Zaramis
Senior Member
The players have over 250 xp now, they still aren't movers and shakers on a global level.
The game was written for heroic epics, but if you read the storyteller chapters, it does not say that the characters are the only powerful people. Far from all DB's are as powerful as the player characters, but there are many who are more powerful as well.
And you are just ridiculing yourself by using the "fetch a paper" example. You mean that you never use powerful NPC's who have their own agendas, sending PC's on missions for hidden reasons? It's in every adventure with someone "hiring" the PCs or sending them on a mission. Â You know quite well that my campaign doesn't involve paper fetching, and your reasoning using that just shows that you don't want to understand a different way of looking at the game, or that you just want to argue.
And, some NPCs out there get as much XP as the player characters. If a Solar is out, doing adventures and rescuing mortals from demons and stuff, he won't get 10 exp per year. That would suggest that OBJECTIVELY, the characters are something special in the world. They aren't, they don't have destiny 5 or some explanation why they are in essence better and more important than other solars / DBs etc.
Sesus Nagezzer might not get so much xp, because he's rather passive. He isn't out adventuring. My players have gotten around 230 xp over 1 year of in-game time, but they are experiencing a whole lot of things in the game, and learning things with every session. That yields xp. Just sitting on your ass does not give much exp.
But, there are NPCs in the campaign who are getting just slightly less xp, because that's realistic. If they don't, my players will feel like the world isn't realistic, that it doesn't make sense. Why can two groups of DB's do a bunch of heroics, but one group doesn't learn anything and the other does, for their CHARACTERS point of view? The characters would start wondering "Are we something special? Why are we learning things so damn fast that takes people ten years of meditation to learn?" and it would feel stupid. The players are just playing characters, important and involved in enormous events in the world, but they are just Dragon Blooded.
It says how much xp you get when you have downtime for NPC's or just when they aren't doing anything. I'm treating all NPCs as realistic individuals existing in the same world with nearly the same rules, they can stunt etc ( if they are exalted or heroic mortals ) etc. It gives us a sense of a world that -works-
And yes, it gives us a better game from what we want out of it. Epic stories that make sense.
The game was written for heroic epics, but if you read the storyteller chapters, it does not say that the characters are the only powerful people. Far from all DB's are as powerful as the player characters, but there are many who are more powerful as well.
And you are just ridiculing yourself by using the "fetch a paper" example. You mean that you never use powerful NPC's who have their own agendas, sending PC's on missions for hidden reasons? It's in every adventure with someone "hiring" the PCs or sending them on a mission. Â You know quite well that my campaign doesn't involve paper fetching, and your reasoning using that just shows that you don't want to understand a different way of looking at the game, or that you just want to argue.
And, some NPCs out there get as much XP as the player characters. If a Solar is out, doing adventures and rescuing mortals from demons and stuff, he won't get 10 exp per year. That would suggest that OBJECTIVELY, the characters are something special in the world. They aren't, they don't have destiny 5 or some explanation why they are in essence better and more important than other solars / DBs etc.
Sesus Nagezzer might not get so much xp, because he's rather passive. He isn't out adventuring. My players have gotten around 230 xp over 1 year of in-game time, but they are experiencing a whole lot of things in the game, and learning things with every session. That yields xp. Just sitting on your ass does not give much exp.
But, there are NPCs in the campaign who are getting just slightly less xp, because that's realistic. If they don't, my players will feel like the world isn't realistic, that it doesn't make sense. Why can two groups of DB's do a bunch of heroics, but one group doesn't learn anything and the other does, for their CHARACTERS point of view? The characters would start wondering "Are we something special? Why are we learning things so damn fast that takes people ten years of meditation to learn?" and it would feel stupid. The players are just playing characters, important and involved in enormous events in the world, but they are just Dragon Blooded.
It says how much xp you get when you have downtime for NPC's or just when they aren't doing anything. I'm treating all NPCs as realistic individuals existing in the same world with nearly the same rules, they can stunt etc ( if they are exalted or heroic mortals ) etc. It gives us a sense of a world that -works-
And yes, it gives us a better game from what we want out of it. Epic stories that make sense.