• If your recruitment thread involves completely going off site with your partner(s) then it belongs in the Off-Site Ad Area.
  • This area of the site is governed by the official Recruitment rules. Whether you are looking for players or looking for a roleplay, we recommend you read them and familiarize your self with them. Read the Recruitment Rules Here.

Fantasy The Legend of the Legendary Mages [Open][Military Academy][Factions]

Mainly the fact how it seems like a pretty neatly Roleplay and because I haven't role played in ages due to lack of time, I'm hoping eight his i can do a small scale come back by giving a reply or two a day :)
I don't have a limit on spots, so take your time. If I may ask, what about the role play interests you?



Does that mean you're interested in role playing the concept? If so, what do you find neat about the role play?



There's no limit on spots. I just needed at least four other interested members before starting on the character sheets. What do you like about this role play idea?



You're correct. You can still sign up! Anything in particular from the role play concept that interests you?



I still got room for this RP. What is the idea from the interest check that strikes your interest the most?

Thank you everyone for your interest. Since we have at least four other interested members, I'll get started on the character sheets and have them done today or tomorrow depending on my schedule. If you have any questions for me in the meantime, feel free to ask.

I don't have a limit on spots, so don't worry about room.
p
 
Yeah haha, the arc would really need to come later i suppose. The crowd would be seriously bored if it was just a bunch of snot nosed kids attacking each other with basic magic. XD
As for MY character concept. I'm thinking of more of an older strict man that is a teacher that offers guidance to the younger generation but is secretly in the Specint Mage Corps. As for personality and such, well i'll just have to develop that in the character sheet.
Dang it, that was my idea xD Oh well, I guess there could be two
 
Mainly the fact how it seems like a pretty neatly Roleplay and because I haven't role played in ages due to lack of time, I'm hoping eight his i can do a small scale come back by giving a reply or two a day :)

p

Glad to have you aboard. Hopefully this roleplay gets you going!

Dang it, that was my idea xD Oh well, I guess there could be two

Maybe there's something specific you want to see in a tournament arc? It doesn't have to be any plain old tournament, at least, that's what I'm going for.

At this rate, we're going to have more teachers than students :P

Ratio to me doesn't matter. If we end up having more teachers than students, I'll tailor the story/plot differently.
 
Ratio to me doesn't matter. If we end up having more teachers than students, I'll tailor the story/plot differently.
That'd be interesting to see actually, a story where it focuses on the teachers more than the students.

Haven't seen that before :P
 
MiraAutumn MiraAutumn

The goal is character interactions, so I want role players' characters to interact! Therefore, the plot's direction is dependent on the characters. Although, you're right that there's barely any school RPs that center around the teachers.
 
MiraAutumn MiraAutumn

The goal is character interactions, so I want role players' characters to interact! Therefore, the plot's direction is dependent on the characters. Although, you're right that there's barely any school RPs that center around the teachers.
Considering the fact that my character already has an enemy/ies, there's going to be some rather intense character interaction :-_-lines:
 
As of this time, I don't have any information on the other countries, so feel free to offer any suggestions, and we can compromise how the country relates with the Legant Empire. For the Legant Empire, here's a list:

Form of Government: Monarchy with a Council of Powerful Nobles.
Relation With Other Countries: I'll work on this.
Economy: Military Conquests. Oil, Ore, and Magic are the three big ones. I'll see what else makes sense for the Legant Empire's economy.
Stance on Magic: Heavily Favored; however, some spells such as Necromancy are considered taboo.
Size: 1/6th of the Kovolo Continent
Population: Around 40 Million.
Resources: Factories, Military Arms, and Mines.
Environment: Industrial with a few countryside places.

The combat system is pretty simplistic. Everyone will have a blood level and magic energy bar. Blood level determines the amount of undamaged blood in a character, while magic energy determines the amount of magic energy in one's character. Once a character reaches a certain blood level or magic energy level, they'll be knocked out from the fight, or dead.

1. When fighting against a low leveled NPC, I'll leave it up to the role player's to decide whether the character's successful, or not.
2. When fighting against a difficult NPC, I, the GM, will use dice to determine whether a character's actions were successful, or not. Against a difficult NPC, I expect role player's to use attempts for their character, such as, "Roland sought to strike his opponent with a successfully launched fireball."
3. When fighting against another role player's character, I, the GM, will use dice and/or my own intuition to determine character's actions, only if the role player who's character was struck doesn't state that their opponent's character was successful in their action. Against another roleplayer's character, I expect attempts rather than auto-hitting.
4. I'll notify in my posts, if an NPC is low leveled, or difficult.
5. Power level isn't just magic energy and strength. It will also include strategy, the surroundings, current conditions for each character, etc. Therefore, a weaker character can win against a powerful opponent, if they plan their actions carefully.

Therefore, an action is determined by the victim accepting the action, a dice from the GM, or the GM's intuition. My goal isn't to make combat complex, but rather to make it fair in a simple manner. I may change up the combat system, but that's what I'm going for.

Now onto your spatial magic.

For neutral compressed acts, I think summoning will best fit that description. However, summoning magic costs a lot of magic energy just to bring out a hammer. For an easier alterative, I recommend alchemy specifically transmutation, if you want to pull out a hammer from out of nowhere. Teleportation is easier to learn, so that's a possibility, but you can only transport items affected by your array.

For positive acts, repelling an object closely follows force magic the most. Vector manipulation can work as nullify magic, if it lands on the opponent's actions, or spells. If you're thinking of reflecting the spell back, barrier magic would work best. Your character, as they progress, can learn a powerful empower spell that increases their speed to the point, where it's not visible by the human eye.

If you want something similar to a black hole, force magic, or wind magic will work best for pulling people to a specific destination.

Hopefully, I answered your questions. It's difficult for me, since I'm not familiar with Spatial Compression.

Awight, cool cool cool. Thanks for the detailed response, boss! (๑•̀ㅂ•́)و

For the magic, I guess my question should be, "would you mind the act of spatial compression being a (taboo) spell"? The abilities I listed aren't exactly spells, they're theoretical natural phenomena that occur due to space being compressed, and/or the space-time axis trying to correct itself. It's all just one thing applied in different ways (/ 'з')/~. sorry if I'm being demanding orz
 
Awight, cool cool cool. Thanks for the detailed response, boss! (๑•̀ㅂ•́)و

For the magic, I guess my question should be, "would you mind the act of spatial compression being a (taboo) spell"? The abilities I listed aren't exactly spells, they're theoretical natural phenomena that occur due to space being compressed, and/or the space-time axis trying to correct itself. It's all just one thing applied in different ways (/ 'з')/~. sorry if I'm being demanding orz

Since other spell types can apply for the spells you want to create, I don't think there's a need for spatial compression archetype. There may be some forbidden/taboo spells if they're extremely dangerous for mankind. It just depends. Something taboo would probably be a spell that mutates your body to have extreme speed. Taboo spells are mainly focused around stuff such as Revival, Raising the Dead, and Mutation. Summoning is also taboo too, since it brings other living organisms by force against their will into a new location.

I'm not familiar with the theoretical natural phenomena from space being compressed, so I may not be portraying anything correctly. It's not that spatial compression is something I want to limit, it's more that the types of spells you're going for require a ton of magic energy, and it'll probably require multiple people to perform some of them.
 
Since other spell types can apply for the spells you want to create, I don't think there's a need for spatial compression archetype. There may be some forbidden/taboo spells if they're extremely dangerous for mankind. It just depends. Something taboo would probably be a spell that mutates your body to have extreme speed. Taboo spells are mainly focused around stuff such as Revival, Raising the Dead, and Mutation. Summoning is also taboo too, since it brings other living organisms by force against their will into a new location.

I'm not familiar with the theoretical natural phenomena from space being compressed, so I may not be portraying anything correctly. It's not that spatial compression is something I want to limit, it's more that the types of spells you're going for require a ton of magic energy, and it'll probably require multiple people to perform some of them.
So, things are taboo not necessarily because they are powerful or dangerous, but because they are immoral and/or scary and/or acts that are heretical (defying gods)? Would make sense for random spells being labeled taboo if that was the case.
 
So, things are taboo not necessarily because they are powerful or dangerous, but because they are immoral and/or scary and/or acts that are heretical (defying gods)? Would make sense for random spells being labeled taboo if that was the case.

Yes, more or less. It's dependent on the Legant Empire's regulations. Maybe they want the public to think the spells are immoral or dangerous, for a reason. Random spells can be considered taboo. It just depends. If the spell's extremely dangerous to destroy a city, it'll be considered taboo. However, the main ones are taboo, as you said, since they go against god/ethics. I just listed them as spell types.

There's also illegal uses of spells, such as when spells mess up the Legant Empire's economy.

I do plan to add a religious church organization, so there may be a religious theme when it comes to taboo spells.
 
Gonna take a peak right now!

I love the idea about worlds that institutionalize magic
As opposed to super secret squirrel magic sanctuaries in nondescript foreign lands
Idk

When you say, "As opposed to super secret squirrel magic sanctuaries in nondescript foreign lands," do you mean that mages must remain hidden to the real world, or they have their own magic world for sanctuary? If that's the case, for this roleplay, anyone can learn magic, if they put the effort in their studies. It's heavily accepted in Legant Empire, but it's a difficult skill to master.
 
When you say, "As opposed to super secret squirrel magic sanctuaries in nondescript foreign lands," do you mean that mages must remain hidden to the real world, or they have their own magic world for sanctuary? If that's the case, for this roleplay, anyone can learn magic, if they put the effort in their studies. It's heavily accepted in Legant Empire, but it's a difficult skill to master.
Like hidden from the world.

I'm not sure if you've established the world yet but I was wondering what the empire is like? Like is it Holy Roman-y, or purely fantastical?
 
Like hidden from the world.

I'm not sure if you've established the world yet but I was wondering what the empire is like? Like is it Holy Roman-y, or purely fantastical?

It's similar to the empires in my sources of inspiration. I haven't fully fledged it out yet, but here's a short description of a few details that may answer your question.

Form of Government: Monarchy with a Council of Powerful Nobles.
Relation With Other Countries: I'll work on this.
Economy: Military Conquests. Oil, Ore, and Magic are the three big ones. I'll see what else makes sense for the Legant Empire's economy.
Stance on Magic: Heavily Favored; however, some spells such as Necromancy are considered taboo.
Size: 1/6th of the Kovolo Continent
Population: Around 40 Million.
Resources: Factories, Military Arms, and Mines.
Environment: Industrial with a few countryside places.

Some functions of the empire may be fantastical, but otherwise, in general, it's a pretty standard empire. Here's some sample images:

upload_2017-8-15_12-57-26.png
http://image.gamer.ne.jp/news/2013/20130801/0069570d94e48e82fa7100325dbdf8c00ea6/o/9.jpg

The trains in this RP aren't as advanced as the one's in that image, but that's the type of architecture I'm going for in the Empire. In general the setting will fit similar to Akashic Records, Alderamin on the Sky, Legend of Hereos: Trails of Cold Steel, and Valkryia Chronicles.

Does this answer your question?
 
Since other spell types can apply for the spells you want to create, I don't think there's a need for spatial compression archetype. There may be some forbidden/taboo spells if they're extremely dangerous for mankind. It just depends. Something taboo would probably be a spell that mutates your body to have extreme speed. Taboo spells are mainly focused around stuff such as Revival, Raising the Dead, and Mutation. Summoning is also taboo too, since it brings other living organisms by force against their will into a new location.

I'm not familiar with the theoretical natural phenomena from space being compressed, so I may not be portraying anything correctly. It's not that spatial compression is something I want to limit, it's more that the types of spells you're going for require a ton of magic energy, and it'll probably require multiple people to perform some of them.

I see, I see.

What I'm asking for is not an entire archetype of magic though, I'm asking if the act itself could be a spell. Of course, I don't plan on having my character being able to use what I described to some absurd extent. I've thought plenty about restrictions, such as the consumption of energy as you mentioned, and have what I believe to be a fair thing going on. If there really is nothing else I can say to sway you, I guess we've arrived at the point where I should just drop it. (´;ω;`)

Also, are you okay with idea of an illegal drug that boost a persons magical energy, but causes the deterioration of mental and/or physical conditions?
 
I see, I see.

What I'm asking for is not an entire archetype of magic though, I'm asking if the act itself could be a spell. Of course, I don't plan on having my character being able to use what I described to some absurd extent. I've thought plenty about restrictions, such as the consumption of energy as you mentioned, and have what I believe to be a fair thing going on. If there really is nothing else I can say to sway you, I guess we've arrived at the point where I should just drop it. (´;ω;`)

Also, are you okay with idea of an illegal drug that boost a persons magical energy, but causes the deterioration of mental and/or physical conditions?

You don't have to drop the idea. There's still a possibility, I just need to figure it out more, with regards to my current world's magic restrictions. Maybe you can provide additional visuals examples to me in a PM, on individuals using spatial compression, as well as listing what the example references for a spell. I'll let you know which spells will be easy to learn, and which ones will require advanced learning. I think I have trouble with your current examples, since they're not easy for me to comprehend from image alone, or maybe the gif isn't loading.

I actually do have an illegal drug in mind to remove the limit on a person's magic energy. It can't increase the magic energy, but it'll allow users to tap beyond their own limit.
 
You don't have to drop the idea. There's still a possibility, I just need to figure it out more, with regards to my current world's magic restrictions. Maybe you can provide additional visuals examples to me in a PM, on individuals using spatial compression, as well as listing what the example references for a spell. I'll let you know which spells will be easy to learn, and which ones will require advanced learning. I think I have trouble with your current examples, since they're not easy for me to comprehend from image alone, or maybe the gif isn't loading.

I actually do have an illegal drug in mind to remove the limit on a person's magic energy. It can't increase the magic energy, but it'll allow users to tap beyond their own limit.

Alrighty, thanks for being so patient! I'll see what I can pull up (๑꒪▿꒪)*

N' that druggo sounds just like what I need for my evil plot >:D coolcoolcool

Edit: rpnation y u auto-turn my emoticon in2 emoji? ;A;
 

Users who are viewing this thread

Back
Top