The Contents of the Great Prophecy

Kremlin KOA

Beastly Member
Okay one of my players is ambitious and inventive (he is also playing the twilight in the party and has recently started posting here as the Zombie cat)


He came up with the idea of using the mention that oblivion would close up if the neverborn were pushed through and suggested using a soulbreaker orb in the labyriinth.


After I pointed out it would not be big enoughhe brainstormed and came up with a bigger one... we then worked out what a soulbreaker orb big enough to accoplish that would do if it was set off in creation...


Creation would die


Thus we worked out the nature fo the great prophecy.


Siddie prophecy cannot take into account malfeas, the deathlands or the wyld


A solar starts producing this Uber Orb, planning to save all creation.


The siddies do their great prophecy and since the orb is being bult in creation, it shows up.


Now the possibility they will set it off in malfeas, the deathlands, the labyriinth or the wyld does not come up in the prophecy (blind spots)]


Therefore either:


A: the Solars will never use it or


B: they will use it in creation


and since as time stretches toinfinity, the chances of the Solars using it become 100%


OMG WTF BBQ The Solars are going to blow up creation!!!!1!!!!!!


We must stop them.


and thus the thing that would have saved us all was stopped.
 
Seems like an awfully big stick to be swinging around.


Then again, I sort of favor an end to the Creation, not with a bang, but a whimper, a culmination of a myriad of events accumulating in the Wyld eventually sweeping all traces of the Creation away.


Simple solutions like that...not so much.  I know that it's attractive, but I'm not feeling the love on this idea...
 
My personal opinion is that setting off a Soulbreaker Orb inside the Labyrinth wouldn't be significant.


Its task is to slay the living, not to actually wipe out souls, despite the title (it does leave ghosts behind).  I'm not sure it would have any impact on the dead if set off in the Underworld (or Creation).  Perhaps it would encourage submission to Lethe, as a long shot, but I would be hesitant to add that it would automatically cast those within the radius into Oblivion.
 
You are right, you would need to create a NA varient that also afects the dead.


that WOULD be a creation killer if set off in creation.
 
Well, I'd say that no good idea should be killed by rules if it can be adapted to suit. If you take a specifically designed artifact N/A (Upper levels of such) to the heart of a Malfean (As I understand it they each have sepulchres and dark chapels or the like) and manage to set it off, what's wrong with this specific annihilation weapon killing the primordial once and for all?


Of course, it's reasonable that you could do the same to Creation if you found the seat of it's power (In the case of a living one, the Fetich) and blew it up, and of course the siddies are gonna assume that, as they never consider things outside of fate. They're building a superweapon designed to kill the world? We can't allow this to happen. Kill the bastards.


So yea, that's a good idea, I like it. Of course, it's not the only way they could kill her, but it's a good reason for the silly siddies to get the wrong idea.
 
If an Artifact N/A could be built specifically to cast the dead directly into Oblivion (and Oblivion Accelerator, perhaps?), and if it were sufficiently portable that it could be transported, and if it could be taken through the many dangers in the Labyrinth to the site of a portion of a Malfean's body, and then successfully detonated, I would then say that yes, the Malfean could be hurt.


It would be reduced in power substantially, requiring many centuries or even one or two millenniums to return to its former state of power.  The Deathlords and Nephracks might well be affected indirectly by the loss of one of their masters, as well.


I would also say it would take more than that to actually eliminate a Malfean.


Remember, if destroying a Malfean were as easy as producing an Artifact N/A and delivering it on site, then the Solars and Autocthon would have already done it (right after the Malfeans fell into the Underworld, long before the Great Geas caused the Solars and Autocthon to split).
 
Oh good, I figured an artifact of this scale would take a whole campaign to build and was starting to worry that I was wierd
 
... I dont think you can create a N/A artifact just like that. If a group would do it, it would have to take at least a campaign of gathering stuff and by the time they've gotten enough materials to build a N/A artifact, they have probably saved the world already :P
 
Perhaps a bit odd' date=' but weird? Nah,   :D [/quote']
No, he is weird, I know him.


I was the one that came up with the crazy idea.


There are reasons why nobody did this before, it is admitted that the artisans of the first age didn’t come up with every thing, especially in the imposable artifacts category (and this I think qualifies)


And if somebody had done it during the first age then the sidereals would have tried to stop them


Hear are some of the steps I think would be necessary to create the device itself


Find secure construction location (aria destiny interdiction field a bonus)


Find/borrow/steal/build factory cathedral


Acquire 300-500 talents of soul steal


Acquire other exotic materials including several imposable ingredients such as hope of the hopeless and the humility of a sidereal exalted (wild shaping necessary, fights with raksa a certainty)


Build powerful essence capacitors (artifact 5)


Essence inverters (artifact 5, multiple needed)


Build oblivion engines (artifact 5, multipul needed)


DO NOT BOTCH


Build a dozen other rating 4-5 artifacts


Assemble each ring of the device (containing essence inverters, oblivion engines and other components) (difficulty as artifact 5)


DO NOT BOTCH


Construct transport inhibitor (artifact 5)


Assemble the rings into structure frame (difficulty as artifact 5)


DO NOT BOTCH


At no stage fail to notice that you botched


Charge device with several thousand motes of essence (possibly requiring the essence of abyssal exalted, demons, and other typically unfriendly groups)


Acquire access to necromancy (ether personally of with an NPC helper)


Use necromancy spells to move the device into the labyrinth, fight a protracted battle getting the device to an appropriate location.


Activate transport inhibitor (so they can’t throw it into creation after your gone)


Arm the device and set timer to no more than 30 seconds (to prevent anybody from having time to disarm it)


Make final check and leave with all passable alacrity


Observe device with your preferred remote viewing method.


Attend victory party.


Attempt to find a way to botch seduction check when you just pulled that off.


There is probably a couple of hundred years work all told. Its probably not worth doing until all immediate threats to creation have been dealt with,
 
Isn't ultimate destruction what the Malfeans want anyway? You'd think they'd welcome the proverbial bullet in the brain.
 
Something to think about. Spirit nukes detonated in the Labyrinth in the oWoD did not destroy Creation, but they did set the final phase of its destruction in to motion…
 
Jukashi said:
Isn't ultimate destruction what the Malfeans want anyway? You'd think they'd welcome the proverbial bullet in the brain.
No that's the Neverborn. The Malfeans want their toy back so they can torture it.
 
Then again' date=' I sort of favor an end to the Creation, not with a bang, but a whimper, a culmination of a myriad of events accumulating in the Wyld eventually sweeping all traces of the Creation away.[/quote']
Kejak is left stranded on the very tippy top of the imperial mountain, the rest of creation having been obliterated by the wyld.


"well, at least I can use duck fate and pretend all of this didn't happen!"


The last pattern spider croaks right then and there, ending the last strand of fate.


"No! It's not fair! There was still time!"
 
No that's the Neverborn. The Malfeans want their toy back so they can torture it.
Isn't that the Yozis? No, wait, the names got changed, didn't they. Well, I meant the Neverborn.
 

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