The Emperor Protects [40k]

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  • Deathwatch

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Chapters:


Chapters function normally with a single exception. They grant a Characteristic Aptitude based on their bonus characteristic. A Space Marine may choose either characteristic that was boosted by their Chapter and gain an Aptitude in that characteristic. If possible, they must choose an aptitude they do not already have. If that is not possible, they may gain any other Characteristic Aptitude as normal for duplicate Aptitudes.
 
Skills:


The following combined skill list is used. Skills use the following Aptitudes


BASIC SKILLS


Acrobatics Agility General


Athletics Strength General


Awareness Perception Fieldcraft


Carouse Toughness Social


Charm Fellowship Social


Command Fellowship Leadership


Commerce Intelligence Knowledge


Deceive Fellowship Social


Dodge Agility Defense


Inquiry Fellowship Social


Intimidate Strength Social


Logic Intelligence Knowledge


Parry Weapon Skill Defense


Scrutiny Perception General


Stealth Agility Fieldcraft


ADVANCED SKILLS


Demolition Intelligence Fieldcraft


Interrogation Willpower Social


Invocation Willpower Psyker


Linguistics Intelligence Knowledge


Lore: Common Intelligence General


Lore: Scholastic Intelligence Knowledge


Lore: Forbidden Intelligence Knowledge


Medicae Intelligence Fieldcraft


Navigation Intelligence Fieldcraft


Operate Agility Fieldcraft


Psyniscience Intelligence Psyker


Security Intelligence Tech


Survival Perception Fieldcraft


Tactics Intelligence Knowledge


Tech-Use Intelligence Tech


Trade Intelligence General
 
Just a note- Is it Alright if I make a Char-Sheet? There is a roughly 50/50 chance on whether or not I'll be able to come- see, the group I was doing things with Thursday, is Cancelin the Thursday meetings- but, we're debating whether or not to replace them with something else.
 
by all means. I'll be hosting a tutorial session this thursday which, while you probably don't need the mechanics side, will also be used for chargen and learning maptools.
 
Maptools, I actualy use on Saturdays for a Ctulhutech Game- but Chargen, I'd love tah be there.


Considering a Blood Angel Librarian... Or maybe.. Hmm.. So many ideas!
 
Funnily enough, the core book illustrations show a Dark Angel Assault Marine and a Space Wolf Tactical Marine. It's all crazy town up in here
 
We should all be of Conflicting Chapters.


With an Blood Angel Librarian,


Black Templar Assault Marine,


Space Wolf Devastator,


Dark Angel Tactical Marine,


Ultramarine Tech-marine.


Thoughts? :P
 
But Thousand Sons are almost all slow, mindless husks created from templates who specialize in ranged combat. Assault Marine is deliciously contrary
 
Sure, but we'd notice a Rubrick Marine real fast- which he would have to be, to not be a Sorcerer. Also, Rubrick Marines dont function except when near the Sorcerers, so that would literay be impossible.
 
Talents

Talent: Prerequisites; Aptitude 1, Aptitude 2


Air of Authority: Fel 30; Fellowship, Leadership


Ambidextrous: Ag 30; Weapon Skill, Ballistic Skill


Berserk Charge: —; Strength, Offence


Blind Fighting: Per 30; Perception, Fieldcraft


Catfall: Ag 30; Agility, Fieldcraft


Cold Hearted: —; Willpower, Defence


Combat Formation: Int 40; Leadership, Fieldcraft


Combat Sense: Per 30; Perception, Fieldcraft


Deadeye Shot: BS 30; Ballistic Skill, Finesse


Deathwatch Training: T1; General, Intelligence


Die Hard: WP 40; Willpower, Defence


Disarm: Ag 30; Weapon Skill, Defence


Disturbing Voice: —; Fellowship, Social


Double Team: —; General, Offence


Enemy: —; General, Social


Ferric Summons: Techmarine; Willpower, Tech


Frenzy: —; Strength, Offence


Heightened Senses†: —; Perception, Fieldcraft


Iron Jaw: T 40; Toughness, Defence


Jaded: WP 40; Willpower, Defence


Leap Up: Ag 30; Agility, General


Light Sleeper: Per 30; Perception, Fieldcraft


Lightning Reflexes: —; Agility, Fieldcraft


Mechadendrite Use: Techmarine; Tech, General


Meditation: —; Willpower, Knowledge


Mimic: —; Fellowship, Social


Orthoproxy: —; Willpower, Tech


Peer: Fel 30; Fellowship, Social


Polyglot: Int 40, Fel 30; Intelligence, Social


Psychic Power†: Librarian; Willpower, Psyker


Quick Draw: —; Agility, Finesse


Radiant Presence: Fel 40; Fellowship, Leadership


Rapid Reload: —; Agility, Fieldcraft


Resistance†: —; Toughness, Defence


Street Fighting: WS 30; Weapon Skill, Offence


Sure Strike: WS 30; Weapon Skill, Finesse


Takedown: —; Weapon Skill, Offence


Technical Knock: Int 30; Intelligence, Tech


Total Recall: Int 30; Intelligence, Knowledge


Unarmed Warrior: WS 35, Ag 35; Strength, Offence


Warp Sense: Librarian, Per 30; Perception, Psyker


Weapon-Tech: Techmarine, Int 40; Intelligence, Tech


†Denotes Specialist Talent.






Armour-Monger: Int 35, Tech-Use, Trade (Armourer); Intelligence Tech


Battle Rage: Frenzy; Strength, Defence


Cleanse and Purify: --; Offense, Willpower


Combat Master: WS 30; Weapon Skill, Defence


Counter Attack: WS 40; Weapon Skill, Defence


Crack Shot: BS 50; Ballistic Skill, Finesse


Crippling Strike: WS 50; Weapon Skill, Finesse


Energy Cache: Techmarine; Tech, Willpower; Roll T twice for Luminen talents against fatigue, take the better result.


Exotic Weapon Training: —; Intelligence, Finesse


Foresight: Int 30; Intelligence, Knowledge


Flesh Render: --; Strength, Offense


Furious Assault: WS 35; Weapon Skill, Offence


Hard Target: Ag 40; Agility, Defence


Hardy: T 40; Toughness, Defence


Hatred†: —; Weapon Skill, Social


Hip Shooting: BS 40, Ag 40; Ballistic Skill, Finesse


Hotshot Pilot: Ag 40, Operate (any); Agility, Fieldcraft


Independent Targeting: BS 40; Ballistic Skill, Finesse


Inspire Wrath: Air of Authority; Fellowship, Leadership


Iron Discipline: Fel 30; Fellowship, Leadership


Killing Strike: WS 50; Weapon Skill, Offence


Luminen Shock: Techmarine;Weapon Skill, Tech


Maglev Transcendence: Techmarine; Intelligence, Tech


Marksman: BS 35; Ballistic Skill, Finesse


Mechadendrite Use†: Techmarine; Intelligence, Tech


Nerves of Steel: —, Willpower, Defence


Paranoia: —; Perception, Fieldcraft


Precise Blow WS 40, Sure Strike Weapon Skill Finesse


Prosanguine: Techmarine or Iron Hands; Toughness, Tech


Rapid Reaction: Ag 40; Agility, Fieldcraft


Sharpshooter: BS 40, Deadeye Shot; Ballistic Skill, Finesse


Strong Minded: WP 30; Willpower, Defence


Storm of Iron: BS 45; Ballistic Skill, Offence


Swift Attack: WS 30; Weapon Skill, Finesse


Two-Weapon Wielder†: —; Weapon Skill/Ballistic Skill, Finesse


Unshakable Faith: WP 35; Willpower Defence


Warp Conduit: Librarian;Willpower, Psyker


Whirlwind of Death: WS 40; Weapon Skill Finesse


†Denotes Specialist Talent.






Abhor the Witch: Willpower, Offense


Assassin Strike: Ag 40, Acrobatics; Weapon Skill, Fieldcraft


Bastion of Iron Will: Librarian, Strong Minded, WP 40; Willpower, Psyker


Blademaster: WS 30; Weapon Skill, Finesse


Blade Dancer: WS 40, Two-Weapon Wielder (Melee); Weapon Skill, Finesse


Bolter Drill: --; Ballistic Skill, Offense


Bulging Biceps: S 50; Ballistics Skills, Strength


Call to Vengeance: T3; Leadership, Willpower


Crushing Blow: WS 40; Weapon Skill, Offence


Death From Above: --; Operate (Aeronautica) +10; Agility, Offense; +2 Dmg per DoS on Charge


Duty Unto Death: --; Toughness, Defense


Enhanced Bionic Frame: Techmarine; Tech, Toughness


Eye of Vengeance: BS 50; Ballistic Skill, Offence


Exemplar of Honour: --; Leadership, Willpower


Fearless: Nerves of Steel; Willpower, Defence


Gunslinger: BS 40, Two-Weapon Wielder (Ballistic); Ballistic Skill, Finesse


Hammer Blow: --; Strength, Offence


Hunter of Aliens: --; Offense, Intelligence


Infused Knowledge: Int 40; Intelligence, Knowledge


Into the Jaws of Hell: Iron Discipline, Fel 50; Fellowship, Leadership


Last Man Standing: --; Willpower, Defense


Lightning Attack: Swift Attack; Weapon Skill, Finesse


Luminen Blast: Techmarine; Ballistic Skill, Tech


Master Chirurgeon: Medicae +10; Intelligence, Fieldcraft


Master Enginseer: Tech-Use +20, Techmarine; Intelligence, Tech


Master Orator: Inspire Wrath; Fellowship, Leadership


Mastery†: Rank 4 in Selected Skill; Intelligence, Knowledge


Mighty Shot: BS 40; Ballistic Skill, Offence


Never Die: WP 50, T 50; Toughness, Defence


Preternatural Speed: WS 40, Ag 50; Agility, Offence


Scourge of Heretics: --; Offense, Strength


Servo-Harness Integration: Techmarine; Tech, Toughness


Sidearm: WS 40, BS 40, Two-Weapon Wielder (Ballistic, Melee); WS, BS


Slayer of Daemons: --; Offense, Willpower


Sprint: —; Agility, Fieldcraft


Step Aside: Agility 40, Evade; Agility, Defence


Target Selection: BS 50; Ballistic Skill, Finesse


Thunder Charge: S 50; Strength, Offence


True Grit: T 40; Toughness, Defence


Unbowed and Unbroken: -; Strength, Leadership


Wisdom of the Ancients: --; Intelligence, Leadership


†Denotes Specialist Talent.






Artificer: 400 x Next Level; Salamanders and Successors


Born in the Saddle: T3; White Scars; Agility, Fieldcraft


Guerilla Warfare: T2; Raven Guard or Successors; Fieldcraft, Perception


Psy Rating: 200 x Next Level


Signature Wargear: 500 XP; ½ Renown Bonus Rounded Down.


Signature Wargear (Master) : 900 XP; Limit One.


Signature Wargear (Hero) : 1300 XP; Limit One.


The Flesh is Weak: Techmarine or Iron Hands; 400 x Next Level
 
Yes. Core rules of Deathwatch are very much outdated, so I'm updating them to use the Only War paradigm. I found some custom rules online and am using about half of them and rewriting the other half.
 
I am hosting the maptools server for the game, to help people learn the system and maptools. Port 51234 Alias Warhammer40k password rpdom
 
A combination of low interest and my own realization that I am running way too many games has resulted in this being canceled. Sorry for those of you who still wanted to play
 

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