Uncultured
Dreamer/Cynic
What it do fellow RPers, welcome to the Blight interest check thread.
This is the summary in case you don't feel like reading right now.
It is an apocalyptic fantasy RP where the survivors live within a walled city that protects them from the Reavers. The Reavers are mindless drones who were once human and were transformed into their current form by a virus of unknown origins. Reavers are similar to zombies in a couple ways, but are quite different when you break it down. Firstly, the Reavers aren't completely inept. They are strong and fast and can have moments of cleverness, especially when near a hive boss (the "alpha" Reavers who can think and command the lower Reavers.) Are the Reavers a product of evolution? Were they created by some outside force? Are they the punishment of god? Or did a meddling scientist create them when on one too many amphetamines? Who knows? We will.... I guess.. future us.... well actually I already know, but mystery and stuff.
In this RP, our characters will focus on a few pursuits.
1. Surviving both inside and outside the city
2. Finding the origins of the virus
3. Dealing with the origin source
4. Dealing with road gangs and bandits
5. Training
6. General misc. side missions (that I will have posted on a missions/bounty board)
Plot/Setting - If you feel like putting on the reading glasses. TBH if you're interested you will need to read this. It's maybe 3 minutes of reading max, I'm not that flowery when I write, it's brass tacks.
This is the summary in case you don't feel like reading right now.
It is an apocalyptic fantasy RP where the survivors live within a walled city that protects them from the Reavers. The Reavers are mindless drones who were once human and were transformed into their current form by a virus of unknown origins. Reavers are similar to zombies in a couple ways, but are quite different when you break it down. Firstly, the Reavers aren't completely inept. They are strong and fast and can have moments of cleverness, especially when near a hive boss (the "alpha" Reavers who can think and command the lower Reavers.) Are the Reavers a product of evolution? Were they created by some outside force? Are they the punishment of god? Or did a meddling scientist create them when on one too many amphetamines? Who knows? We will.... I guess.. future us.... well actually I already know, but mystery and stuff.
In this RP, our characters will focus on a few pursuits.
1. Surviving both inside and outside the city
2. Finding the origins of the virus
3. Dealing with the origin source
4. Dealing with road gangs and bandits
5. Training
6. General misc. side missions (that I will have posted on a missions/bounty board)
Plot/Setting - If you feel like putting on the reading glasses. TBH if you're interested you will need to read this. It's maybe 3 minutes of reading max, I'm not that flowery when I write, it's brass tacks.
The blight effected plants first, changing the DNA of most domesticated crops at the base level, killing the food sources of the human race one by one, driving humanity into starvation and desperation with each passing month. Everyone, from local farmers to scientists, both domestic and abroad worked tirelessly, searching for a cure, but the ever evolving nature of the virus stumped the combined efforts of humanity and soon a new reality had come with the dying of the final few crops. A reality dominated by hunger and death, where the lucky half who lived survived on sustenance bars made of processed insects and synthetic fats made in factories, where fresh food was a delicacy for the super rich, where dust storms raged as a result of topsoil displacement, where there was no hope.
Those who survived the initial wave of famine, approximately half of all people that is, continued on in the depressing reality that was the world. Many feared a collapse was imminent, that world war was assured, but against expectations, the conditions remained the same for the time being, but all was soon to change.
In the year 2042, seven years after the beginning of the famine, the blight evolved into something greater, something more deadly. The virus stopped killing all crops and began to effect people in the same way that it had effected plants, regarding genetic mutation that is, but unlike the changes in plants, which had been deadly to the host, the changes in humans created the Reavers.
The Reavers, also known as Roamers and Manics, have conquered much of the world at this point in the timeline. The airborne strand of the Blight is deadly to all but 10% of the human population, and it is this ten percent that survive within small settlements scattered about the world, hiding from and fighting against the endless hordes of Reavers who have taken hold.
You may think that this is another zombie story, but unlike the zombies that we have grown to know in our fiction, these are not mindless creatures. The Reavers are more than beasts hungering for flesh, they have something zombies do not, an agenda. [/SPOILERS]
Setting (pretty quick read)
The city of Pleasanton pictured below
The city of Pleasanton is, ironically, far from pleasant. Sure, it's a far better deal than most places outside of the walls, but that doesn't make it a great place to be. Petty crime is a constant and the claps of gunfire come from the walls as much as the slums, a further irony considering that the Reavers are a near constant threat on the perimeter.
There are however, many amenities that one wouldn't find elsewhere. These include.
While it's rough around the edges (and on the surface as well) the city harbors a great treasure, this treasure is nicknamed The Capsule.
The capsule is an underground facility, built during the early days of the blight. Within the capsule are thousands of non infected seeds. Not only that, there are cloning facilities built to repopulate the decimated populations of domestic animals. The capsule provides electricity and clean water to the residence of the town above while also serving as a bastion of hope and scientific progress.
The capsule also provides a steady stream of fresh produce to the city, courtesy of the sealed system it operates in and the hydroponic farms it possesses.
The capsule is also where most Raiders (see below) are trained and equipped, and generally speaking, this is where any new tech is developed.
Now I'm all for free choice, so as far as who your character is on a personal level, go bananas.
BUT.....
To really experience this RP, you're going to want to fit into a few categories.
This RP will involve a lot of adventuring outside of the walls, and in order for you to get involved you will need to be in one of two groups.
1. The Raiders (an example of a Raider, feel free to take one of these, they are awesome)
2. Wanderers
The Raiders are the most badass MFers in the entire city. These are the guys who give the wall a middle finger and head out into the wasteland to take on the Reavers head on. These guys (and girls) find old technology and seek out repair parts for the capsule (see setting if you didn't read that spoiler). They also map out unexplored land and report on any other cities that they find (there are other cities in this world). Within their ranks are Soldiers, Engineers, Medics, Battle Techs and Stealth/Sniper specialists.
On the other hand, the wanderers are the people who, for one reason or another, haven't found a home. Cities and settlements aren't that common so most of these people have simply had bad luck or have lost trust in humanity after running into one too many road gangs. Those wanderers who remain alive are hardened and experienced at this point in time, and in some ways they are more badass then even the well equipped Raiders. Unlike Raiders, who are mostly military minded/straight edged etc. Wanderers can be anything from quiet and subdued to outright insane. The major advantage of being a wanderer is that you have access to all technology as opposed to the standard issue stuff that the Raiders have. Yeah you might not have a kick ass suit of battle gear, but who's to say you don't have an even more kick ass war rig towing a fuckin' mech walker..... idk, choice is yours.
As a wanderer, if you choose to be one, you will have to choose to either.
A. Get found and brought back by Raiders during/before your first post
B. Find the city and make a plea to get in
C. Get caught breaking in, get arrested and then offer to help in exchange for leniency
D. Do something I haven't mentioned that does the same thing as the three aforementioned options
One way or another, you will need to get involved with the Raiders and their missions. Side missions (found on the mission board/bounty board) are available for anyone, including random wanderers, but main story missions will require your character to have familiarity with the Raiders. Wanderers can be anything, you can be a bounty hunter, a NSF dropout, a red mask member, etc. stick with me, it'll all make sense.
BTW You can have more than one character. One more to be exact. If you're the GOAT poster you can have three.
Those who survived the initial wave of famine, approximately half of all people that is, continued on in the depressing reality that was the world. Many feared a collapse was imminent, that world war was assured, but against expectations, the conditions remained the same for the time being, but all was soon to change.
In the year 2042, seven years after the beginning of the famine, the blight evolved into something greater, something more deadly. The virus stopped killing all crops and began to effect people in the same way that it had effected plants, regarding genetic mutation that is, but unlike the changes in plants, which had been deadly to the host, the changes in humans created the Reavers.
The Reavers, also known as Roamers and Manics, have conquered much of the world at this point in the timeline. The airborne strand of the Blight is deadly to all but 10% of the human population, and it is this ten percent that survive within small settlements scattered about the world, hiding from and fighting against the endless hordes of Reavers who have taken hold.
You may think that this is another zombie story, but unlike the zombies that we have grown to know in our fiction, these are not mindless creatures. The Reavers are more than beasts hungering for flesh, they have something zombies do not, an agenda. [/SPOILERS]
Setting (pretty quick read)
The city of Pleasanton pictured below
The city of Pleasanton is, ironically, far from pleasant. Sure, it's a far better deal than most places outside of the walls, but that doesn't make it a great place to be. Petty crime is a constant and the claps of gunfire come from the walls as much as the slums, a further irony considering that the Reavers are a near constant threat on the perimeter.
There are however, many amenities that one wouldn't find elsewhere. These include.
- Power
- Running water (in certain places)
- A small cinema that plays old movies
- Community sports teams
- A well stocked marketplace
While it's rough around the edges (and on the surface as well) the city harbors a great treasure, this treasure is nicknamed The Capsule.
The capsule is an underground facility, built during the early days of the blight. Within the capsule are thousands of non infected seeds. Not only that, there are cloning facilities built to repopulate the decimated populations of domestic animals. The capsule provides electricity and clean water to the residence of the town above while also serving as a bastion of hope and scientific progress.
The capsule also provides a steady stream of fresh produce to the city, courtesy of the sealed system it operates in and the hydroponic farms it possesses.
The capsule is also where most Raiders (see below) are trained and equipped, and generally speaking, this is where any new tech is developed.
Now I'm all for free choice, so as far as who your character is on a personal level, go bananas.
BUT.....
To really experience this RP, you're going to want to fit into a few categories.
This RP will involve a lot of adventuring outside of the walls, and in order for you to get involved you will need to be in one of two groups.
1. The Raiders (an example of a Raider, feel free to take one of these, they are awesome)
2. Wanderers
The Raiders are the most badass MFers in the entire city. These are the guys who give the wall a middle finger and head out into the wasteland to take on the Reavers head on. These guys (and girls) find old technology and seek out repair parts for the capsule (see setting if you didn't read that spoiler). They also map out unexplored land and report on any other cities that they find (there are other cities in this world). Within their ranks are Soldiers, Engineers, Medics, Battle Techs and Stealth/Sniper specialists.
On the other hand, the wanderers are the people who, for one reason or another, haven't found a home. Cities and settlements aren't that common so most of these people have simply had bad luck or have lost trust in humanity after running into one too many road gangs. Those wanderers who remain alive are hardened and experienced at this point in time, and in some ways they are more badass then even the well equipped Raiders. Unlike Raiders, who are mostly military minded/straight edged etc. Wanderers can be anything from quiet and subdued to outright insane. The major advantage of being a wanderer is that you have access to all technology as opposed to the standard issue stuff that the Raiders have. Yeah you might not have a kick ass suit of battle gear, but who's to say you don't have an even more kick ass war rig towing a fuckin' mech walker..... idk, choice is yours.
As a wanderer, if you choose to be one, you will have to choose to either.
A. Get found and brought back by Raiders during/before your first post
B. Find the city and make a plea to get in
C. Get caught breaking in, get arrested and then offer to help in exchange for leniency
D. Do something I haven't mentioned that does the same thing as the three aforementioned options
One way or another, you will need to get involved with the Raiders and their missions. Side missions (found on the mission board/bounty board) are available for anyone, including random wanderers, but main story missions will require your character to have familiarity with the Raiders. Wanderers can be anything, you can be a bounty hunter, a NSF dropout, a red mask member, etc. stick with me, it'll all make sense.
BTW You can have more than one character. One more to be exact. If you're the GOAT poster you can have three.