DanTheMan
New Member
Appearance: (realistic only. Optional)
Height:
Weight:
Name:
Age:
Sex:
Nationality: (German, Canadian, Indian etc. Optional)
Strengths: 1-3
Weaknesses: 1-3 (at least an equal number to strengths)
Personality:
Biography: (Your upbringing on Earth or any of the Solar planets/moons before you were charged)
Role: squad leader (one only), heavy weapons (maximum of three), engineer (one), rifleman, medic (one only), sniper (one only)
Squad Roles
Strengths and weaknesses will affect how quickly you pick up certain skills. Someone who's strong academically will pick up computer and medical skills quicker than someone who isn't. Someone who isn't strong physically isn't going to be lugging around heavy weaponry for long periods of time.
Equipment
Height:
Weight:
Name:
Age:
Sex:
Nationality: (German, Canadian, Indian etc. Optional)
Strengths: 1-3
Weaknesses: 1-3 (at least an equal number to strengths)
Personality:
Biography: (Your upbringing on Earth or any of the Solar planets/moons before you were charged)
Role: squad leader (one only), heavy weapons (maximum of three), engineer (one), rifleman, medic (one only), sniper (one only)
Squad Roles
Squad Leader: As the name implies, leads the squad and can call on available military assets to help in a fight.
Heavy weapons: heavy weapon specialists have the strength necessary to carry and operate the big guns for long periods of time
Engineer: can repair damaged vehicles and hack unmanned turrets
Rifleman: 3 x frag grenades, 2 x smoke grenades and marksmanship
Medic: can heal wounded squad members, including self
Sniper: best in squad for marksmanship and stealth
Heavy weapons: heavy weapon specialists have the strength necessary to carry and operate the big guns for long periods of time
Engineer: can repair damaged vehicles and hack unmanned turrets
Rifleman: 3 x frag grenades, 2 x smoke grenades and marksmanship
Medic: can heal wounded squad members, including self
Sniper: best in squad for marksmanship and stealth
Strengths and weaknesses will affect how quickly you pick up certain skills. Someone who's strong academically will pick up computer and medical skills quicker than someone who isn't. Someone who isn't strong physically isn't going to be lugging around heavy weaponry for long periods of time.
Equipment
M10 Stiletto (rifleman, engineer, medic, sniper)
Type: pistol
Feed system: 10 rounds
Attachments: extend mag + 5 rounds
GunMetal Persuador (squad leader, heavy weapons)
Type: revolver
Feed system: 7 rounds
Attachments: stabilizer (reduces recoil)
Rothmoor Bully (engineer, medic)
Type: pump-action shotgun
Feed system: 8 rounds
Attachments: extended mag + 2 rounds
Löfgren Intercessor (sniper)
Type: anti-material rifle
Feed system: 5 rounds
Attachments:
Hönig & Salko Raptor (engineer, medic)
Type: sub-machinegun
Feed system: 46 rounds
Attachments: extended mag + 24 rounds
Nikishin Vikhor (sniper)
Type: designated marksman rifle
Feed system: 15 rounds
M19 Cutlass (squad leader, rifleman)
Type: assault rifle
Feed system: 32 rounds
Attachments: grenade launcher + 2 x 46 mm grenades
M24 Katana (x 2, heavy weapons)
Type: light machine gun
Feed system: 120 rounds
Attachments: drum barrel + 60 rounds
Mk.VII Direct Energy Weapon (squad leader, rifleman)
Type: direct energy rifle
Feed system: N/A (can overheat)
Kesring Model 2 (x 1, heavy weapons)
Type: flamethrower
Feed system: 2.7 gal of fuel
Caestus Manticore (x 1, heavy weapons)
Type: semi-automatic grenade launcher
Feed system: 6 46 mm grenades
Attachments: 3 x grenades
Nikishin Rusalka (x 1, heavy weapons)
Type: missile launcher
Feed system: 1 missile
M5 Combat Knife (all roles)
M1 Fragmentation Grenade (x 3 all roles) OR
M2 Incendiary Grenade (x 3 all roles)
M4 Smoke Grenade (x 2 all roles)
Type: pistol
Feed system: 10 rounds
Attachments: extend mag + 5 rounds
GunMetal Persuador (squad leader, heavy weapons)
Type: revolver
Feed system: 7 rounds
Attachments: stabilizer (reduces recoil)
Rothmoor Bully (engineer, medic)
Type: pump-action shotgun
Feed system: 8 rounds
Attachments: extended mag + 2 rounds
Löfgren Intercessor (sniper)
Type: anti-material rifle
Feed system: 5 rounds
Attachments:
Hönig & Salko Raptor (engineer, medic)
Type: sub-machinegun
Feed system: 46 rounds
Attachments: extended mag + 24 rounds
Nikishin Vikhor (sniper)
Type: designated marksman rifle
Feed system: 15 rounds
M19 Cutlass (squad leader, rifleman)
Type: assault rifle
Feed system: 32 rounds
Attachments: grenade launcher + 2 x 46 mm grenades
M24 Katana (x 2, heavy weapons)
Type: light machine gun
Feed system: 120 rounds
Attachments: drum barrel + 60 rounds
Mk.VII Direct Energy Weapon (squad leader, rifleman)
Type: direct energy rifle
Feed system: N/A (can overheat)
Kesring Model 2 (x 1, heavy weapons)
Type: flamethrower
Feed system: 2.7 gal of fuel
Caestus Manticore (x 1, heavy weapons)
Type: semi-automatic grenade launcher
Feed system: 6 46 mm grenades
Attachments: 3 x grenades
Nikishin Rusalka (x 1, heavy weapons)
Type: missile launcher
Feed system: 1 missile
M5 Combat Knife (all roles)
M1 Fragmentation Grenade (x 3 all roles) OR
M2 Incendiary Grenade (x 3 all roles)
M4 Smoke Grenade (x 2 all roles)
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