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Realistic or Modern The best RPNation Zombie RPG

Uncultured

Dreamer/Cynic

Why do I say best?

Because this will be better than any other Zombie RP before or after.

What will separate this RP from the rest out there is the approach being taken to the play style. Be forewarned, this will be a dice roleplay, and your character(s) can die.

Before you turn and run thinking you'll be killed off, let me set some things straight.

Firstly, death requires many failed dice rolls in a row, and it's more than likely that at least one roll will land on a skill you have built up or will roll high giving you a successful roll. To die you'd have to be vey, very unlucky on your rolls. A failed roll is considered anything less than 4/10.

An example of how you'd die
Roaming through the streets you round a corner and see a pack of zombies. You then roll for stealth to sneak by them and you fail on the roll so they spot you. You then roll for speed and agility to outrun and evade the pack of zombies and fail that roll. Now you're pinned against a storefront and roll for strength to bust through the door and fail that. Then you roll for combat skill to kill the zombies and you fail again, leading to your death.

As you can see, you'd have to be extremely unlucky to die, but the possibility of death does exist, and some situations will be more challenging then the one I mentioned, but generally, five skills will be tested in rolls before you die.
The likelihood of death is only high-ish if you stack all of your points on a few skills to max out those few instead of spreading it around. High skills also make up for low ones. So if your low charisma makes some looters aggressive, your 9/10 combat skill will rectify that quickly, so don't be too afraid to load up on some skills.

I am an extremely detailed person, maps will be provided for towns and encampments along with NPCs that can be dealt with. There will be side missions available for everyone to undertake along with main story missions that everyone will be involved in. Loot will be found through dice rolling, so you might find a full chest of guns, or some toilet paper, suspense and luck is a part of this game and is what will make it fun.

The story will be built around a colony of survivors living in a walled off town in West Virginia, there will be supply counts that will dwindle with every day (in real time) that will have to be replenished through supply raids. Throughout the story, the dynamic will change, I'm not going to spoil the story, but don't get too comfy being in a safe place.

Character building

Character creation and character building is important in this game.

The longer you survive, the better your character will become. If you do happen to die, you lose 25% of all skillpoints you earned on your newly dead character, so your new character, while not much worse, will be slightly worse than your previous one.

You start off with 50 points to assign, so if you've earned eight extra points on your first character, you will lose two, leaving you with 56 points (50 + 8 - 2 for death penalty). If you make a well rounded character, or survive long enough to attain beast mode, death will be less likely, but always possible.

Each person has 50 points to spend on nine skills. You can be a well rounded character with 4-5-6s all around or a beast in certain areas. As the game progresses, you will be able to level up skills when you complete certain tasks, missions or training periods completed (training boosts only available in some areas like strength, speed, combat ability, and marksmanship).

You can boost skills over 10/10 but every skill point over the 10/10 mark will cost two points.

The skills are as follows.

Intelligence

Strength

Combat skill

Stealth

Intuition

Marksmanship

Charisma

Agility

Speed

(Combat skill is melee, it will be used a lot)

Each of these skills will be tested at various points in time. Each skill will either provide a positive or negative buff depending on how high or low they are.

The base level for all skills is 5/10.

At that point there's no positive or negative buff, f you roll a 7 on a stealth challenge, with 5/10 in stealth, you will net a 7.

If you have 4/10 stealth you will net a 6, so on and so forth, and it works the same way (but adding instead of subtracting) with skills that are above 5/10.
Guns and weapons can be found with varying statistics which will give buffs to either combat skill or marksmanship. The better your roll, the better the loot you get and sometimes you'll find really useful weapons. As a starter you will get to choose whatever you want in terms of weapon set but none of these weapons will offer buffs. As the game progresses you will find better weapons that will help you survive.

A couple side notes

Your character can either be a fixture in the community or a wanderer who comes upon the walls, that much is up to you.

New members are ALWAYS welcome as well.

 
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HunterJJ said:
Ask away ( :) )
I'm happy to answer any and all questions regarding the RP, so go ahead and hit me with some Qs.
What's the setting? How long has it been since the zombie outbreak happened? When did humanity lost its control over it? Are the PCs going to be holed up in some fortress or wandering around for the duration of the RP? Can it be alike to the Walking Dead storyline of a little bit of both? Will there be NPCs that aren't zombies or hostile enemies?
 
I could definitely see myself participating in this one. Ran a dice based Resident Evil RP for about 1.5 years ages ago.
 
I'm going to work on the thread throughout today.


There's one skill I'd like to elaborate on because it seems a little ambigious. That's intuition. Intuition is a great preventative skill. Before going out on a supply run, you do an intuition roll. The higher it goes, the better your "gut feelings" will be.


Let's say you run into some people who claim to be friendly and peaceful. They're leaders Charisma level is 6 but you rolled a 9 in intuition. If this happens I'll send you a message saying that "your character gets a very bad feeling about this group" at that point, you can surprise attack (+1 on all rolls) or get away as fast as possible, avoiding a potentially lethal encounter with some bad men.


It can also be used if your lost and need a bearing or if you are looking for a person place or thing. A 10/10 intuition person will be damn near clairvoyant.


I will also tip off very high level intuition people with a couple loot locations in towns (8-10 lvl intuition only)


Some random skill info.


9/10 in a skill is the point where you no longer fail rolls as a dice roll of 1 will become a 5/10. 10/10 in a skill is when everything you roll in the Stat is auto success (1 becomes 6 after skill buff).


Success starts at 6 (the dice roll not the skill) and failure starts at 4 (roll). A success is success but failure is incrimental. A 1 on a dice roll is a lot worse than a 4.


A 5 is a neutral outcome, in some cases a neutral outcome is impossible (like jumping from one rooftop to another) in those cases, the 5 will be counted as successful.
 
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HunterJJ said:
The setting starts off in West Virginia.
It's been about two years sine the outbreak.


With the coming of the virus, anyone weak or very old or very young died and turned in what was labeled the super flu. This caused the ranks of zombies to swell dramatically. Which led to the collapse of humanity.


There will be NPCS that can be interacted with. The leader of the town, for instance, will be an NPC.


The town isnt a fortress, but its safer than nothing. Itwon't last forever though, there will be a mix of wandering and being stationary, but even when stationary, there will be plenty of reasons to venture outside.
Thanks! One more thing I forgot to ask last night: Stumbling zombies like the Walking Dead or Running zombies like Zombieland? Regular zombies or evolving zombies like in Left 4 Dead?
 
WanderingJester said:
Thanks! One more thing I forgot to ask last night: Stumbling zombies like the Walking Dead or Running zombies like Zombieland? Regular zombies or evolving zombies like in Left 4 Dead?
Zombies move slowly but can get up to a mild trot when motivated if you know what I mean. These aren't the complete doofus zombies but not the tweaked out Zombieland ones either.


As far as mutated zombies and specialized zombies, I don't think they'll make an appearance, instead of crazy powerful boss-like zombies, other survivors will be the most dangerous threat, similarly to The Walking Dead.
 
HunterJJ said:
Zombies move slowly but can get up to a mild trot when motivated if you know what I mean. These aren't the complete doofus zombies but not the tweaked out Zombieland ones either.
As far as mutated zombies and specialized zombies, I don't think they'll make an appearance, instead of crazy powerful boss-like zombies, other survivors will be the most dangerous threat, similarly to The Walking Dead.
Sweet, really interested now. Can't wait to make my character and jump into this. :)
 
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