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Fantasy The Erubian exodus

Ixacise

Pull my devil trigger
When the disaster came, you knew not what it came from. The city of Eruba was in instant swarmed by monsters and razed to the ground. A burst of magical energies that seemed like the earth was being split went through the land creating all sort of calamity. Then the monsters came in like a swarm both from sky and seemingly to pop literally from the earth. Try as they might, not even the mightiest warriors and sorcerers could turn the tide of the never ending onslaught. In destruction there lies hope, for the fires revealed a secret tied to the very peoples of this land. Deep within this subterranean facility lied in waiting two gifts. One is a magic train of great size and the other is a series of notes within the engine's room detailing of a lost secret and curse. With your homeland completely destroyed by this mysterious force, there are only two things to do. One is to escape with your survivors and find a new land to settle as you travel through the ruined country picking up more survivors as you find a new place to settle. And of course, the second thing involves deciphering the notes and uncovering the mystery.
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Introduction out of the way, what exactly is this RP about and what are you doing? In fantasy world you are all citizens of Eruba which is your homeland that gets destroyed that much is clear by the intro. Within the legends of Eruba there is a legend of a fantastic machine that brought the people to this land that lays resting. During the disaster a local landmark gets destroyed and ends up revealing the place of this machine. Said machine is a monstrous train consisting of a half metal and flesh engine car that pulls several cars capable of housing not only many people but also capable of holding other stuff and acting like a massive mobile base.

This roleplay is gonna be like a post-apoc road trip kinda. The beginning will have you cruising through the bombed out countryside picking up survivors, fighting wandering monsters, and also piecing over the writings found in the train talking about this secret. What happens next is up to the players' will and either way is valid. You'll either be looking for like a safe haven to dump the people into and head into adventure. Alternatively you just keep hauling people and keep them in the mobile train base and just travel as you seek
answers.

Now the specifics of how the player characters come together on the train as well as who they are, is to be discussed with me and perhaps other players if you wish to have prestablished relationships.
 
What’s the tech and magic of the setting?

Technologically speak it's vaguely 19th century as processed through anime and with many anachronisms.

For the magic:
It's all about you channeling your spirit/will with the energy around you.

You got your generic elemental magic based on greek elements. Quintessence is totally not chi as you use it to like empower and reinforce your body to be stronger,faster, etc, and lets you do cool stunts on top of doing flashy nonsense.

Summoning exists and uses like a contracting system and also a knickknack for carrying them around discretely.

And since we're in a more advanced tech level, there's many flavors of like magitech. One is basically using your energy to animate automatons and some people use this "metal summoning" over real summoning. There's also crafting and using magic into devices, so you can have a magic spewing gun in case you didn't want to shoot regular bullets or make your sword do cool things too as well as more mundane application.

Healing magic is complicated. For small/simple stuff it's pretty easy and instantaneous. It starts getting tricky when the wounding gets more grievous. Then with magic you're paying for faster recovery speed but it's balanced out by it being straining to caster and the subject whose body is being forced to regenerate at a rate not compatible for them. Developments in alchemy have produced healing consumables that aren't as costly but are much slower. Typical MO for like a large amount of wounded is to stabilize them with magic and then get some healing items on them. Most popular method being to stab the patient with a crystalline like object that emits healing energy as disintegrates, because not everyone can drink potions and they're also less clunky to carry than potions.

Necromancy does not exists and any undeath is considered an aberration to be swiftly destroyed before they bring in more gribbles.
 
This isn't a steampunk game, secondly this is a fantasy world this concept wouldn't exist because materially the world doesn't resemble or developed like ours.
 
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Hmmm, what about an agricultural scientist trying to make bee automatons to do pollination in blighted areas?

Or a dude that made a magic belt that transforms him into armored form which uses to fight with martial arts?
 
How about a bioaugmentation-focused chemist and surgeon who is trying to bring out the full potential in living things and figure out a way to prevent or even reverse death?
 
Ascarer Ascarer
While there are certainly other fantastic critters in the world, our adventure will focused on humans only.


Gravitational Force Gravitational Force
Not really feeling it. Doesn't gel with the vibe I'm going for, and it also seems like you're trying to overturn the healing limitations that I've established. The reason being that consequence free healing really make fight scenes kinda boring and pointless since the physical threat can be easily nullified.
 
Quint is as described above !chi and is there to justify fight guys doing cool stuff and also act as a category for stuff that doesn't really fit well into either element.
As for elements they're composed of like a flavor to zap dudes with, and some other stuff. For example with water, you can like spear dudes with icicles, create a wall of water or ice, hydrate friends, etc.

Amount of magic categories is purposefully limited because I didn't feel like racking my brain to create like a dozen little entries that risk end up being the same thing, but with a different appearance. However, we can squint crosseyed at the categories and justify some other stuff in them. Alternatively if it's that like different I can canonize some additional stuff.
 
Not really feeling it. Doesn't gel with the vibe I'm going for, and it also seems like you're trying to overturn the healing limitations that I've established. The reason being that consequence free healing really make fight scenes kinda boring and pointless since the physical threat can be easily nullified.
Who said anything about "consequence free?" The whole point of him would be to generate consequences to make things interesting. Failure can be just as good as success.
Your arm is healed...but it's now a bear claw!
He managed to make you faster...at the cost of vastly increasing the amount of food you need.
You're stronger...but you're also prone to inconvenient berserker rages.

If he's healing you his way you're either ready to accept the consequences or don't know about them.
 
Post-apocalyptic road-trip? 19th century tech? And all this on a really big train? I'mma give you a Hell Yeah to this.

So that said, really diggin the Quintessence method. I'll lay you down some flavor of kung fu dude/dudette, but right now most interest idea for that flavor is Acupuncture Doctoring, namely using loads of flaming needles to jam into the various spots of the body to make chi flow or stop to keep a patient stabilized so I can then slap on weird scrolls or ground up plants or animal parts to do the longer term healing.

Which uh only question I've got then is Eruba is essentially a metropolis with all sorts of flavors right? So I wouldn't have to be limited to a certain flavor of like Europe or Asia to be from there.
 
Sounds cool.

Yeah more or less. You got access to the sea from the north and obviously like connections to other places which will be discovered later.
 

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