orpheus.
.𝐁𝐞 𝐋𝐢𝐤𝐞 𝐈 𝐀𝐦.
intro
warriors
imagine dragons
overview.
Mutants live among us…
This world is shared amongst the most powerful brands of people to exist. Genetic alterations due to evolution are at a pinnacle. And, in this day and age, that could be the salvation of the human race…or its destruction. Many groups support this new sort of diversity. Some want to see complete control and annihilation over anyone different than themselves. They are labeled as the MNTF (Mutant Neutralization Task Force) and their ruthless chain of command goes past the shores of one nation. It’s global, baby. Don’t worry though–there are lots of worse things to be worried about in this world.
”...Because I am many things, but I am not a soldier. And neither are most of you, nor should you be.”
A haven for both mutants and their allies, there is a place on the northwestern coast of the US that is hidden away from the eyes of the MNTF and the other horrors that could befall someone with an inkling of positivity toward this condition of the world. Founded by Ernest Cameron and Yuri Hirabayashi in 2013, after the first riot of an anti-mutant variety, the Cameron Institute opened its doors to the broken and downtrod of different kinds. Mutant and Powerless alike walk its halls. There is a sort of kindred belonging here that is protected by everyone there. Some Students and Residents live there, learning about themselves and thriving amongst each other. In this community are Staff members who educate from their knowledge and experience, while ensuring the safety of these their charges. The current headmaster, Noah Cameron, is an S-Tier Mutant capable of many feats including living for 102 years, unchanged by time. Tasked with the job from succession, he and his selected staff are some of the best at what they do.
the story so far…
"You were right -- she's on the roof and she's been shot. There's a guy with her but I can't tell if he knows first aid. We've gotta get up there."
After a shaky morning training session, a group of Staff and Students travel to Salem to hear the rally speech of Andrew Solomon–actor, the current governor of Oregon, and US presidential candidate. During his riveting speech on the unity of all people, including mutants, gunshots were fired in his direction. S-Tier Mentalist and Power Training professor, Oleander Cruz, saved the man from harm while inadvertently causing the MNTF to apply its forces to the situation. Meanwhile, staff members Hileena Ahktar and Natasha Karrin are busy showing the younger students around a nearby art museum. As the panic ensues, speedster Kenny Noxx Saves the lone wolf hero, Martha Madden, as she is shot down in action. Using quick thinking he draws the bullet from her wound, allowing her to hear in her fire elemental form. They part, leading to her capture by the Task Force.
Leander, Governor Solomon, and his team intercept the students, Hileena, and Nat as they try to escape the Forces. With the possible future president secured by people he trusts, Leander and Engineering Professor Jack-Dane “JD” Rover opt to cause a distraction while their people make their way out the backdoor. Hileena uses her “Plague Craft” ability in conjunction with a disease engineered by Nat and herself to make a clear path to the bus on an adjacent block.
Edith Yates, a lower class Mentalist, accompanies Noah to the scene of the dissonance. In a more beast-like form, he draws attacks from the Forces to keep them busy while Edith gets the rest of the remaining group out of dodge. Alexander Blackthorn and a student Named Lurc were among the last to make it out of the area. Kenny, with the help of newcomers Dhariya Naidu and Dolores Peña, raced his way back to the vehicle just as Leander and JD reached the destination. They all rode out together, speeding along out of the scene and taking the long way home.
—
In the disaster, 7 of the students and residents were killed. With various reactions of shock and anger passing through the members of their society, the occupants of Cameron Institute mourn their loss in their own way. Now, they wait to discuss the next move against the MNTF, so that the ones who passed didn’t do so in vain.
~
On behalf of Walliver , the Head GM, I welcome you to The Institute[/]. Please make sure you read the rules and roles thoroughly to avoid any miscommunication. We are glad to have you and your ideas be added to the unfolding story. We are looking at applicants on a merit-based system. That means best come, best served. We think all your ideas could be great for the story but, unfortunately, not all make it. Please don't take it to heart. We will do our best to work with you to get you rolling in the plot. We are a very welcoming bunch of writers and we post a few times a week, if we can. Commit to this rp with that in mind. And, remember, have fun. That's what we're all here to do! Again, welcome!
powers
powers.
metamorphs
open
As the name suggests, these supers can change their shape. Whether this is turning a pinky into solid steel or becoming a prehistoric creature, the main qualification is the changing of one’s shape or molecular structure. There are three types of Metamorphs:
-Artificers, who can change themselves at a molecular level as well as create weapons from themselves (think of Momo’s quirk from MHA)
-Shifters, who can change into any animal within the range of their abilities (A-tier could transform into 80+ different animals, but a C-tier might only be able to 5-10)
-Distorters, able to change shape, size, and density
mentalists
open
Supers that have powers related to the mind. Telepaths and telekinetics are the most well known of these, though anything directly related to the mind can be classified as a Mentalist.
magicians
open
Supers that have “magical” abilities. From portal creation to literal spell-casting, this is a varied and somewhat disputed category. Some experts argue that they really belong to either the Mentalist or Elemental category.
elementalists
open
Supers who have control over the natural elements. Most commonly, they control fire, water, earth, or air. But they have been known to possess powers relating to electricity, light, and shadow. There have been few, rare cases where an Elemental has accessed elements that are man-made, such as plutonium.
beasts
open
Supers with animal characteristics or animal abilities. Different from shifters, as the abilities of Beasts are part of them as a super and not a result of the animal they turn into.
misc types
open
No one really knows what fits in this category. If your power can’t be classified during power testing, they put you here. It could be anything that doesn’t fit in the previously mentioned categories, to be honest.
classes
varies
S-Tier:
So-called world-enders. Supers on the same level as Lobo or Dr. Manhattan. Maybe they have a weakness, but it’s either hard to find or the only weakness they have. Any category can be S-tier except for Beasts, and Celestials are all S-tier. Could be complete mastery and range of power, or just ridiculous powers that could absolutely wreck any other super that goes against them.
A-tier:
Superman level. An Elemental who can set a whole forest ablaze, or a Magician that can conjure a portal the size of Atlanta. Potent but not untouchable. Can have multiple small weaknesses or one big one (ex: Superman and Kryptonite). Near total mastery and range of power, or, as previously stated, just insane powers that can do a lot of damage.
B-tier:
Green Lantern level. A Metamorph that can maintain a shape for a few hours, or a Mentalist that can make contact with a small crowd all at the same time. One major weakness that’s kind of easy to find or use, or several small-medium weaknesses. Semi-mastery or semi-range of powers, or powers that have some strength behind them.
C-tier:
Most common power level, where most supers start. A Mentalist that can see a day into the future, or a Magician that can only conjure three or four manhole-sized portals. At least one major weakness, probably a medium weakness too. Low-ish power mastery and low-ish range of powers, or powers that don’t have a lot of strength.
D-tier:
Practically nonexistent powers. An Elemental that can make a flame the size of a match, or a Metamorph that can only change a hand or a foot. Weak to a lot of things. No or very low power mastery, no or very low range of powers, or powers that have very little strength.
E-tier:
Batman. It’s the tier you get at power testing if you can’t do anything at all. Either your powers are dormant or the gene is there but they’ll never show up.
rules
rules.
rule one.
Probably the most important rule here, please consult with me before making something that could “break” the power system. It has happened too many times in previous iterations. Powers need to have a definite explanation and/or range. If I cannot understand your explanation, let’s assume that it’s an automatic no.
rule two.
Respect GM and possible co-GMs. You can dislike my decisions, but you cannot badmouth me or the co-GMs if we have them. If I say no to something, you cannot go behind my back and ask one of the co-GMs. Thank you.
rule three.
With anything that involves your character being involved in lore, consult me first. I can find somewhere for them to fit if it makes sense. If you want to be involved in someone else’s backstory, consult with them.
rule four.
No OP characters. Some of the S-tiers will be practically unkillable, and that is why there are limited spots for them. Every hero needs some kind of weakness in order to balance out their powers. If they have super speed, for example, maybe they’re always hungry and have to eat a lot (thank you Flash). Just make sure there’s some kind of drawback.
rule five.
Have fun! This is an rp that handles dark themes and stuff that isn’t necessarily pleasant, but life isn’t all dark. Feel free to have funny or wholesome interactions in between the dark bits. And don’t forget that the OOC chat is for fun stuff too!
intro
powers
rules
The Institute
Different, Powerful, &
Proud
genre
powers, heroes, villains
status
accepting
spots open
plenty
application
merit-based
♡coded by uxie♡
Mutants live among us…
This world is shared amongst the most powerful brands of people to exist. Genetic alterations due to evolution are at a pinnacle. And, in this day and age, that could be the salvation of the human race…or its destruction. Many groups support this new sort of diversity. Some want to see complete control and annihilation over anyone different than themselves. They are labeled as the MNTF (Mutant Neutralization Task Force) and their ruthless chain of command goes past the shores of one nation. It’s global, baby. Don’t worry though–there are lots of worse things to be worried about in this world.
”...Because I am many things, but I am not a soldier. And neither are most of you, nor should you be.”
A haven for both mutants and their allies, there is a place on the northwestern coast of the US that is hidden away from the eyes of the MNTF and the other horrors that could befall someone with an inkling of positivity toward this condition of the world. Founded by Ernest Cameron and Yuri Hirabayashi in 2013, after the first riot of an anti-mutant variety, the Cameron Institute opened its doors to the broken and downtrod of different kinds. Mutant and Powerless alike walk its halls. There is a sort of kindred belonging here that is protected by everyone there. Some Students and Residents live there, learning about themselves and thriving amongst each other. In this community are Staff members who educate from their knowledge and experience, while ensuring the safety of these their charges. The current headmaster, Noah Cameron, is an S-Tier Mutant capable of many feats including living for 102 years, unchanged by time. Tasked with the job from succession, he and his selected staff are some of the best at what they do.
the story so far…
"You were right -- she's on the roof and she's been shot. There's a guy with her but I can't tell if he knows first aid. We've gotta get up there."
After a shaky morning training session, a group of Staff and Students travel to Salem to hear the rally speech of Andrew Solomon–actor, the current governor of Oregon, and US presidential candidate. During his riveting speech on the unity of all people, including mutants, gunshots were fired in his direction. S-Tier Mentalist and Power Training professor, Oleander Cruz, saved the man from harm while inadvertently causing the MNTF to apply its forces to the situation. Meanwhile, staff members Hileena Ahktar and Natasha Karrin are busy showing the younger students around a nearby art museum. As the panic ensues, speedster Kenny Noxx Saves the lone wolf hero, Martha Madden, as she is shot down in action. Using quick thinking he draws the bullet from her wound, allowing her to hear in her fire elemental form. They part, leading to her capture by the Task Force.
Leander, Governor Solomon, and his team intercept the students, Hileena, and Nat as they try to escape the Forces. With the possible future president secured by people he trusts, Leander and Engineering Professor Jack-Dane “JD” Rover opt to cause a distraction while their people make their way out the backdoor. Hileena uses her “Plague Craft” ability in conjunction with a disease engineered by Nat and herself to make a clear path to the bus on an adjacent block.
Edith Yates, a lower class Mentalist, accompanies Noah to the scene of the dissonance. In a more beast-like form, he draws attacks from the Forces to keep them busy while Edith gets the rest of the remaining group out of dodge. Alexander Blackthorn and a student Named Lurc were among the last to make it out of the area. Kenny, with the help of newcomers Dhariya Naidu and Dolores Peña, raced his way back to the vehicle just as Leander and JD reached the destination. They all rode out together, speeding along out of the scene and taking the long way home.
—
In the disaster, 7 of the students and residents were killed. With various reactions of shock and anger passing through the members of their society, the occupants of Cameron Institute mourn their loss in their own way. Now, they wait to discuss the next move against the MNTF, so that the ones who passed didn’t do so in vain.
~
On behalf of Walliver , the Head GM, I welcome you to The Institute[/]. Please make sure you read the rules and roles thoroughly to avoid any miscommunication. We are glad to have you and your ideas be added to the unfolding story. We are looking at applicants on a merit-based system. That means best come, best served. We think all your ideas could be great for the story but, unfortunately, not all make it. Please don't take it to heart. We will do our best to work with you to get you rolling in the plot. We are a very welcoming bunch of writers and we post a few times a week, if we can. Commit to this rp with that in mind. And, remember, have fun. That's what we're all here to do! Again, welcome!
Powers
METAMORPHS
OPEN
As the name suggests, these supers can change their shape. Whether this is turning a pinky into solid steel or becoming a prehistoric creature, the main qualification is the changing of one’s shape or molecular structure. There are three types of Metamorphs:
-Artificers, who can change themselves at a molecular level as well as create weapons from themselves (think of Momo’s quirk from MHA)
-Shifters, who can change into any animal within the range of their abilities (A-tier could transform into 80+ different animals, but a C-tier might only be able to 5-10)
-Distorters, able to change shape, size, and density
MENTALISTS
OPEN
Supers that have powers related to the mind. Telepaths and telekinetics are the most well known of these, though anything directly related to the mind can be classified as a Mentalist.
MAGICIANS
OPEN
Supers that have “magical” abilities. From portal creation to literal spell-casting, this is a varied and somewhat disputed category. Some experts argue that they really belong to either the Mentalist or Elemental category.
ELEMENTALISTS
-OPEN
Supers who have control over the natural elements. Most commonly, they control fire, water, earth, or air. But they have been known to possess powers relating to electricity, light, and shadow. There have been few, rare cases where an Elemental has accessed elements that are man-made, such as plutonium.
BEASTS
-OPEN
Supers with animal characteristics or animal abilities. Different from shifters, as the abilities of Beasts are part of them as a super and not a result of the animal they turn into.
MISC TYPES
OPEN
No one really knows what fits in this category. If your power can’t be classified during power testing, they put you here. It could be anything that doesn’t fit in the previously mentioned categories, to be honest.
CLASSES
-VARIES
S-Tier:
So-called world-enders. Supers on the same level as Lobo or Dr. Manhattan. Maybe they have a weakness, but it’s either hard to find or the only weakness they have. Any category can be S-tier except for Beasts, and Celestials are all S-tier. Could be complete mastery and range of power, or just ridiculous powers that could absolutely wreck any other super that goes against them.
A-tier:
Superman level. An Elemental who can set a whole forest ablaze, or a Magician that can conjure a portal the size of Atlanta. Potent but not untouchable. Can have multiple small weaknesses or one big one (ex: Superman and Kryptonite). Near total mastery and range of power, or, as previously stated, just insane powers that can do a lot of damage.
B-tier:
Green Lantern level. A Metamorph that can maintain a shape for a few hours, or a Mentalist that can make contact with a small crowd all at the same time. One major weakness that’s kind of easy to find or use, or several small-medium weaknesses. Semi-mastery or semi-range of powers, or powers that have some strength behind them.
C-tier:
Most common power level, where most supers start. A Mentalist that can see a day into the future, or a Magician that can only conjure three or four manhole-sized portals. At least one major weakness, probably a medium weakness too. Low-ish power mastery and low-ish range of powers, or powers that don’t have a lot of strength.
D-tier:
Practically nonexistent powers. An Elemental that can make a flame the size of a match, or a Metamorph that can only change a hand or a foot. Weak to a lot of things. No or very low power mastery, no or very low range of powers, or powers that have very little strength.
E-tier:
Batman. It’s the tier you get at power testing if you can’t do anything at all. Either your powers are dormant or the gene is there but they’ll never show up.
Rules
RULE ONE.
Probably the most important rule here, please consult with me before making something that could “break” the power system. It has happened too many times in previous iterations. Powers need to have a definite explanation and/or range. If I cannot understand your explanation, let’s assume that it’s an automatic no.
RULE TWO.
Respect GM and possible co-GMs. You can dislike my decisions, but you cannot badmouth me or the co-GMs if we have them. If I say no to something, you cannot go behind my back and ask one of the co-GMs. Thank you.
RULE THREE.
With anything that involves your character being involved in lore, consult me first. I can find somewhere for them to fit if it makes sense. If you want to be involved in someone else’s backstory, consult with them.
RULE FOUR.
No OP characters. Some of the S-tiers will be practically unkillable, and that is why there are limited spots for them. Every hero needs some kind of weakness in order to balance out their powers. If they have super speed, for example, maybe they’re always hungry and have to eat a lot (thank you Flash). Just make sure there’s some kind of drawback.
RULE FIVE.
Have fun! This is an rp that handles dark themes and stuff that isn’t necessarily pleasant, but life isn’t all dark. Feel free to have funny or wholesome interactions in between the dark bits. And don’t forget that the OOC chat is for fun stuff too!
This world is shared amongst the most powerful brands of people to exist. Genetic alterations due to evolution are at a pinnacle. And, in this day and age, that could be the salvation of the human race…or its destruction. Many groups support this new sort of diversity. Some want to see complete control and annihilation over anyone different than themselves. They are labeled as the MNTF (Mutant Neutralization Task Force) and their ruthless chain of command goes past the shores of one nation. It’s global, baby. Don’t worry though–there are lots of worse things to be worried about in this world.
”...Because I am many things, but I am not a soldier. And neither are most of you, nor should you be.”
A haven for both mutants and their allies, there is a place on the northwestern coast of the US that is hidden away from the eyes of the MNTF and the other horrors that could befall someone with an inkling of positivity toward this condition of the world. Founded by Ernest Cameron and Yuri Hirabayashi in 2013, after the first riot of an anti-mutant variety, the Cameron Institute opened its doors to the broken and downtrod of different kinds. Mutant and Powerless alike walk its halls. There is a sort of kindred belonging here that is protected by everyone there. Some Students and Residents live there, learning about themselves and thriving amongst each other. In this community are Staff members who educate from their knowledge and experience, while ensuring the safety of these their charges. The current headmaster, Noah Cameron, is an S-Tier Mutant capable of many feats including living for 102 years, unchanged by time. Tasked with the job from succession, he and his selected staff are some of the best at what they do.
the story so far…
"You were right -- she's on the roof and she's been shot. There's a guy with her but I can't tell if he knows first aid. We've gotta get up there."
After a shaky morning training session, a group of Staff and Students travel to Salem to hear the rally speech of Andrew Solomon–actor, the current governor of Oregon, and US presidential candidate. During his riveting speech on the unity of all people, including mutants, gunshots were fired in his direction. S-Tier Mentalist and Power Training professor, Oleander Cruz, saved the man from harm while inadvertently causing the MNTF to apply its forces to the situation. Meanwhile, staff members Hileena Ahktar and Natasha Karrin are busy showing the younger students around a nearby art museum. As the panic ensues, speedster Kenny Noxx Saves the lone wolf hero, Martha Madden, as she is shot down in action. Using quick thinking he draws the bullet from her wound, allowing her to hear in her fire elemental form. They part, leading to her capture by the Task Force.
Leander, Governor Solomon, and his team intercept the students, Hileena, and Nat as they try to escape the Forces. With the possible future president secured by people he trusts, Leander and Engineering Professor Jack-Dane “JD” Rover opt to cause a distraction while their people make their way out the backdoor. Hileena uses her “Plague Craft” ability in conjunction with a disease engineered by Nat and herself to make a clear path to the bus on an adjacent block.
Edith Yates, a lower class Mentalist, accompanies Noah to the scene of the dissonance. In a more beast-like form, he draws attacks from the Forces to keep them busy while Edith gets the rest of the remaining group out of dodge. Alexander Blackthorn and a student Named Lurc were among the last to make it out of the area. Kenny, with the help of newcomers Dhariya Naidu and Dolores Peña, raced his way back to the vehicle just as Leander and JD reached the destination. They all rode out together, speeding along out of the scene and taking the long way home.
—
In the disaster, 7 of the students and residents were killed. With various reactions of shock and anger passing through the members of their society, the occupants of Cameron Institute mourn their loss in their own way. Now, they wait to discuss the next move against the MNTF, so that the ones who passed didn’t do so in vain.
~
On behalf of Walliver , the Head GM, I welcome you to The Institute[/]. Please make sure you read the rules and roles thoroughly to avoid any miscommunication. We are glad to have you and your ideas be added to the unfolding story. We are looking at applicants on a merit-based system. That means best come, best served. We think all your ideas could be great for the story but, unfortunately, not all make it. Please don't take it to heart. We will do our best to work with you to get you rolling in the plot. We are a very welcoming bunch of writers and we post a few times a week, if we can. Commit to this rp with that in mind. And, remember, have fun. That's what we're all here to do! Again, welcome!
Powers
METAMORPHS
OPEN
As the name suggests, these supers can change their shape. Whether this is turning a pinky into solid steel or becoming a prehistoric creature, the main qualification is the changing of one’s shape or molecular structure. There are three types of Metamorphs:
-Artificers, who can change themselves at a molecular level as well as create weapons from themselves (think of Momo’s quirk from MHA)
-Shifters, who can change into any animal within the range of their abilities (A-tier could transform into 80+ different animals, but a C-tier might only be able to 5-10)
-Distorters, able to change shape, size, and density
MENTALISTS
OPEN
Supers that have powers related to the mind. Telepaths and telekinetics are the most well known of these, though anything directly related to the mind can be classified as a Mentalist.
MAGICIANS
OPEN
Supers that have “magical” abilities. From portal creation to literal spell-casting, this is a varied and somewhat disputed category. Some experts argue that they really belong to either the Mentalist or Elemental category.
ELEMENTALISTS
-OPEN
Supers who have control over the natural elements. Most commonly, they control fire, water, earth, or air. But they have been known to possess powers relating to electricity, light, and shadow. There have been few, rare cases where an Elemental has accessed elements that are man-made, such as plutonium.
BEASTS
-OPEN
Supers with animal characteristics or animal abilities. Different from shifters, as the abilities of Beasts are part of them as a super and not a result of the animal they turn into.
MISC TYPES
OPEN
No one really knows what fits in this category. If your power can’t be classified during power testing, they put you here. It could be anything that doesn’t fit in the previously mentioned categories, to be honest.
CLASSES
-VARIES
S-Tier:
So-called world-enders. Supers on the same level as Lobo or Dr. Manhattan. Maybe they have a weakness, but it’s either hard to find or the only weakness they have. Any category can be S-tier except for Beasts, and Celestials are all S-tier. Could be complete mastery and range of power, or just ridiculous powers that could absolutely wreck any other super that goes against them.
A-tier:
Superman level. An Elemental who can set a whole forest ablaze, or a Magician that can conjure a portal the size of Atlanta. Potent but not untouchable. Can have multiple small weaknesses or one big one (ex: Superman and Kryptonite). Near total mastery and range of power, or, as previously stated, just insane powers that can do a lot of damage.
B-tier:
Green Lantern level. A Metamorph that can maintain a shape for a few hours, or a Mentalist that can make contact with a small crowd all at the same time. One major weakness that’s kind of easy to find or use, or several small-medium weaknesses. Semi-mastery or semi-range of powers, or powers that have some strength behind them.
C-tier:
Most common power level, where most supers start. A Mentalist that can see a day into the future, or a Magician that can only conjure three or four manhole-sized portals. At least one major weakness, probably a medium weakness too. Low-ish power mastery and low-ish range of powers, or powers that don’t have a lot of strength.
D-tier:
Practically nonexistent powers. An Elemental that can make a flame the size of a match, or a Metamorph that can only change a hand or a foot. Weak to a lot of things. No or very low power mastery, no or very low range of powers, or powers that have very little strength.
E-tier:
Batman. It’s the tier you get at power testing if you can’t do anything at all. Either your powers are dormant or the gene is there but they’ll never show up.
Rules
RULE ONE.
Probably the most important rule here, please consult with me before making something that could “break” the power system. It has happened too many times in previous iterations. Powers need to have a definite explanation and/or range. If I cannot understand your explanation, let’s assume that it’s an automatic no.
RULE TWO.
Respect GM and possible co-GMs. You can dislike my decisions, but you cannot badmouth me or the co-GMs if we have them. If I say no to something, you cannot go behind my back and ask one of the co-GMs. Thank you.
RULE THREE.
With anything that involves your character being involved in lore, consult me first. I can find somewhere for them to fit if it makes sense. If you want to be involved in someone else’s backstory, consult with them.
RULE FOUR.
No OP characters. Some of the S-tiers will be practically unkillable, and that is why there are limited spots for them. Every hero needs some kind of weakness in order to balance out their powers. If they have super speed, for example, maybe they’re always hungry and have to eat a lot (thank you Flash). Just make sure there’s some kind of drawback.
RULE FIVE.
Have fun! This is an rp that handles dark themes and stuff that isn’t necessarily pleasant, but life isn’t all dark. Feel free to have funny or wholesome interactions in between the dark bits. And don’t forget that the OOC chat is for fun stuff too!
Last edited: