• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy π”—π”₯𝔒 𝔣𝔒𝔲𝔑𝔦𝔫𝔀 𝔨𝔦𝔫𝔀𝔑𝔬π”ͺ𝔰--CS thread

Other
Here

  • 1620936471503.png
    Name:
    Azem of the Amesha Spenta

    Gender:
    Male

    Age:
    26

    Role:
    Wanderer
 
Name -
Valerie Hedlestone

Age -
25

Role -
Knight to the Northern kingdom

Powers -
None.
Although she is able to easily recognize weapons.

Likes -
The royal children
Fighting
Capes
Thunderstorms

Dislikes -
Talking to much
When people are hurt
The sun
Stuffed animals

Fears -
Losing her position
Her parents coming to find her
Being looked down upon by the royal family

Weaknesses (Personality wise) -
The royal family, she will do anything to protect and care for them.
After all; they saved her life.

Cold, she has trouble expressing her emotions.
Sometimes this is difficult when she is talking to people, because they misinterpret her intentions.

Aversion, she Despises confrontation.
And will absolutely avoid anything plaguing her; at all costs.

Strengths (Personality wise) -
Resilient, she is very strong willed. She doesn’t care what most people think,
so their words go in one ear and out the other.

Persuasive, Valerie could make you believe Ice was hot if she had long enough.

Cautious, she was raised up where knowing her surroundings was a leg up.
So she’s always aware of things around her, and never goes into a situation blind.

Bio -
Valerie was born and raised in the Eastern kingdom. She was taken under the wing of an old soldier.
He taught her everything she needed to know. She lived with him when she was five all the way until she was thirteen.
Until one day she came to the training grounds and found her master wasn’t there. She looked everywhere for him.
Then she heard a kind of cry of pain come from the forest. She darted into it thinking that her master had been injured.
Indeed he had, by a band of wandering thugs. Valerie wasn’t near strong enough to fight them off, so they ended up taking her.
They sold her off and she worked at this rich nobleman's house.

By the time she was sixteen she had had enough of it. She ran away, alone.
She didn’t know what she had been getting herself into.
She made it all the way to the castle of that strange land. Where a servant found her and took her inside for shelter.
Somehow the royals of that castle, which she later found out was the eastern kingdom, let her stay.
She worked in the kitchen for a while. Growing close to one of the chefs there.

One day a knight of that castle saw her practicing her fighting. He then took her under his wing.
Then again she had another master that taught her what she needed to know. When the knight retired she took his place.
She felt so proud that her old masters work hadn’t been for nothing. Still she feared that if her parents found her;
they’d want to bring her home. Despite being taken from her home; she didn’t want to go back.
She liked being a knight here and protecting those who helped her. Perhaps someday she shall retire and return home.

Picture -
F7AB51A3-4694-4121-9F4C-C9314418FB27.jpeg
 

  • Name -
    Genyashu Linxel

    Age-
    20

    Role -
    Knight Of The East

    Appearance -
    1620994443537.png
 
Last edited:
1621303221117.png1621303238441.png
Miriam of the South
27 years of age, Eldest Princess of the Southern Kingdom
height: 6'0"

Power - Blessing of the Phoenix
Known as 'the phoenix princess' Miriam has the advanced healing powers often attributed to the mythical bird. On its own this ability will passively heal her wounds somewhere between 2 and 3 times the speed of normal recovery. However if she takes the time to focus she can multiply the haling by even greater amounts. This takes concentrated focus and generally requires her to be staying still to ensure her attention is not diverted. At times of fast-healing, it gives off the appearance that her body is engulfed in flame.

Likes and Dislikes:
Fun. Miriam loves having fun. Outdoors, indoors, she enjoys doing whatever she feels like doing and helping others to do whatever they feel like doing. She's highly competitive and loves a challenge, whether it be sparing, cooking, or some other random thing. She enjoys being the life of a party (not that royal parties have much life to them) Companionship is important to her, and she places a lot of value on individual merit. She has a love of clear blue skies and open spaces. Miriam also loves stories, whether she's telling the or hearing them. She usually doesn't have the patience for reading them so she prefers to listen to others tell them. She also secretly loves flowers, especially if she can put them in her hair or in a crown.

Miriam dislikes stuffy situations and prefers to mix things up as soon as possible. She's annoyed by laziness, sloth and gluttony. While she doesn't mind weak/wimpy people too much she'd much prefer to hang around with people with a good spine. She is not a fan of fish, or most any other seafood for that matter. Being cold is definitely on her do-not-like list, but if she's too busy having fun she might get past it. What she really hates is the blood and death of a real battle. She cannot bring herself to kill anyone. Injure them and leave them unable to fight she can handle (the less blood the better) but she won't deliver a killing blow.

Fears-
Miriam fears few things. Betrayal, capture, being forced into servitude, the usual things one would fear when involved with War. Surprisingly she actually has a fear of drowning. She is not a bad swimmer, but the idea of being suffocated in dark water terrifies her.
No, what Miriam truly fears is her own healing powers, or rather, some untold consequence for using them. All living things will eventually die. That is the absolute rule of the world, but she cannot help but feel she has cheated this rule. So many times she had healed herself from what otherwise would have been certain death. Surely there was some toll to pay for holding on to life she should have lost at a young age. So Miriam holds one rule, one promise to herself, above all things: She will not take another human's life. No person should suffer death at the hands of one who cannot die.

Weaknesses (Personalty wise)-
Occasionally over-zealous Miriam doesn't always think about the consequences of her actions. Her competitive attitude often leaves others behind if they aren't able to keep up with her. She's not always the best listener, but she does try. Dealing with intimate personal feelings is not her strong suit and will sometimes become flustered and embarrassed by genuine romantic attention. (if its just flirting she'll easily play it off)
Strengths (Personalty wise)-
She has a very open mind and doesn't let labels tie her down. Miriam sees strength in everyone, and always pushes for them to explore what they're capable of. She can be silly, funny, and has a strong presence that can lift others up.

History -
If there's one thing that has marked Miriam's life growing up, its her inability to follow rules. Whether it was ignoring 'princess training' or sneaking into the kitchen for a midnight snack, she has had a rebellious streak in her ever since she was a child. She seemed to defy expectations whenever possible. She would sneak in to watch knight training and practiced on her own before being discovered by one of the instructors, who offered to give her lessons. She proved to be a natural with long, bladed weapons and took to her now signature Naginata.

She discovered her ability at the age of 7, during an incident in the kitchens. Miriam had snuck in to steal some sweets when she accidentally knocked over a pot on the stove. She was covered in burns, and somehow she had caught fire. Those who came rushing tried to put out the flames but it was impossible, they burned brighter and brighter as Miriam wanted the pain to go away. And then it did- the fire vanished and so had the burns along with them. This wouldn't be the last time she had to heal herself. As the eldest princess Miriam was the target of several assassination attempts from angry nobles. No matter how badly she was harmed, her desire to live would heal her in full. Her immense healing ability earned her the name "phoenix princess" which she carried with pride, but also with some personal, private fears.

Her prowess with the blade and her healing powers made her perfect for the battlefield. She herself hated it, but she couldn't get out of it without completely running away from her duties. So in the years of fighting with the West she led a small platoon, avoiding major battles when possible. She never attained great glory on the battlefield, which was fine by her, her brother could have that for himself. She returned instead to home, where she could encourage young recruits and practice her sparing to her hearts content.​
 
Last edited:
Name - Adrian Aylian

Age- 22
Height: 5'10"

Role - Northern Kingdom Royal Knight

Powers - Adrian's special branch of Ice magic is what he calls "Winter's Blade" By using different handles as a base, he can create a bladed weapon of almost any shape. Axe, Sword, Dagger, Spear, etc. He's currently training to improve the strength of the ice.

Likes-
- Music, particularly softer sounding instruments. he likes to hum or sing along to the melodies.
- Training, he is extremely dedicated to his position as a knight.
- the smell of baked bread.
- Success, safety, strength.
- Watching the sunrise (usually alone)
- Little children
- Watching Families be a family

Dislikes-
- Disruptive noise, prefers quiet and concentration
- People who would interrupt a tender moment unnecessarily.
- Failure, weakness
- being the center of attention
- Slimy things, like Snails and slugs.

Fears-
- His main fear is his own weakness, that one day he'll come face to face with an enemy and be unable to do anything but watch as the people he is charged with protecting are killed/captured/tortured, etc.
- Being left alone and forgotten, treated as something useless.
- Seeing the Prince never make up with his family.

Weaknesses (Personalty wise)-
- Adrian is often at odds with himself. he pushes others away and rarely opens up, but fears being left alone. he is overly serious when it comes to his work as a knight and takes his duty of guarding the royalty almost too seriously. Everything he is as a person is dedicated to the Royal Family, even more so than to the country itself. He tends to approach dangerous situations head on, and will take out his feelings through combat (or at least some fairly violent solo-training)

Strengths (Personalty wise)-
- Adrian is very honest, he doesn't like to lie in order to keep secrets. He is also exceedingly loyal to the royal family. While he might be cold to others, he truly cares for the protection and well being of others and would rarely hesitate to put himself in danger to keep others safe. This is more than just physical danger though. Despite his cold appearance, he's always willing to lend an ear to the troubled thoughts and feelings of others. Once you're past his cold exterior, he's willing to share his interests with others and even tell stories about himself.

Bio -
Adrian was born into a relatively wealthy family. It wasn't some high noble line or anything, but he never went hungry. His young years were spent studying, especially in the art of magic and combat, and enjoying himself with his parents and various servants. Occasionally he'd be able to hang out with other kids from the village, but his main companions were the various maids and servants around his small mansion home.

At the age of 15, the earliest possible, Adrian decided to leave his home on the western border and travel to the nation's capital to join the training school of the Northern Order of Knighthood. With a promise to become a knight worthy for protecting his home, he left his home and his family behind him. Two years passed and his training was harsh. He excelled though, always ready to rise to the challenges presented to him. But as he spent his time like this in the capital, tragedy was coming upon his homeland.

Battles with western forces were common along the border where he'd lived most of his life. One fateful day the town's defenses were overwhelmed and was invaded. By the time dawn broke on the next day, the town had been burnt to the ground. Survivors were sparse, only those who had fled at the earliest signs of danger. Adrian's parents, the servants he'd grown up with, even those few kids he'd played with as friends, none of them could be counted among those who had made it out. At first Adrian did not believe the news, but upon receiving permission to travel to his homeland to see for himself, he found it was true. his family had perished while he'd been training safely in the capital.

Adrian returned a changed person. He grew increasingly cold to the other knights, no longer joining them in the evenings or speaking to them during practices. the people he sparred against became only obstacles to beat, no longer people to compete with. His grief withdrew him completely into his training, and while he abandoned the company of those around him, his skills soared. if he was not practicing with a sword, he was training his magic. If not with his magic, then with his sword. Soon Adrian found himself training not with swords of steel but rather blades made of his own magically created ice.

In the midst of all this, he was selected to join the Silver Legion, a relatively small force headed by the eldest Princess, Lady Braska herself. Even among those ranks, full of other powerful fighters, Adrian found himself standing out. Perhaps it was his magic, those unbreakable swords and spears of ice, or perhaps his near obsession with honing his skills, or perhaps his determined solitude, but something about him seemed to catch the eye of Princess Braska. He was appointed to be her right hand knight, always to be at her side unless ordered otherwise. The years the followed drian found himself pulled into the life of his Royal captain. He was there to witness many of her struggles, both on the battlefield and in the negotiations with various nobles. Not to mention her struggle with her own family. Many times the two would spar each other, usually as a method for the princess to blow off steam.

She was a force Adrian could not seclude himself from. Of course, her had no right to refuse anything she asked of him, but that excuse didn't last very long. There was something about her that was different than the other knights and even the other nobles he had dealt with. Over time Adrian found it wasn't just Braska either, each member of the royal family seemed to shine in their own way. When Braska returned from leading the Silver Legion, Adrian was appointed to join the Royal Guard, an elite group tasked specifically with protecting the members of the royal family. Adrian knew this was where he belonged, serving the royal family, and Braska especially, with every fiber of his being. He existed to serve, to please, and above all else, to protect them.

Picture -
(You can ignore all the swords, He keeps a series of different weapon handles around his waste, each one optimized for a different style of Ice-weapon)
1621305489126.png
 
Azar Sigthryth
The Secluded Son. The Traveler of the Four Kingdoms. The Lost of the Lachrona.
"The truth must be unleashed. The integrity of the Arid Hinterlands shall be vindicated by my presence. Let my designation be bestowed upon every listening ear. Let my crimson embers and scintillating grandeur blind questioning eyes. Let my power overwhelm the opposition and heave us forward. I have been suppressed and restricted for what has seemed like ages! I'm not a child that can be thrown away any longer! My return is nigh... my return is inevitable...! The evident heir comes for his position! Who shall dare stride into my path now?"

Age: 25


Height: 6'3

Gender: Male

Role: Eldest Prince of the South, Twin Brother of Aron, Appointed Heir to the Southern Throne

Powers:


Vulcan Link
Through this ability, Azar is connected with every other fire-bearer around him. This bond by blaze allows Azar's powers to grow stronger when others with similar powers surround him, namely his siblings. Using this connection, not only does the ferocity and intensity of his abilities grow, but it also allows him to communicate telepathically with his fellow relatives, even though they would not be able to respond. Many aren't aware of this ability of his, neither was Azar until recently. However, it provides tactical use to him, whether to ascend his strength to another level or simply get messages across without notice.
Walking Inferno
Azar is gifted with the ability to emit his own warmth and fire. In normal instances, Azar is able to raise the surface temperature of his skin tenfold to where it can be extremely dangerous to touch. In other cases, Azar has been able to allow small fires to discharge from his body, usually from where he chooses to heat up along his body. Azar's developing flame and swelter can overwhelm his limits in dire circumstances, causing grand displays of his power to radiate from him, making being in his vicinity detrimental to the average individual.

Likes:
- Attention
- Red wine
- Anything that he believes could quench his thirst for excitement
- Power and being in control

Dislikes:
- The Southern Royal Family (specifically his father)
- Being challenged
- Lies and secrets
- People who sugarcoat

Fears:
Returning to the life of isolation and secrecy he has experienced since he was a child.

Weaknesses:
Prince Azar is coarse, being brash enough to say whatever rests upon his mind, whether the person on the receiving end is thrilled with his statements or not. He takes enjoyment in drawing anger out of people, sparking arguments with harsh words just to relish in the fragility of others' emotions. Along with that, Azar is a narcissist, even though he'd never admit it. He grew up with no competition or anybody to rival against, his mind festering around being the best, as he truly believed he was perfect at everything he did. His superiority complex is easily apparent, the prince believing that he will always be able to flaunt his talent over anyone else. This makes Azar quite unlikable to those who know him personally, the rough exterior of the prince shrouded in vulgarity, egotistical thinking, and sarcasm.

Strengths:
As unappealing of a person as Azar can be, he makes up for it through his skills. The prince is intelligent, imposing, and a charmer. His studies and frequent training paid off in making him a very tactical person, scheming to get what he desires. His boldness also works as a strength, his relentless attitude being unfaltered by any obstacle that remains before him. With his eyes set on a goal, he is merciless to those who get in the way and could care less about bystanders. As well as not being a combat expert like many other elder royals, Azar makes his words a weapon, being a enchanter with his silklike style of socialization. Nonetheless, Azar is not one to underestimate. He is determined, bold, and witty, a sharp tongue and unmoving presence fuel him on.

Bio:
The time had come for the Southern king and queen. They would have their heir, their offspring in whom shall inherit the throne. The duo already had one princess, Miriam, but now the stage was set for the entrance of their baby boy that will carry on their glory. The queen was in labor for hours, being winged by nurses and servants aiding, the king only being allowed to patiently wait for the arrival of his namesake. However, the King was not greeted by a singular baby boy like he thought he would. Just a few minutes after baby Aron was brought into the world and named, Azar followed, an unhappy sight for the king. In the South especially, twins were a horrid omen, meaning that a set of twins within the royal family would be frowned upon and labeled as a sign of danger to come. Staring down at his two children, the king hesitated with his wife. What would he do? How would the aristocratic body react to such a foreboding? A decision with the weight of a thousand suns was thrust upon the shoulders of the king, who figured that this had to be kept a secret. Thus, an idea settled upon him, an obscure but quick idea that would ensure his sons' safety without triggering the masses.

Keep one. Send his brother away.

That minuscule, splitsecond thought would shape the existence of Azar. Unlucky for him, Aron, the eldest by just a few minutes was selected by his father, leaving Azar as the prince to be sent away. Within days of Azar's birth, preparations were crafted to keep Azar's distance from the South assured. The king still wanted to keep his lost prince useful though, sending him off to trusted individuals in the outskirts of the Eastern Kingdom. From there, the king wanted his son to prosper and develop, being his backup plan just in case anything went wrong with Aron. As soon as Azar was six, his growth had been kickstarted, being flooded with lessons in general topics, while also getting to train in the core principles of combat. Being outside of the South allowed him to grow accustomed to the different environments of the world, the young man soaking in the natural beauty that decorated the East. He was praised and excelled, acing everything with flying colors. Even at a young age, his determination was fierce, seeking perfection at every moment. With that, the first stage was completed, the foundation of Azar Sigthryth being constructed.

At the age of twelve, Azar was handed off once more, being sent to new mentors within the regions of the North. The Northern masters and the North itself was brutal. The lessons and training only grew in difficulty as the perilous chills of the frozen lands beat down upon the Southern native. While the East gave him a calm upbringing, giving out a mold of who he could be, the North battered him into said shape, the tundras awakening the real Azar. Under the harsh circumstances, his powers manifested, the radiating heat he could let out aiding in stabilizing his comfort. But, that meant his masters had to explain why he had such ability. His origin was told to him at the age of fourteen, the boy taking in every last detail with mixed emotions. All Azar was left with was questions about his being.

Why was I thrown away? Why am I shunned from a precious life? Why did he not just keep us both? How could he? I should be the heir... I should be there. I should...

The puzzlement only multiplied over many months, heartbreak settling in at the wonderment of the life he could've had. A lavish palace, the support of his parents, endearment from his siblings... Azar would have everything a young royal wished for. But, here he was. While they flourished, he sat in the middle of nowhere, training for a day that may never come. His sadness did not remain long winded, the anguish he felt smoldering into anger. This rage drove him to finish his days in the North, his brain fixated upon a return to the South, hoping to gain the opportunity to come home. Before, it was just learning and maturing. Now, it was a different perspective. He wanted to obtain what he deserved.

Finally, at the age of eighteen he was sent off again, settling into Alawater Cay, the Western Kingdom. Matured and hardened, his studies slowly dropped in number, allowing the prince to live slightly more free. He blissfully explored the delicacies of the West, from the food, to the entertainment, to even dwelling in young romance. Honing his skills together for years upon years made him ready to step forward, but without the king's approval that would never be a possibility. Nonetheless, patience was essential, and with such patience, his chance came in the form of a letter. One marked with the sigil of the very family that casted him off. Written by the man who made the fateful choice.

To put it simply, Azar Sigthryth was hidden no longer.


9123C9E3-B9D5-470B-95B8-A594D5BA9A2A.jpeg


 
Last edited:

Users who are viewing this thread

Back
Top