Uncultured
Dreamer/Cynic
Why do I say best?
Because this will be better than any other Zombie RP before or after.
What will separate this RP from the rest out there is the approach being taken to the play style. Be forewarned, this will be a dice roleplay, and your character(s) can die.
Before you turn and run thinking you'll be killed off, let me set some things straight.
Firstly, death requires many failed dice rolls in a row, and it's more than likely that at least one roll will land on a skill you have built up or will roll high giving you a successful roll. To die you'd have to be vey, very unlucky on your rolls. A failed roll is considered anything less than 4/10.
An example of how you'd die
Roaming through the streets you round a corner and see a pack of zombies. You then roll for stealth to sneak by them and you fail on the roll so they spot you. You then roll for speed and agility to outrun and evade the pack of zombies and fail that roll. Now you're pinned against a storefront and roll for strength to bust through the door and fail that. Then you roll for combat skill to kill the zombies and you fail again, leading to your death.
As you can see, you'd have to be extremely unlucky to die, but the possibility of death does exist, and some situations will be more challenging then the one I mentioned, but generally, five skills will be tested in rolls before you die.
As you can see, you'd have to be extremely unlucky to die, but the possibility of death does exist, and some situations will be more challenging then the one I mentioned, but generally, five skills will be tested in rolls before you die.
I am an extremely detailed person, maps will be provided for towns and encampments along with NPCs that can be dealt with. There will be side missions available for everyone to undertake along with main story missions that everyone will be involved in. Loot will be found through dice rolling, so you might find a full chest of guns, or some toilet paper, suspense and luck is a part of this game and is what will make it fun.
The story will be built around a colony of survivors living in a walled off town in West Virginia, there will be supply counts that will dwindle with every day (in real time) that will have to be replenished through supply raids. Throughout the story, the dynamic will change, I'm not going to spoil the story, but don't get too comfy being in a safe place.
Character building
Character creation and character building is important in this game.
The longer you survive, the better your character will become. If you do happen to die, you lose 25% of all skillpoints you earned on your newly dead character, so your new character, while not much worse, will be slightly worse than your previous one.
You start off with 50 points to assign, so if you've earned eight extra points on your first character, you will lose two, leaving you with 56 points (50 + 8 - 2 for death penalty). If you make a well rounded character, or survive long enough to attain beast mode, death will be less likely, but always possible.
Each person has 50 points to spend on nine skills. You can be a well rounded character with 4-5-6s all around or a beast in certain areas. As the game progresses, you will be able to level up skills when you complete certain tasks, missions or training periods completed (training boosts only available in some areas like strength, speed, combat ability, and marksmanship).
You can boost skills over 10/10 but every skill point over the 10/10 mark will cost two points.
The skills are as follows.
Intelligence
Strength
Combat skill
Stealth
Intuition
Marksmanship
Charisma
Agility
Speed
(Combat skill is melee, it will be used a lot)
Each of these skills will be tested at various points in time. Each skill will either provide a positive or negative buff depending on how high or low they are.
The base level for all skills is 5/10.
At that point there's no positive or negative buff, f you roll a 7 on a stealth challenge, with 5/10 in stealth, you will net a 7.
If you have 4/10 stealth you will net a 6, so on and so forth, and it works the same way (but adding instead of subtracting) with skills that are above 5/10.
The longer you survive, the better your character will become. If you do happen to die, you lose 25% of all skillpoints you earned on your newly dead character, so your new character, while not much worse, will be slightly worse than your previous one.
You start off with 50 points to assign, so if you've earned eight extra points on your first character, you will lose two, leaving you with 56 points (50 + 8 - 2 for death penalty). If you make a well rounded character, or survive long enough to attain beast mode, death will be less likely, but always possible.
Each person has 50 points to spend on nine skills. You can be a well rounded character with 4-5-6s all around or a beast in certain areas. As the game progresses, you will be able to level up skills when you complete certain tasks, missions or training periods completed (training boosts only available in some areas like strength, speed, combat ability, and marksmanship).
You can boost skills over 10/10 but every skill point over the 10/10 mark will cost two points.
The skills are as follows.
Intelligence
Strength
Combat skill
Stealth
Intuition
Marksmanship
Charisma
Agility
Speed
(Combat skill is melee, it will be used a lot)
Each of these skills will be tested at various points in time. Each skill will either provide a positive or negative buff depending on how high or low they are.
The base level for all skills is 5/10.
At that point there's no positive or negative buff, f you roll a 7 on a stealth challenge, with 5/10 in stealth, you will net a 7.
If you have 4/10 stealth you will net a 6, so on and so forth, and it works the same way (but adding instead of subtracting) with skills that are above 5/10.
A couple side notes
Your character can either be a fixture in the community or a wanderer who comes upon the walls, that much is up to you.
New members are ALWAYS welcome as well.
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