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Fandom The Only Way To Go Is Up ~ The Cast [OPEN]

Main
Here
OOC
Here
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Name
Peter Petrelli (From HEROES) [Takes place before he begins his adventures in Heroes, before he even realized he had powers]

Age:
20

Race:
Evolved Human

Personality:
Is rather calm and humble despite the full potential of his gift, thoroughly determined to analyze the situation before coming in and doing any heavy lifting. He is far more accepting and forgiving than most people give him credit for, and this has caused many to take advantage of him, even temporarily becoming the assistant of the villain.

Bio:
(Technically none of this applies to him 'yet' but here is what an Wiki has to say about him):
In the premiere episode, Peter Petrelli is a hospice nurse living in New York City. Differences between Peter and Nathan, an ambitious politician focused on his congressional campaign, cause tensions between the two, which are exacerbated when Peter starts having extraordinarily vivid dreams of flying. He confides in Nathan, who passes them off as a sign of psychological distress. Peter summons Nathan to witness as he jumps off a building to prove he can fly. However, it's Nathan who flies, catching Peter as he falls. Peter blacks out after the brothers lose their grip on each other, waking up in the hospital with muddled recollections of what happened. Nathan claims neither of them flew and Peter is led to believe he's going crazy. To discover the truth, Peter threatens to jump from another rooftop if Nathan doesn't tell him what really happened. Nathan admits that they both flew. Peter first thinks Nathan is only telling him what he wants to hear, until Nathan points out that Peter is levitating as they argue. Peter's later attempts to fly, when away from his brother's presence, are initially unsuccessful.
Equipment:
Besides an watch he sort of has no notable equipment for combat.

Powers:
Peter Petreli's has the Original Ability that he had before everything happened to him, except due to not being bound by his own world's rules this can apply to practically gain any powerset regardless of it's potency so long as he's near them. Doesn't work on normal humans and yes he can stack them, and unlike later doesn't exactly have the best control over his abilities [since he didn't mimick someone's ability to be able to know how anything works] so it would take him quite the learning curve to learn about other people's abilities based solely on how they used them. Due to him barely comprehending his abilities he will only use 1-2 powersets at a time. It also only works on powers that are near him, meaning if he's not in their range of the originator of those abilities, it won't work and he's just a normal human.
I wanna ask what's the range of this ability before I truly accept this guy.

Also, you have Discord? We do most of the OOC chatting there
 
Range in which sense ?
As in how near Peter has to be to a powered person in order to obtain an ability. Like, does the person have to be within a certain radius, certain distance or does he only have to be in the presence of the guy in order to gain new powers?
 
Certain Radius. Like, the guy has to be within a certain3-4 feet away. If they are any farther he won't be able to gain abilities. Meaning, he has to be dangerously close to do so.
 
Thepotatogod Thepotatogod Also question, Peter was eventually able to replicate the powers of those he remembered replicating from without being near them in the series. Could that be something he eventually gains but losses a lot of stamina drain after a set period of time after usage or something ?
 
Thepotatogod Thepotatogod Also question, Peter was eventually able to replicate the powers of those he remembered replicating from without being near them in the series. Could that be something he eventually gains but losses a lot of stamina drain after a set period of time after usage or something ?
I'll allow it, but I'll be sure to set some specific people as immune to the power copy ability
 


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Red Savarin

"Oh, they're all bark! What're they gonna do? Shoot me or something?"

Age

Twenty

Race

Caninu

Personality

Red grew up as a hot-blooded, brash character. His decision-making was largely based in on-the-fly scenarios, and would land him in trouble quite often. However, now that he has grown up and been through more than enough trouble in his own world, he's quite a bit more cool in the head, taking the time he needs to think things through and not being so keen on ending up in a fight.

Background

For the sake of leaving some to be revealed as time goes on, this will be fairly minimal. Red grew up in an orphanage- with his younger sister (not in blood, but in life), Chocolat. His memories before arriving in the orphanage, for the longest time, were nonexistent, leading to his life's memories to be set after the age of twelve, when he had arrived there. He's regained those past memories since, but... Well, he doesn't prefer to talk about them, or think of them, for that matter.
In his world, he had been a hunter- a freelance worker that can have jobs ranging from being a weapon, to doing simple tasks, to competing in contests for money to sustain the funds for him and his kid-sister, who lived together on their aircraft known as the "Asmodeus". It wasn't until he hit the age of seventeen that, during a mission, his world became endangered by a colossal, ancient evil known as Lares through means of his actions and a pirate organization who'd stolen an artifact that he had stolen back during a mission to retrieve incriminating papers of their organization.
Through the help of some new friends, and his mech that he has had since he'd first woken up in that orphanage, the "Dahak" (mechs were a commonly-used technology in his universe), the world was saved by him. Obviously, there's much more to it than just that, but... It'd be a waste to reveal it all now, wouldn't it?..

Equipment

Due to the events that have led to him waking alone in this world, he no longer has his inseparable mech, the Dahak, with him. However, he isn't defenseless, as he still has his wits, sword, and its built-in stun gun about him.

Powers

He had powers previously in his world, but ever since he saved it years ago, they've since disappeared. He has no magical abilities.

Abilities

He is a skilled pilot, as well as mech-operator. And, coming with that skillset, he can also work his way around most technology, having performed maintenance and modifications countless times on his aircraft and mech in the past. Alongside that, outside of his usual mech, he is quick on his feet, and his combat skills are nothing to scoff at whatsoever.

Others

Red Savarin is from the Little Tail Bronx universe, specifically from the Nintendo DS game, "Solatorobo- Red the Hunter"
He always has a bone in his mouth. It's best not to question whether he has multiple ones, or simply one that never goes away.
He has, on multiple occasions, been through world-ending scenarios in his world, and has seen his fair share of world-changing events. He is likely to not immediately believe that his world is gone. He has, after all, survived multiple situations in which he was told should've blatantly killed him, so as long as he is still around, he holds hope that he will be able to "fix" what has happened and see his loved ones again in the future. If his world truly is gone... Well... It'll take a lot of time, convincing, and processing for him to come to terms with it.

 
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Compa
"I love Ge-Ge, Nep-Nep, Iffy and everyone sooo much!"​

Title
Maker

Age:
Late-Teens to Early 20's

Race:
Human

Personality:
Compa is a very kind and caring girl who takes her dream of becoming a nurse very seriously. She will always try her best to make sure that everyone is healthy and will never leave an injured person alone to suffer. She can be somewhat of a ditz at times and also very clumsy as well, but all in all, she cares for everyone no matter the situation. She is also surprisingly good at math.

Bio:

The Ultra Dimension Compa is first introduced as a baby who was taken in by Planeptune's Basilicom due to kidnappings being done by the Seven Sages.

The game shows Compa as a baby to a young child and then an older teen due to many years having passed during Neptune's stay in the Ultra Dimension. As a child she is kidnapped by Arfoire so that they could attempt to make her a CPU using the CPU Memory.

However, when Neptune and her friends catch up to Arfoire, she is left in the care of Pirachu who ends up letting her go anyway and seemingly falling for her again even in Ultradimension. In the True End of the game, Compa is shown drowning in the sea of dolls made by Plutia of all her friends.

Equipment:
Giant Syringe

Powers:
Healing Magic

Abilities:
A Serious Medic with good math skills.

Others:
Sizes: B88-W57-H80
 
Appearance:

latest


“Good is not a thing you are, it’s a thing you do.”

Name: Kamala Kahn

Title: Ms. Marvel

Age: 18

Race: Inhuman

Personality:

Kamala is a spirited and humble young woman, bursting with compassion and a thirst for heroics. She loves her family, friends and faith as well as her powers. She will always fight for what is right and detests evil in all its forms.

Bio:

A superhero fan girl, nerd and devoted Muslim. Kamala Kahn was given her unique powers after a chemical bomb exploded during an Avengers party event vs alongside many other teens.

Taking up the mantle of Ms. Marvel, Kamala must attempt to balance her new powers alongside reuniting her disgraced childhood heroes and protecting her home from supervillains like The Inventor all while being dubbed an “Inhuman.”

Equipment:

  • Biokinetic Polymer Suit: Invented by her friend Bruno as part of his scholarship application to Rutgers University, when the polymer (or "super snot") is applied to a flexible substance, the substance becomes extremely malleable. The increased elasticity allows Ms. Marvel to focus less on transforming her clothing during her metamorphoses. Unfortunately, the suit is highly susceptible to damage by exposure to water.
  • Compartment Bracelet: A series of bangles with hollow compartments inside, modified by Bruno into a single bracelet worn on Kamala's left arm to hold her cell phone and other small items.
Powers:

Kamala is a human with latent Inhuman heritage whose powers were activated by the Terrigen Bomb, causing her to become a polymorph, which grants her the following abilities:

  • Morphogenetics:Kamala's cells manifest mutable properties due to the fact that she is able to share her mass through time with different versions of herself. On a molecular level, Ms. Marvel time-travels whenever she uses her powers. Kamala can stretch, deform, expand, or compress her entire body or parts thereof into any contiguous shape she can imagine for a variety of uses.
    • Elongation: Kamala can extend her limbs, torso, or neck to great distances.
    • Size Alteration: Kamala can adjust her height and stature adding upon her already impressive physical abilities, from shrinking to the size of an action figure, to grow as tall as a building structure. With this ability she has also made her body as thin as paper.
    • Accelerated Healing Factor: Kamala is capable of rapidly healing from injuries such as bullet wounds; however, use of her other powers interrupts the healing process, requiring Kamala to maintain her normal appearance while recovering. Extensive healing also leaves Kamala heavily-fatigued and hungry; although, it appears the more she utilizes her healing ability, the less malleable her cells become, which prevents her from utilizing the full range of her morphogenic abilities.
    • Appearance Alteration: Kamala possesses the power to alter her physical appearance including her hair and clothing, and could even alter her appearance enough to mimic inanimate objects. Ms. Marvel feared she had lost this ability due to her healing factor reducing the elasticity of her cells, but this power is still present and is used on rare occasions, such as when she impersonated James Rhodes during a conversation with Tony Stark.
  • Bioluminescence: Kamala's body emits a glowing yellow energy signature when using her morphogenic powers.
Abilities:
Intellect
Leadership
Bilingualism
Inhuman Heritage

Weaknesses:
  • Electromagnetic Pulses: Ms. Marvel's body is vulnerable to EMPs, which can weaken her elasticity.
  • Overexerted Healing: Overuse of her healing factor temporarily weakens Ms. Marvel's elasticity powers.
 
Godzilla
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"How the hell did I wind up here?!"
The King of Monsters
Universe From:
Godzilla Multiverse
Age:
Unknown
Race:
Mutated Gojirasaur
Personality:
Godzilla is a grumpy dinosaur who doesnt like being pissed off. He cares little for humans, but he doesnt outright hate them, even if they do attack him on the spot.
Bio:
Godzilla. A terrifying creature first appearing in 1954. Over the years he had many incarnations, and this is his latest one...
A 9 foot tall dinosaur able to speak. He also has the some of the powers of his past incarnations.

Powers:
Atomic Breath, his most iconic attack
Can be used to fly

Crimson Spiral Ray, a stronger version of Atomic Breath.
Is omnidirectional.

Nuclear Pulse, a close ranged AOE attack

Regenerator G1, The ability to recover damaged tissue and organs in an instant. Provides immunity to heat, cold, and conventional ranged weapons.

Magnetism, the ability to draw metal objects towards himself to create armor, or to pull in far away metal bodied opponents.

Abilities:
Kickboxing/Grappling
Running at 60 km an hour
Sliding kick
Master swimmer
Amphibious
Battle innovator (like when he used his buddy Anguirus like a morning star.)
 
Godzilla
View attachment 782793
"How the hell did I wind up here?!"
The King of Monsters
Universe From:
Godzilla Multiverse
Age:
Unknown
Race:
Mutated Gojirasaur
Personality:
Godzilla is a grumpy dinosaur who doesnt like being pissed off. He cares little for humans, but he doesnt outright hate them, even if they do attack him on the spot.
Bio:
Godzilla. A terrifying creature first appearing in 1954. Over the years he had many incarnations, and this is his latest one...
A 9 foot tall dinosaur able to speak. He also has the some of the powers of his past incarnations.

Powers:
Atomic Breath, his most iconic attack
Can be used to fly

Crimson Spiral Ray, a stronger version of Atomic Breath.
Is omnidirectional.

Nuclear Pulse, a close ranged AOE attack

Regenerator G1, The ability to recover damaged tissue and organs in an instant. Provides immunity to heat, cold, and conventional ranged weapons.

Magnetism, the ability to draw metal objects towards himself to create armor, or to pull in far away metal bodied opponents.

Abilities:
Kickboxing/Grappling
Running at 60 km an hour
Sliding kick
Master swimmer
Amphibious
Battle innovator (like when he used his buddy Anguirus like a morning star.)
I have several questions.

The most prominent being "Can he die?" and "Is he still w i d e enough or is his overall sized as downscaled as his 9ft height?"
 
He is entirely scaled down, and yes he can die.

You just need to make sure you can make him be perminately dead
Hoho, that sounded like a challenge, good sir. Very well, Imma accept this big boi. However, as how this RP works in terms of newcomers, I shall mention your entry point after I post. Alternatively, you can hop onto me.server while you wait?
 


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Elh Melizée

"Please refrain from bragging and move on! It's not over yet!"
(To Red)


Age

Three-Hundred and Twenty-Eight.

Race

Felineko

Personality

Whereas Red is outgoing and confident, Elh is much the opposite. She is reserved, and down-to-business, and isn't good with other people. She can, at times, come off as also quite rude. However, most of the reason for her acting the way she does is not due to it being just the kind of person she is, but rather, an accumulation of hundreds of years living, doing the bleak things that are her and her family's responsibility to keep the world safe. However, she has loosened up, at least a bit, after her quest to save the world with Red three years ago. It's a bit easier for her to be happy, nowadays.

Background

For the sake of leaving some to be revealed as time goes on, this will be fairly minimal. Elh Melizée was born into a family of Felinekos, known as "Paladins". These are an ancient, nearly-immortal (in terms of aging, at least. They can still get their asses handed to them.) individuals who practice the art of harnessing the Earth's energy, known as the Nono (stupid name, yes. Nobody knows who got the choice to name it), which all members of the Felineko species can practice, nearly on the level one would practice religion. The Caninu can also harness the power of the Nono, but they're much less in-touch with it, preferring to further technology for the same purposes instead. It takes an extremely long time to achieve even the slightest skills with the Nono, but, if you are impervious to aging as the Paladins are, that's the perfect chance to spend all the time one could possibly need to master it.
The Paladins were led by a motivation to protect the world from the threat of Lares, an ancient evil that nearly always has threatened the Shepard Republic. And, behind Lares, there lie much more evil individuals who seek to harness its power and bend the world to their whims. Nearly out of necessity, the Paladin family is the counter-strike to the evil that plagues their world. Elh is, alongside her brother, Beluga, the youngest of this family, as the rest of them have since died in fights that may have occurred an infinite possibility of years ago. As for Red, I will not delve into much immediate detail on the things that have happened in Elh's personal life past this, as those can be revealed as time goes on, rather than right now. Let's just say that Elh, being a member of the family she was born into, has more than enough reasons to be as cold and reserved as she is now...
... But it's not all doom and gloom. She met Red three years ago, and stopped the threat of Lares alongside him. Being with him taught her how to be, at least a little bit, happier than she used to, and that there are always alternatives to what may sometimes, to her, seem to be the inevitable. The two of them, though unable to get along upon first meeting each other, are nowadays great friends, and one of the few she is truly open around. They've been through thick and thin, and seen what seemed to be the endtimes multiple times together.

Equipment

None. She doesn't carry more then what she wears on her back.

Powers

She- and by extension, her family- have access to powers from the planet known as the "Nono" (she would change the name of it if she could. Even she thinks it sounds quite stupid.) This can be achieved by most citizens of the Shepard Republic of the skies through years and years of training, however individuals such as Red haven't bothered with it, as the Caninu are much less inclined to be in-tune with the powers of Earth. The inverse of Red she always has been, she has spent nearly all of her three-hundred-plus years of life practicing it. It can manifest in many ways, but her most common uses of it are for protective, magical shields, or concentrated, sharp needles of its energy.

Abilities

Though physically weak, her psychic powers are unmatched, in terms of Shepard Republic dwellers, possibly only rivaled by her brother. The Nono can be used as a weapon, or a tool, in nearly infinite ways, as long as she has the energy to use it, and is able to recharge a bit when she has exhausted her "fuel" of it. Just, don't let her get attacked directly. She'll get trampled.

Others

Elh is also from the Little Tail Bronx universe, specifically from the Nintendo DS game, "Solatorobo- Red the Hunter" as well
She has, on multiple occasions, been through world-ending scenarios in his world, and has seen his fair share of world-changing events. Though, unlike Red, she is much less optimistic. She'll never give up if it means saving the people she loves but... She's swayed to fall out of faith easily.

 
Fennorian Ravenwatch
"I'll be honest. I've only been a vampire for a short time. Still wearing in the soles, so to speak. But the hunger is one thing I've taken great pains to master. I swear, I wouldn't harm a torchbug!"
Age: unknown. Looks to be in his mid 20s, by human standards
Race: Altmer (high elf) Vampire
Personality: Fenn is sweet and kind, albeit a bit nervous. He is studious and not much of a fighter, but don't let this fool you. He is still a vampire, and can be quite powerful.
Bio: much of fennorian's back story is unknown, but what is known is that he is a descendant of Count Verandis, one of the first vampires. He is apart of House Ravenwatch, a community of vampires that serve tamriel in the efforts of curtailing hostile vampire activity. They do not drink from those unwilling, and prefer to be non-violent. Throughout the story of Greymoor, Fenn helps the Vestige in tracking down the roots of a vampire/witch conspiracy. He gets mixed up in quite the predicament, and at one point gets captured and tortured. He is soon rescued, however, and helps keep the harrowfiends at bay while the Vestige and Princess Svana take down her father, king svargrim, who had become a vampire for the Grayhost, preventing many casualties to the citizens of Solitude. He is best known for his healing abilities and his alchemical work.
Equipment: his (refilling) flask, a portable alchemy kit, some herbs, a few different potions and a Restoration Staff.
Powers: he is a vampire, so he can turn into a bat at will (though he doesnt like heights so won't use it) use Mist Form, which allows him to turn into a red mist to escape confines mist can pass through (though a blow to his center of mass can force him out of it) and gains a speed boost. He has heightened senses, and his specific strain of vampirism allows him to not be weakened by sunlight, but rather stronger at night. I might be missing something but ill be sure to update if I remember something.
Abilities: his best known skills are healing (the non-magical kind) alchemy (as in potion making) and his research skills
Others: from Elder Scrolls Online: GreymoorON-npc-Fennorian (1).jpg
 
Leco2.pngName: Armando Carmen
"I'm not a hero, just here to get the job done. "

Age: 15

Race: Human

Personality: Despite being an adventurer. He's not known for his happy-go-lucky characteristics but rather on his modest and honest expressions towards others. Often seeing the worst scenario in a situation that makes him downright paranoid. A boy who just can't get a peace of mind as he carried loads of burdened responsibilities and self-doubt. Under all his stone cold-facade still has the old Armando driving him forward. Giving him courage, compassion and kindness whilst imprisoned within his own heart.

Bio: In the world of Toram, he was a straye. A lone traveler ventures the dying world along with many others just like them. Armando was no different, he cannot recall his own origins but he knew was a gifted adventurer on a quest to find meaning of his own life that he still yet to know. He was first found in a travelling adventurer's camp led by Tenert. A kind man whom has thought him the way of honing his fighting skills with effective training. It was a dangerous world out there, knowing how to fight is must for adventurers and Armando was gifted. Bonding was cut short upon meeting a dangerous modified dragon whom attacked Tenert's camp with great flaming force that made Armando retreat as far as possible. The boy was escorted out with one of Tenert's men to Sofya city. One of the safest cities in the world but now he was alone. His adventure was cut short upon seeing a reality breaking cataclysm.

Equipment:
Leco.png
+Knuckles- Made of Mythril/Hematite alloy, colored to a bronze shade. This is Armando's signature blunt weapon. These pair of metallic knuckles are twice bigger than the user's forearms, serving as protective armored gauntlets as well. Straightforward function of punching based abilities till enemy is terminated. This also cones equipped with crystal element slots which can change the properties of each knuckle, although there is none equipped.

+Adventurer's garb- Just plain clothing.

+Adventurer's backpack- Works like any backpack, contains the following items...
*Lantern (Unlit)
*Revita (Healing) potion (13 left)
*Straye badge (Attached with crysta gem +2 Vitality)


Abilities:
Natural close combatant-Unlike the other adventurers. He was not gifted with the potential to perform magical abilities, although his combat speed is unmatched for his class to make up the lack of magic thereof. He is no slouch in the battlefield as his direct martial arts is spontaneously dangerous to the untrained eye. Some attacks are quick some are heavy and sometimes a follow up attack to full combos.

Highly agile- Excels at agility, he is able to dodge attacks 40% of the time to follow along with his high attack speed. He is able to land a lot of hits on the first few seconds.

Smash!- A basic attack that inflicts "Flinch" which is a technique that he uses to throw the enemy off guard with a punch that could shake the foe to stop for a second. Used to temporarily puncture through defensive weapons or moves to open up an attack opportunity. Costs 1 bar of MP (Which he has three bars)

Bash!- Unlike Smash! This punching ability costs 2 bars of MP instead of 1. A stronger, slower and more rewarding than the first one. This basically "Stun" an opponent with a focused force that will temporarily shake the energy through the target. Stunning them in place more than 3-7 seconds before returning to their senses. Although using this move is more predictable than Smash! and temporarily leaves an opening for the enemy to attack.

Sonic Wave- An uncommon move where he uses his legs to roundhouse kick a target to "Tumble" them. Quick and effective if used unpredictably since one would least expect Armando to use his leg to kick a face. Tumbling an enemy down may depend on how fast the target gets back up on it's feet but it's always a good combo if paired as a follow up. This may not work in all opponents (Flying and larger folks). The cost 1 MP (He regains "MP" by hitting an opponent multiple times)

Others:
-A classic glass cannon
-Stands at 4'5
-Has a slight Spanish accent
-Yes, the bag still has room for items. If not his belt pockets do.
-Note to GM: The character doesn't have to be deployed early unless you feel like doing so.
 
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The Rebellious Princess of Anti-Gravity,
Guinevere Baroque

"Nonsense! I don't need to marry a man to prove this family's worth."

  • Name:

    Guinivere Baroque

    Age:
    21

    Race:
    Human

    Personality:
    If Guinevere were to be described by her fellow heroes, it would be a huge mix between positive and negative reactions. Upon a person's first impression of her, she can come off a very boastful. The ginger-haired girl always has an air of pride around her, laughing at what others say at her when she's criticized. Frankly, she doesn't give a shit about what people say to her, only caring about her brother and Odette only. She is a brave lady, always facing challenges head-on with no signs of fear on her face. Besides, she already took on a party of mage assassins, around 12 in total, and managed to be the victorious one with no scratches. Guinevere is a very smart individual, boasting her top position from her academy where she developed her own kind of magic that most mages have not even heard about. She does have the smarts to prove her own words, but in truth, the girl is lacking in a few areas.

    Mainly, she lacks in her sense of expressing her feelings towards other people. She doesn't know how to ask for help when she needs it, landing her a few days where she was hurt by a few thugs. Also, she tends to come off as snobbish, due to her noble upbringing. When something is on her mind, she will always speak about it, even if it is negative. If Odette is not around to tell her off, Guinevere can be a very annoying woman who looks highly about herself. Still, that doesn't mean she can't have moments where she is feeling down. The noble is bound by her father's orders, forcing her to be always on-the-run in the Land of Dawn. She doesn't have freedom in what she does, and also, in her thoughts as well. Regretting a few things that she has done in the past, Guinevere can come off as a person that is down-to-earth. She's the older sister of Lancelot, and she has her own maternal instincts when it comes to younger people that she cares for. When it comes to her brother, she becomes much more concerned about him. The ginger-haired noble doesn't want anything bad happening to her younger brother.

    When needed, the girl can and will protect the lives of others to her fullest extent. Guinevere can become an open book when it comes to tactics and strategies regarding battles, especially in a group fight. However, outside the heat of battle, she's a charming girl with an eye for experimenting with her magic and studying about species of flora to incorporate in her magic. She's also bubbling with some wisdom, always lending an ear to people that need advice on things. Guinevere can lend herself into helping a person with whatever they are doing, spending some of her time on-the-run by doing a few random tasks that granted her great pay. She can adapt to any situation, playing along with whatever a group does or going on her own to figure out things for herself. The girl has a natural sense of curiosity that can often lead her into trouble, but it does give her some fun from time to time.

    Biography:
    Coming from a family of nobles, Guinevere was already destined to have a great life. Her family was known for their specialty: fencing. They were known to be stylish fencers, easily disarming opponents with their rapiers and finishing them off with some of their magic. Her younger brother, Lancelot Baroque, was often looked as the family's prized child for his natural talent with mixing his magic into fencing. However, there were some other Baroque family members that didn't care much for fencing. One of them was Guinevere, focusing much more on magic than simply wielding a weapon.

    When she was young, she was sent to the Ursula Academy of Magic. It was known as the only academy for aspiring magicians throughout the Land of Dawn, breeding talented magicians under its roofs. At first, she was intimidated by the grandness of the academy, but as time passed, she got used to the cold air and the vast personalities that came from other magicians. When Guinevere was 10 years old and in the academy, she made a breakthrough by successfully combining mental perception with super energy and inventing multiple magic effects under her kind of magic. The girl mainly relied on her own interpretation of anti-gravity magic and with a bit of her sensitive spiritual perception. With that breakthrough, it made Guinevere much more passionate about researching magic, and she often experimented on her brother to see what her new spells can do. Even though he would hide in fear for whatever concoction of a spell she created, Guinevere always managed to find him.

    As she grew older and graduated from the academy, landing the top position amongst all of the students in her batch, a problem plagued the Baroque family. In order to retain their political power in the Moniyan empire, the Paxley nobles have decided to set up an arranged marriage between the two parties to further increase their power. They are known to have a high magical status, and simply declining their request would be outrageous in the eyes of other noble families. There was no other suitable candidate than Guinevere, being the only girl in her family and having a high potency in magic. Even before this arrangement was set up, the Paxley family already wanted to get Guinevere and add her into the Paxley family for her outstanding magical prowess. In the middle of all of this, Lancelot ran away from home, which gave the girl an idea. Before she realized that Lancelot ran away, she met Gusion, the fourth son of the Paxley family. The two met and talked over somethings, not realizing that an unconscious love was already blooming between them. The man that she was going to marry wasn't him; however, it was going to be his eldest brother. Still, in that moment, the girl started to learn more about the Paxley family through him.

    Even though the head of the Baroque family didn't want to agree with this whole arrangement, they had to humble themselves and unwillingly accept. Their power was losing, and marrying into a family of high status was a way that they could salvage their reputation among the general public. However, when the head searched for Guinevere in her room, she was already gone. A window was open, the curtains flowing with the blowing wind as he started to realize what she had done. After learning that Guinevere left on her own, the Paxley family sent multiple groups of magicians to capture her, wanting to learn more about her magic to potentially use it as a powerful weapon. Even though she was on her own at that point, she didn't have much fear. Whatever the magician she encountered, she was always ready to beat them up using her combat skills.

    Hearing about Lancelot's whereabouts gave the girl hope that she could see him again, heading towards the Swan Castle as she was determined to see her brother again. Spies heard about this and decided to set-up an ambush for her, waiting on the gates of the palace to capture her once and for all. Guinevere arrived at the castle, getting surrounded by a large party of magicians that was ready to capture her. Not wanting to return to her life as a noble, she proceeded to lash out and show no mercy to the magicians. One by one, they fell unconscious with every punch and kick that Guinevere gave, not getting any scratches or dirt on her dress. The last magician escaped Guinevere, fearing for his life as he entered the castle with Lancelot awaiting her. Finally, Guinevere had decided to live a life of freedom, away from the land's politics and choosing what she wants for herself only.
 
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"Kurante"
"The only way to find out what you're scared of is by going to find it!"
The Speed-Of-Sound Angel


Age: Who knows? (Teen or young adult - leaning towards the latter)

Race: Human (minus the angel wings)

Personality: Kurante is a social butterfly to a fault - be it literal or not, expect a lot of energy, smiles, and general positivity. She tries her best to be around others and attempts to help said others with any issues or problems that they may or may not have in any applicable means (if Kurante is willing to make such sacrifices, that is) - so you could also say she is an overly generous problem solver on top of her positive mood... apart from a few things. Kurante suffers from a great deal of peer pressure and an intense case of scopophobia (the fear of being watched) - where if Kurante is put under enough pressure from others and/or is exposed to several dozen pairs of eyes at once, expect her to quickly break down into a fearful mess of a person - which may or may not include terrified shouting/screaming, violent crying, and/or a lot of self blame.

Bio: A world-hopping adventurer with sound in her shoes, Kurante is someone who is always seeking change, something different - no matter what she is doing, who she is with, and where she even is. Motivated by discovery and exploration alone, Kurante one day decided to take her first trip outside of her home world - and to her surprise, was met with a resounding success in that adventure from start to finish. What once started as a simple 'I want to explore other worlds' turned her into an adventurer who wanders for more - with high hopes for her given by a substantial, wide following of citizens across various worlds she travelled to. However, all of that pressure would go to her head, and though she really enjoys each and every time she adventures 'into' a world such as this, it only kept getting worse as far as her fear was concerned.

Eventually, it came to Kurante's attention that she eventually didn't feel the same with all of the overbearing pressure on her - despite how many people really enjoy what she did - she used to feel the same way about what she did, but with all the pressure and fear of failure clouding her mind, she could no longer see her adventures the same way. Putting out an apology with that message inscribed into the public and to all whom it concerned, Kurante then disappeared off of the radar, wanting to spend the rest of her days alone with her successes and wanting to accept her failures rather than burn in them. She had all the time in the world to fall into any abyss she wanted that way, and though she may be gone, the work she had left behind and the memories she made - Kurante felt they were more important.

Equipment: Kurante is always accompanied by a pair of familiars known in species as Stratos Spheres, cloud-like beings capable of flight and have magical abilities to slightly alter someone or something's speed or the effect of gravity on said target. They both have short ranges of 3 meters, and the effects last for different times - gravity changes lasts until contact with another surface is made, and sudden speed changes are used in short bursts - immediately happening to force a change in direction or velocity. For example, one of the spheres could decrease Kurante's gravity and another could decrease her speed - both of which happening while falling, meaning she will not only fall slower thanks to less gravity on her, she would generally be staying up in the air longer with her descent slowed down by a light push up.

Powers: Kurante doesn't have any directly offensive powers (so to speak) - and rather operates on a more passive level. Through a lot of questionable and high intensity magical prowess, Kurante can spawn an on-demand magical sound-built system known as the Playfield - or so she calls it. She uses it to turn sound into power boosts of various forms, and the sound can also be turned into indirect attacks to trap people and/or objects in literal sound barriers. With every person/object she traps in the sound barriers, a 'combo' counter on the Playfield is increased by 1 for every single one of them with no defined limit. Whenever she wishes, Kurante can spend her built-up combo early to make power herself and others up even stronger than she would be able to without it, or discard her combo points to deal a small amount of damage for every one point she drops.

Abilities: Fortunately, these wings aren't broken - if she has enough space to fly and enough speed to take off, Kurante can engage in short, speedy flights - though it's worth noting she's not typically mastered how to control her flight in question.

Others: Rhythm game character (technically), LET'S DO THIS.
>I want to request for her to already be wandering around the tower after she had wound up there prior - world hopping and such​
 
Alena Tsarevna
DQR_-_Alena_3.png
"You wish to fight me? Let's do this!"
The Martial Arts Princess
Universe From:
Dragon Quest Series
Age:
16
Race:
Human
Personality:
Alena is a definitive spitfire, unafraid to speak her mind and dead-set on reaching her goals. Despite her high aspirations, Alena is far from the stereotypically serious Martial Artist, and sees the world around her with the wide eyes of wonder befitting her age. She tires of being coddled by her father and the inhabitants of Castle Zamoksva, and is eager to see the world that she knows exists beyond her bedroom window. Though very stubborn, Alena is far from thick-headed. She has the dream of being the strongest fighter on the planet.

Bio:
A runaway princess who got bored with castle life and ran away to learn more about the world. She took up martial arts because she thought it was a cool profession to utilize when she gets into trouble.

Powers:
None.

Abilities:
Proficiency in Hand to Hand combat, as well as Claws weapons.
Being the next in line for the throne, she has the understandings of what it takes to be a leader, and never turns away from someone in need of her help.

Magic Bag of Items:
Medicinal Herb - Restores the fighting spirit of a weakened ally, and heals up all minor wounds after one dose.

Antidotal Herb - Removes poison on use.

Yggdrasil Leaf - Revives one fallen person from death. Restrores the target to their full health.​
 
Cassandra Cain 2.png
Cassandra Cain
"I'm not...doomed...to be bad...I am...a bat. This...is where I should be."
"Be the shadow."
Title:
The Black Bat
Age:
24
Race:
Human
Personality:
Quiet and aloof Cassandra prefers to be alone. However she is compassionate and caring at the best of times and will take a bullet for people that she considers friends or family.
Bio:
Raised to be nothing more than a body guard for Ra's al Ghul, she was trained to read people's body language instead of learning how to read or write or speak. When she kills a man she is able to read the pain in his body language and vows to not kill again. She then runs away and shows up in Gotham many years later during No Man's land. She becomes the next Batgirl after saving Commissioner Gordon's life and works with Batman to stop evil in Gotham. A telepath then opens up her ability to speak which ultimately ruins her ability to fight or read body language. She is then taught by both Bruce and Lady Shiva how to fight and read body language so that she can become an effective hero again. Eventually she gives up the Batgirl mantle to Stephanie Brown and leaves to Hong Kong. Then Tim Drake brings her back to Gotham and back into the Bat Family under the name The Black Bat.
Equipment:
She has her suit which is made of black leather with yellow accents. She wears a utility belt that carries most if not all of her gear inside of it. She has a grappling hook, batarangs, mini explosives, tracking devices, a hand held computer, binoculars, handcuffs, and smoke pellets.
Powers:
N/A
Abilities:
Received intensive training in hand to hand combat and can read body language so well that she is able to anticipate an enemy's movements.
She now has the ability to speak.​
 

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