Wayne
Local writer
intro
Souls of Mist
Shunsuke Kida
opening.
The sky hung low and gray, a muted shroud of ash that cloaked the land beneath. There, amidst a desolate field of withered grass, the remnants of an ancient castle stood solemn and abandoned, now reconfigured into a refuge for wandering souls. Encircled by skeletal trees and scattered bones, the ruins had morphed into a semblance of a city, Hedra, the City of Lost.
"Look at you," an old blind woman crooned, her voice a cracked whisper in the gloom. "I see it in your eyes; you’re lost, aren’t you? Where are you? What is this place? Fear not, traveler, for you have stumbled upon heaven amidst this hell. Hedra, oh Hedra, guard our souls, keep our sanity intact, and grant us the sanctuary we so desperately seek.
Hedra, oh Hedra, you call them all, these forlorn souls arrive, bereft of memory, seeking answers in a land barren of truth. They follow a fabled legend, chasing a treasure unseen and unreachable. The path is one of death, and those who tread it are destined to falter. We can only find temporary solace, awaiting peace until the darkness overtakes us and carves our lives away. But Hedra will not forsake us; oh, Hedra will protect."
Her lament echoed through the air, a constant refrain of the mythic Pilgrimage of Light, a tale of a radiant beacon said to solve all woes and guide its touchers back to their worlds and times. Yet, the old woman's prophecies fell upon deaf ears.
"Quiet, you wretched hag," barked a merchant, his voice sharp and impatient. He jostled the old lady aside, his bags of coins clinking with the sounds of gold, copper, and silver. In the fractured lands, currency was mere noise; it signaled trade, but acquiring goods required barter or theft. Precious items like meat, finely crafted weapons, and rare armor were coveted luxuries that attracted danger, making their possession perilous.
Beyond the market, where low-grade food, rusty tools, and miscellaneous trinkets were peddled, lay a tavern and a handful of houses. Most homes were fortified with multiple locks, their owners wary of theft. The tavern, however, was Hedra’s heartbeat, known far and wide for its exceptional ale. Though rumors spoke of magical methods behind its quality, the tavern’s proprietors never divulged their secret. What mattered was the throng of patrons who traded armor and valuables for a single cup of chilled ale, often surrendering everything for the comfort of a drink.
The streets of Hedra were a labyrinth of varying widths, with the castle walls forming narrow passages and blocked-off sections. The once-majestic castle had crumbled long ago, leaving only debris and scavenged materials. Its glory had faded, repurposed into a refuge for the destitute and lost.
In this enigmatic city, a small group of individuals found themselves drawn together by a single legend, the mythical Pilgrimage of Light. Unaware of the journey that lay ahead, they were united by a story few dared to follow, their fates intertwined by the promise of an elusive beacon, having heard that somewhere in Hedra, there were the answers they wanted about the pilgrimage of light. With few places to explore, most adventurers were drawn to the tavern, a place for rest and information.
intro
cast
Dive into
The Fractured
Lands
time
Dusk
location
Central ruins of Hedra
status
closed
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