Cthulhu_Wakes
Black Sun in a White World
They call it the Delta Protocol. No one knows who they are, what they are, only that they are. No one's even sure if that's the group's real name.
You were a soldier once, be it anything from a simple grunt to the company chaplain, you woke up one day to find discharge papers nearby. A good luck, good work, and check in to this private clinic. Something happened. You're different now. There are eyes on you now, always feeling that someone's over your shoulder watching every move.
That feeling has lent itself to some strange moments. You notice things now: strange goings on at the abandoned house down the road; black vans lingering down the block; the dead-eyed things watching from the tree line; those strange sets of twins cropping up in the backgrounds of old photos. There's another world atop the one you used to know.
But you're not alone--not simply in a sinister way--there're the Lost Boys. Fellow men and women who served in armies round the world who woke up one day, like you, and found themselves changed. And thirsty. Thirsty for Delta's special Serum that keeps all your shiny new additions in check and working order. To miss out on your dose... Horrific.
Mired in conspiracy with eyes opened to the world of darkness around you, the questions spring forth. But at least you don't face the night alone.
Welcome to the new world, soldier. Note: this doesn't mean to play the game you have to be former spec-ops or any manner of elite soldier, if you chose. In fact, the example soldier within Onyx Path's The Lost Boys write up was a former chaplain in his company. So you can run wild with former duties and the like within the military. Remember, there're a great many MOS.
The overall tone of this game will be one of conspiracy thriller, some dicey Bourne Identity action, and, of course, the supernatural terrors of the NWoD colliding with your once normal lives. There will be copious amounts of creeping, screwed up horror. Always ask questions. What is the Protocol? Why did they do this to you? Where can you get your next hit of Serum?
This game will be run with the additional rules lent by the upcoming supplement Hurt Locker's Open Development blog. You can also find it on Onyx Path's blog if the link provided doesn't work.
The Lost Boys
^Specifically, this file. Take a minute and read the flavor text. Roll that idea around in your head. Participation in this game requires the New World of Darkness, aka Chronicles of Darkness core book that went live recently. Or, if you don't have that, the God-Machine Chronicle update rules.
If you've an interest, drop a line! See if you can pitch a concept in just a line or two. Cheers!
Poking those I feel would be interested: @Grey @Skrakes @Vanman @Esbilon
You were a soldier once, be it anything from a simple grunt to the company chaplain, you woke up one day to find discharge papers nearby. A good luck, good work, and check in to this private clinic. Something happened. You're different now. There are eyes on you now, always feeling that someone's over your shoulder watching every move.
That feeling has lent itself to some strange moments. You notice things now: strange goings on at the abandoned house down the road; black vans lingering down the block; the dead-eyed things watching from the tree line; those strange sets of twins cropping up in the backgrounds of old photos. There's another world atop the one you used to know.
But you're not alone--not simply in a sinister way--there're the Lost Boys. Fellow men and women who served in armies round the world who woke up one day, like you, and found themselves changed. And thirsty. Thirsty for Delta's special Serum that keeps all your shiny new additions in check and working order. To miss out on your dose... Horrific.
Mired in conspiracy with eyes opened to the world of darkness around you, the questions spring forth. But at least you don't face the night alone.
Welcome to the new world, soldier. Note: this doesn't mean to play the game you have to be former spec-ops or any manner of elite soldier, if you chose. In fact, the example soldier within Onyx Path's The Lost Boys write up was a former chaplain in his company. So you can run wild with former duties and the like within the military. Remember, there're a great many MOS.
The overall tone of this game will be one of conspiracy thriller, some dicey Bourne Identity action, and, of course, the supernatural terrors of the NWoD colliding with your once normal lives. There will be copious amounts of creeping, screwed up horror. Always ask questions. What is the Protocol? Why did they do this to you? Where can you get your next hit of Serum?
This game will be run with the additional rules lent by the upcoming supplement Hurt Locker's Open Development blog. You can also find it on Onyx Path's blog if the link provided doesn't work.
The Lost Boys
^Specifically, this file. Take a minute and read the flavor text. Roll that idea around in your head. Participation in this game requires the New World of Darkness, aka Chronicles of Darkness core book that went live recently. Or, if you don't have that, the God-Machine Chronicle update rules.
If you've an interest, drop a line! See if you can pitch a concept in just a line or two. Cheers!
Poking those I feel would be interested: @Grey @Skrakes @Vanman @Esbilon