• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy The Lost Book Character Sheets

36509368b8e47a3a595423208f8948e2.jpg
Name:

Serena Le Muer

Race:
Harpy

Age:
19

Gender:
Female

Personality:
Serena is a serious, mysterious young girl. Once she was vibrant and joyful, now all that is hidden in a mask of silence and seriousness. Serena is hardly one to joke around, she's brooding and silent, shy and distrusting of most humanoids such as humans, or even elves and dwarfs. Deep down she's caring, down to earth and willing to sacrifice life and limb for those she cares about. And even rarely you'll see a smile from her if you get to know her, and if you really get to know her, you may even get her more sarcastic and teasing side that ever so rarely shows itself.

Physical Abilities:
• Enhanced Vision: This can also be enhanced further to Eagle Sight with magic

• Enhanced Auditory: This can also be enhanced further to Owl's Radar with magic
• Able to shift her wings into her skin, allowing her to almost look human.

• Flight (If wings are out)
• Experianced in hand-to-hand combat
• Good at lockpicking
• Very silent
• Incredibly stealthy and is able to blend into the darkness as if she was a shadow herself.
• Flexible
• Acrobatic
• Swift
• Very good at duel-wielding



Harpy abilities:
~ Supersonic Screech
While not an actual magic ability, this power enables her to disable enemies, and cause true damage when focused on a target and combined with magical powers.

~ Melodious Shrill
Again, while not directly magical, it relies on the powers of the user to amplify it's effect. This power is a form of hypnosis and will only last as long as it is being cast. Targets are put into a slumber, or stupor depending on how powerful they are, it can be maintained as long as the users spell-force holds out, or their ability to "Sing" is maintained.

~ Talons:
As with most avian humanoids, harpies are known for having talons, and it is a weapon of fierce regard. Serena herself keeps hers magically hidden, only appearing in times of combat or when she senses danger.



Magic Abilities:
* Telekinesis: Is able to move things and bodies in her line of sight with ease, and can read minds if she makes eye contact with someone.

* Blood Healing: Can heal others but not herself, healing other allows her to take on some of their pain, therefore harming herself.

* Can communicate with animals and creatures fluently.

* Sonar Shrill: Purely Magical ability, using the Supersonic Screech ability to create a sonar resonance. Good for detection of enemies at range.

Bio:
She did not know her true name. When she was just a little girl humans stormed into the forest and slaughtered mythical creatures for throphies and sport. Some were captured, others killed. She was only three when she was captured. She was given as a gift to a cruel, spoiled little boy named Cal, the eldest prince. They named her Serana, gave her a title in the royal family but she was a slave. Serana was trained to be the eyes and ears of the palace. She would become the assassin and bodyguard of Cal, to detect and destroy any assassination plots from the shadows and more. And if she failed. She would be punished severely. Always living a life bound by chains.

cd28e0d20c74fd7376aed4cafe04be72--female-assassin-female-armor.jpg
Desert Rose Desert Rose
 
Last edited:
Name: Sillifrey

Race: Eladrin (Elf subrace)

Age: 85

Gender: Female

Appearance: (animated pic or written description)
images


Personality: Sillifrey has a rather stoic aura about her. This is due to her upbringing as a hunter and Archer. She believes that talking should be saved for when there is time. Never during combat or a mission. Even then she tends to be defensive should someone attempt to speak with her. Aside from that she views life as precious, never to be taken unless the situation demands it be taken.

Physical Abilities: Sillifrey is the standard Eladrin in terms of Physical capabilities. She is nimble, has the eye of an eagle and can easily disarm an opponent before the battle even begins. However she is not strong. Leaving her to rely on a battling strategy involving staying as far away from the enemy as possible. While she is fantastic with a blade she cannot take many hits so she tends to only get close in extreme cases and even then she darts out of range as fast as she can.

Darkvision: A passive ability all Elves and Eladrin have. This allows them to see in near pitch darkness as though it were only dawn. However it does take a minute at least for Sillifrey to be able to see in the darkness. And the same when coming out of darkness and into a bright area. Her eyes have to adjust either way.

Favoured enemy: A form of training that most Hunters go through. This is used to give the hunters in edge in whichever targets they usually hunt. For Sillifrey she specializes in hunting Human and Orc bandits. The training involves learning the language of the species and what they are usually capable of. In Sillifreys case she knows all of the forms of Human language and the Orc language as well thanks to this training.

Magic Abilities: Sillifreys magic is rather limited, only having access to very few spells. And even then she cannot use them for too long.
Hunters Mark: The spell that most hunters of any species should have. It can last so long as the user can stay focused on their mark that the spell has been used on. It manifests as a green bolt that is fired at whoever the user wishes to track.
Cure wounds: A touch based healing spell. As the name suggests it is used to heal injuries.
Speak with Animals: A spell that allows Sillifrey to speak with animals. And she can understand them as though they were speaking Elven or Common.
Misty Step: An odd spell given it is available to Sillifrey due to her lineage. It is a spell which allows it's user to teleport 30 feet. While it can be used in succession. Each use can cause more fatigue on the user. Each use bringing worse effects. At best, feelings of exhaustion. At worst many physical injuries will begin to show. Ranging from cuts to bleeding in a few areas.

Bio: Sillifrey was born in an isolated Eladrin village. Far from the eyes of humans and most of any other species. Her village was one of hunting and living with nature. Through her life she went under vigorous training to be a hunter. She would at times be out of the village for months until she came back with a target. For 30 long years she hunted creature after creature until her rite of passage had came. In order to leave the village she had to hunt a beast called a Bulette. However unlike the others she couldn't just kill it. She had to befriend it and make it her ally. She ventured for the beasts territory and for days on end was in a vicious struggle with the beast. While a Cockatrice was no big deal the Bulette was much tougher as every time she was close it would go back to step one. Eventually she learned she would have to make the beast respect her unlike anything else. And that involved a brutal battle that has left scars on her to this day. Since then she is a full fledged hunter for the Eladrin. However she specialized in dealing with bandits. To be exact the Human and Orc varieties.
 
Last edited:
Name:
Garmt Meinders

Race:
Human

Age:
20

Gender:
Male

Appearance:
Garmt has thin and short blonde hair. His eyes are dark blue. His skin is pretty white because he doesn't go a lot in the sun. he isn't very tall and pretty light. He isn't that muscular but not skinny either. He wears normal clothes like jeans and a t-shirt. Also normal shoes.

Personality:
Garmt is pretty quiet and doesn't really care what a lot of people think of him. He tries to be funny but doesn't always succeed. He cares a lot about family and friends. He would do a lot of things for them. He has never fought before and isn't an angry and mean person.

Physical Abilities:
+ He is pretty strong.
+ Stealthy.
+ Quick Reflexes.
+ Acrobatic.
+ She's a quick runner.

- He has never fought.
- He isn't good with weapons. (He will need to learn a lot of things)
- He doesn't have a body that can resist any kind of magic.

Magic Abilities:
He can use his personal object (which he will need to find first) to control fire. Which makes him dangerous. He can also absorb other people's pain.

Limitations:
The longer he uses his magic, he gets tired. So basically his magic wears him down. He will need to learn to control and do more things with his magic and when he absorbs people's pain he feels their pain.

Bio:
Garmt grew up with normal people and in a normal house. He got bullied a lot in school but he didn't care a lot about it. That's because he had a lot of friends who he cared for. He's pretty much a normal person. The only thing different about him is that a lot of his family members die or something terrible happens to them. Usually it's in December.

Okay, so I see a stab in the dark here. You need a lot more detail though. Your magical abilities needs to be defined, because as a "fire controller" you can do anything from lightning candles, to summoning grand fire elementals, and making a meteor fall from the sky or creating a firestorm that would devastate existence.

This is also a Detailed roleplay, you need a lot more detail to be considered here or be interviewed by staff or someone of high regard to staff within the play. You need to work on your character if you want to play here.

For now, until proper modifications are made, Submission Denied. Please PM me if you have questions.
 
Last edited:
36509368b8e47a3a595423208f8948e2.jpg
Name:

Serena Le Muer

Race:
Harpy

Age:
19

Gender:
Female

Personality:
Serena is a serious, mysterious young girl. Once she was vibrant and joyful, now all that is hidden in a mask of silence and seriousness. Serena is hardly one to joke around, she's brooding and silent, shy and distrusting of most humanoids such as humans, or even elves and dwarfs. Deep down she's caring, down to earth and willing to sacrifice life and limb for those she cares about. And even rarely you'll see a smile from her if you get to know her, and if you really get to know her, you may even get her more sarcastic and teasing side that ever so rarely shows itself.

Physical Abilities:
• Enhanced speed
• Able to shift her wings into her skin, allowing her to almost look human.
• Enhanced senses
• Flight (If wings are out)
• Experianced in hand-to-hand combat
• Good at lockpicking
• Very silent
• Incredibly stealthy and is able to blend into the darkness as if she was a shadow herself.
• Flexible
• Acrobatic
• Swift
• Very good at duel-wielding




Magic Abilities:
* Telekinesis: Is able to move things and bodies in her line of sight with ease, and can read minds if she makes eye contact with someone.

* Blood Healing: Can heal others but not herself, healing other allows her to take on some of their pain, therefore harming herself.

* Can communicate with animals and creatures fluently.

Bio:
She did not know her true name. When she was just a little girl humans stormed into the forest and slaughtered mythical creatures for throphies and sport. Some were captured, others killed. She was only three when she was captured. She was given as a gift to a cruel, spoiled little boy named Cal, the eldest prince. They named her Serana, gave her a title in the royal family but she was a slave. Serana was trained to be the eyes and ears of the palace. She would become the assassin and bodyguard of Cal, to detect and destroy any assassination plots from the shadows and more. And if she failed. She would be punished severely. Always living a life bound by chains.

cd28e0d20c74fd7376aed4cafe04be72--female-assassin-female-armor.jpg
Desert Rose Desert Rose


Hrrrrrrrg Such a great character, But it lacks Harpy powers... *cries* why you do dis to me? D: *sobbing sounds heard*
 
Name: Sillifrey

Race: Eladrin (Elf subrace)

Age: 85

Gender: Female

Appearance: (animated pic or written description)
images


Personality: Sillifrey has a rather stoic aura about her. This is due to her upbringing as a hunter and Archer. She believes that talking should be saved for when there is time. Never during combat or a mission. Even then she tends to be defensive should someone attempt to speak with her. Aside from that she views life as precious, never to be taken unless the situation demands it be taken.

Physical Abilities: Sillifrey is the standard Eladrin in terms of Physical capabilities. She is nimble, has the eye of an eagle and can easily disarm an opponent before the battle even begins. However she is not strong. Leaving her to rely on a battling strategy involving staying as far away from the enemy as possible. While she is fantastic with a blade she cannot take many hits so she tends to only get close in extreme cases and even then she darts out of range as fast as she can.

Darkvision: A passive ability all Elves and Eladrin have. This allows them to see in near pitch darkness as though it were only dawn. However it does take a minute at least for Sillifrey to be able to see in the darkness. And the same when coming out of darkness and into a bright area. Her eyes have to adjust either way.

Favoured enemy: A form of training that most Hunters go through. This is used to give the hunters in edge in whichever targets they usually hunt. For Sillifrey she specializes in hunting Human and Orc bandits. The training involves learning the language of the species and what they are usually capable of. In Sillifreys case she knows all of the forms of Human language and the Orc language as well thanks to this training.

Magic Abilities: Sillifreys magic is rather limited, only having access to very few spells. And even then she cannot use them for too long.
Hunters Mark: The spell that most hunters of any species should have. It can last so long as the user can stay focused on their mark that the spell has been used on. It manifests as a green bolt that is fired at whoever the user wishes to track.
Cure wounds: A touch based healing spell. As the name suggests it is used to heal injuries.
Speak with Animals: A spell that allows Sillifrey to speak with animals. And she can understand them as though they were speaking Elven or Common.

Bio: Sillifrey was born in an isolated Eladrin village. Far from the eyes of humans and most of any other species. Her village was one of hunting and living with nature. Through her life she went under vigorous training to be a hunter. She would at times be out of the village for months until she came back with a target. For 30 long years she hunted creature after creature until her rite of passage had came. In order to leave the village she had to hunt a beast called a Bulette. However unlike the others she couldn't just kill it. She had to befriend it and make it her ally. She ventured for the beasts territory and for days on end was in a vicious struggle with the beast. While a Cockatrice was no big deal the Bulette was much tougher as every time she was close it would go back to step one. Eventually she learned she would have to make the beast respect her unlike anything else. And that involved a brutal battle that has left scars on her to this day. Since then she is a full fledged hunter for the Eladrin. However she specialized in dealing with bandits. To be exact the Human and Orc varieties.

Looks good to me, Very light powers, It'll be interesting to see how you use her.
 
Okay, so I see a stab in the dark here. You need a lot more detail though. Your magical abilities needs to be defined, because as a "fire controller" you can do anything from lightning candles, to summoning grand fire elementals, and making a meteor fall from the sky or creating a firestorm that would devastate existence.

This is also a Detailed roleplay, you need a lot more detail to be considered here or be interviewed by staff or someone of high regard to staff within the play. You need to work on your character if you want to play here.

For now, until proper modifications are made, Submission Denied. Please PM me if you have questions.

You can use mine as an example if you would like. You need to have a set skill set as far as magic capabilities and then a set weakness that matches up with the skill sets for example if you look at my CS it's set up in such a way-

"Push- Khaos can manipulate weak minded creature in an almost hypnotic state. He pushes his ideas and will into them so it will become their will and ideals. This ability is able to pass any defensive spells against hypnotism. Limitation- If the creature is well trained in protecting their own mind then the harder it will to push ideas and thoughts. Khaos will either have to expend more energy to try and bypass the barrier or he is simply unable to do it all together."

I have the ability and the limitation laid out.

Also make sure you read through the lore and other rules very carefully concerning your characters abilities.

As for the bio- I am not going to knock you on the necessary length of the bio. My character has a short bio but it is concise. My bio explains where Khaos came from and the events that put him where he is today. Granted these are vague but still. One can tell I still put an enormous amount of effort based on the powers and the personality.

I'm sorry but I don't see any amount of real effort in your CS. It shows that you haven't even looked over at the other players CS to even get some form of idea how this play is run.

You character initially is set up to fail. Your physical strength doesn't even match your limiters. How does he have quick reflexes, stealth, etc when he has never been in a fight?

Just some things to consider. As of right now your character cannot be accepted.

If you need help or have questions please contact Kazanna and I in a PM.
Thank You.
 
fire_spirit_by_thiago_almeida-d5yalta.jpg


Name:
Marx Flamestone

Race:
Elemental God

Age:
Incalculable

Gender:
Male?

Bio:
Born in darkness, Marx created the first light his red eyes would ever see himself, already seeming to possess proficiency in pyromancy. At infancy, his looks began as they are now, as a young man, but it took him time to learn the ways of being one, enough to fulfill the dreams of a lifetime. At the age of 129, he found himself adept in the art of conversing and conducting himself. Mother Earth had sent him linguistically educated golems to teach him in his cavern. It was soon after that he had decided to venture from his cavern out into the world. It was peaceful and the many creatures that roamed the land interested him. Marx sought to learn about them and everything there was to know about the world. Several centuries passed. Several millennia passed.

And still Marx sought to learn, until he found a creature that had piqued his curiosity. The human, also born from the Earth but seemingly with the capabilities of speech and unified decision. It was thrilling to think he had others to interact with! But they were cunning beings, me cautious ones at that too. He studied them in secrecy for years, coming upon many revelations as he studied their philosophies under the guise as a fellow human, until one day, Marx found he was more than just a pyromancer. Mother Earth had decided to reward him for his study and had granted him the control over her body, the very ground beneath him at his call. He returned to his cavern, away from the humans, so that he could begin discovering his new found abilities to their fullest potential without having to hide from his study subjects. But still he craved more knowledge. Several more millennia passed and soon Marx felt he had learnt enough. The humans dominated the Earth's surface now, yet they claimed ownership of the planet. How humourous. It seemed he would have to return, this time not for his study, but to allow them the gift of a lesson he had learnt long ago.

Personality:
Wise beyond the years of many human lifetimes, Marx is a timeless being born from the Earth as a channel of its power, a guardian to its will. He will look down upon others as inferior beings looking to damage the planet and rarely relinquishes trust to others. Seldom to respect anything but the vessel of life that birthed everything currently living on it, Marx is indifferent and uncaring of everything else that does not concern the Earth or any contract made with him. As such his temper will flare violently if either of these things are violated in any way and will usually resort to violence. Otherwise he is calm and is often found meditating in his lava-filled cavern of solitude.

Physical Abilities:
-Armed Melee Combat
-Unarmed Melee Combat
-Physically/Magically Durable Body
-God Tier Body

Magical Abilities:
-Geomancy Mastery
-Pyromancy Mastery
-Summoning Mastery
-God Tier Magic

Extra:
It takes time to gather large amounts of energy to allow Marx to pull off super powerful moves. Stone golems guard the god and mighty earth and flame beasts go his bidding, all constructs of Marx. As a result he spends all his time drawing power from the Earth to maintain their existence. This makes him vulnerable when he is in a state of marshaling his power.
 
Last edited:
WIP
Name: Nyx

Race: Goddess of War

Age: unknown

Gender: female

Appearance:
5e7d3b2e0f538a0b60bbfbd8df28bcec--art-illustrations-anime-illustration.png


Personality: .....

Physical Abilities: ....

Magic Abilities: got tier magic.

Bio: It's a mystery
 

Users who are viewing this thread

Back
Top