CloudyBlueDay
made up of opposites
Hi guys! Apologies for the long and un-creative title. I'm here to ask you today..
What is the difference between an idea and a roleplay?
I'm one of those people that lurk around the Interest Check threads all day. I see lots of great ideas, but I look at them and often think how could this be a roleplay? There are people that take a book, like, Lord of the Flies. (I just read that one.) That would be a brilliant idea, a bunch of boys stranded on an island with no adults whatsoever, free to do whatever they want. But often I don't see a plot, just an idea, which 50% of the time is never fleshed out. And maybe for the first few posts it's fun, running around doing whatever you please, but when you get deeper in the roleplay, with no plot.. what do you do next?
Now, we all know that every roleplay IS an idea. But the difference between an idea and a roleplay in my opinion is that an idea hasn't been fleshed out yet. A good roleplay is where the GM(s) have an idea of where they want their characters to go and how they want them to work, but that's just my opinion. I see tons of ideas a day and lots of people become interested, but not many people realize that they need to think about it as more than just an idea. It's a roleplay!
What do you guys think? Do you think it's possible for just a plain idea to work out? You might not agree with what I think of this but I'm really interested in hearing what you guys have to say about the topic.
What is the difference between an idea and a roleplay?
I'm one of those people that lurk around the Interest Check threads all day. I see lots of great ideas, but I look at them and often think how could this be a roleplay? There are people that take a book, like, Lord of the Flies. (I just read that one.) That would be a brilliant idea, a bunch of boys stranded on an island with no adults whatsoever, free to do whatever they want. But often I don't see a plot, just an idea, which 50% of the time is never fleshed out. And maybe for the first few posts it's fun, running around doing whatever you please, but when you get deeper in the roleplay, with no plot.. what do you do next?
Now, we all know that every roleplay IS an idea. But the difference between an idea and a roleplay in my opinion is that an idea hasn't been fleshed out yet. A good roleplay is where the GM(s) have an idea of where they want their characters to go and how they want them to work, but that's just my opinion. I see tons of ideas a day and lots of people become interested, but not many people realize that they need to think about it as more than just an idea. It's a roleplay!
What do you guys think? Do you think it's possible for just a plain idea to work out? You might not agree with what I think of this but I'm really interested in hearing what you guys have to say about the topic.