The Blood Demon Clan

SachiGrl

Indecisive Being
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<div style="text-align:center;"><p><span style="font-size:36px;"><span style="font-family:Bangers;">Different Classes</span></span> <span style="font-family:Bangers;"><span style="font-size:12px;">A change was made in the Stats. Please double check your CS.</span></span> </p></div>


<p>
<strong>Level:</strong> 1 <strong>Health:</strong> 15/15 <strong>Strength:</strong> 0 <strong>Intelligence:</strong> 2 <strong>Evasion: </strong>2 <strong>Next lvl: </strong>0/15 <strong>Coins: </strong>100
<img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i418.photobucket.com/albums/pp267/SachiGrl/3abff6cc-04bb-499a-b3ed-118e83ad9ff3.jpg&key=016911895d52bb216c0ee202794bc67b0e3d010948b34a849ebcc91a326a2dc6" class="ipsImage" alt="3abff6cc-04bb-499a-b3ed-118e83ad9ff3.jpg" /> <strong>The Mage Class </strong> </p>


<div style="text-align:center;"><p><strong><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i1361.photobucket.com/albums/r671/Saeas85/mterasawa-allure-borderdec.png&key=5654244a9ca384b966666bd6040c2c42d8eda0c07f547f6adb203d193f0e2922" class="ipsImage" alt="mterasawa-allure-borderdec.png" /></strong><strong> </strong></p></div>


<p>
<strong>Level:</strong> 1 <strong>Health:</strong> 30/30 <strong>Strength:</strong> 2 <strong>Intelligence:</strong> 0 <strong>Evasion: 1 Next lvl: </strong>0/15 <strong>Coins:</strong> 100
<strong></strong><strong><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i418.photobucket.com/albums/pp267/SachiGrl/9c010898-4123-4b51-bd37-83426b47205e.jpg&key=043e613403330005861debe2991a29dd19982c7f932965bf83dffc977f68647d" class="ipsImage" alt="9c010898-4123-4b51-bd37-83426b47205e.jpg" /></strong><strong> </strong><strong><strong>The Warrior Class</strong></strong><strong> </strong> </p>


<div style="text-align:center;"><p><strong><strong><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i1361.photobucket.com/albums/r671/Saeas85/mterasawa-allure-borderdec.png&key=5654244a9ca384b966666bd6040c2c42d8eda0c07f547f6adb203d193f0e2922" class="ipsImage" alt="mterasawa-allure-borderdec.png" /></strong></strong><strong><strong> </strong></strong></p></div>


<p>
<strong>Level:</strong> 1 <strong>Health:</strong> 20/20 <strong>Strength:</strong> 2 <strong>Intelligence:</strong> 0 <strong>Evasion: 2 Next lvl: </strong>0/15 <strong>Coins:</strong> 100
<strong><strong></strong></strong><strong><strong><img src="<___base_url___>/applications/core/interface/imageproxy/imageproxy.php?img=http://i418.photobucket.com/albums/pp267/SachiGrl/5a429a78-9156-4dbf-9c3e-4780818f8ed8.gif&key=12d929dc87b6ca2e49814273897b2f608f6ac0e2edf6734a5f77b615181d1aa5" class="ipsImage" alt="5a429a78-9156-4dbf-9c3e-4780818f8ed8.gif" /></strong></strong><strong><strong> The Fighter Class</strong></strong> This class may adjust their stats. Use the OOC to communicate ideas with the GM.


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Character Sheet







Level: 1


Health: 0/0


Strength: 0


Intelligence: 0


Evasion: 0


Next lvl: 0/15


Coins: 100




insert-picture-here.jpg


Name: First name, Last name


Race: Any race can be selected


Class: Selected class


Spells/Skills: Mage use spells. Warriors use Skills. Fighter may use both. Only 5 spells/skills permitted. Please name the spell and provide a description of what it does.


Weapon: What weapons will you use in combat?


Personality: List your traits


Background: Why/how were you selected to battle the Blood Demon Clan


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I will tag you in the OOC forum if I have accepted or have questions in regards to your Character Sheet.

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Striked Names means inactive or forfeited Profiles. Accepted Profiles are in red.


Warriors


@Alistair as Captain Reginald Atticus- Fighter


@Ulfhedinn as Sir Oswin- Fighter


@Maximus as Kaizer Kita- Fight (WIP)


Mages


@SachiGrl as Phyonna-Mage


@Bacon is fluffy as Selene Drauger- Mage


@OppaiHime as Aurora-Mage


@DizjayDeathPride as Fariella-Mage
 
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Second Grand Master







Level: 100


Health: 999/999


Strength: 99


Intelligence: 99


Evasion: 99


Next lvl: -


Coins: ?




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Name: Typhon Eyrlendor


Race: Woodland Elf


Class: Fighter


Weapon: Long Bow


Spells/Skills:


Misery's End: Loose an arrow powerful enough to strike down a god. My version of the ban hammer.


Personality: Quiet, calculating, but quite the sense of humor. Magiteck Engineer when not slaying monsters/demons.


Background: I am known as the Warrior of Light in a realm called Eorzea. Hydaelyn, my mother and deity of Eorzea, felt it necessary to send me to the realm of the Blood Demon Clan, as I am charged with the mission of vanquishing darkness and all who oppose the light. My time here will be spent making sure the soldiers of this land succeed in their mission, while setting aside those not fit for the task. He also loves his Gryphon, Thalion, who accompanied him on his mission.

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Sam Skullcrusher







Level: 1


Health: 30/30


Strength: 2


Intelligence: 0


Evasion: 1


Next lvl: 0/15


Coins: 100


Items:

» None



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Race: Common Orc


Class: Warrior


Weapon: Gladiator's Maul (two-handed)


Personality: Stubborn as a mule, Sam swears to see things through or die trying. They let others deal with the diplomacy but will step in skilfully when intimidation is needed. They are happiest in-between to halves of a monster or within a drunken tavern. They grow frustrated when made to wait - they will never be patient for long.


Background: A fierce warrior who has championed many a gladiatorial match, Sam is not a beast to be trifled with. Sam was chosen for their raw power and aggressive persistence.


Skills:
Passive | Two-handed | Gladiator

Whirlwind:



You swing your weapon horizontal, hitting twice as many monsters. (

Hit two nearby monsters with one attack roll.

)






Leaping Strike:



You jump at your target, swinging your weapon wildly. (

Closes gap between you and a foe outside of melee range.

)






Bide:



You bide your time before using

Massacre

. (

Forfeit turn in preparation for the Massacre skill.

)






Massacre:



You unleash your pent up energy in a devastating blow. (

Doubles strength stat for 1 attack turn.

)






Threatening Stance:



You adopt a threatening stance causing foes to flee or to attack you instead of your allies. (

Foes targeting PC: roll a d6 - if a 1 or 6 is rolled, the foe flees. Foes targeting allies: roll a d6 - any even number means they switch target from ally to PC.

)






Blood Frenzy:



The blood of the fallen makes you go mad. (

+1 attack dice for each dead being in battle.

)



(Figured I'd give this a shot. Also I know that's six skills, but Bide & Massacre only work in conjunction with each other - I almost had them under the one skill but it was neater format wise to separate them.)


(I couldn't find/make an appropriate image. Just imagine a green skinned, hella ripped orc with a great bulldog underbite.)

(Roll all attacks forfeited by the Bide skill, plus current turn's attack.)
 
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Character Sheet


Level: 1


Health: 15/15


Strength: 0


Intelligence: 2


Evasion: 2


Next lvl: 0/15


Coins: 100


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Name: Fariella Flame


Race: Human


Class: Mage


Spells/Skills: FIREBALL: Damage fire damage to enemies within an area of effect. The total damage rolled is divided by the number of monsters (round up) and distributed


FROST: Freezes an enemy (Roll 3 faced die to see how many turns)


FLAMES: Damage to single target


CHAIN LIGHTNING: Deals damage within area of effect. The total damage rolled is divided by the number of monsters (round up) and distributed evenly. If the roll is even, the enemy is stunned for one turn


WATER REGENERATION: Heals target


Personality: Sweet, kind, caring, vengeful, never forgetting


Background: She came home one day to see her family being slaughtered. Fariella quickly escaped unnoticed and was discovered by a teacher who taught her magic. Once she was controlled and civilized she got revenge on those who did this to her. But she suffers PTSD so she joined this group to give her life purpose


Weapon: Her wand

 

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Level: 1


Health: 15/15


Strength: 0


Intelligence: 2


Evasion: 2


Next lvl: 0/15


Coins: 100




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Name: Aurora Fleur


Race: Human


Class: Mage


Spells/Skills:

  • Touch of Fatigue: Touch attack fatigues target. Halves the damage of the monster. Use as an evasion roll. Lasts the entire battle
  • Grease: Makes 10-ft. square or one object slippery. The monster slips and inflicts damage upon itself. Evasion roll becomes the damage.
  • Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. (Level 1 = 100 lb. ) In combat, disks of dense energy can be hurled at enemies.
  • Invisibility: Turns the caster invisible. While invisible, you are untargetable by enemies. Lasts 2 turns if you evade successfully.
  • Conjure Refreshment: A spell that provides the caster with health


Weapon: Crystal Ball Staff


Personality:

  • Lazy
  • Sharp-tongued
  • Patient
  • Astute
  • Sharp-witted
  • Enchanting


Background: Aurora comes from Magefield; a floating kingdom surrounded by large mountains with huge waterfalls running from all sides, connecting into a giant lake underneath. There are villages and towns surrounding the mountains' bases where nearly half of Magefield's population thrives. Magefield can be found deep in the country of Belbarrow. Magic dominates her society with minor technological influences, such as household appliances and the like (ex. washer/dryer, flat screen tvs, etc). However, for travelling purposes, magic-fueled/magical items and spells are used (ex. flying brooms, magic discs, etc). If you're looking to hone your magic skills or to get/learn of hard-to-get items, this is the place to visit. However, entry into the kingdom cannot be met by ordinary means. Luckily, there's four checkpoints located at the base of the mountains to help you inside; if you have the coins of course. If you have the skill/equipment to get there on your own, you won't have to worry about the entry fee.


In the likely event of attack, there are protective barriers surrounding the kingdom and the neighboring villages/towns to ward off low-level threats while the kingdom's barriers wards off high-level ones. When Aurora was young, the unthinkable occurred. Someone actually managed to break through the kingdom's barriers, causing panic and mayhem to ensue. The last time someone broke through the barriers was centuries ago and since then, security measures had been beefed up to ensure something like that never happened again. Unfortunately, it seems they will have to start back at square one. The kingdom was raided by the Blood Demon Clan, snatching up mage after mage who fit their criteria for sacrifice. Along with them, immediate relatives of the Fleur family were taken as well. Aurora helplessly watched as brother, mother, uncle and cousins were taken away, leaving the Fleur family a small handful of what it once was.


An eleven year old Aurora decided then she would get revenge, but even at such a young age, she know that even if she trained for centuries, she would not be able to eradicate the whole clan. Not on her own at least. Although throughout the years, while her skill and knowledge grew into something formidable, some traits became..less than desirable. Yes, she does want her revenge still, but she's come to learn you can't rush things. She's gotten rather lazy in her adulthood, but she's more dangerous than her outward appearance might suggest.
 
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Character Sheet

Level: 1


Health: 20/20


Strength: 2


Intelligence: 0


Evasion: 2


Next lvl: 0/15


Coins: 100


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Name: Marcella Novine


Race: Human


Class: Fighter


Spells/Skills:


Smoke Arrow: The arrow becomes a smoke grenade upon impact with any surface, effectively blinding anyone within 10 ft. of the impact. Use in place of evasion roll. If successful, all monsters within 10 ft. are blinded and you successfully evade the monster's attack. All affected monsters cannot evade for one turn, and they lose one die on their next attack roll. This skill can only be used once per battle.


Flaming Arrow: This arrow is easily ignited in flames & deals fire damage. (regular attack roll)


Poison Arrow: These arrows have been dipped in a toxin and then shielded so that the toxin only effects the person they pierce. As long as the arrow remains in a person, it will drain hit points equivalent to user's strength stat +2 every turn.


Grappling Arrow: This arrow can lock in to any surface it is shot at and will allow the user to grab things from a distance or swing themselves. Guarantees one evasion, but because the arrow is used in the grappling hook, user's attack roll is skipped.


Shocking Arrow: The most technologically advanced of all of Marcella’s arrows, these deal electricity damage to any living thing they hit which effectively stuns the target for one round after impact. The dice used in attack roll is halved. If the number is even, the target is successfully stunned.


Weapon: Marcella wields a recurve bow.

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Personality: Sassy, reckless, stubborn as all hell, desperate to prove herself, vengeful, determined, feisty, aware of her weaknesses, argumentative, hates people who try to protect her, independent, just


Background: On the day that Marcella was born, the doctors told her parents that she would be lucky to survive the night after initial blood tests revealed that Marcella suffered from brittle bone disease. Her parents were an impoverished couple; they didn’t have the money to properly take care of her even if she shouldn’t last the night and so Marcella was thrown out on the streets, a crying infant destined to die overnight and be long forgotten.


However, that was not the case as a boy stumbled upon her. Picking the baby up in his arms, Asher walked up to the nearest door and started pounding as he shouted to them that he needed help taking care of a baby he had found lying on the streets. Fate favored them on that day. The man who answered was an older gentleman in his early sixties and both he and his wife were more than generous. They took both the infant and the boy into their home and raised them as though they were their own for the next two years. Somehow, despite all the odds, Marcella survived and even thrived.


After living with them for two years, the boy – Asher – decided that while the couple was very kind to them, the couple had also already paid their dues and it was time for him to leave. Asher brought the child with him, having taken to thinking of Marcella as a little sister. He even referred to her as such, and to this very day, Marcella believes Asher is her real older brother.


As Marcella and Asher travelled together, their bond grew even stronger. He trained her in archery because it was one of the few combat skills that she could possibly learn while also accepting the inhibitions of her condition. When her skills improved, the two of them travelled even further throughout the land, their journeys bringing them to a small country called Shogai. The civilization was very advanced and it was there that Marcella began building a collection of specialized arrows; she even learned how to make them while Asher spent time mastering his own abilities – his being water magic in particular.


Once Asher was confident that his sister’s abilities were competent, the two of them set out to travel again. They took up small missions involving combat and simple tasks that paid decent wages and in their line of work, they stumbled upon a group of people seeking to eliminate the Blood Demon Clan. Asher, being the lazy kind of person that he was, did not really further look into who the clan was before accepting the job and so the two of them got in way over their heads. Marcella took a punch from a monster that shattered five of her ribs and punctured her left lung leaving her collapsed.


Asher, feeling responsible, picked her up and began running. In his mad dash to get Marcella to safety, he took an arrow to the back and although he kept running, that was in the end what killed him as it drained too much spinal fluid. Although Marcella was carried to safety, both of them wound up collapsed on the ground unconscious. When Marcella woke up, Asher was dead and she was alone.


Marcella now seeks vengeance against the Blood Demon Clan because they murdered her brother. She feels responsible for his death because she believes that if she hadn’t been so weak, he would not have died. She has nothing left to lose. That is why Marcella was recruited to fight the Blood Demon Clan: she wants to fight them, and she really has nothing to lose in such a battle.


Note: This is a very basic overview of the character. I plan to add more details when I'm not on the verge of falling asleep.

 

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' Alakrab '




Level: 1


Health: 30/30


Strength: 2


Intelligence: 0


Evasion: 1


Next lvl: 0/15


Coins: 100




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Name: 'Alakrab' is what she found engraved on the back of her armor. She goes by it, hoping one day she'll be able to recall her true name.


Race: Undead


Class: Warrior


Spells/Skills:

? Dual Slash: Either slash both weapons, or one in quick succession of the other. (Used on an attack roll.)


? Throw Dirk: Chuck your dirk at an enemy! (Used on an attack roll.)


? Banshee's Cry: Your shriek is inhuman. (When used, if evasion roll is successful, enemy is stunned.)


? Rot of the Undead: Your blood is poison. (When used, if a failed evasion roll lands on an odd number, the enemy is poisoned.)


? Eat: Consume a corpse! (Restore 50% of max health.)
Weapon: Flamberge & Dirk


Personality: Serious ? Goal-Driven ? Ruthless but not Heedless ? Wary ? Steadfast ? Aware


Background: A flash of red. Then nothing. Nothing until she rose up, foggy, slow, in beaten armor, on a bloody battleground strewn with death. Why was she the only one who survived? ...But she hadn't. She had been raised back to life. This she learned over time, over reactions. But no matter the time that passed, her memory would not return: who was she? In life? How had she come to die? Wait... one thing she did remember.The flash of red and steel. Red skin. The undead soldier marched on until she found others with her same goal. And them she joined, with two thoughts in mind: regain her memory, and gain vengeance for her death.
 
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Level: 1


Health: 15


Strength: 0


Intelligence: 2


Evasion: 2


Next lvl: 0/15




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Name: Phyonna Blood


Race: Demon


Class: Mage


Spells:


Water bind- Binds an enemy in place, immobilizing it within a bubble. The enemy bursts out of the bubble if their die is 5 or under.


Blazed Spikes- Covers you with magical fire spikes. Enemies that hit you take fire damage plus damage taken by their attack. This move is used in place of an evasion roll.


Drain- Steals an enemy's HP and partially (1/2 of the amount the enemy took as damage) recovers oneself. Ineffective against undead.


Sleepga- Puts all enemies within area of effect to sleep. The enemy wakes up if die is 5 or under.


Fire Ball- Deals fire damage to enemies within area of effect. The total damage rolled is divided by the number of monsters (round up) and distributed evenly.


Weapon: N/A


Personality: Stubborn, Flirtatious, Prideful, and Short-tempered.


Background: Phyonna was once part of the Blood Demon Clan. Which is why one of the leaders selected her to destroy the very clan she came from. Phyonna did not mind the deaths surrounding her when she was in the clan, but she fell for a human who was to be sacrificed. She, the prisoner, was held hostage within her clan's prison and they assigned Phyonna as guard. The prisoner spoke with her almost everyday until she was sacrificed. From that day, Phyonna learned she can love more than one race and so she became enraged with her clans ways. She caused many casualties, but wasn't able to kill the clan entirely. Atlas, they captured her and held her hostage until she was to be sacrificed. To her advantage, they neglected to bound her powers and she was able to escape to safety. She learned her lesson. She can't kill an entire clan, but now she can lead an army to kill them.
 
Character Sheet


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Character Statistics





Name: Lithsx? Aswerlath


Gender: Male


Age: 25


Sexual Orientation: Heterosexual


Race: Human


Class: Fighter


Weapon: Ji (A Asian version of the Halbred)


Personal Motto: "My friends and allies are more important then myself, If it means they can live then I would gladly sacrifice myself"

Solar flare: He summons a blast from the sun, the total damage rolled is divided by the number of monsters (round up) and distributed evenly. All enemies hit have their strength/intelligence reduced by -1 for two turns if Attack Roll is even. The debuff cannot be stacked.


Spear of Fire: His spear is wrapped in Flames before plunging it into an enemy, dealing damage and, if roll is even, apply a burn that does damage equivalent to strength stat x3 per turn. Dot does not stack together and can only be applied once to a target ever 3 turns.


Answered Prayer: Heals a target (Can be ally or himself) for the total amount of Intelligence dice roll, and if the roll is odd then it cleanses the target of any status affect (I.E. Stuns, freezes, poison, etc..). This skill can be used out of combat.


Celestial Aegis: Select a target (Ally or self) and place a shield that lasts for a max of 4 turns. Until the four turns is up, or the damage cap has reached its max, the shield absorbs half of all incoming damage to target (Max cap= 1/4 of targets health). Only one shield can be up at a time and can only be placed once every 6 turns.


Solar Fortitude: Lithsx? unleashes the Sun's warmth around him, affecting himself and his allies, increasing Evasion roll +2 dice. During the turns it is active, all allies and himself gain a dot heal that heals for small amount of health. (Scales to 1/8 of target's health). Can only be used once every 4 turns, stay's in affect for 2 turns (Excluding the turn used to cast)



Physical Characteristics





Height: 6'2 (1.88 M)


Weight: (W/O Armor) 130 Ib(59 Kg) (With Armor)= 180 Ib (81 Kg)


Hair: Long Gray hair


Eyes: Dark-Yellow


Distinguishing Mark: Besides for his gray hair and the gold and red armor he has on, nothing.


moonga-sayosian-soldier.jpg
















Mental Characteristics





Likes: Helping others, protecting the innocent, praying, training, Tea, reading


Dislikes: Sweet things, giving up to easily, lack of confidence


Quirks/Habits: Say's a quick pray after ever battle, likes to stay quiet


Personality: Lithsx? tends to usually be a pretty quite individual, only really talking when absolutely necessary; he just doesn't see the reason to talk a lot. Despite his habit of not talking, the man has a pretty big heart, often listening to others talk and supporting them when they need to be supported., defending his allies and friends from harm in any way he possibly can. He hates to see people in pain, or in trouble, and will jump in without a moment's hesitation to help, often leading to serious oversight and rash decision making.










Stats





(I will update these as it goes along)


Level: 1


Health: 30/30


Strength: 2


Intelligence: 1


Evasion: 1


Next lvl: 0/15


Coins: 100









History





History: Born into a fairly poor family in a small village in the kingdom of Susite, Lithsx? had a pretty normal childhood in his small village, training to be a guard as that was what his father was. Growing up, he had no trouble in training to become a guard, even going as far as becoming a personal royal guard for his country; but with the aid of the royal priest, he began to train in the arts of magic that was linked to their deity they pray too. Over the course of many years, Lithsx? became a very powerful soldier for the Susite, and so when they heard about the plan, they sent him as their contribution to the cause.


 
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Level: 1


Health: 30/30


Strength: 2


Intelligence: 0


Evasion: 1


Next lvl: 0/15


Coins: 100


Items:

» None



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Name: Brutis (Bru'tar'es) Rox'nor


Race:
Feral Minotaur, slightly larger and hairier then their more civilized brethren, though he has recently been attempting to assimilate himself.


Class: Warrior, though typically considered a Berserker by his birthright and fighting style.


Spells/Skills: TBR


Weapon: A large oversized war-hammer with a large spike jutting out of the top to allow use as a spear in necessary situations. Many colored beads, ceremonially painted feathers and teeth hang from lengths of string (or something of the sort, who knows?) at the bottom of the leather-wrapped hilt. A small dagger (short sword to other races) is sheathed in a large belt. (Celtic belt with the large circular part in the middle)


Personality: Warrior born, Brutis is aggressive by nature and prone to primal instincts and bouts of rage stemming from his race and cultural upbringing (a focus on embracing these instincts and senses). Somewhat reckless and bold, both in combat and in his normal life, he is not particularly educated nor a 'look before you leap' type of man (beast? meast? bean, actually not that last one). An avid enjoyer of both bloodshed and carnage, this oddly does not make him directly an 'evil' as these things were supposed to be praised within his culture though his innate savagery and a distinct cruelty that lingers in his beady eyes seem to tilt him in said direction. He tries to remain calm and collected outside of battle, if only to tame his natural frenzy and constantly boiling wrath, both seem to cause his significant problems within more delicate situations where he simply cannot control himself.


Background: The majority of his background is generally unknown to the others in the troop, something he tends to keep as such, though what is known is he was either of son or nephew to a mighty chieftain to a powerful Minotaur tribe and earned the title of 'True Berserker', reserved for those who give in fully to the beast side yet learn to control and harness it to an extent. Eventually leaving the tribe on his own free will, to rid himself of the 'curse' and attempt to learn the ways of the civilized world. His goal to become more man then beast, though it seems to be a losing battle.


An attack on the tribe, though repelled, influenced him to join the 'hunt' against the demons as his tribes champion. To represent them. And so he will.
 
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Health: 30/30



Level: 1


Strength: 2


Intelligence: 0


Evasion: 1


Next lvl: 0/15



Coins: 100


Items:

[None]


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Name:

Miles Tremont



Race:

Human



Class:

Warrior



Weapon:

Poleaxe (two-handed)




Skills:




Slash:



A normal slashing attack.





Pierce:

Skewer up to two enemies with the end of your pole. Causes 50% damage to the second enemy.





Fracture:



Roll a D6 to fractured a bone of an enemy. If you roll a 5 or 6, they lose one attack die.





Deflect:



Spin your weapon to deflect projectile attacks. Adds 2 die to evasion roll against projectiles. 4 turn cool down.





Endure:

Grit your teeth to survive an killing attack with 1HP. No effect if you only have 1HP.






Personality:

Very blunt and serious, he is very bad at noticing/realizing sarcasm, joking and flirting. He likes definite answers and is very willing to argue about what they are. He also enjoys the "quietness" he finds when he's intoxicated. He honestly prefers wearing his armor to anything else.



Background:

As the forth son of a "lesser" noble, he never expected to receive any sort of inheritance and was sent off to work his way up the ranks of a knight. While he tried to stay in contact with his family, communication petered off after a few years and he grew apart from his family. He did his duties without complaint, and was dubbed without much fanfare. As he didn't have many ties, with the one main exception being the bartender at the local tavern, he was selected for the "honorable duty" of battling the Blood Demon Clan and sent off yet again.
 
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Character Sheet




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Character Statistics





Name: Ashlyn Thyme


Gender: Female


Age: 19


Sexual Orientation: Bisexual


Class: Fighter


Weapon: Her two pistols and grenades.




Reload: Every time she attacks, she uses a bullet out of her 4 clip round from the gun (In total, she has 8 bullets). At any time, she may use this ability in place of a attack role to reload her ammo, and upon a successful reload, Ashley gains an additional die for her next attack role.


Rapid Fire: Ashlyn unleashes the full round onto a target, dealing damage and preventing them from taking their next Evasion role. Will empty both weapons of all ammo. For each bullet fired, the attack does +1 damage per bullet.





Execution: Ashlyn fires a bullet at a single target, dealing damage to the target and if at or below 10% health, the target is executed. This skill can only be used once per battle and does not effect high powered enemies (Such as bosses, mini-bosses, etc...)


Rolling Assault: Ashlyn rolls backwards on the ground to either create distance between her and enemy, or get closer to a enemy. While doing this, she drops a smoke grenade to blind all enemies and cause them to role one less Evasion die for their next role. This may be used as a Evasion role, and if successful, you doge the attack. She may only drop one smoke grenade per battle


Ice Grenade: She tosses out a grenade towards the enemies feet, causing an explosion that deals damage to a target and and freezes the target. The user must roll a 6 faced die to determine if the target(s) is(are) frozen. If the user obtains a 5 or 6, the target is frozen. Targets frozen are unable to role for evading or attacking, and the freeze status lasts for two turns after initial turn.



Physical Characteristics





Height: 6'0 ( approximately 1.8 M)


Weight: 120 Ib (55 Kg)


Hair: Dark blue and black


Eyes: Light blue


General Appearance: Ashley opts out of armor of any kind, and instead wears black leather clothing that hugs her body, highlighting her shape. On her hip are two straps to hold her guns when not using them that blend into the clothing style she has choosing.














Mental Characteristics





Likes: Flirting, shooting things, swimming


Dislikes: Stupid decisions, people who don't think, anything spicy.


Personality: Ashlyn is a flirt and a tease, always trying her best to have a little fun with anyone she meets, whether it be serious or just for fun. Due to this, she seems to not really care about many ordeals and just goofs off, yet this is far from the case. Even though she doesn't look like she doesn't take a situation seriously, the girl actually does; this is just a way for her to live and release stress and tension from the people around her. Ashlyn takes pride in her skills as a gunslinger, and rightfully so.













Stats:





Level: 1


Health: 20/20


Strength: 2


Intelligence: 0


Evasion: 2


Next lvl: 0/15


Coins: 100









History





History: Through out the ages, man kind has had an obsession of magic and technology, whether it be as simple as flaming arrows to mech suits that can shoot lightning; this has been the quest for many. The Horosho are a militaristic kingdom that has strive to master this art form, and with every new invention they refine the art even further. The Horosho only have one destiny, to dominate with this magical tech, or so they believe.


These were the beliefs that were shoved down her throat for many years as Ashlyn grew up, and with this as her inspiration, she did what everyone else did in the kingdom; train. For many years she trained to become the best soldier she could possibly be, her whole childhood was taken away and replaced with violence. She soon became accustom to it and climbed the ladder of success, becoming one of the best. And so, with the plan reaching the ears of the Horosho, they have sent Ashlyn to make sure that the Blood Demon Clan falls, no matter the cost.





 
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Level: 1


Health: 30/30


Strength: 2


Intelligence: 0


Evasion: 1


Next lvl: 0/15


Coins: 100


<p><a href="<fileStore.core_Attachment>/monthly_2015_08/57a8c407c5e73_ZaklRadick.jpg.f5defe98c276181bed69a1a41bb1d440.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="69404" src="<fileStore.core_Attachment>/monthly_2015_08/57a8c407c5e73_ZaklRadick.jpg.f5defe98c276181bed69a1a41bb1d440.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name: Zakl Raddick


Race: Human


Class: Warrior


Skills:


1. Duel Wielding - Zak'l grabs two of the many weapons in his arsenal and and begins a flurry of attacks. Roll a D6, if you get a 4 or higher, your attack for that turn does 50% more damage. (rationale behind this is first weapon will do 100% normal damage, the second does 50% of the first.)


2. Full Weapon Barrage - When a monster has 50% health or less, Zak'l can unleash a massive barrage with all his weapons to attempt an execution. Since Zak'l has 4 weapons, roll a D6 4 times. For each roll that is 4 or higher, add an additional 25% more damage. Zak'l forfeits his next attack turn to rest. (means he can still evade)


3. Critical thinking - Zak'l enters an enhanced mental state which gives him extremely high reaction times. Use this skill either during an evasion roll or an attack roll to re-roll. If your new roll is less than the last, use the last roll. Zak'l cannot enter this state again for another two turns.


4. Blindside Faith - Zak'l uses his cape to block the line of sight between himself and his foe and uses the distraction to make a precise strike by using the last known location of the enemy and predicting there movements. Roll a D6, if the roll is 5 or higher, Zak'l get his foe by surprise and his precise strike is successful dealing 2x damage. If failed, only half damage is done.


5. Charm - Zak'l will attempt to sweet talk his way out of a fight and use his dashing good looks to help. if successful he avoids fighting and gets a companion to help him for 1 battle with an other monster/demon. Use during evasion roll. This skill only works with women or sexless creatures.


Weapon: Sword staff, Two hand and a half swords, Battle axe, Hunting dagger


Personality: Gennerally is pretty comedic except when it is time to be serious, his humor is what keeps him going most of the time. Even if he isn't that funny he tries his best to be anyway. He comes off pretty macho He wants people to think he is amazing and is generally pretty showy because of it. Other then that he is kind and can be a very good friend he seeks the welfare of others.


Background: Zakl has shown expertise in combat with not just one weapon but many and has spent almost his whole life fighting when he was a kid he would beat up bullies when he grew up he would stop real thugs. As he learned to use weapons he started going after more serious threats. (that's it for now I will do his back story better later.)

 

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Captain Reginald Atticus




Level: 1


Health: 20/20



Strength: 2


Intelligence: 0


Evasion: 2


Next lvl: 0/15


Coins: 100




latest


Name: (Captain) Reginald Atticus.


Race: Human


Class: Fighter


Likes: Reading, Killing whatever annoys him (Which is almost anything, sadly), sleeping, and on occasions, nice long walks.


Dislikes: Noisy people (He especially dislikes babies, as they seem to always cry when he is near), no compatibility (such as during teamwork, he enjoys a balanced group to work well with, without having to really talk) Having to share... (Yes, he doesn't like sharing food or sharing in general, but he morally thinks its good to share, so he does, despite hating it.)


Height: 6'2


Hair and Eye color: Blonde, with blue-ish grey eyes.


Apparel: A long brown coat, with a green vest, and white long sleeved buttoned shirt. belts, brown pants and boots. A blue sash tied around his waist, a tie around his neck, and a eye-patch he doesn't use, but is there for decoration.

Skills/Spells:

  • Swashbuckler Dance - A style of fighting with two cutlasses, offensive and defensive manners are introduced to help control the fight in Reginald's favor, countering is its style, with swift strikes after a counter has been met.
  • Flintlock Flurry - Wielding two Flintlock Pistols, shooting two rounds, when a D6 is rolled, the opponent dies. If a D6 is not rolled, then the damage is doubled. It takes two turns to be able to use this Skill once more.
  • Sea Devil's Blessing - Roll a die to gain a power up in strength, once every battle, only can be used at 50% of health.
  • Flash Dodge - Reginald quickly dodges the opponent's attack, used to get away from a multitude of opponents, or to get out of the hit-box of an incoming attack.
  • Bloodthirsty Fury - Character goes in a Berserker rage, hacking and slashing opponents down wherever they may be, damage to opponents multiply for the amount of fallen foes (+2)


Weapon: Two Cutlasses, and two Flintlock Pistols.


Personality: Fearless, unpredictable, impetuous, angry, merciless.. Reginald is no man to mess with, and is no stranger to danger, he will face a problem head on. Without fear he is not easily moved to giving up, he is merciless and will not mind slashing and hacking his opponents into pieces. Not much of a talker, more of a listener, Reginald does not care for words, only actions. With his unpredictability he is a wearisome individual, one may not know if he is an ally or an enemy. As mean as he seems, he's actually quite nice once you get to know him. He does have a sense of humor, and is very understanding towards people and will always give support and motivation towards those that shoot for their goals.


Background: Reginald owns his own ship, though he uses it rarely for now, he doesn't mind being called Captain, or Reginald, or both in the same sentence. Reginald is an interesting swordsman and marksman, even more so he was not afraid of deciding to go on this quest as well. The more allies one may have, the easier the task. Plus it lets him have a chance to get his hands bloody without trouble.
 
Level: 1


Health: 20/20


Strength: 2


Intelligence: 0


Evasion: 2


Next lvl: 0/15


Coins: 100


ForsakenWerewolf.jpg



Name: Kaizer Kita


Race: Feral Werewolf


Class: Fighter


Spells/Skills:


Shadow Illusion- Kaizer uses a shadow spell that makes his after image look like a shadow of himself to fool enemies


Blood Fury- Kaizer spins, holding out his daggers in opposite directions to create momentum to slash enemies


Rampage- Charges through the enemy with his daggers pointing out


Full Moon's Blessing-Upon seeing a full moon Kaizer's strength is increased by 2


Hard Tack- Kaizer uses the blunt side of his daggers to stun enemies for 1-2 turns.


Background: Kaizer grew up with a nomadic family.His dad was a well known warrior while his mother was a mage. He was the runt of his family and was always teased because he was weak. He always came up with ways to get revenge or payback on them. While traveling through a forest, his family was attacked by members of the Blood Demon Clan. Being the only one to survive due to his speed. After months of running he finds a bar where he works as security. Learning how to use his weapons against thieves and such, he quickly learns techniques and spells.


One day, a traitor escapes from prison and disguises its own self as the barkeeper. Sniffing something was wrong Kaizer finds clues and finds that the original barkeeper is dead. Angered, he walks up to the fake barkeep and destroys his disguise. Soon in a death match he kills the traitor. Turning around he finds a High ranked officer asking him if he would like to help destroy the Demon Blood Clan.
 
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-En0g-wc0kI.jpg





Level: 1


Health: 15/15


Strength: 0


Intelligence: 2


Evasion: 2


Next lvl: 0/15


Coins: 100




Name: Selene Drauger


Race: Necromancer


Class: Mage


Spells/Skills:


Envoy of the dead: As an envoy to the dead, Selene has perfected the art of raising the dead by inscribing a sigil upon its temple. Upon offering a blood sacrifice of her own, she attempts to bond with the deceased. Her blood is the lifeforce and the cleanser of the soul, allowing the dead who accept her pact to be freed of their sapience. The dead under her control are without their bodily functions or higher cognitive faculties, such as spells or intellect. They are marauding beasts threatening to kill anything not designated as an ally by their master. Selene sacrifices 10 percent of her health to summon a monster of equal level and 2 percent for those lower than her own. Roll a 10 sided die, 7 or higher is a success for equal leveled corpses and 5 for any lower beings. The number of minions she can have is equal to half her intelligence.


Envoy of the Dead: You raise the undead by sacrificing your blood. If you sacrifice 1% to 29% of your health points, you raise a half level monster. If you sacrifice 30 to 99%, you raise a monster the same level as you. Roll one die (six face) to determine the max amount of spawns per battle. Undead spawns die if the User dies. When the battle is over, the undead return dead and the their remaining health points are returned to the User. The User can sacrifice their undead if they need the health points.





Level: Half of the User's


Health: Amount of sacrificed: 1% to 29%


Strength: Half of the User's Intelligence


Intelligence: 0


Evasion: Half of the User's




images

Basic Undead Spawn







Level: Same as User


Health: Amount of sacrificed: 30% to 99%


Strength: Same as User


Intelligence: 0


Evasion: Same as User




images

Stronger Undead Spawn




Imperfect Resurrection: Unlike Selene's common puppets, she finds an outstanding individual every once in a while which peaks her interest. Rather than purging said individual's soul with a sacrifice, she instead forcefully grounds them in our plane once again. This art more akin to a truer resurrection, preserving the victim's mind and body as is. The afflicted is not perfectly brought back, being a mere shadow of its former self. However with its new life, it aids Selene using all the skills it had in life. The servant has a weak tether to this world, being only as tough as selene(1/4 her health) and once it dies, the pact is lost forever.


Imperfect Resurrection: Any opponent that falls before her can become the user's undead puppet. Roll an intelligence check to determine if the dead is successfully resurrected. If the die/dice lands on an odd number, the opponent is successfully resurrected and has 50% of the User's health. The resurrected maintains its skills/spells and learns to feed off others for health points (Its max health is 50% of the User's). No other undead can be summoned while the undead puppet is in play.


Soul stealer: User attempts to steal opponents life force. If the opponent fails to evade, partially (1/2 of the amount the opponent took as damage) recovers the User's health points. Ineffective against undead.


Scavenger: After a fight, Selene routinely scours the battlefield for rare materials. These materials which she considers rare and valuable are actually innards and other bodily fluids from the fallen. Selene preserves the innate life force lingering in the corpse and turns it into a weapon. She loves to craft shrapnel grenades out of stomaches and monster bones. Other times she likes to craft potions from certain fluids, such as searing hot blood from a dragon or the hypnotic effect of a vampire. She can only possess three at a time and most tools she crafts are subject to projectile rules.


Flesh grenades: Anything with bones,scales or any sort of hard material as part of their bodies can be excavated for materials. The basic design starts with forming a small sac out of the victim's organs(such as the stomach) or out of their fats and blubbers to hold the explosive material. The beast's natural bodily fluids will act as the ignition material when they're remotely detonated by Selene's bone knife. These bombs can spew poisonous material,but are mostly used as shrapnel grenades, sending scales and bone within its blast radius.


Grenades made from Crae and Pious will have the added effect of poison and deal short term poison damage.


Grenades made from the demonic females will be made mostly from their armors and weapons.


Blood vials: Selene specifically ferments blood and draws upon their life energy to give them the basic properties of the fallen foe.


Crae and Pious will produce strong poisonous vials.


Fire demons will produce boiling blood which causes burns upon being unsealed or the vials being broken.

Any Grenade: Deals damage to enemies within area of effect. The total damage rolled is divided by the number of monsters (round up) and distributed evenly.


Poison/Blood Vials: Will drain hit points equivalent to user's intelligence stat times two every turn if roll is even.


If the grenade has a side poison/burn effect: Deals damage to enemies within area of effect. The total damage rolled is divided by the number of monsters (round up) and distributed evenly. Will drain hit points equivalent to user's intelligence stat times two every turn if roll is even.


Weapon: Bone knife: Her staff


Personality: Selene is an excitable woman whose determination borderline flirts with fanaticism. She's often times more sympathetic with the dead and unable to empathize with someone until they are dead. She's far from cold,but very calculating indeed. She's always thinking multiple steps ahead and spending excess time considering all the possibilities before tackling a problem. She's far from quiet,but often times is a bit reserved when she has to deal with the living. Despite her slight disdain for other living people, Selene is actually adept at faking sincerity. She's not opposed to deceit through interactions with others to get closer to goals and will not hesitate to help another person if it means she can duel them later. Her one chink in her armor is she values her reputation and a good fight above all else, only feeling slightly alive on the edge of demise.


Background:
Selene was a loving little girl who cared more about others than herself. She wanted to be liked by others and preferred to be charitable than indulge herself if she could help it. In her early years she was loved by all as an immaculate angel and savior. However that all changed when the demon king arose, setting her whole world tumbling into an abyss. The demon king was actually in love with her attitude, rather than kill her he forged her into a hateful woman. Selene was indoctrinated in her own madness, coming to believe all of life's misery and woes stem from life and the tainting of their souls. The demon king uses her as an extra set of eyes within the human communities, knowing she is the perfect weapon seeing as she hates people of her own accord. Her ultimate goal transcends even his own: the annihilation of all life. She's convinced the only way to help people is to end them and the demon king serves as the vehicle for that end. She believes no act is unjustified if her ends are met.
 
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Paladin.jpg
Sir Oswin


Level:1



Health: 25/25



Strength: 2



Intelligence: 1



Evasion: 1



Next lvl: 0/15



Coins: 100



Race: Human


Class: Fighter


Age: 42


Height: 6’2”


Weight: 200 lbs


Hair Description: Black hair flecked with gray, shaved on the sides. His hair is long enough on top to comb when he feels the need.


Facial Hair: Keeps a full beard that comes to a subtle point at the chin with a large, long mustache that overhangs his mouth. His beard line is high, reaching up to pronounced cheek bones. Numerous gray strands streak his chin.


Eye Color: Gray




Weapons: Steel Longsword and Steel Heater shield


Personality: Having seen unspeakable acts of violence and being a grizzled veteran of countless engagements, the battlefield is his home. War is a part of his faithful duty, taking no pleasure in the act of killing. In the quiet recesses of thought, Oswin regrets the lives he has taken or those that he failed to save, resulting in frequent nightmares. Due to his life of constant soldiering, he can be unintentionally, socially distant with those who do not share a similar background.


Though he is certainly not without flaws, he tries to be chivalric in word and action. An air of humble nobility follows him. Always striving to show the softer side of his faith, he is compassionate and warm-hearted, finding a redeeming quality in those who may not see it in themselves. It would be wise for those who are lost to seek his guidance.



Background: Oswin belongs to a northern country called the Kingdom of Swebia. Swebians are a very recently founded people. Only within the last few centuries have they become an official kingdom. Before this, constant tribal warfare plagued the Swebian territory. Large confederations would form at times, giving people a glimpse of what was possible, but there was never a firm ideal or anyone strong enough to unify them under a single banner. It took the spread of a new religion, “Sol Invictus”, and a charismatic, unquenchable spirit of one knight named Aurelian. With his message and teachings of the “Unconquerable Sun”, the Swebians came together at last and crowned him as their first king. When he eventually died, he was deemed a saint and a Knight’s Order was formed in his honor. They took it upon themselves to rise up against an Unholy sect that had begun practicing Demonic rites. Their symbol is a golden phoenix, which can be seen emblazoned on much of their gear. The phoenix was chosen to represent Aurelian incarnate.


Oswin was raised to become an Aurelian Knight, being born to a noble Swebian house. Aurelian Knights undergo vigorous training in all aspects from an early age: martial, intellectual, and spiritual. Oswin swore his vows at six years of age, where he was sent to a monastery until he was sixteen. Once he finished his monastic training, he was allowed to start his knighthood trials. After continued, distinguished service as a squire in campaigns far and wide, he was knighted at twenty. As a Holy Knight of the Order of Saint Aurelian, Sir Oswin is a staunch defender of his people and faith. Always showing absolute devotion to the cause, he was selected out of his comrades to travel to the Blood Demon Clan’s territory.



Skills: Passive | Sword-and-Shield | Paladin


Shield Bash: From decades of training with heavy shields, Oswin can drive forward with tremendous force. (Damage done is according to strength roll. If the roll is odd, the enemy is stunned for one turn. The enemy cannot dodge the next attack.)


Deep Wound: His longsword is crafted from fine steel, and he keeps it razor sharp, but even if it were of shabby make and a dull hunk of metal, his sword arm’s strength would make up the difference. (If the strength roll is a total of 6 or higher, the opponent will lose strength stat times two every turn.)


Aurelian’s Sword: Calling upon Most Holy Aurelian to bless his sword, Oswin brings the wrath of Sol Invictus into a devastating strike. Evil cannot withstand the Sun’s fury when met with such righteous fervor. (Added strength and intelligence stats, plus dice roll, then divide damage by the amount of enemies present and distribute evenly.)


Healing Prayer: In an act of selflessness, Oswin sacrifices his own life for those of his comrades. In dire need he can also call upon Sol Invictus to grant himself regained strength. (Heals according to intelligence roll. Half of what is healed for allies is a sacrifice to his own HP.)


Phoenix Aura: As a beacon of light that wards off darkness, comrades can look to Oswin for inspiration. (Amount of health distributed is determined by an intelligence roll.)
 
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