Wixard
Thinkerer
(This is the OOC. Here's some more details about how powers work, so let's discuss your ideas and work on developing the finalized version of your powers together while I work on the other lore)
[SIZE=14.666666666666666px]This information will [/SIZE][SIZE=14.666666666666666px]NOT[/SIZE][SIZE=14.666666666666666px] be known to your characters.[/SIZE]
[SIZE=14.666666666666666px]Powers generally fall into one of five categories: Casting, Infusion, Projection, Clairvoyance, and Illusion[/SIZE]
[SIZE=14.666666666666666px]Casting[/SIZE][SIZE=14.666666666666666px] is the simplest and most direct type of power. Direct magical attacks such as shooting energy beams or fireballs are Casting powers. The strongest offensive powers tend to be Casting powers.[/SIZE]
[SIZE=14.666666666666666px]Infusion[/SIZE][SIZE=14.666666666666666px] uses a familiar object, set, or type of objects to channel their power. By infusing an object with magical energy, they can enhance its properties and potency for a short time. Armor, weapons, explosives, and many other things could be the focus of an Infusion power. Unlike casting, Infusion comes in a great variety of power types. However, it does not tend to be very versatile as most Infusion powers can only affect one type of item. Infusion powers usually require direct contact with the item being infused. (Forgot to mention this OR: give it new magical properties)[/SIZE]
[SIZE=14.666666666666666px]Projection[/SIZE][SIZE=14.666666666666666px] is the opposite of infusion. Instead of taking a physical object and enhancing it, projectors project a copy or copies of that object made out of magical energy. Projection is a more versatile power than Infusion, but can be difficult to use. Some projectors are able to use their power without physical contact with the item in question, but most still need contact, the same as infusers do.[/SIZE]
[SIZE=14.666666666666666px]Clairvoyance[/SIZE][SIZE=14.666666666666666px] encompases all powers involving precognition and supernatural senses without direct physical interaction with the world.[/SIZE]
[SIZE=14.666666666666666px]Illusion[/SIZE][SIZE=14.666666666666666px] encompases all powers involving deception and misdirection without direct physical interaction with the world.[/SIZE]
[SIZE=14.666666666666666px]Meld [/SIZE][SIZE=14.666666666666666px]powers combine elements of any two of the five power types. Every awakened has exactly one meld power, typically their main power, but sometimes it is a secondary one. Sometimes, the second half of the meld power doesn’t manifest right away.[/SIZE]
[SIZE=14.666666666666666px]This information will [/SIZE][SIZE=14.666666666666666px]NOT[/SIZE][SIZE=14.666666666666666px] be known to your characters.[/SIZE]
[SIZE=14.666666666666666px]Powers generally fall into one of five categories: Casting, Infusion, Projection, Clairvoyance, and Illusion[/SIZE]
[SIZE=14.666666666666666px]Casting[/SIZE][SIZE=14.666666666666666px] is the simplest and most direct type of power. Direct magical attacks such as shooting energy beams or fireballs are Casting powers. The strongest offensive powers tend to be Casting powers.[/SIZE]
[SIZE=14.666666666666666px]Infusion[/SIZE][SIZE=14.666666666666666px] uses a familiar object, set, or type of objects to channel their power. By infusing an object with magical energy, they can enhance its properties and potency for a short time. Armor, weapons, explosives, and many other things could be the focus of an Infusion power. Unlike casting, Infusion comes in a great variety of power types. However, it does not tend to be very versatile as most Infusion powers can only affect one type of item. Infusion powers usually require direct contact with the item being infused. (Forgot to mention this OR: give it new magical properties)[/SIZE]
[SIZE=14.666666666666666px]Projection[/SIZE][SIZE=14.666666666666666px] is the opposite of infusion. Instead of taking a physical object and enhancing it, projectors project a copy or copies of that object made out of magical energy. Projection is a more versatile power than Infusion, but can be difficult to use. Some projectors are able to use their power without physical contact with the item in question, but most still need contact, the same as infusers do.[/SIZE]
[SIZE=14.666666666666666px]Clairvoyance[/SIZE][SIZE=14.666666666666666px] encompases all powers involving precognition and supernatural senses without direct physical interaction with the world.[/SIZE]
[SIZE=14.666666666666666px]Illusion[/SIZE][SIZE=14.666666666666666px] encompases all powers involving deception and misdirection without direct physical interaction with the world.[/SIZE]
[SIZE=14.666666666666666px]Meld [/SIZE][SIZE=14.666666666666666px]powers combine elements of any two of the five power types. Every awakened has exactly one meld power, typically their main power, but sometimes it is a secondary one. Sometimes, the second half of the meld power doesn’t manifest right away.[/SIZE]
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