Uncultured
Dreamer/Cynic
This is the summary in case you don't feel like reading right now.
It is an apocalyptic fantasy RP where the survivors live within a walled city that protects them from the Reavers. The Reavers are mindless drones who were once human and were transformed into their current form by a virus of unknown origins. Unbeknownst to our survivors, the virus was sent by something/someone and the Reavers are the foot soldiers of this enemy. Reavers are similar to zombies in all ways but one very important one, the Reavers aren't completely inept. They are strong and fast and can have moments of cleverness, especially when near a hive boss (the "alpha" Reavers who can think and command the lower Reavers.)
In this RP, our characters will focus on a few pursuits.
1. Surviving both inside and outside the city
2. Finding the origins of the virus
3. Dealing with the origin source/future invader (when the time comes)
4. Dealing with road gangs and bandits
5. Training
6. General misc. side missions (that I will have posted on a missions/bounty board)
Plot explanation - The long version (four paragraphs)
Setting (pretty quick read)
Now I'm all for free choice, so as far as who your character is on a personal level, go bananas.
BUT.....
To really experience this RP, you're going to want to fit into a few categories.
This RP will involve a lot of adventuring outside of the walls, and in order for you to get involved you will need to be in one of two groups.
1. The Raiders (an example of a Raider, feel free to take one of these, they are awesome)
2. Wanderers
The Raiders are the most badass MFers in the entire city. These are the guys who give the wall a middle finger and head out into the wasteland to take on the Reavers head on. These guys (and girls) find old technology and seek out repair parts for the capsule (see setting if you didn't read that spoiler). They also map out unexplored land and report on any other cities that they find (there are other cities in this world). Within their ranks are Soldiers, Engineers, Medics, Battle Techs and Stealth/Sniper specialists.
On the other hand, the wanderers are the people who, for one reason or another, haven't found a home. Cities and settlements aren't that common so most of these people have simply had bad luck or have lost trust in humanity after running into one too many road gangs. Those wanderers who remain alive are hardened and experienced at this point in time, and in some ways they are more badass then even the well equipped Raiders. Unlike Raiders, who are mostly military minded/straight edged etc. Wanderers can be anything from quiet and subdued to outright insane.
As a wanderer, if you choose to be one, you will have to choose to either.
A. Get found and brought back by Raiders during/before your first post
B. Find the city and make a plea to get in
C. Get caught breaking in, get arrested and then offer to help in exchange for leniency
D. Do something I haven't mentioned that does the same thing as the three aforementioned options
One way or another, you will need to get involved with the Raiders and their missions. Side missions (found on the mission board/bounty board) are available for anyone, including random wanderers, but main story missions will require your character to have familiarity with the Raiders.
BTW You can have more than one character. Max is two, if you can handle it I will allow three.
If you haven't read everything, don't post a CS, please know about the RP before you make a character
--------------------------------------------------------------------------------------------------------------------
Given Name
Nicknames/Aliases
Affiliation and Occupation
(Wanderer, Raider, City Militia, Criminal, Thief)
Facial Appearance
(Insert IMG here, Picture/Realistic only, no anime)
Equipment/Armor/Clothing Style
(Insert IMG(s) and type below if needed)
Bio/History
Personality
Additional Character Traits/Flaws
It is an apocalyptic fantasy RP where the survivors live within a walled city that protects them from the Reavers. The Reavers are mindless drones who were once human and were transformed into their current form by a virus of unknown origins. Unbeknownst to our survivors, the virus was sent by something/someone and the Reavers are the foot soldiers of this enemy. Reavers are similar to zombies in all ways but one very important one, the Reavers aren't completely inept. They are strong and fast and can have moments of cleverness, especially when near a hive boss (the "alpha" Reavers who can think and command the lower Reavers.)
In this RP, our characters will focus on a few pursuits.
1. Surviving both inside and outside the city
2. Finding the origins of the virus
3. Dealing with the origin source/future invader (when the time comes)
4. Dealing with road gangs and bandits
5. Training
6. General misc. side missions (that I will have posted on a missions/bounty board)
Plot explanation - The long version (four paragraphs)
The blight effected plants first, changing the DNA of most domesticated crops at the base level, killing the food sources of the human race one by one, driving humanity into starvation and desperation with each passing month. Everyone, from local farmers to scientists, both domestic and abroad worked tirelessly, searching for a cure, but the ever evolving nature of the virus stumped the combined efforts of humanity and soon a new reality had come with the dying of the final few crops. A reality dominated by hunger and death, where the lucky half who lived survived on sustenance bars made of processed insects and synthetic fats made in factories, where fresh food was a delicacy for the super rich, where dust storms raged as a result of topsoil displacement, where there was no hope.
Those who survived the initial wave of famine, approximately half of all people that is, continued on in the depressing reality that was the world. Many feared a collapse was imminent, that world war was assured, but against expectations, the conditions remained the same for the time being, but all was soon to change.
In the year 2042, seven years after the beginning of the famine, the blight evolved into something greater, something more deadly. The virus began to effect people in the same way that it had effected plants, regarding genetic mutation that is, but unlike the changes in plants, which had been deadly to the host, the changes in humans created the Reavers.
The Reavers, also known as Roamers and Manics, have conquered much of the world at this point in the timeline. The airborne strand of the Blight is deadly to all but 10% of the human population, and it is this ten percent that survive within small settlements scattered about the world, hiding from and fighting against the endless hordes of Reavers who have taken the world.
You may think that this is another zombie story, but unlike the zombies that we have grown to know in our fiction, these are not mindless creatures. The Reavers are more than beasts hungering for flesh, they are foot soldiers. They are the invasion force.
"For who?" You might ask.
In time, you will know.
Those who survived the initial wave of famine, approximately half of all people that is, continued on in the depressing reality that was the world. Many feared a collapse was imminent, that world war was assured, but against expectations, the conditions remained the same for the time being, but all was soon to change.
In the year 2042, seven years after the beginning of the famine, the blight evolved into something greater, something more deadly. The virus began to effect people in the same way that it had effected plants, regarding genetic mutation that is, but unlike the changes in plants, which had been deadly to the host, the changes in humans created the Reavers.
The Reavers, also known as Roamers and Manics, have conquered much of the world at this point in the timeline. The airborne strand of the Blight is deadly to all but 10% of the human population, and it is this ten percent that survive within small settlements scattered about the world, hiding from and fighting against the endless hordes of Reavers who have taken the world.
You may think that this is another zombie story, but unlike the zombies that we have grown to know in our fiction, these are not mindless creatures. The Reavers are more than beasts hungering for flesh, they are foot soldiers. They are the invasion force.
"For who?" You might ask.
In time, you will know.
The city of Pleasanton pictured below
The city of Pleasanton is, ironically, far from pleasant. Sure, it's a far better deal than most places outside of the walls, but that doesn't make it a great place to be. Petty crime is a constant and the claps of gunfire come from the walls as much as the slums, a further irony considering that the Reavers are a near constant threat on the perimeter.
There are however, many amenities that one wouldn't find elsewhere. These include.
While it's rough around the edges (and on the surface as well) the city harbors a great treasure, this treasure is nicknamed The Capsule.
The capsule is an underground facility that had been built during the early days of the blight. Within the capsule are thousands of non infected seeds. Not only that, there are cloning facilities that had been built in order to repopulate the decimated species of domestic animals. The capsule provides electricity and clean water to the residence of the town above while also serving as a bastion of hope and scientific progress.
The capsule also provides a steady stream of fresh produce to the city, courtesy of the sealed system it operates in and the hydroponic farms within.
The capsule is also where most Raiders (see below) are trained and equipped, and generally speaking, this is where any new tech is developed.
The city of Pleasanton is, ironically, far from pleasant. Sure, it's a far better deal than most places outside of the walls, but that doesn't make it a great place to be. Petty crime is a constant and the claps of gunfire come from the walls as much as the slums, a further irony considering that the Reavers are a near constant threat on the perimeter.
There are however, many amenities that one wouldn't find elsewhere. These include.
- Power
- Running water (in certain places)
- A small cinema that plays old movies
- Community sports teams
- A well stocked marketplace
While it's rough around the edges (and on the surface as well) the city harbors a great treasure, this treasure is nicknamed The Capsule.
The capsule is an underground facility that had been built during the early days of the blight. Within the capsule are thousands of non infected seeds. Not only that, there are cloning facilities that had been built in order to repopulate the decimated species of domestic animals. The capsule provides electricity and clean water to the residence of the town above while also serving as a bastion of hope and scientific progress.
The capsule also provides a steady stream of fresh produce to the city, courtesy of the sealed system it operates in and the hydroponic farms within.
The capsule is also where most Raiders (see below) are trained and equipped, and generally speaking, this is where any new tech is developed.
BUT.....
To really experience this RP, you're going to want to fit into a few categories.
This RP will involve a lot of adventuring outside of the walls, and in order for you to get involved you will need to be in one of two groups.
1. The Raiders (an example of a Raider, feel free to take one of these, they are awesome)
2. Wanderers
The Raiders are the most badass MFers in the entire city. These are the guys who give the wall a middle finger and head out into the wasteland to take on the Reavers head on. These guys (and girls) find old technology and seek out repair parts for the capsule (see setting if you didn't read that spoiler). They also map out unexplored land and report on any other cities that they find (there are other cities in this world). Within their ranks are Soldiers, Engineers, Medics, Battle Techs and Stealth/Sniper specialists.
On the other hand, the wanderers are the people who, for one reason or another, haven't found a home. Cities and settlements aren't that common so most of these people have simply had bad luck or have lost trust in humanity after running into one too many road gangs. Those wanderers who remain alive are hardened and experienced at this point in time, and in some ways they are more badass then even the well equipped Raiders. Unlike Raiders, who are mostly military minded/straight edged etc. Wanderers can be anything from quiet and subdued to outright insane.
As a wanderer, if you choose to be one, you will have to choose to either.
A. Get found and brought back by Raiders during/before your first post
B. Find the city and make a plea to get in
C. Get caught breaking in, get arrested and then offer to help in exchange for leniency
D. Do something I haven't mentioned that does the same thing as the three aforementioned options
One way or another, you will need to get involved with the Raiders and their missions. Side missions (found on the mission board/bounty board) are available for anyone, including random wanderers, but main story missions will require your character to have familiarity with the Raiders.
BTW You can have more than one character. Max is two, if you can handle it I will allow three.
CS Sheet
If you haven't read everything, don't post a CS, please know about the RP before you make a character
--------------------------------------------------------------------------------------------------------------------
Given Name
Nicknames/Aliases
Affiliation and Occupation
(Wanderer, Raider, City Militia, Criminal, Thief)
Facial Appearance
(Insert IMG here, Picture/Realistic only, no anime)
Equipment/Armor/Clothing Style
(Insert IMG(s) and type below if needed)
Bio/History
Personality
Additional Character Traits/Flaws
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