Hextremus
Beyblade Enthusiast
THE LIMBO PRINCIPLE
-HUMANITY IS STATIONARY, UNABLE TO ADVANCE IN ANY MEANINGFUL WAY-
-HUMANITY IS STATIONARY, UNABLE TO ADVANCE IN ANY MEANINGFUL WAY-
"Humanity has stagnated. Any old fool can make such a statement, and many have in the past. However, a statement of this magnitude requires proof to support it. Such proof has been limited or trivial in the past compared to technological advances and expanded knowledge of our planet, but I am fortunate enough (or, perhaps, unfortunate enough) to live in a time where I can indeed provide proof that humanity has stagnated.
The average distance from Earth to space is considered to be 62 miles, or roughly 100 kilometres. To compare; humanity's tallest structure, the Burj Khalifa, reached a height of 0.516 miles, or 0.83 kilometres. Of course, such land-based structures are now few and far between, but it provides a limit of how far our ancestors could live off the ground.
As of today, the second of July 2407, humanity lives 20 miles, or roughly 32 kilometres above the surface, able to do so due to the Havens, our floating cities.
Humans have lived this way for approximately 89 years as of the writing of this paper. Advances in many fields such as technology and medicine have been limited for longer than this, and studies of our planet ceased after the Great Exodus due to pollution and destruction of the planet's surface and the extinction of almost all organic life.
As a result of the sudden exodus to the skies and the damage wrought on the surface, it is evident that advancements have halted. Humanity is in limbo, not only in regards to technology and other such fields but also in where we are now forced to live; suspended between land and space, lacking the technology to fix the former or to step into the latter, unable to advance.
As such, I propose the Limbo Principle. It is a truth that cannot be denied; humanity, suspended in limbo, has stagnated."
~ Excerpt from 'The Stagnation of Homo Sapiens' by Arthur Wing.
32 kilometres above Earth’s desolate surface, humanity lives a deadlocked existence in floating cities known as Havens. Suspended in limbo, they are unable to advance themselves and unable to escape where they live.
After nearly 100 years of stagnation aboard the Havens, one of the floating cities is destroyed in what is assumed to be a freak, unprecedented accident. Less than a week later, another Haven is destroyed in a highly similar accident. Tensions already strained between the Havens and their governing bodies, humanity is on the brink of war.
The third Haven to collapse is known as Haven Aurora, destroyed in the same accident that befell the previous two Havens. It is aboard this Haven, in the moments before its demise, that our story begins.
The Limbo Principle follows a ragtag bunch of dirty misfits and their escape from Haven Aurora, their mission to quell the brewing war and to find out the truth behind the accidents that are befalling the Havens.
The important stuff… kinda…
The Limbo Principle states that humanity is stationary, unable to advance in any meaningful way due to circumstances brought upon by wars on and pollution of the surface below.
Anno Domini 2411. Due to prior wars over diminishing land and natural resources, the surface of the planet Earth was poisoned and decimated beyond repair. With only the hardiest of lifeforms able to continue life on the surface, humans were forced to relinquish Earth’s land and flee to the skies in an event referred to as the Great Exodus. The construction of the Havens, floating cities that house the remains of humanity’s population, serve as mankind’s last great achievement.
Out of reach of the toxins and mutated creatures that plague the ground far below, human advancement has ground to a halt. There are multiple reasons as to why; predominantly a lack of resources, the amount brought up by expeditions to the surface barely enough to keep the Havens afloat and the populace satisfied.
Humanity can consider itself technologically advanced despite its unfortunate circumstances, advanced enough to be able to digitise the human brain as well as create artificial intelligence. They are now split into three clearly defined categories, and were even before the Great Exodus; Organics, pure humans without any augments. Bionics, humans supplemented with robotic parts. Synthetics, robots with digitised human minds implanted at their cores. Bionics and Synthetics are less common than Organics due to the limited resources required to craft Bionic Augments and Synthetic bodies, and their subsequent steep pricing.
Each category of human takes on certain roles and jobs in the Havens. Organics make up the majority of the workforce and most jobs are taken by them. Bionics tend to work either alongside Organics or as specialised technicians or repairmen, some working as construction workers and demolishers within the Havens. Synthetics, due to their highly increased durability compared to Organics and Bionics (as well as the fact that they don’t need to breathe) , are required to take on jobs that involve work outside the Havens, such as maintenance on the outside of the floating cities or taking part in the expeditions to the surface to harvest materials.
Relations between Havens are strained due to the pressure in maintaining the floating cities, as well as providing for their citizens. Havens are generally found in rather poor condition, only small sections of the cities being kept clean and in pristine shape, these being areas reserved for nobility and the wealthy. Most Havens tend to use their own unique form of currency.
(This will be placed in a Lore thread and expanded upon if enough interest is shown.)