FaithEvergreen
Herbal Healer
Absolute Rule: NO GOD MODDING with skills
Name:
Age:
Personality:
Class if Decided:
Notable Abilities [include some weaknesses]:
Appearance [if your character has a familiar also include that]
Example:.
Name: Faith Evergreen
Age: 19 [Almost 20]
Personality: Timid, outgoing, dependable, and creative
Class if Decided: Healing
Notable Abilities:
Healing- Using Healing abilities directly currently require a toll on her body due to insufficient training; if a attempt too much for her is made, she can end up sacrificing her own life as a result.
Plant Manipulation- She has the ability to help plants grow which is helpful in her work as a healer; however, she also has the ability to use plants in defensive and occasionally offensive maneuvers against pursuers.
Summoning- Summoning is a big deal amongst magic-users mostly because it requires a lot of faith in oneself to control what is being summoned. Primarily Faith uses this ability to summon her familiar: a Water Kitsune named Raine.
Appearance-
Familiar: Raine
Name:
Age:
Personality:
Class if Decided:
Notable Abilities [include some weaknesses]:
Appearance [if your character has a familiar also include that]
Example:.
Name: Faith Evergreen
Age: 19 [Almost 20]
Personality: Timid, outgoing, dependable, and creative
Class if Decided: Healing
Notable Abilities:
Healing- Using Healing abilities directly currently require a toll on her body due to insufficient training; if a attempt too much for her is made, she can end up sacrificing her own life as a result.
Plant Manipulation- She has the ability to help plants grow which is helpful in her work as a healer; however, she also has the ability to use plants in defensive and occasionally offensive maneuvers against pursuers.
Summoning- Summoning is a big deal amongst magic-users mostly because it requires a lot of faith in oneself to control what is being summoned. Primarily Faith uses this ability to summon her familiar: a Water Kitsune named Raine.
Appearance-
Familiar: Raine
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