Wackadoodle0987
Arch-Magnate of the Beau Monde Patriciate
Name :: Taure Tavari
Nicknames :: Ambassador Tavari, Master Tavari, Arch-Mage, Grey (only by Eliza Menincroft's little ones), Raisin (only once, by Annalise Montclair).
Race :: Altmer
Province :: Summerset Isles (now known as Alinor)
Gender :: Male
Age :: 1242
Appearance :: This... but older looking. You can't make elderly Altmer in Skyrim. :/
Items :: A couple potions of magicka. He typically dons an illustrious gown or robe, usually a dark colour with gold embroidery. Lately he's been 'encouraged' by his 'associates' to wear more Dominion (Thalmor) clothing, with the crest of an eagle, or with feathers at the lapel etc. He also carries a large pack at most times, inside which is usually a couple soul gems, the magicka potions, his scrying orb (a crystal ball), and a leather bound tome - upon the front of which depicts the merging of Nirn and Aetherius.
Occupation :: Ambassador of the Third Dominion (he doesn't like being referred to as Thalmor, due to their Fascist standpoint), Arch-Mage of the Alinor Mages' Guild and Member of the Psijiic Order. (I know it may seem overboard, but these are characters [among many others] that I've been playing for years now, and they have grown in character immensely in that time, as well as having had the time to spread their own influence and branch out. He is these things because he manages them well.)
Weapons :: Magic. He is mostly proficient in Alteration, Fire (Destruction) and Restoration; though is somewhat adept in the cognitive manipulation branch of the Illusion field. As always, it is the application of the magick that determines one's power. He also has a short Aldmeri Sabre, which he is well-trained in using, though his age makes it a very very bad choice as anything other than an absolute last resort. Lastly, his staff. A tall wooden staff, with a dark hue. Down the main body spirals golden embellishments in a pattern of swirls, whilst upon the staff's crest sits a golden eagle - wings spread - depicting the Dominion.
Personality :: True Neutral. Taure is an advocate for balance, and thus attempts to take a neutral position in most things. Naturally, he is affected by his own bias, but tries his hardest not to be. His loyalty is to his friends first and foremost, though often finds himself being questionably loyal to his faction and sometimes friends in support of the 'greater good'. It's difficult to describe anyone's personality with words, unless I write an essay, and so I'm going to keep it simple. His personality will become more prevalent the more I write. Simply put, he is polite, good natured, and refrains from taking sides.
Biography :: (Before I start - Taure was my first ever RP character, and has been in existence for years, thus he has a vast history, and thus [to keep it short] I'm going to cut out HUGE chunks of his past - and what I do include won't be descriptive... more of a fact file so I can fit in as much as necessary without having to read a wall of text.)
Born in 2E 456 (this wasn't a randomly picked number, it was purposefully chosen, despite what 456 would indicate). He was raised in the South Eastern town of Silverwood, on the Summerset Isles (now known as Alinor). During his 30th year, he left the town in pursuit of an Altmer battalion, heading south to investigate the Maormer presence, though was redirected to send a message to King Hidellith, though was waylaid on his way to the city of Alinor. Upon his arrival, the fleet sent to apprehend the Maormer were already killed, but the mer was commended for his efforts. He there, joined the Alinor Mage's Guild; and swiftly became a prevalent researcher into the arcane and histories of Nirn.
During the war on Coldharbour, Taure was conscripted into the service of the Aldmeri Dominion, though not as a soldier. His capability as a 'neutral party' had intrigued Queen Ayrenn, whom Taure had aided in tutoring during her upbringing; and had the Altmer become a member of her council and advisor in political matters. Taure was swiftly appointed as Ambassador of the Dominion, and Right Hand to the Queen. His efforts during the war on Coldharbour, and during the Tri-Faction war only helped exemplify his prowess as both an arcanist and a diplomat. At the end of the war, when his services were still required by Ayrenn, but less often; the Altmer was promoted to Arch-Mage of the Alinor Mage's Guild, the previous having been killed in the conflict.
During the war, Taure found a young girl orphaned in the Imperial City, whom had been surviving on the meat of rats for almost a week. He had adopted the girl as his initiate, her name Ysolde, though as she grew the two became more attached - forming a relationship more akin to father and daughter. At least, this is the story he told her, as he had stripped the memory of the true events from her... perhaps you'll learn the truth at some point. Ysolde was killed during the final assault on the Imperial City, and the battle against Mannimarco.
After the war, the Altmer was approached by the Psijiic Order. Having been both intrigued by his devotion to maintaining balance, and his arcane skill, he was adopted into the order. Thus allowing him to further extend his studies into the history of Nirn, and also many of the Order's own unique abilities became known to him - most notably their immortality. Though at this point the Altmer was already almost 300 years old, and thus appears as a very elderly mer. Magic allows him to mitigate the effects of old age, but not excessively.
(I'll stop here. Of course, there is A LOT more, but this is the important stuff)
Just to note -- In 4E, Taure is now the Ambassador of the Third Aldmeri Dominion (i.e Thalmor) -- but he doesn't share their nationalist views, and often refrains from admitting he's a part of the Thalmor, instead referring to them as the Dominion (as he has always been the Ambassador of the Dominion, not the Thalmor, until they took over the Isles). He is still the Arch-Mage of the Alinor Mages guild, and he is obviously still a part of the Psijiic Order.
Nicknames :: Ambassador Tavari, Master Tavari, Arch-Mage, Grey (only by Eliza Menincroft's little ones), Raisin (only once, by Annalise Montclair).
Race :: Altmer
Province :: Summerset Isles (now known as Alinor)
Gender :: Male
Age :: 1242
Appearance :: This... but older looking. You can't make elderly Altmer in Skyrim. :/
Items :: A couple potions of magicka. He typically dons an illustrious gown or robe, usually a dark colour with gold embroidery. Lately he's been 'encouraged' by his 'associates' to wear more Dominion (Thalmor) clothing, with the crest of an eagle, or with feathers at the lapel etc. He also carries a large pack at most times, inside which is usually a couple soul gems, the magicka potions, his scrying orb (a crystal ball), and a leather bound tome - upon the front of which depicts the merging of Nirn and Aetherius.
Occupation :: Ambassador of the Third Dominion (he doesn't like being referred to as Thalmor, due to their Fascist standpoint), Arch-Mage of the Alinor Mages' Guild and Member of the Psijiic Order. (I know it may seem overboard, but these are characters [among many others] that I've been playing for years now, and they have grown in character immensely in that time, as well as having had the time to spread their own influence and branch out. He is these things because he manages them well.)
Weapons :: Magic. He is mostly proficient in Alteration, Fire (Destruction) and Restoration; though is somewhat adept in the cognitive manipulation branch of the Illusion field. As always, it is the application of the magick that determines one's power. He also has a short Aldmeri Sabre, which he is well-trained in using, though his age makes it a very very bad choice as anything other than an absolute last resort. Lastly, his staff. A tall wooden staff, with a dark hue. Down the main body spirals golden embellishments in a pattern of swirls, whilst upon the staff's crest sits a golden eagle - wings spread - depicting the Dominion.
Personality :: True Neutral. Taure is an advocate for balance, and thus attempts to take a neutral position in most things. Naturally, he is affected by his own bias, but tries his hardest not to be. His loyalty is to his friends first and foremost, though often finds himself being questionably loyal to his faction and sometimes friends in support of the 'greater good'. It's difficult to describe anyone's personality with words, unless I write an essay, and so I'm going to keep it simple. His personality will become more prevalent the more I write. Simply put, he is polite, good natured, and refrains from taking sides.
Biography :: (Before I start - Taure was my first ever RP character, and has been in existence for years, thus he has a vast history, and thus [to keep it short] I'm going to cut out HUGE chunks of his past - and what I do include won't be descriptive... more of a fact file so I can fit in as much as necessary without having to read a wall of text.)
Born in 2E 456 (this wasn't a randomly picked number, it was purposefully chosen, despite what 456 would indicate). He was raised in the South Eastern town of Silverwood, on the Summerset Isles (now known as Alinor). During his 30th year, he left the town in pursuit of an Altmer battalion, heading south to investigate the Maormer presence, though was redirected to send a message to King Hidellith, though was waylaid on his way to the city of Alinor. Upon his arrival, the fleet sent to apprehend the Maormer were already killed, but the mer was commended for his efforts. He there, joined the Alinor Mage's Guild; and swiftly became a prevalent researcher into the arcane and histories of Nirn.
During the war on Coldharbour, Taure was conscripted into the service of the Aldmeri Dominion, though not as a soldier. His capability as a 'neutral party' had intrigued Queen Ayrenn, whom Taure had aided in tutoring during her upbringing; and had the Altmer become a member of her council and advisor in political matters. Taure was swiftly appointed as Ambassador of the Dominion, and Right Hand to the Queen. His efforts during the war on Coldharbour, and during the Tri-Faction war only helped exemplify his prowess as both an arcanist and a diplomat. At the end of the war, when his services were still required by Ayrenn, but less often; the Altmer was promoted to Arch-Mage of the Alinor Mage's Guild, the previous having been killed in the conflict.
During the war, Taure found a young girl orphaned in the Imperial City, whom had been surviving on the meat of rats for almost a week. He had adopted the girl as his initiate, her name Ysolde, though as she grew the two became more attached - forming a relationship more akin to father and daughter. At least, this is the story he told her, as he had stripped the memory of the true events from her... perhaps you'll learn the truth at some point. Ysolde was killed during the final assault on the Imperial City, and the battle against Mannimarco.
After the war, the Altmer was approached by the Psijiic Order. Having been both intrigued by his devotion to maintaining balance, and his arcane skill, he was adopted into the order. Thus allowing him to further extend his studies into the history of Nirn, and also many of the Order's own unique abilities became known to him - most notably their immortality. Though at this point the Altmer was already almost 300 years old, and thus appears as a very elderly mer. Magic allows him to mitigate the effects of old age, but not excessively.
(I'll stop here. Of course, there is A LOT more, but this is the important stuff)
Just to note -- In 4E, Taure is now the Ambassador of the Third Aldmeri Dominion (i.e Thalmor) -- but he doesn't share their nationalist views, and often refrains from admitting he's a part of the Thalmor, instead referring to them as the Dominion (as he has always been the Ambassador of the Dominion, not the Thalmor, until they took over the Isles). He is still the Arch-Mage of the Alinor Mages guild, and he is obviously still a part of the Psijiic Order.