If I went with the Multipower, the targeting ability would immediately drop when you switched slots, so I put it as a stand alone power.
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Well, I just sent Sherwood my stuff and it includes 'scholar who's good at deciphering old, magical writings', more or less - so I'll probably cover that area quite well. Hopefully. We'll see, there's only so many points to be spent on awesome stuff.Cryptography might have been handy, if we were dealing with those smarter super villains that left clues and mysteries.
I'm used to it at this point.Oh, and I feel a bit sorry for QuickSmasherEXE - when they come back and see all this OOC action, they might faint! I know I might if I were in their position! Hah!
I'm used to it at this point.
I'm still working on a solution to the problem of defensive scale. Every other character has significantly higher physical defense than I imagine mine should have and while I'm not personally bothered by that, Sherwood said I should avoid being knocked out or killed in a single attack from any given enemy.
I'm used to it at this point.
I'm still working on a solution to the problem of defensive scale. Every other character has significantly higher physical defense than I imagine mine should have and while I'm not personally bothered by that, Sherwood said I should avoid being knocked out or killed in a single attack from any given enemy.
Weak: Having actual defensive prowess
Peak: Using mental illusions to ensure your opponents never know where you are (you're behind a crate)