CactusWren
Gruntiest of the Grunts!
The DoomyFish
Osthavula
animegirl20
Cinnabunny
MJ ._.
- Please fill out your skill sets here!
QUEST SKILLS
Everyone starts off with 15 "skill points", and with every successful quest where an item is acquired or any other side quest is completed (if they chose to go on the quest since staying and leveling up a relationship with a prince is an option as well), they will acquire 2 extra skill points.
The higher your skill is, the higher your chance of inflicting significant damage/defending yourself/casting a spell/brewing a potion.
There is a maximum of 10 points for each skill.
QUEST SKILLS:
Brute Strength (physical ability to inflict harm):
Ironclad Defense (physical ability to take hits):
Run AWAAAAY! (physical ability to run and dodge):
Spell Caster (magical ability to chant spells):
Potion Brewer (magical ability to create potions and enchant items):
Weapon Knowledge (on a rating of knowing how to hold it to actually slaying some monster butt):
NOTE: Magic abilities are ONLY for the witch starting off-- later down the road they may acquire some magic abilities by training with said witch or practicing on their own.
SOCIAL SKILLS
For befriending a prince (Acquaintance->Mate->Friend->Kindred Spirits/Crush-> Soul Brother/Soul Mate), you will get 2 extra points for Social Skills for each tier you manage to reach. You may have multiple relationships with each of the princes, but only one prince for your knight can acquire the Soul Brother/Soul Mate status. No other knights may unlock that specific prince's 'Soul Brother/Soul Mate' status either.
Note: "Soul Brother" is "best friend", and it's on the same exact tier as "Soul Mate", which is a romantic interest. Once your character acquires "Soul Brother/Mate", it unlocks a specific subplot for your knight and the prince.
You start off with 15 points, and each has a maximum of 8 points.
SOCIAL SKILLS:
Charm (attractiveness to other characters):
Persuasion (silver-tongue your way out of a situation):
Thoroughness (attention to detail):
Creativity (thinking outside the box):
Luck (how well your character will do in an unfamiliar situation):
Endurance (mental capacity and dealing with stress):
I will keep track of your skill sets and let them determine the outcome during certain situations.
QUEST SKILLS
Everyone starts off with 15 "skill points", and with every successful quest where an item is acquired or any other side quest is completed (if they chose to go on the quest since staying and leveling up a relationship with a prince is an option as well), they will acquire 2 extra skill points.
The higher your skill is, the higher your chance of inflicting significant damage/defending yourself/casting a spell/brewing a potion.
There is a maximum of 10 points for each skill.
QUEST SKILLS:
Brute Strength (physical ability to inflict harm):
Ironclad Defense (physical ability to take hits):
Run AWAAAAY! (physical ability to run and dodge):
Spell Caster (magical ability to chant spells):
Potion Brewer (magical ability to create potions and enchant items):
Weapon Knowledge (on a rating of knowing how to hold it to actually slaying some monster butt):
NOTE: Magic abilities are ONLY for the witch starting off-- later down the road they may acquire some magic abilities by training with said witch or practicing on their own.
SOCIAL SKILLS
For befriending a prince (Acquaintance->Mate->Friend->Kindred Spirits/Crush-> Soul Brother/Soul Mate), you will get 2 extra points for Social Skills for each tier you manage to reach. You may have multiple relationships with each of the princes, but only one prince for your knight can acquire the Soul Brother/Soul Mate status. No other knights may unlock that specific prince's 'Soul Brother/Soul Mate' status either.
Note: "Soul Brother" is "best friend", and it's on the same exact tier as "Soul Mate", which is a romantic interest. Once your character acquires "Soul Brother/Mate", it unlocks a specific subplot for your knight and the prince.
You start off with 15 points, and each has a maximum of 8 points.
SOCIAL SKILLS:
Charm (attractiveness to other characters):
Persuasion (silver-tongue your way out of a situation):
Thoroughness (attention to detail):
Creativity (thinking outside the box):
Luck (how well your character will do in an unfamiliar situation):
Endurance (mental capacity and dealing with stress):
I will keep track of your skill sets and let them determine the outcome during certain situations.
Last edited: