The Great Sage
The Storyteller
Act I: Voice Like a Bell
You can’t remember exactly how you came to be here; trudging through the mud between hastily erected tents and sloppily dug latrines. Tired soldiers sit with hunched shoulders around small, sad fires upon which some cook scraps of old meat or withered vegetables on pointed sticks. Others are silent and still, their empty gazes locked upon something too far away to see. There is no joking. No conversation. The men are broken. All the camp followers, merchants, scavengers and entertainers that collect around armies like flies around a corpse have dispersed, melting into the countryside and dissolving into the nearby townships and villages as they flee for their lives. You’re the only non-combatant left in the camp. Your beautiful old lyre bumps against your back as you walk aimlessly through the pitiful scene.
The war with the Eldrin had not gone well. To even call it a war was a joke. It was one battle, and that battle had been a slaughter. The tall, long haired aliens had proven to be very dangerous enemies, and it was a shock to everyone. They didn’t even forge metal and used wooden swords in combat for heaven’s sake. This was supposed to have been an easy campaign - a way for Heortlanders like you to make their fortune and return to their families with wealth enough to sustain them for years. Instead, less than half that left would be coming home at all - most having been slain in a savage surprise attack the very night after the army had marched into the towering hardwood forest that was the Elves’ territory.
The only reason anyone was coming home at all is because the Elves hadn’t pursued beyond the borders of their forest, and although nobody wonders it aloud, it’s a question that is on everyone’s mind: Why? Why had they let you go when they easily could have ran everybody down and sacked the closer Human villages?
The atmosphere in the camp is grim. The sun barely has strength enough to cast a few rays through the thick fog and midmorning mist. You’re absent-mindedly looking for anyone you recognize… but the chaos of the disorganized retreat has broken down any semblance of order among the ranks, and everyone is filthy, caked with dirt, blood and sweat. The people trying to help the wounded and crippled lag farther and farther behind those whose only priority is escape. Discipline is absent. Last night you saw a man choke another to death over a chicken. The soldiers are starving, tired, scared and the more morally ambiguous of them have been turning to banditry, stealing food and animals from villages and farms as they run ever farther away from those cursed hardwoods.
A pained cry cuts through the still morning air. A man in a nearby tent is wailing, his tortured screams shattering the quiet stillness of it all. Nobody seems to notice, and nobody rises to offer the man in the tent any aid or succor.
---
You are in a disheveled camp on the plains of Heortland, far from any city and far from home.
There are sad soldiers sitting around a fire nearby. The don't seem to notice your presence.
There is a man wailing painfully in a tent nearby.
Exits are towards the campfire and into the tent.