[The End is Nigh] Abstract Thought

Myllinnia said:
You can indeed use summoning. Unless her Initiation outright says no. Summoning... Heck no! But what Yozi worth his/her souls would be unable to summon their own souls!
Did you read my earlier post where I quoted the confusing line?
 
Myllinnia said:
You can indeed use summoning. Unless her Initiation outright says no. Summoning... Heck no! But what Yozi worth his/her souls would be unable to summon their own souls!
shepsquared said:
yep. v useful
I think I am inclined to go with Myllinnia, not being able to summon just seems silly.


However me and Wlf reserve the right to remove your ability to summon.
 
That should be humorous. Once I take that sorcery that is (first thing on my to do list. After is raise Unwoven Coadjutor up)
 
Well for that, yes let the ST's decide it. Cecelyne's initiation gives a bonus to summoning. I would have to look at SWLiHN's Initiation but I agree with STs with most of their ideas.


All this Infernal talk... darn it. I might make one for this one two, but she's gonna be a party downer and not be around for chapter 1 if I make one. xD (Only reason for if I do and make it late... well its 'cause I'm behind in chara gen for two other games. ><)
 
shepsquared said:
Did you read my earlier post where I quoted the confusing line?
That line is only meant to clarify that SWLiHN's discount does not apply to summoning, only mind control. You can use demon summoning charms as normal. Her limitation is the added WP cost for spells that primarily deal damage.
 
shepsquared said:
Is it possible to use Green Sun Nimbus Flare with Mind-Hand Manipulation? Specifically the expansion Principle-Invoking Onslaught?
I would say yes if it would be a physical attack, but you would need Kissed by Hellish Noon to attack anything past (essence) yards. Having to make PIO a physical attack is pretty limiting though, it can do so many cool things outside of that.


Whats the drive for GSNF?
 
Okay, so Wizard's badgering and pestering has gotten to the point that I'm going to join. /eyeroll


Problem is, my original concept was a Full Moon River Dragon-totem bodyguard/tank type. Only, I have no idea about the Terrifying Argent Witches or the new mutation stuff that is apparently now canon. So, I'm going to just leave my draft character sheet here and take suggestions for Charms/mutations to complete my concept.





  • Born in a Great Forks hovel and cast out onto the streets as an unnecessary burden at an early age, Drusilla knew only hardship and strife throughout her youth. Luck brought her into the arms of a gang of other abandoned kids and she grew up amongst them, squatting in ramshackle houses or derelict riverboats. She was always known for her headstrong nature and inability to back down from a argument. This, coupled with her ability to hit like a sledgehammer meant that she was soon one of her gang's 'enforcers', helping in disputes with other urchin gangs or in the regular forays against merchants to steal food and other things.


    This hard but cheerful life was brought to a crashing end in Drusilla's late teens when the gang decided to settle in the wrong abandoned warehouse on the wrong night. As the gang were dozing, they heard the sound of feet entering. A dozen men, wrapped in heavy cloaks were moving boxes filled with all manner of contraband. Smugglers! If the urchins could keep quiet, these men would finish their business and be gone soon and none would be the wiser. But Fate was not so generous and one of the younger children disturbed a pile of wooden planks which crashed to the ground and sent the whole urchin band into a state of panic. The smugglers were similarly surprised, but they reacted professionally, steel springing into their hands as they prepared to face any threat that would confront them. When they saw the scattered children, one of them laughed, "Looks like we got something else to sell."


    With that, the twelve men set about corralling the urchins, trapping them in a corner and binding rope around their wrists and necks. They were going to be sold as slaves! Drusilla refused to allow herself to be taken and, when one of the men advanced on her, his eyes aflame with avarice, she head-butted him savagely in the face, smashing his nose flat before grinding a knee into his groin. The man collapsed and she scooped up his fallen sword, a hefty two-handed broadsword. Now they were facing an armed opponent, even though she was a stripling girl, the smugglers got serious, menacing her and trying to surround her. But their leader ushered the men back and stepped forward, gesturing to Drusilla to surrender. His only response was a clumsy stroke aimed at his head that he easily side-stepped. With a sigh, he reached over his shoulder and drew his own greatsword, a massive double-edge weapon that radiated menace. Without hesitation, he attacked, smashing aside Drusilla's best attempts to defend herself with mighty blows. He kept pushing her back and back, until she found herself against the wooden wall of the warehouse and desperately flailing to stop him getting close enough for a killing blow. He raised his sword in an over-head chop and she lifted her sword to defend, only to receive a powerful kick to the chest that smashed her through the wall. She landed in a heap outside, her chest and back aflame in agony and her every breath an effort to take.


    The leader laughed as he strode through the hole, scolding Drusilla for her pathetic attempts to resist him. He promised her that if she surrendered to him, he wouldn't sell her. He'd keep her, as his own. He admired her fire and her strength. And her desire to keep fighting. Instead, she pulled herself to her feet, dashing aside the hand he offered her. She glared at him from under her sweat-soaked brows and bared her teeth, her hands and arms finding the strength from somewhere to raise the sword once more. The leader sighed and continued his onslaught, battering her back and further back. But still she resisted, still she fought, still she tried to attack back. His blade lashed across her thigh, shredding her trousers and causing a torrent of blood to rush down her leg. He deflected a blow of her blade that grazed her ribs, and she felt something in her chest go 'crunch', her breathing becoming so much heavier. She went to take another step back, to get some breathing space, but her foot felt nothing beneath it. She swivelled and saw that she was on the edge of the dock, the fast-flowing eddies of the dark river beneath her. She was overbalanced and felt herself toppling into it when an arm wrapped around her waist and supported her. She could hear his voice, the leader, telling her it was over and she was his. Her arms shook and her eyes closed. Then she slammed the flat of her blade against the side of his head and they both fell into the river.


    The icy coldness engulfed her and brought all her wounds to stinging life, and Drusilla screamed in pain, her voice a cloud of bubbles beneath the water. She stopped herself, forced what little breath she had down into her already aching lungs. She could feel the insistent tug of the current dragging her downstream and she could feel his hand still gripping her shirt. She writhed in his grip and managed to turn. He was wide-eyed and desperate. He couldn't swim! It made sense, she supposed. He was garbed in clothes that were not local, probably from someplace far from the sea or a river, while she'd grown up swimming, though not for recreation purposes. The waters of Great Forks were not meant for casual swimming. She grinned maliciously as she prised his fingers from her clothes, kicking and punching him with her feet and free hand but, as all drowning swimmers do, he clung to her like a limpet to a ship's hull. Then Drusilla started to panic. If he drowned with this deathgrip on her, she would surely be dragged down by his dead weight. Decisive action was needed. She cast around and saw that his other hand still grasped his sword and she wrenched it free of his grip, even as he raised his arm to grab her hair. She swept the blade between them and between his arms, then twisted it hard. His left elbow bent alarmingly the wrong way and the sharp edge created a growing blossom of blood from his right and suddenly his grip was released. He tumbled away from her, flailing vainly even as his mouth worked voicelessly, clouds of bubbles escaping his lips. Drusilla tried to swim for the surface, but found herself disoriented, unsure where up or down was. As she felt her vision going fuzzy, she saw a dark form snaking through the water toward her. A jet black river dragon rushed towards her, it's jaws opened wide to reveal rows of silvery-white teeth before everything went dark.


    Drusilla awoke amongst the reeds of the river bank. Her body was sore, but her wounds had closed and there was not even the shadow of a bruise. She rose to her feet and realised that she could not see a single building anywhere. Her only possessions were the tattered remnants of her clothes and the smuggler's greatsword. A great thirst overcame her and she instinctively knelt at the water's edge, scooping up handfuls to quench her thirst. As she paused she noticed a light glimmering on the surface. As the ripples settled, she saw that the light emanated from her own brow.


    A dormouse hanging from a reed beside her turned its head and said, "If you want, I can take you somewhere safe and you can have all your questions answered."



At this point in time, she's obviously a WIP. No Bonus Points Spent, and using Revlid's Lunar CharGen. So what I'm asking for is, based on her history and concept, what Charms should I be looking at? I'm seeing her as a more formalised 'Hero of the Oppressed', kinda like Strength of Many but with an emphasis on her preferred fighting style in armor with a grand killstick. Anyone with suggestions/comments? I'm willing to re-jig any traits, as long as they don't take away from her concept.


Captain Hesperus


<EDIT TO ADD> I really wish there was a way to import/create tables in the forum...
 
Wow, lot to catch up on here...

shepsquared said:
Would someone be willing to help me stat up my infernal? I'm not too sure about how to go about Infernals specifiaclly
I know Feantari already got to this, but feel free to ask me as well. I'm pretty familiar with them, especially the combat sections.

shepsquared said:
Whats the ruling on using a custom demon as the unwoven coadjutor? SWLiHN doesn't offer much choice.
I'm using a custom Coadjutor, so...


Missed quoting the other thing on Coadjutors, but I tend to think that it can be either the Caste or the Urge, player's choice. Your Urge does not have to be from your Caste or Favored Yozi, and mine isn't; Slayer with SWLiHN favored, and Cecelyene's Urge. Caste is set on the Exaltation, Urge is chosen by the Yozis before they incarnate it, but Favored is dependent on the character. At least, all that is the consensus that I've usually seen reached in discussions about it. My own Coadjutor is descended from Malfeas.

These[/URL] three posts should give you a good primer on what they're all about. here is an index of all the charms that have been written for them.
 
WarDragon said:
Note though, that TAW Exaltations aren't triggered by surviving an ordeal, as by choosing to change in response to something.
And this goes to show that:


hFD3AA069



:/


Captain Hesperus
 
[QUOTE="Seeker of the End]Guys/Girls in Infernals! Who's up for taking a field trip to Denandsor after we get out of Malfeas?

[/QUOTE]
I'd, uh, rather not go violently, gibberingly insane from fear. Personal preference.
 
Yeah, the Argent Witches are a pretty big change from book Lunars. Your concept still totally works though! Her change could easily have been the willingness to kill to maintain her freedom when she'd never had to fight before.

[QUOTE="Unbridled Originality]I'd, uh, rather not go violently, gibberingly insane from fear. Personal preference.

[/QUOTE]
Bah, we're Exalted with access to Charms from the people who invented fear. If we can't find a way to get around that, we might as well give up now!
 
WarDragon said:
Yeah, the Argent Witches are a pretty big change from book Lunars. Your concept still totally works though! Her change could easily have been the willingness to kill to maintain her freedom when she'd never had to fight before.
Bah, we're Exalted with access to Charms from the people who invented fear. If we can't find a way to get around that, we might as well give up now!
I dunno, I was in an E7 Infernals game where we tried to go to Denandsor. Didn't end well.
 
So cool the concept works, can anyone suggest Charms or trait revisions from my sheet?


Captain Hesperus
 
[QUOTE="Unbridled Originality]I dunno, I was in an E7 Infernals game where we tried to go to Denandsor. Didn't end well.

[/QUOTE]
Did you have a ludicrously op hellstrider with you?
 
Cosmic Transcendence of Valor seems like a good place to start looking. Or maybe a custom Malfeas Charm built off of either Solipsistic Rejection of Impossibilities, Impervious Primacy Mantle, or Purity of Madness Defense.

[QUOTE="Captain Hesperus]So cool the concept works, can anyone suggest Charms or trait revisions from my sheet?

[/QUOTE]
You favored two too many abilities; TAWs get three, not five (Survival does not need to be one of them, unlike canon Lunars).


I might suggest favoring Charisma instead of Wits, but I have the urge to favor Charisma on every TAW, because every one I make that doesn't winds up buying them unfavored. So much tasty low-hanging fruit there...


But sticking with what you've got, you'll definitely want Applied Force Technique and Blow Meets Blow for combat. Dexterity's a little trickier, because it's more focused on sniping, stealth, and backstabbing than up-front, but Revlid's Ebony Moth Maneuver is a cool trick, and leads to a speed-booster and a mote pool expander with an easy refill method. Since you seem to like soak, you'll want to get either Imrix's Bastion of Flesh and Bone or Revlid's Hard-Earned Silver Callus. Perception has some good bread-and-butter effects with enhancing your sense organs, before it gets into weird stuff like seeing the immaterial and planting eyeballs on somebody else to see what they see. I've honestly had trouble wrapping my head around much of Wits, but does have a shaping defense and a poison charm that are easy to reach.
 
If you're serious about looting the City of Makers, I can see how the hellstrider vs. warstrider match might come about...
 

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