THE CASCADING CACOPHONY
PART ONE: A Table of Dolls
"INTRODUCTIONS AND REVELATIONS"
...you are staring at another doll with a hinge on its back. Its paint is old and faded, proof you are not the first to see it. Growing more frustrated, you open it and you find...
I AM TRUTH, AND I SPEAK LOUDLY.PART ONE: A Table of Dolls
"INTRODUCTIONS AND REVELATIONS"
...you are staring at another doll with a hinge on its back. Its paint is old and faded, proof you are not the first to see it. Growing more frustrated, you open it and you find...
I am the narrator of a tale, one of strings and the puppeteer(s) that play with marionettes. Don't worry, TRUTH and Terror aren't going to be here for very long. Truthfully, they are just here to serve as my... "Aides" as I coax your mind into something that, to you, is wholly alien and likely terrifying. See, you're very far away from where you were a few moments ago. Well, okay, time's irrelevant here, and because of that I need to explain a few things to you. These things are not going to be comfortable for you to comprehend, but that's okay! You're dead. Not like, actually dead, no, not quite. But you see, the way the universe works is that things are ultimately cyclical. You open a doll, and find another doll. You open that doll, and there's another doll.
I am Terror, and I am a soft whisper.
Okay, okay, I'll drop the centralized explanations and align myself properly in your view. You see, I'm telling you too much about me and not enough about you. Lemme just... Adjust the lens.
Click, click, and fixed it! Now, ease into this not-death, and let us partake of reality. It is cold, and somewhat bitter, but this medicine needs to go down or we'll never get anywhere. WE WOULD NEVER PROGRESS AT ALL. Stasis means death. Okay, uninvited interruptions aside; I will take a wild guess and presume that you have the misfortune of not knowing anything that's transpired the past couple of centuries. The year is 2339, and thanks to a calender reset at around two-hundred years after a nuclear war, that is nearly six hundred years since you were on the planet you affecitonately call Earth. Don't worry, the blue ball is doing well! Spectacularly, in fact! We (Humanity as a whole, not you and I in particular) took off from our pretty blue rock at what your calendars would say was... Say 2251? Maybe 2301? Dunno, wasn't there, don't really care. The point is that when we restored society we built a martial republic and reset the calendar to the year 2000. Easy eno-
SPEAKING IN SIMPLE STATEMENTS CALMS NOTHING.
Okay, fine, TRUTH, ruin my fun. Anyway, we are well above that now. I'll give you the abridged version, the tale will explain more for you. Humanity founded the Republic of Terra, drank real deep of the "Citizen Service" juice, and thrived in a economy we don't have time to explain. Point is, it worked. People were actually starting to think nothing would be out there that would warrant the drums of war, and then they heard something else play the drums. The Plague War, when Man fought No-Longer-Man, was what nearly drove humanity to extinction. The Republic of Terra sounded its eagle's cry, but was not the only military voice. The Black Scribes erupted from the dark with the Torch of Prometheus in hand, and they cast a light into the dusk of Humanity's (seemingly) imminent demise and began burning back the foul beasts we know as the Plague. A lot of good people died fighting post-human monstrosities, but the Scribes and the Republic worked together to slay the hive-intelligence of the Plague, and once coordinated swarms became feral creatures that struggled with one another. The war was won, and peace returned to the species that, ironically, joined forces to combat a hive. Now everyone who participated in the war got a medal from the Republic, which earns just about anyone willing to move into Republic territory proper a minimum income, and all sorts of goodies.
But, I'm missing my own point: War's over. People are faced with peace, after twenty years at war. So what do they want? They want safety, and they want to get it themselves. You're asking me though, where do we come in? Just sit back. Relaaaaax. We come to a colony known as New Barnagh, and it was founded by a man who believes he's Irish (nuclear holocaust tends to make family trees educated guesses at best, but we all remember enough traits to match ethnic traits to regions of Earth because of course we do). He wants a peaceful clubhouse on a planet all his own, now that he can have it. He wants the Republic to stay the Hell away, because his family was not done any favors by them when they left his homeworld to dry in the early days of the Plague War. Republic insists it was because they had stretched thin, but our man knows better because his heart tells him so. I know the truth, and I'm tempted to tell him, just so he can squirm, but that's neither here nor there! Like attracts like, and now he has a xenophobic little bunch that live on a mountainous planet that might as well have its entire hydrosphere in fjords. Ironically, though, he attracted more than he wanted to.
Me! And well, by extension, you.
So, let's get this show moving. Let's spin the record, and see what tune comes out. I will present you a table with three dolls. We can talk more about them, or you can just pick one. These dolls represent people! Remember when I said we would talk about marionettes and those who held them? I'm dumping a bucket of ice on you, to wake you up, thrusting a piece of wood with string into your hands, and asking you to connect the strings to a puppet. All of these dolls are characters in this story, you just get to choose which one you want to follow. And, if you want to talk to the one pulling my strings, well, I guess I can let him explain things more. If you really want that, just ask, O, AUDIENCE MINE.
YOU WILL PICK A DOLL.
And your choice will shape the tale, for weal or woe.
And your choice will shape the tale, for weal or woe.
- THE EAGLE: A resolute, firm figure with an eagle on their chest. This doll speaks of brotherhood, a warrior-heart, and hums a tune for freedom. She stands against a world of swirling dark, that others may live under her glowing shield. This doll seeks to tame that which cannot be tamed, digging her heels into earth as the storm approaches and hoping her resolve will discourage the storm from making landfall. People will rise and fall trying to follow her lead, but the eagle she wears makes her untrustworthy.
- THE TORCHBEARER: The Torch of Prometheus, clenched tightly in a fist. This doll speaks of light, and protects that which men rely upon. More of a rogue than a warrior, this doll is either the candle that banishes the darkness, or the exhalation that snuffs out an oppressive light when you wish for the safety of darkness. This doll seeks to understand, hoping that seeing the storm for what it is will save those in its path. People will grow to trust her, but her fist holds flame and terror for her foes.
- THE OWL AMONG RAVENS: Eyes that never blink, and arcing electricity filling outstretched talons. This doll speaks of power, and pursues it relentlessly. This doll was given a vision, one that set it apart from the others of its ilk. The Owl asked this doll if it enjoyed hurting other people. This doll said yes. This doll rides the storm, channeling its power already and seeking to push through to the Eye. He will represent weaponsmiths-yet-to-be-named, and his determination will overwhelm any who would distrust him.