Doomyfish23
"Honey!!! Wheres my Supersuit?"
![IMG_1903.jpeg IMG_1903.jpeg](https://www.rpnation.com/data/attachments/1054/1054276-6dd4c5f1aceecf4cb5236ca9b19c4fed.jpg)
The world of Ungbai had enjoyed a relative peace for around 700 years. The rise of the great nation Of Elshien and its 13 mystic tribes would be heralded by the destruction of the tyrannical empire of Xirn that ruled before them. The peril of Xirn’s fall ensured that the rippling aftershocks of the nations evil would continue for a century or so after their demise. Yet after enough bloodshed, The twelve founding families would establish a new ruling order of the world, the Order of Elshien.
The order of Elshien would become a empire as more joined them. Those twelve families usurped the balance of power, their magics making it so that a single person could face down an army and actually win. Wars slowly began to become things of the past. This golden age of peace and prosperity would last many centuries, during which airships, scrying orbs, familiars, and other magical items became more and more commonplace. A sort of Magical Industrialization period came across the world, and connected the peoples. Who thrived safe under the protection of the 12 tribes.
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This nearly came to an end 200 years ago, for almost 5 centuries the crown of the elshien empire was passed from one member of a tribe to a member of another tribe. The intermarriage of those within tribes was fairly common at this time, until the birth of Tormund the Terrible. A member of the Aigne and Dorche tribes who would use his dark mental magics and cruelty to usher in a regime which would tear apart the peaceful golden age and Fracture the kingdom.
He was eventually dethroned by a man named Aslan Corp. An apparently Magic-less man whose saving grace against the mental master Tormund, was his ability, nay his havit, of acting without thought. Well that and the support of the other families. The very same support would result in him being blessed with a magical that would allow Aslan to Reign for nearly 200 years. During these 200 years Aslan was a just and noble king, he outlived many wives and sired many children. Six of which he claimed and dwelt in the palace with him. none could have asked for a more prosperous period in the empire.
Unfortunately King Aslan Corp would Not prove immortal. His apparent assassination has sent the kingdom REELING for What could kill a man who felled dragons in a single blow? Details about the deed have remained hidden and whispers of civil war have begun to spread. Each of his 6 children are being considered for the throne and as they hail from different noble families. With tensions between the ruling class rising, enemy nations seeing this weakness and champing at the bit for their opportunity, and fortune tellers the empire over seeming to all drop dead at one time, none are sure what the future may hold, but all know They are living in interesting times.
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Hello everyone. Been a while since i started a project here but ive got one i think can go the distance. Nestled away in my brothers garage was an old notebook with a dope DND campaign i made, ive spent about a week or two tweaking it into what I’m working on here. I will have OOC, Lore, and character sheets up hopefully by the end of the week.
This journey focuses on The six children of the Late king Aslan those around them, and how the rest of the kingdom deals with what is to come.
This story can potentially have up to 7 “books” or “arcs” if you prefer. It app depends on how it plays out. I will be open to suggestions for plot ideas.
There are roles available to those who want them, or you can make your own idea altogether. I just ask that you coordinate with me prior to making a new concept, that way we can wiggle it into the lore together.
All of the Siblings are hybrids. Half Corp, and Half of one of the other 12 families. The family you pick for your heir determines the powers they have. You will also be viewed as a kind of magical mutant, Feared, Hated, and Exploited, all while those around you tried their best to avoid earning your ire. I regret to inform you, the Spiorad & Dorche clans are already taken.
Oldest Sibling- Taken. (Dorche/Corp)
2nd oldest sibling- Open.
3rd Oldest sibling- Open.
3rd Youngest sibling- Taken. (Spiorad/Corp)
2nd Youngest Sibling- Open.
Youngest Sibling- Taken
animegirl20
(Gaoth/Corp)
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The Queen regent and noble house leaders are all expected to be at minimum 30 years of age. No exceptions.
Queen Regent- Taken
LadyOfStars
Noble house leaders x12- (Patriarchs & Matriarchs of the 12 houses.)
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Limitless room here, no magic is present in these individuals, though they may possess magical equipment.
Royal guards and palace help-
Oldest Sibling- Taken. (Dorche/Corp)
2nd oldest sibling- Open.
3rd Oldest sibling- Open.
3rd Youngest sibling- Taken. (Spiorad/Corp)
2nd Youngest Sibling- Open.
Youngest Sibling- Taken
![animegirl20](/data/avatars/s/6/6822.jpg?1718497074)
~~~
The Queen regent and noble house leaders are all expected to be at minimum 30 years of age. No exceptions.
Queen Regent- Taken
![LadyOfStars](/data/avatars/s/55/55743.jpg?1684697457)
Noble house leaders x12- (Patriarchs & Matriarchs of the 12 houses.)
~~~
Limitless room here, no magic is present in these individuals, though they may possess magical equipment.
Royal guards and palace help-
(All 13 of the Families names are Irish in origin. There is alot of Celtic cultural influences in this.)
*Corp- (Body magic) ((Current royal family))
Spiorad- (Soul magic)
Aigne- (Mind Magic)
Solas- (Light magic)
Dorche- (Dark Magic)
Dóiteáin- (Fire magic)
Uisce- (Water magic)
Domhan- (Earth Magic)
Gaoth- (Wind Magic)
Oighear- (ice magic)
Tintreach- (Lightning Magic)
Nimhe- (Poison magic)
Cruach- (Steel magic)
*the corp family magic is Different for each member of the family. Please Reach out to me if you are making one of the 4 available Heir slots. I will help you make a power that fits with the OTHER powers you get.
*Corp- (Body magic) ((Current royal family))
Spiorad- (Soul magic)
Aigne- (Mind Magic)
Solas- (Light magic)
Dorche- (Dark Magic)
Dóiteáin- (Fire magic)
Uisce- (Water magic)
Domhan- (Earth Magic)
Gaoth- (Wind Magic)
Oighear- (ice magic)
Tintreach- (Lightning Magic)
Nimhe- (Poison magic)
Cruach- (Steel magic)
*the corp family magic is Different for each member of the family. Please Reach out to me if you are making one of the 4 available Heir slots. I will help you make a power that fits with the OTHER powers you get.
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