often in combat, and has a difficult time channeling abilities in the middle of a fight, unless he has distance or cover. He's also a bit gullible at times, falling for taunts when he's aggravated.

FLUFF
Hobbies
: Likes to read, spar, and practice archery.
Quotes: "Waiting for the storm to pass only means that you’re willing to submit to it."
Theme:
Other: He's a horrible cook, though is great at picking quality ingredients.

Kylesar1 Kylesar1

Kylesar1 Kylesar1
First of all, I take great pleasure in submitting to your institution; my efforts would go to waste if there weren't centers of information to catalog it all. I understand that this may be a bit of a fringe case when it comes to the importance of the information I'm sending you, but I believe he will go on to do important things. I am sending this first report to you now in case of a situation that would make me unable to send further updates. If my updates disappear, search for my body and retrieve my book, it will hold all the relevant information.

BASIC INFORMATION
Name
: I cannot say for sure and will therefore put the name he most often gives out in the alias section as opposed to claiming it as his true name.
Aliases: Warren Lovely is the name he often gives out. He only gives out Lovely when pressed which leads me to believe it is a false name, and that causes further suspicion about the first name he gives as well. If the person he is meeting is likely to not be seen again or seen only for a short time he will say "Wanderer" or "Trick" or something else as frustratingly cryptic.
Age: He doesn't sound elderly, that's for sure. The problem is I can only reasonably place him into a wide age range. 20-40 let's say.
Gender: As can be discerned by my previous writing he is a man.
Race: His mannerisms make me think he is human, though that has not been confirmed.

PERSONAL
Sexuality
: His mannerisms indicate he is heterosexual. I have not seen him do any innately sexual things yet, although he does occasionally flirt with women. This may be an act.
High Concept: I'd call him the meddling wanderer. Strays around wherever he pleases and pokes his nose in other people's business. The nosy loon may be appropriate as well.
Character Alignment: Good.
Bio: In the 4 years that I have now followed this "Warren Lovely" he has shared stories of his past with others before. They are often anecdotal so I won't muddle up this report by recounting any of them. The most important thing I would say is that he seems to be constantly looking for a purpose, and the purpose he fines is usually good, though he has done a few things that may not line up with what most people may consider good.

PHYSICAL
Appearance
: Unfortunately I am a chronicler, not an artist, so I can only describe the man. He stands somewhere around 6' tall, I would describe him as fit, but only to the degree that I've seen him perform athletic feats. He typically keeps his dark skin covered by a cloak and full body outfit paired with gloves, boots, and a deep purple mask. The outfit is often darker greens. browns, blues, and purples. I would describe them as fine traveling clothes. What you might see being worn by a wealthy traveling merchant. He carries a wooden walking staff that looks sturdy enough for a full on fight, though I am yet to witness him fight anyone. He also has a traveler's pack that he lugs around or straps to whatever animal he happens to be riding. Although this may not belong here, the man also has a fairly deep and soothing voice, a vocal appearance let's say. His vocal appearance is even masked somewhat by the mask, for it does not have any holes where the man's mouth should be. The yellow accents of the mask run along the oval edge in a simple geometric pattern. I will update my future reports with any major changes.
Weapons & Armor: The outfit he wears is often darker greens, browns, blues, and purples. I would describe them as fine traveling clothes. What you might see being worn by a wealthy traveling merchant. He carries a wooden walking staff that looks sturdy enough for a full on fight, though I am yet to witness him brawl with anyone. He also has a traveler's pack that he lugs around or straps to whatever animal he happens to be riding.
Skills & Abilities: He is a skilled climber be it a mountain or a building. This makes him often tedious to follow, but I have stayed fit over the years because of this. He is a good navigator, tracker, and survivalist in general. He is great at small talk, easing in and out of simple and small conversations. He has a good deal of endurance, walking for very long periods of time. He also has a good singing voice, though he does most of his singing outside of the public eye.
Spells & Magic: He is an impressive illusionist. He utilizes illusions of himself that can produce sound and look real to create decoys allowing him to escape or sneak an attack in. This often allows him to end confrontations with a swift crack to the head with his staff. He most often uses illusions to escape confrontations though, he does not fight if he doesn't have to. illusions
Weaknesses: I suppose you could call his tendency to avoid confrontations a weakness, but that depends on your worldview. A more clear weakness he displays is how quick he trusts people. He has been exploited in the past due to this trust, but it hasn't seemed to damper his tendency to trust.

I expect you would like a submission on myself as well so you know the chronicler who is following "Warren Lovely" or whatever his true name may be.

View attachment 402763
I've sent you a beautiful full body painting I had done by a rather unknown artist Jori Calvire from a major city deep in the northern frostlands.​

BASIC INFORMATION
Name
: Ogg Cobbler
Aliases: The name I have given myself after becoming a college professor is Vizerot al-Grimm
Age: A very healthy 67
Gender: Male
Race: Human

PERSONAL
Sexuality
: Homosexual
High Concept: Field Chronicler with a Brilliant Mind
Character Alignment: True Neutral
Bio: I was born in a simple place to a simple couple. They were lovely yes, but my mind thirsted for knowledge even at a young age. This quickly led to my leaving of the village to Gronwick's School for Gifted Children. This was run my the historian Winiff Gronwick, a gnome with a steeltrap of a mind. He never had to write anything down, anything he heard was snatched up and neatly put onto a shelf for him to recall whenever he wished. I was an outstanding student which caused ser Gronwick to take a special interest in me. He personally tutored me, which eventually lead to my learning of his method to trap information in your mind. I was a pinch better at it than even Winiff, for I could remember old memories like they had just happened. I could replay any moment in my head or bring up specific images I saw and analyze them. Needless to say really I graduated early with flying colors.

I studied within the largest library in Toron until I was knowledgeable enough to be hired on by a college as a professor. Still in my youth, I did my duties in college passing through lovers on the occasion as I began studying magic. I of course didn't jump in head first, I analyzed what I believed would be the best magic to assist in my skills as a chronicler and studied hard to get the skills I needed. After 25 years at the college studying magic, history, philosophy, science, and the arts, I left to join The Outreach.

In case you are uninformed, The Outreach was a guild of chroniclers with the goal of going out and witnessing the great event of the world first hand. It is also where I met my husband, Gillian Taramus. Unfortunately he passed away in the field 15 years ago. I suppose that isn't important now. Anyway, The Outreach was a brilliant group who gathered knowledge and made records that no other educational institution could. They were information brokers and made plenty off of their bank of knowledge. Holding such secrets proved to be rather dangerous. An organization I shall not name in fear of putting your institution in danger swept into The Outreach headquarters, killing all the chroniclers within. They took our records and burnt the rest to the ground, hunting down members of The Outreach and killing them. I hid away deep in the frostlands for many years.

After some time I decided it was safe to come out. I do regret hiding like I did. Though I do not have a great deal of combative power, perhaps I could have took some form of revenge against the organization that destroyed my guild. As I reflect, I think of my friends, my old teachers, and my husband. They would want me to continue on. I still bear the symbol of The Outreach. If I am slain, it will be proudly representing my old guild, destroyed as it may be.

PHYSICAL
Weapons & Armor
: I carry a simple staff, I have rarely had to use it, and hope to keep it that way.
Items & Personal Belongings: I carry an everflowing inkwell, two magical quills that never lose their point. My book of endless pages is also a treat, the book has it's own pocket dimension allowing it to store and retrieve pages at my command. Upon my back I carry a traveler's pack with all the basic things needed to survive in the wild. I also wear my old wedding ring.
Skills & Abilities: I am a experienced teacher and have a vast wealth of knowledge. I am incredibly quick at writing with crisp and clear lettering. I am a good survivalist, navigator, and tracker. I am a clear speaker and enjoy engaging in friendly debate. I am a decent climber, having climbed my fair share of cliffs and mountains over the years. I have a wickedly sharp eye, perceiving things others may have missed. Of course as mentioned before I have a unbeatable memory. Everything is locked down, categorized, and available for review.
Spells & Magic: Of the natural magics I have become very closely acquainted with air, water, and earth. In fear of water and fire overtaking me I studied them alongside earth to ground me in my scholarly ways. Through these I have branched out to Fig magic. I can weave the world to project my mind elsewhere and experience all the senses in two places simultaneously. It is challenging to focus on both at once, I typically put one side to the front of my attention while keeping the other in the back. So far my range with this is 5 kilometers. The other power I have trained is allows me to reach into the heart of someone I am talking to, discerning if their words are lies or the truth. This only works with a single person at once, and only at a range of 4 meters. I have the concept and theory behind physical teleportation locked in, but I fear trying it. It is a technique I will only test as a last resort.
Weaknesses: As I am not an outside observer it is challenging to self analyze my own flaws. Perhaps I overanalyze. Perhaps I am too proud. One thing I count as a definite flaw is my lack of combat ability. Although I am well versed in the ways of three natural magics, I have never practiced them to be tools of war. I myself would never take part in a physical conflict unless it was absolutely necessary for my own survival. I know that is a flaw, but it is one I must live with.

Other: After reading my entry you may have questions as to why I do not know "Warren Lovely"s true name, or why I do not know his face or past. As a chronicler I must not interfere with what I am observing. I am an observer, not a participant. As for his face, I believe I will have a more genuine understanding of a public reveal of his face if I have not previously seen it. So, to keep my recordings true and honest I do not go beyond my boundaries until he has finished his deeds.

I thank you for reading my reports, I hope you will agree to keep records from an old member of The Outreach.
Important Links

IC
OOC
CS
LORE

BASIC INFORMATION
Name
: Luna Crost
Aliases: None
Age: 327
Gender: Female
Race: Demon/vampire
Class: caster

PERSONAL
Sexuality
: open
High Concept: Luna is loyal to a fault, like her father she well mannered and like her mother she can be kind hearted
Character Alignment: (Lawful Good
Relatives: Raven crost, Ari (just someone she has met before)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: Luna is a kindhearted and playful soul and doesn’t really like to harm others unless it is truly necessary. Aside from her kind heart she has a gentle way about her that almost soothe the soul. Unfortunately her kindness could also be seen as a weakness which can cause her to be a bit naive to most things, including being hit on or courted.
Bio: Luna was still young when the attack on the castle happened all those years ago, after her mother and her were separated from Raven during the siege on the fortress she was placed in a barrier by her mother in order to keep her safe. After years of practice she had finally managed to remove what was keeping her safe and kill the guards set to keep her there. After traveling the land and spending many years killing assorted creatures plaguing small villages and healing the weak she had gained a reputation as somewhat of a priest. Not knowing the fate of her father she had kept hope in her heart that he still lived. She had however in her travels met many people and even once traveled with Ari after being stranded at sea when the ship she was on had gotten snagged on some rocks. Although at the time she had never given her last name out.

PHYSICAL
Appearance
: View attachment 387731
Weapons & Armor: An elaborate black staff with a crimson red jewel at the top.
Items & Personal Belongings: A pendant with the Crost family crest on it.
Skills & Abilities: none
Spells & Magic: All of her magic is based around barriers or wards to protect herself or others, due to this in close combat she relies on brute strength.

Now unlike her father she can wield the violin, one of the thirteen weapons of hell, exceptionally. Like her mother she can not only raise the dead and damned but can summon the demon that is bound to the violin, Wrath. A large and powerful, it’s skin like steel and strength nearly unmatched among demons. Wrath being what he is could be classified as a borderlines juggernaut.
Weaknesses: her kindness, and holy spells or magic.

FLUFF (Optional)
Hobbies: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other
BASIC INFORMATION
Name: Odette
Aliases: None
Age: 21
Gender: Female
Race: Humanoid Plant
Class: Bard

PERSONAL
Sexuality: Straight
High Concept: She is very energetic with a passionate nature.
Character Alignment: Neutral Good
Bio: Odette comes from a race of people that are human and plant mixed. They were a secret race of people that kept to themselves. They had to live in really nice places that good weather where it never go to hot or to cold. Basically they were living in a paradise. Unfortunately though it came a day when someone found out about them. At first it wasn’t so bad the human seem to mean well. But soon enough it became very clear his attentions were anything but good. Her race had a special connection when it came to nature and magic they used. That and they thier limbs could grow instantly after being cut off. The only real way they could die was old age, sickness or extreme climate. Also they didn’t have beating hearts like humans instead the flowers that would grow on thier heads were their life source. Of course the flowers that grew on thier heads were tougher then normal. If these flowers were pulled from the root out if thier heads they would intstantly die.

The human wanted to study them and pick them apart. He’s actual goal was unknown. Some of her people started disappearing where to no one new but word went around saying the human had been taking them one by one and doing experiments on them. It soon was revealed it was true when a bunch of men attacked started taking people. After that the entire village picked up and moved. Odette unfortunately got left behind. During the raid she had gotten lost from her parents and hid. And when she came back to find them everyone had already left.

After that Odette had no other choice but to leave and travel alone. She wasn’t sure how long she traveled but the flowers on her head were starting to die and she had seem to have gotten sick. One morning when she had woken up she found herself in a warm bed. That was when she meant Mable. Mable took care of her gave her the cottage she use to stay in. She told her she be safe there and lived there. She’s been living there for 8 years now and has been pretty content. She goes to town every day to help Mable with her bakery. Mostly she just stays in the kitchen so no one will see her.

PHYSICAL
Appearance: The two flowers she has on her hair are actually attached to her head and her hair Is actually very soft grass.
Weapons & Armor: Flute
Items & Personal Belongings: None
Skills & Abilities: Flute, Singing, Dancing, Cooking, Athletic
Spells & Magic: Her limbs can instantly regrow but that’s something her entire race can do. She can also use her flute to control the plants trees leafs and ect.
Weaknesses: Winter, Going long periods without the sun and water, Fire, Can’t eat meat makes her sick.

BASIC INFORMATION
Name
: Baldur Odenkirk
Aliases: The Lion of the West, The Heir Apparent, Goldilocks, Uncle Sunshine
Age: 32
Gender: Male
Race: Human
Class: Knight

PERSONAL
Sexuality
: Bisexual
High Concept: Baldur is the next in line to be king of Astora. Too bad that he's not ready to give up adventuring.
Character Alignment: Neutral Good
Bio: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)

PHYSICAL
View attachment 403385
Hair Color: Golden Blonde
Eye Color: Blue
Sexy Facial Hair: Yes
Height: 6'2
Build: Muscular
Distinguishing Features:
Weapons:
Armor:
Items & Personal Belongings:
Skills & Abilities:
  • Expert Swordsman
  • Gambling
  • Intelligent
  • Master Cook
  • Adept Sailor
  • Fishing
  • Hunting
  • Expert Wrestler
  • Expert Boxer
  • Multilingual
Spells & Magic:
  • None
Weaknesses:
  • Scared of snakes
  • Brash
  • Stubborn

FLUFF
Hobbies
:
  • Cooking
  • Training
  • Hunting
  • Fishing
  • Boxing
  • Wrestling
  • Drinking
Quote\s: "Don't call me Goldilocks."
Theme:


Other:

BASIC INFORMATION
Name
: Xonrot
Aliases: Iron horse.
Age: 137 years
Gender: Male
Race: Draconian: The draconian shifter is a species that has formed as the blood of dragons and other species have intertwined over many generations, their blood being what some would call the perfect mixture. As they have the same links to the arcane world as a dragon, while the same ability to function fully in a land barren of energy. They are naturals at magic and commonly take up a class similar to the spellsword. With a slight catch, every once in a while they can turn into their dragon form at will, though it takes time to recover from such a transformation and they must return to their normal form by the end of a four hour period.
Class: Dragon Knight.

PERSONAL
Sexuality
: Straight
High Concept: A stern protector.
Character Alignment: Chaos good
Relatives: None
Organizations\Affiliations: He is the head (And only member) of one of the newer noble families that had risen when he returned from the last war with the orcs.
Personality: His personality is one that is hard to examine. As at times he can be among the most serious people one could know. While other times he could be the largest fool you know. Though he does try to stay neutral at all times. He is also at times curious about the world around him. Especially should he see anywhere he hasn't been before.
Bio: His family was one where few people even heard of them, though rumor has it that they where killed in battle and he was sent to an orphanage that was fairly far away. Where he was slow to grow compared to others, as eventually he was hidden from others until a new person took over the orphanage. Allowing him to surface again as he spent an easy twenty years in the 'backroom'. Looking much alike a mid-teenager...Though he had a few aspects where he would have to wear long sleeve shirts and pants constantly.

PHYSICAL
Appearance
: He stands at about 5'8 currently, his skin being fairly tan as he normally wears a cloak which covers his torso and most of his legs. Falling short at just about the knees where his pants continue on to cover his skin down to his feet. Which are covered by a pair of leather boots that allow for decent maneuverability with decent protection. As his face has a few sharp features that give away his bloodline to anyone well versed in his species. As his ears end in slight points with a few ridges built into them which don't quite look right. Though under his cloak on his arms and torso to his feet are scales which work much like that of a true dragon. His hands now covered in gloves which hide away his hands which have claws somewhat like a dragon's. His jawline being well built and somewhat rigid with his teeth being noticeably sharper than a normal mans. His skin looking as if it had scales somewhat meshed in the lower layer of his skin. There is a scar in between his shoulder blades which while mostly scaled over, is still somewhat noticeable.
Weapons & Armor: A spear that reaches out to five feet. There are many engravings of runes and patterns in the shaft leading up to the spearhead, which is covered in an elegant dragon with its wings touching at the top to form the spear point.

His armor is his own scales...They are as strong as iron easily and protect with extreme efficiency against slashing blows.
Items & Personal Belongings: A special stone he holds...Helps to make his transformations easier.
Skills & Abilities: He can surprisingly stalk nearly silently. While he has a slight silver tongue when he wants to use it.
Spells & Magic: Shapeshift: He can transform into the form of his bloodline. A transformation which is normally extremely taxing on his body and has a limit of use being once every few days and only lasts for a few hours.
Fire breath: He can summon forth the flames from his dragon form in his 'true' form once every few minutes. The flames are only hot enough to burn leather and heat iron armor up to the point where it's uncomfortable to hold.
Aura: He possesses a weak aura which surrounds him in light holy energy. Being more or less only enough to help protect him from weaker dark magic and disrupting weak undead around him. Other stronger dark or evil creatures would be made uncomfortable or in slight pain when in his presence.
Strength: A passive bloodline trait which is constantly in effect. He has the strength of easily three men at any given time. If he where to truly focus he may be able to even lift a good 600 pounds in his human form...Though it wouldn't be the best, or easiest feat.
Weaknesses: While he may seem otherwise. He is fairly unexperienced with true combat. Should he fall into a full out battle he may make many mistakes when it starts to 'dragon'.
As his pride is one of a weak stature as well. As should one managed to make him doubt himself it would cause a full decline on his effectiveness.
He is extremely untrained in the use of his holy energies. As they constantly pour from him, giving a slight reminder of what he is exactly to anyone that could read auras or the like.
If one hit just right on his back, they could reopen an old wound with ease.
FLUFF (With peanut butter or naw?)
Hobbies: (to be found out)
Quote\s: "A man's actions is more true than his words." "Quiet youngling...you still have much to learn."

Kylesar1 Kylesar1
fe_ss___klein_by_cooro_kun-d4ljhdw.jpg
BASIC INFORMATION
Name
:
Daltis Vyrwel

Aliases:
Squire Vyrwel

Age:
19

Gender:
Male

Race:
Human (possibly a descendant of a demigod if that's alowed?)

Class:
Church Squire (who's taken a liking to archery)

PERSONAL
Sexuality
:
Heterosexual

High Concept:
A young squire of the church who's idolized the Ravinian Crusaders since he was a child. He hopes to one day be a grand hero.

Character Alignment:
Lawful Good

Bio:
Born in a small village named littlefoot to a pair of hunters. Daltis early life was peaceful, his parents taught him how to hold a bow properly and how to shoot an arrow. Life was simple for the young boy, but when Daltis was 9 terror struck, a neighboring noble who believed he should be the rightful ruler of the realm ransacked the small village with his personal army. Women and children were spared, except for those who defied the attackers were killed, which included Daltis' parents. After the attack aid from the 'Paragons of the holy light' came to the aid of the ravaged village. The refugees were taken to citadel, and Daltis (along with the other orphanded children) were taken in as recruits for the church. The next 10 years flew by as Daltis trained and prepared himself until he reached the rank of Squire. As a right of passage for church squires they must be assigned to a church adept (more commonly known as a holy knight) until they can acquire a higher rank. Assigned to Ayenna Myre the two set out into the world to help those in need.

PHYSICAL
Appearance
:
Standing at 5'7 Daltis has a thin frame, the only amount of muscle on his body is located on his shoulder and his back, primarily from drawing a bowstring. His blonde hair is parted on the right side of his head and his purple eyes shine like amethysts.

Weapons & Armor:
Wooden longbow
Shortsword
Squire clothing ~ offers some protection, but it's mostly for show

Items & Personal Belongings:
Quiver
Necklace with a moonstone
Small sack full of nick-nacks

Skills & Abilities:
Sharpshooter
Lightweight
~ Daltis barely makes a sound when he walks, making him naturally sneaky
Novice swordsman

Spells & Magic:
Intermediate Holy magic (10 years)
Healing hands ~ Heals wounds by physical contact, the rate of healing depends in how much mana is used.
Ward ~ A magical force field used to protect against physical and magical damage. The strength of the shield scales with how much mana is poured into it.
Numbness ~ Numbs pain through physical contact, uses little mana but the user feels the pain instead.

Weaknesses:
Minor PTSD ~ Ever since his village was destroyed Daltis suffer from nightmares and panic attacks leading him to lose sleep.
Inexperienced ~ In battle Daltis can easily be tricked and led into traps.
Weak ~ Daltis isn't the strongest person out thete, so he can be easily overpowered


FLUFF
Hobbies
:
Skipping stones
Reading
Exploring

Quote\s:
"Feelin' better now"
"Don't worry I'll help you"
"*Using numbness* S~See the pains gone now"
"*Flustered* A-Ah er (insert more incoherent mumbling)"
Theme:
TBA

Other:
tumblr_omrf06VG4h1vvx79ro1_1280.jpg

images
latest
Kylesar1 Kylesar1



Agrias.Oaks.full.993422.jpg
BASIC INFORMATION
Name
:
Ayenna Myre

Aliases:
Adept Myre

Age:
33

Gender:
Female

Race:
Human

Class:
Holy knight

PERSONAL
Sexuality
:
Heterosexual

High Concept:
A seasoned knight of the church who mentors a naive squire.

Character Alignment:
Lawful Good

Bio:
Born into a lesser noble family in Ravinian Ayenna was raised as a pawn of her family, only to be sold of in some political wedding. Throughout most of her life Ayenna followed whatever her father told her to do, mostly out of fear, but she was always brainwashed. Though things began to change as she got older, it was clear that she was turning into a beautiful young lady and in tail came a number of suitors. One, an old and rather ugly noble threatened Ayenna's father into giving her over to him, in the end Ayenna's father broke and the young woman was to be married. Before that could happen Ayenna ran away, taking shelter in a nearby citadel belonging to the paragons of the holy light, a religious sect formed 50 years ago to counteract any evil or demonic forces. Quickly rising through the ranks Ayenna was there when Daltis' village was attack, helping fending off the waves of hired blades and brigands. and that was when the two first met. Years passed and Ayenna rose through the ranks of the church, until Daltis was assigned as her squire.

PHYSICAL
Appearance
:
Standing at 5'9 Ayenna has been described as vs a beautiful woman with long golden hair and bright blue eyes. Her body is her toned with little to no scars.

Weapons & Armor:
Silver Kingswood with a moonstone gem
Church armor ~ Given to high ranking members of the church.

Items & Personal Belongings:
Necklace with a moonstone gem
Leather satchel

Skills & Abilities:
Skilled swordsmanship
Wise and experienced
Persuasive
Self-controlling

Spells & Magic:
Expert holy magic (20 years)
Healing aura ~ Similar to healing hands though it's and area of affect.
Healing hands ~ Same as Daltis' spell, though it's stronger
Grand ward ~ A much larger and stronger version of ward
Holy ~ one of the few offensive holy spells, summons a holy beam to incinerate foes.

Weaknesses:
Defensive ~ Ayenna has a very defensive fighting style, while she has an advantage against aggressive opponents she has trouble against mixes or other defensive fighters.
Strict ~ Ayenna doesn't go against church teaching or followings, meaning if it's against the law she probably won't tolerate it.
Scares of heights

FLUFF
Hobbies
:
Singing
Reading
Cooking

Quote\s:
"Daltis put that down"
"Don't worry I'm here now"
43cde9c3a0f770edc1caab75ec7077c9.jpg


BASIC INFORMATION
Name
: Rosemary Elise James
Aliases: Rose, Rosie, but her alias at work is the Jenny Wade.
Age: 35
Gender: Female
Race: Half-elf, half-human
Class: Healer

PERSONAL
Sexuality
: Homosexual
High Concept: Rose will do absolutely anything to defend those who have no voice, and will fight to death anyone who challenges those who cannot defend themselves.
Character Alignment: Neutral Good
Bio: Rose was born to a human prostitute, and she had no idea who her father was. She knew he was an elf, so she ran away as a child and tried to get to Faylen. She was robbed on the way there, found by a witch who took pity on her. The witch took little Rose under her wing and taught her the ways of natural magic and how to create poisons and healing potions. When the woman realized the child had an incredible talent for healing, she focused all of her teaching on that. The old witch passed away when Rose was a teenager, so she moved to the city.

It was while Rose was practicing as a healer in the city that she realized the huge problem of human trafficking. Becoming infuriated by the lack of things being done, she joined the group she currently works with. The Life Rescuers. Silly name, yes, but good purpose. They went to slave auctions and bought off as many people as possible, going in groups to save them all. Many immediately join, and she often stays back with them to help them talk through their trauma and heal their wounds.

PHYSICAL
Weapons & Armor
: She carries an arsenal of healing and killing potions. She keeps them inside of her trench coat pocket, having rows and rows of colorful potions and she knows what each one does.
Items & Personal Belongings: She has a moonstone necklace, given to her by the witch who raised her.
Skills & Abilities: She is an incredibly talented speaker, able to give speeches that rouse crowds.
Spells & Magic: She has some healing power from light magic, which she was trained in by the witch. She doesn’t know much, but she can heal most wounds, but is often completely exhausted after healing more than three fatal wounds in a day.
Weaknesses: She harbors a lot of anger towards her mother and father, which can sometimes come out in small bursts. She was also quite traumatized when she was beaten and robbed as a child, so she is afraid to be alone on roads at night and she always has been.

FLUFF (Optional)
Hobbies: She adores knitting, riding horses, and gardening. When not helping rescue people from slavery she is tough but kind, and usually keeps quietly to herself.
Quote\s: “Shh, Shh, I know it hurts. It’ll be alright, you’re safe now. You’ll be alright in just a minute.”
Theme: TBD
Other:

Kylesar1 Kylesar1 I DID IT
View attachment 405384
More or less this except his hair is snowy white.
BASIC INFORMATION
Name: Theseus Balder
Aliases: Theo, Ex-watcher, Public Enemy number 7 (by the Watcher’s Council), James Han
Age: 150 (he looks about 30)
Gender: male
Race: Aether (also known as Therans): The aether are a race from another planet (they get to earth through portals and magic and crap so it isn’t at all sci-fi) called Thera. They look nearly identical to humans except for the Feathery Wings on their back and their unusual hair color which can be either Snow White or coal black. They almost always have pale skin and their physiology is more or less the same as humans (with the addition of wings of course). Aether are sometimes referred to as angels but this is incorrect. Angels are divine beings created by some divine creator or other while Aether are more or less humans with wings and an extended life span (the oldest Aether is 20,000). Aether physically age about 10 years every 50 years. Aether tend to send scouts out into the world of humans to observe it. These scouts are called watchers. Aether seem to have an affinity for illusionary magic and watchers often use it to blend in with human society.
Class: Rogue

PERSONAL
Sexuality: questioning
High Concept: Former Watcher from another planet who rebelled and now lives on earth
Character Alignment: Neutral Good
Bio: 50 years ago the man named Theseus Balder worked for the Watcher Council. The Watcher Council were the chief scientific and political leaders of the planet Thera. Theseus (or Theo)’s final mission was to watch the group then known as The Adventurers (unless I read the lore wrong, they are known today as the Ravinian Crusaders). He failed miserably and barely escaped with his life. Soon after his failure he was called back to Thera by the Watcher Council. As it turns out they were too occupied by a different problem to acknowledge his failure. A rebel group had sprung up during Theo’s absence and was gaining real support. Theo’s job was to go undercover in the group and take it down from the inside. Thinking they were anarchists who needed to be taken down, Theo accepted the mission, thinking the group, known as the Revealists, was a mere anarchist group, unworthy of being free men and women. Oh how wrong he was.

As he went undercover in the Revealists, Theo discovered that the Watcher Council was hiding some dark secrets (he also discovered many attractive men and women that definitely made him question his sexuality). That data they were gathering on humans was not just for knowledge. It was for a secret project named Project Archimedes. After Discovering these secrets, Theo forfeited his position as a Watcher and joined the Revealists for real. Unfortunately, the damage had been done. Theo’s mission had been successful and the revealists were soon raided by military troops. Theo just barely escaped through a portal to earth (or whatever earth like planet this roleplay takes place on). And there he has lived ever since. In a city called Redvale.

PHYSICAL
Weapons & Armor:

Short sword: a basic sword. Theo has trained much more with it and is now much more skilled with it.

Knife: a basic dagger.

Items & Personal Belongings:

Books: Theo enjoys reading. Especially history.

Satchel: it’s a satchel. It carries stuff. It also has a hidden pouch.

Stolen documents: documents stolen from Thera. They mostly detail Project Archimedes. Except that they hardly tell you anything. Just that it's been a major failure so far. It’s unlikely they’ll become important.

Map: it’s a map. It tells you the layout of ravinia.

Family Photo: a photo of his family back on Thera.

paper and writing utensils: for taking notes. He can’t remember everything.

Skills & Abilities:

Flight: Theo has wings. He can fly. He does, of course, get tired after a while (wings are an appendage. They do that.)

Swordsmanship: Theo has improved at swordsmanship and is very skilled with his short sword.

The drop and choke: one of Theo’s favorite fighting maneuvers. It’s where he drops down from above and chokes his victim until they pass out from lack of oxygen.

Thievery: He’s a rogue. Has been since he quit being a watcher. Thievery is a given. Mostly just pickpocketing though.

Stealth: Though he is no longer aided by illusions, Theo is still skilled at stealth and the art of deception.

Observant: Theo is very observant. It was kind of required with his previous job.

Spells & Magic: None. Theo gave up illusions.
Weaknesses:

Fear of snakes: They don’t have snakes on Thera. The little slithery things terrify Theo. He doesn’t really know why.

Brash: Theo is still rather Brash.

Stealth decrease: although he is still rather stealthy, Theo is not quite as stealthy as he was when he had illusions.

FLUFF (Optional)
Hobbies: reading, observing every little thing about everyone and then cataloguing it in his mind, knitting.
Quote\s: “For the last time, I’m not an angel! I thought this world didn’t have gods anymore!” “Fascinating.” “I’m Theseus Balder. I’m not Important here but there's some people on another planet who want my head for a lot of money.” “If I sound crazy it’s because my mental state is debatable.” “If someone breaks the fourth wall one more time, I swear…”
Theme:
Other: Ari tried to kill him once. I doubt he remembers (Ari, I mean. Theo remembers quite well.)

Kylesar1 Kylesar1

(The bus came back)

Appearance:

652dca9db9bf3a4cee54fbba75bdba42.jpg


BASIC INFORMATION
Name
: Nyrea
Aliases: Blue Raven
Age: 26
Gender: Female
Race: Half-elf
Class: Rogue (Thief)

PERSONAL
Sexuality
: Bisexual
High Concept: I chose me. I chose to stay alive.
Character Alignment: True Neutral
Bio: Nyrea grew up in the streets of Kontee, one of the big cities in the Southwest part of the country, after loosing her parents when she was 12 years old. Although she had no one to look after her officially, Nyrea soon grew close to an older man named Vido who helped and kept her safe for the most part in those first years, eventually working together as thieves. During that time he taught her everything he knew about using knives, bows, shadows and magic. Although not much in the last section, she had a knack for natural magic, learning what she could when she could. Vido was careful to keep both of them away from the gangs that existed in the city, all the years teaching him when to accept and when to stay away from problems, even if the fact that Nyrea was getting quite good at what she did was making things complicated. People would call her Blue Raven for the blue feathers she used to leave instead of the precious items she stole.

Even if it would be hard to expect considering her past, Nyrea doesn't appear to take almost anything seriously, joking half of the time and flirting the other half. Getting into trouble sometimes because her smart mouth got the best of her. It looks like people don't enjoy sarcasm as much as she does.

After Vido's passing Nyrea, 19 at the time, started working alone for a little more than a year, trying to follow his example and staying out of trouble. Not quite succeeding at the task. And learning the hard way some valuable skills and lessons. Eventually during one of her solo jobs she met Loris, another human. During her last 4 years in Kontee they were partners and the person she trusted the most.

Six months ago she was forced to flee the city during the night. Travelling without a destination in mind she used her abilities to get food and coin, eventually arriving at Redvale. Only here she started to use the blue feathers in her hair, a reminder of the past.

PHYSICAL
Appearance
: She was visible a scar than runs from the corner of her eye until her jaw line. Sometimes some lines of one tattoo are visible from her right shoulder to her right collarbone. Keeps her hair braided (like in the picture)
Weapons & Armor: Black leather armor. Keeps two hidden daggers on the side of her abdomen, a long bow and arrows, a stun rod (with a citrine gem attached to it).
Items & Personal Belongings: A crescent silver moon pendant that belonged to her mother with some blue crystals. A dark blue cloak, a red ribbon around her wrist and blue feathers on her hair. In a small pouch keeps a small notebook, a piece of charcoal and a small flask with alcohol.
Skills & Abilities: Ability to pickpocket, lock pick, silver tongue, stealth. Expert archery skills, can make her own arrows
Spells & Magic: She manages the basic of fire element spells (fireball and lights) , but her true strength is air and water spells. for these elements she can do some intermediate spells.
Weaknesses: Claustrophobic, low strength, nightmares (due to these she's unable to sleep the whole night, lowing her stamina outside fights)

FLUFF
Hobbies
: drawing in her notebook, sometimes she sings although it's quite rare.
Quote\s: "Well, in doubt stand aside and let me handle it", "That sounds terrible. When do we start?", "Or you could pay me?", "It's nothing personal, I just don't like you. Oh wait, I guess that's personal"

Kylesar1 Kylesar1 hope everything is in order
  • So what if I'm drunk?
    Eligius McGowan


    BASIC INFORMATION
    Name
    : Eligius McGowan
    Aliases: Eli, McGowan, Merlin With An Anvil
    Age: 29
    Gender: Male
    Race: Human
    Class: Tinkerer/Mage


Kylesar1 Kylesar1



  • View attachment 410298
    Name: Alex Gremor

    Aliases: (None)

    Age: 32

    Gender: Male

    Race: Human

    Class: Caster




Kylesar1 Kylesar1 (One character made)
Appearance:View attachment 410959

BASIC INFORMATION
Name
: Geser Kagang
Aliases: Gesar
Age: 23
Gender: Male
Race: human
Class: Nomad/Hunter

PERSONAL
Sexuality
: heterosexual
High Concept: cunning tactician
Character Alignment: Chaotic Neutral
Bio: Gesar's life consisted of moving hoard of livestocks in a vast open grass land together with his family. Although, he wanted to pursue more in life, motivated by his everlasting desire of glory and adventure. This ambition led to him joining a company of raiders formed by other nomadic tribes who attacked vulnerable villages; ransacking and plundering whatever they had. One day, they were struck by a snowstorm when traveling through a snowy mountain pass and as a result, Gesar split with his company of raiders. Alas, he started his own lonely quest to reunite with his people.

PHYSICAL
Weapons & Armor
: kiliji sword, bow/arrow, round shield, incendiary hand bomb
Items & Personal Belongings: his horse and a box of medical herbs
Skills & Abilities: hunting and reconnaissance
Spells & Magic: animal whisperer
Weaknesses: fear of never reuniting with his family, overall sense of isolation and his excessive drinking habits.

Kylesar1 Kylesar1
@ Kylesar1 Kylesar1
View attachment 411424
BASIC INFORMATION
Name: Ushina Sombra
Aliases: Ushi
Age: 16
Gender: Female
Race: Shadow or Ashlock
Class: Martial arts, Dark Mage

PERSONAL
Sexuality: Straight
High Concept: She's Joyous and has a strong intellect yet, can be too honest and expresses herself too much.
Character Alignment: True Neutral
Bio: Ushina was born from the isolated tribe of the "shadows". These demons were really defensive, in fact, that was why they were caught in the war circle.
everything they would have done, the "pure" tribes would judge them and attack there homes taking their children and brainwashing them until they thought they were part
of their own. Ushina, was part of those kids but later ran off because an elder told her the truth. Now she travels the lands with her leaving her own past a mystery.

PHYSICAL
Appearance: You could see Ushina like if she was a one-way mirror. The strange girl sees her self as solid but the people around see her as a ghost-like figure.
Weapons & Armor: Kusarigama, The Scriptures With no Light (it's a book of dark magic belonging to the tribe), and two small katanas.
Items & Personal Belongings: Books, scrolls, spells, kusarigama,
Skills & Abilities: persuasive flirtatious soft voice, thieving, assassinating.
Spells & Magic: Sound of Swift wind- Launches her up words achieving great heights
Tune of the Weak- she hums a tune that reminds you of your most horrid of days.(she gets affected as well)
Internal Flame- a strong rath of flames that burns you from the inside (doesn't affect her since she isn't flammable)
Song of healing- Slowly heals the selected peer. A story was once told a Hero from a land afar used it.

Weaknesses: people Reminding herself of her past, Light/holy magic (yet she uses it herself), Intensive amount of sun.

FLUFF (Optional)
Hobbies: Target training, Horse riding, running across rooftops, sneaking into buildings.
Quote\s: "We're supposed to aim for the guy, not the lamb? Awe... are you jealous that you kinda' look like a lamb yourself? You kind of look like a lamb statue melting!"
Theme:
Other: knows how to ride a horse and is teaching herself how to play the harp.

Appearance:

BASIC INFORMATION
Name
: Nelee Ragan
Aliases: Lady Nel, Countess Ragan
Age: 22
Gender: Female
Race: Human
Class: Knight

PERSONAL
Sexuality
: Heterosexual
High Concept: A proper lady and a knight in all but name, Nelee lends her sword to causes she deems just. Her endless patience and courtesy belie her ambition and stubbornness.
Character Alignment: Lawful Neutral
Bio: Nelee Ragan was born as the only daughter of a minor Ravinian noble. Her parents were relatively old around the time of her birth, and had no great love for their daughter. This was a result of Nel's deformed left foot, rendering her unable to walk properly without a cane. Nel was largely raised by her nurse, Ena, whom she remains close to to this day. Under Ena's careful tutelage, Nel learned to read, write, navigate the courts, treat with other nobles, speak basic levels of several other languages, and play the harp. However, her father's few retainers piqued her interest far more. Ena was quickly persuaded to teach her fencing, which required a professional tutor and careful watch. The young woman learned an entirely new style of swordplay that focused on defensive stature, in order to compensate for her disability. Slowly, over time, fencing grew to longsword sparring, which grew to riding. Nel grew to love horses; they helped her to be free of her disability, and there were few days where she couldn't be found in the saddle. Though still a young lady-in-waiting in the eyes of most of Ravinia's upper crust, Lady Nel was a squire in all but name.

After the sudden deaths of her parents, both believed to be by natural causes in the same month, Nel realized she was the last of the Ragan lineage. She rejected the few suitors lined up to court the crippled girl, and instead set out with borrowed sword, borrowed armor, and her ever-faithful destrier to prove her worth as a professional mercenary. So far, she's had little luck.

PHYSICAL
Appearance
: Nelee stands at an underwhelming 5'3", which, coupled with her severely deformed left foot, makes it rather difficult to climb into the saddle of a warhorse. Somehow, she manages it anyway. She has a thin, wiry build, and is deceptively strong and quick. Her hair is a light auburn color, her skin pale and sprayed with a faint scattering of freckles. Her eyes are a dark hazel; her gaze often appears distant and unfocused, which is in contrast to her noble bearing and constant sense of calm, focused poise.

Her horse is a black destrier by the name of Seeker.

Weapons & Armor:

Longsword - Nelee's primary weapon, a slender-bladed longsword. It is remarkably well balanced, and she keeps it razor-sharp. The pommel is chipped from being used to smash through a combatant's visor.

Dagger - A broad dagger, light and useful for throwing but also sturdy enough to make a suitable backup weapon if disarmed.

Armor - As she lacked a suit of her own, Nel's armor is a cobbled-together from various pieces in her family's stores. Her house's sigil, a black gull encircling a white sunburst, is stamped into the pauldrons.

Items & Personal Belongings:

Wood harp - a small harp, typically kept in a case in Nel's saddlebags.

Cane - a simple cane, carved of ash wood and rounded at the top to allow Nel to rest her hands on. Used whenever she isn't riding or fighting.

Skills & Abilities:

Swordsmanship - Nelee is an adept swordsman, and trains frequently to hone her craft.

Riding - Perhaps her greatest talent, Nel is a born rider and is perhaps one of the best judges of the qualities of a horse.

Diplomacy - Gifted with a silver tongue and ample training in higher society, Nel can navigate her way through many situations with persuasive abilities alone.

Spells & Magic: None as of now.

Weaknesses: Nel is not brave. Though skilled, she places her own survival above all else. Because of this, she can be rather selfish and overly ambitious, willing to let others fall so that she may rise. She masks this with her calming and polite nature.

On top of this, her disability is a constant reminder that she will never be as great as she could be. Any potential slip or stumble could mean the end of her life. This constant reminder is the source of perhaps her deepest-buried insecurity, that of her own self-image. It's also the source of her infinite stubbornness, as she refuses to give up her way of life even when she can barely walk (though whether or not this is a weakness is open to debate).

FLUFF (Optional)
Hobbies: Play some bangers on the harp, writes poetry, and in generally does some artsy stuff.
Quote\s: N/A for now
Theme: N/A
Other: N/A

Kylesar1 Kylesar1 @Paint The Wind
(since Ushi went AFK, I decided to make a new character so that I can keep up with the story line)

Appearance: View attachment 413562

BASIC INFORMATION
Name
: William Dupont
Aliases: Lord of Moths
Age: 25
Gender: Male
Race: human
Class: mercenary/berserker

PERSONAL
Sexuality
: heterosexual
High Concept: paragon of havoc
Character Alignment: Chaos Evil
Bio: The coming of William is shrouded with mystery, but one record of him suggests that he was previously a light infantry serving under a minor king, but went AWOL after his king suffered a massive defeat in a small skirmishes with a rivaling feudal kingdom.
Finally breaking the silence, William emerged as a mercenary. What's peculiar about his warfare, however, is that he doesn't fight along side with his other band of company but instead tasked to raid enemy camps at night; slaughtering them in the dark.
The reason why William is skilled in this war tactics was all thanks to the narcotics he learned to concoct, possibly by a dark mage, during his time as a deserter using the powder from a specific specie of moth which granted him the ability to visually navigate through darkness together with his brutal animal like force gaining reputation as a successful one man army.

PHYSICAL
Weapons:
goedendag/triple dagger/ non fatal nerve gass canister
Armor: cold steel mantles, eye shield and helmet
Items & Personal Belongings: narcotics
Skills & Abilities: night vision, poison/toxin resistance and abnormal physical strength
Spells & Magic: N/A
Weaknesses: -side effects from withdrawal such as nausea and delirium.
-Photosensitivity

FLUFF (Optional)
Quote\s: "No gain in keeping, no loss in weeding out."

Kylesar1 Kylesar1
 
I just tagged everyone who made a CS


Who has a villain?
We need an over-arching villain and those to work for said villain, a crazy asshat villain crew who wants to fuck it all up for everyone else





I could, I could definitely make such a thing.
 
I just tagged everyone who made a CS


Who has a villain?
We need an over-arching villain and those to work for said villain, a crazy asshat villain crew who wants to fuck it all up for everyone else




Valac is basically a villain in a tin can. Once he gets what he needs to restore his power, he'll begin his conquest.
 
Valac is basically a villain in a tin can. Once he gets what he needs to restore his power, he'll begin his conquest.
Of he wants to get what he needs he neds to stop following us around because we are equaly so smart and so dumb that attepting to get stuff from us is futile.
 
Of he wants to get what he needs he neds to stop following us around because we are equaly so smart and so dumb that attepting to get stuff from us is futile.
You underestimate adventurers. A party of fools can althemore be manipulated to follow the will of darkness.
 

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