The Charred Phoenix is a party of adventurers, remembered as legends around the lands of Hardal and further. A team that survived thick and thin, all members unknowingly walked a path fate twisted them into. Though they didn't start out as a household name. The would be legends got their name and title of heroes in the city of Swallguud. Saving the city and beyond from a powerful necromancy cult. (This would be the first arc of the group RP)
After saving the city of Swallguud from the necrotic scurge...
It seems to be the Slayers of the Charred Phoenix constantly get tied up in world ending plots.
Let's talk about the party your free to make characters as you like but I've some roles you could take and expand on.
The Bard, the Jack of all trades casting magic via music. Be it performing for a crowd or in the heat of battle the bard has the skills to distract, destroy or support.
The Rogue, this is the sneak thief and quiet assassin rolled into one. Dexterous hands swift feet and a cunning mind. From chests, doors and necks the rogue can open anything given no one sees them.
The Cleric,
A holy person, the pious one of the group. Blessed by the god (of their choosing) they are able to heal injuries and smite evil with radiant light.
The Artificer,
A creative sort using intelligence and materials to smith weapons and tools. A Alchemist mixed with a blacksmith who favours firearms and traps.
The Warrior,
A barbarian of a fighter and loyal soldier. Ferocious towards enemies but protective of their allies. Relying on strength and big weapons to cleave problems apart.
The Archer,
Accuracy beyond amazing with a bow, quick and nimble to avoid melee confrontation. The scout of the party who deals with threats at a distance.
The Druid,
One with the elements and nature, able to commune with flora and fauna aswell as shapeshift into beasts.
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Some of these characters would have met before forming the party at Swallguud. I was thinking three pairs making a party of six out of necessity for jobs before falling into the necromancy plot.
Up to the players if characters are related/share backstory or just friends they met prior to the rp starting. This is a world of magic and monsters inspired from Dnd and various flavours of fiction.
Hoping for players able to post two paragraphs or more once a week. If you have questions ask them here. Aside from the first arc facing the necromancy cult and the dreaded Charred Phoenix the group will be named after... the campaign has at least five different world ending plots that will happen somewhat in succession and possibly be tied to your characters backstories.
I'll make a cs and ooc page if this check gets a auidence. Might make a discord server for ooc purposes if people prefer that.
After saving the city of Swallguud from the necrotic scurge...
It seems to be the Slayers of the Charred Phoenix constantly get tied up in world ending plots.
Let's talk about the party your free to make characters as you like but I've some roles you could take and expand on.
The Bard, the Jack of all trades casting magic via music. Be it performing for a crowd or in the heat of battle the bard has the skills to distract, destroy or support.
The Rogue, this is the sneak thief and quiet assassin rolled into one. Dexterous hands swift feet and a cunning mind. From chests, doors and necks the rogue can open anything given no one sees them.
The Cleric,
A holy person, the pious one of the group. Blessed by the god (of their choosing) they are able to heal injuries and smite evil with radiant light.
The Artificer,
A creative sort using intelligence and materials to smith weapons and tools. A Alchemist mixed with a blacksmith who favours firearms and traps.
The Warrior,
A barbarian of a fighter and loyal soldier. Ferocious towards enemies but protective of their allies. Relying on strength and big weapons to cleave problems apart.
The Archer,
Accuracy beyond amazing with a bow, quick and nimble to avoid melee confrontation. The scout of the party who deals with threats at a distance.
The Druid,
One with the elements and nature, able to commune with flora and fauna aswell as shapeshift into beasts.
==================================================================================================================================================================
Some of these characters would have met before forming the party at Swallguud. I was thinking three pairs making a party of six out of necessity for jobs before falling into the necromancy plot.
Up to the players if characters are related/share backstory or just friends they met prior to the rp starting. This is a world of magic and monsters inspired from Dnd and various flavours of fiction.
Hoping for players able to post two paragraphs or more once a week. If you have questions ask them here. Aside from the first arc facing the necromancy cult and the dreaded Charred Phoenix the group will be named after... the campaign has at least five different world ending plots that will happen somewhat in succession and possibly be tied to your characters backstories.
I'll make a cs and ooc page if this check gets a auidence. Might make a discord server for ooc purposes if people prefer that.
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