marorda
Oddball and author
VOTES FOR THIS QUEST REMAIN OPEN FOR +/- 12 HOURS (May be longer if I'm not online)
"It is a plague, I swear it, good sir! It is only thanks to the guidance of the Lady we managed to escape safely. You have to believe us!"
You have heard it on the streets before. Refugees coming to the capital, telling tales of a plague ruining their village. They claim they had no choice but fleeing. The guidance of the Lady, a newly risen deity, brought them to safety. But the main and settled Temple has heard no such tales. They have their shrines and smaller temples in the barony of Highmoore too. Surely, if there truly was anything going on, they would have heard of it before. These peasants probably just fled to escape the rule of their landlord, and now hope for a new life here, in the capital. They're also not too fond of the idea that the Lady guided them back. A new Goddess rising in faith and popularity threatens their old and already settled beliefs.
But now, a few weeks later, the Temple seems to have changed its mind. A call went out to the most renowned and brave adventurers, asking them to head out to Highmoore and figure out what's going on. They promise great rewards to those who return and can tell them what is going on in the barony, about five days traveling from the capital city. You are the leader of a brave band of adventurers. Thirteen able-bodied men and women are under your command. And you too have heard the Temple's call. What do you do?
> Find and question the refugees first. If they truly came from such a dangerous area unharmed, surely they know something.
> Inquire with the Temple. Why the sudden change of mind if they didn't believe the peasants at first?
> Split your group to question both groups.
> Don't question. Accept the call and head out. If there really is something going on, there is no time to lose. And besides... great payment and fame await!
"It is a plague, I swear it, good sir! It is only thanks to the guidance of the Lady we managed to escape safely. You have to believe us!"
You have heard it on the streets before. Refugees coming to the capital, telling tales of a plague ruining their village. They claim they had no choice but fleeing. The guidance of the Lady, a newly risen deity, brought them to safety. But the main and settled Temple has heard no such tales. They have their shrines and smaller temples in the barony of Highmoore too. Surely, if there truly was anything going on, they would have heard of it before. These peasants probably just fled to escape the rule of their landlord, and now hope for a new life here, in the capital. They're also not too fond of the idea that the Lady guided them back. A new Goddess rising in faith and popularity threatens their old and already settled beliefs.
But now, a few weeks later, the Temple seems to have changed its mind. A call went out to the most renowned and brave adventurers, asking them to head out to Highmoore and figure out what's going on. They promise great rewards to those who return and can tell them what is going on in the barony, about five days traveling from the capital city. You are the leader of a brave band of adventurers. Thirteen able-bodied men and women are under your command. And you too have heard the Temple's call. What do you do?
> Find and question the refugees first. If they truly came from such a dangerous area unharmed, surely they know something.
> Inquire with the Temple. Why the sudden change of mind if they didn't believe the peasants at first?
> Split your group to question both groups.
> Don't question. Accept the call and head out. If there really is something going on, there is no time to lose. And besides... great payment and fame await!
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