The Principle Journey OoC ( For all players )

This spirit energy stuff reminds me of Yu Yu Hakasho, or whatever it's spelt. Maybe I should've made a character who can shoot bursts of SE energy from their fingertips. I'm just kidding. Haha.
 
I don't know if I remember it correctly, but SE EVA/DEF dice will also use up your SE.
Name: Evade (EVA)
Description: EVA DICE allows your character to successfully evade (1) attack
Dice Roll:
ATK DICE : Roll (1) D6 with a result of 4 and under to evade
ART DICE: Roll (1) D6 Apply the following conditions:
1,6 = Successful evasion. Lose 4X the arte level in SE = Level 3 arte = 12 SE
2-4 = Successful evasion. Lose 8x the arte level in SE = Level 4 arte = 32 SE
Requirements: Please mark in your post how many EVA SE DICE you will be using at the end of your post
CCA: 5 for Artes ATK
Yea I think so. So I roll two dice? 1 to see if I evade and another to lose a hecka lot of SE?

This spirit energy stuff reminds me of Yu Yu Hakasho, or whatever it's spelt. Maybe I should've made a character who can shoot bursts of SE energy from their fingertips. I'm just kidding. Haha.
tumblr_me6kst3aBN1qlp4x9o9_250.gif
 
In before Goku is the antagonist of the series.
Apparently the cool thing to do nowadays is rewrite good anime to make the hero the villain. Last time I checked, goku really was seen as a villain by the community who dbz super on youtube.
 
Apparently the cool thing to do nowadays is rewrite good anime to make the hero the villain. Last time I checked, goku really was seen as a villain by the community who dbz super on youtube.

So Pixar is the actual trendsetter. They made Megamind.
 
I'm totally confused about the strength stuff and how it interacts with artes. And combo attacks. :/


and this. limit of 0?

SE aspect? >.>

Limit of 0, means that is what all characters start off with, 0 SE type dice


So, we vets still have our original stats right? or do we have to redo them again?(didnt read last couple pages)

sorry computer fried again needed to get a couple new parts to fix it.

All current stats will be updated

Yea I think so. So I roll two dice? 1 to see if I evade and another to lose a hecka lot of SE?

tumblr_me6kst3aBN1qlp4x9o9_250.gif

You roll 1 SE EVA dice per ATK arte.

Some characters can launch multiple artes in a single post.

As you can see from the stats, the roll does not determine success or failure to Evade the attack. The roll determines how much SE you lose.
 
Limit of 0, means that is what all characters start off with, 0 SE type dice




All current stats will be updated



You roll 1 SE EVA dice per ATK arte.

Some characters can launch multiple artes in a single post.

As you can see from the stats, the roll does not determine success or failure to Evade the attack. The roll determines how much SE you lose.
No, saying something has a limit of 0, means you can't freaking have any. xD

But okay I see how it works now. Including "ATK art dice", confused me and made me think you were talking about the art attack.
Never actually used EVA/DEF(SE) dice, even if I did buy it, but I think you're correct.
Almost correct, its just one dice to see how much SE you lose + the evasion dice needed. Is there a cool down system to artes though? Because I clearly am not getting the point of having a 66.6 percent chance to pay extra se to evade, unless you can't use your arte immediately the next turn.
 
No, saying something has a limit of 0, means you can't freaking have any. xD

But okay I see how it works now. Including "ATK art dice", confused me and made me think you were talking about the art attack.

Almost correct, its just one dice to see how much SE you lose + the evasion dice needed. Is there a cool down system to artes though? Because I clearly am not getting the point of having a 66.6 percent chance to pay extra se to evade, unless you can't use your arte immediately the next turn.

There's multicast limiter, prevent people to use artes multiple times. There's also the combo limiter which prevent people from using artes and other actions in one turn.

Basically, it's either dice or an arte per turn, unless you have unlocked a multicast tech or a combo tech.
 
No, saying something has a limit of 0, means you can't freaking have any. xD

But okay I see how it works now. Including "ATK art dice", confused me and made me think you were talking about the art attack.

Almost correct, its just one dice to see how much SE you lose + the evasion dice needed. Is there a cool down system to artes though? Because I clearly am not getting the point of having a 66.6 percent chance to pay extra se to evade, unless you can't use your arte immediately the next turn.

The EVA dice are good because it is successful regardless of the ATK arte level.

Say someone uses a level 5 ATK arte which costs 30 SE to use.
You roll 1 EVA dice. It lands on (6) you use 12 SE and successfully dodge the attack.

Whereas if you use a DEF arte to counter, you need to expend at least the same amount of SE to properly counter.
 
Sweet. The item section means I can actually make Gareths staff have a practical effect later on.

Also Hadiyah's ring. Worst item.
 
There's multicast limiter, prevent people to use artes multiple times. There's also the combo limiter which prevent people from using artes and other actions in one turn.

Basically, it's either dice or an arte per turn, unless you have unlocked a multicast tech or a combo tech.
So which do i need first? Combo or multicasting, Senpai?
The EVA dice are good because it is successful regardless of the ATK arte level.

Say someone uses a level 5 ATK arte which costs 30 SE to use.
You roll 1 EVA dice. It lands on (6) you use 12 SE and successfully dodge the attack.

Whereas if you use a DEF arte to counter, you need to expend at least the same amount of SE to properly counter.
Isn't it 20 SE? Either way alright, I'll just keep this in mind then.
 
MJ ._. MJ ._. Did you lose interest in this? Get busy? I've seen you post elsewhere and wanted to know, so that we could start a new cycle.
 
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MJ ._. MJ ._. Did you lose interest in this? Get busy? I've seen you post elsewhere and wanted to know, so that I could we could start a new cycle.
I'm still reading your posts and working on mine. I thought of a blessing charm but then realized I've already decided on her spells and skills. And I was wondering, Orchid must know the savior closely because they live in the same temple, right? I was thinking of going like: "Hey sister, why haven't you worn you usual robs today? Won't you try to help us to get the festival going?" or something like this.
 
I'm still reading your posts and working on mine. I thought of a blessing charm but then realized I've already decided on her spells and skills. And I was wondering, Orchid must know the savior closely because they live in the same temple, right? I was thinking of going like: "Hey sister, why haven't you worn you usual robs today? Won't you try to help us to get the festival going?" or something like this.
Tis up to you on the angle you want to go with,but just being a friend of the savior is enough for me. We don't have a single rp character who knows little miss sassy pant ic.
 
So which do i need first? Combo or multicasting, Senpai?

Generally, I prefer combo, allows you to do more stuff within a turn. However, I say this since I don't really use artes frequently - Grifyn having no preference in how to approach battles grant me greater freedom in writing out combat scenes, compared to weapon-reliant characters like Archus and Avar.

Still, multicast will allow you to have a greater impact in combat, seeing how powerful artes can be. So it all ends up with your preference.
 

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