The Battle for FableWood - OOC

SilverFlight said:
Sigh, I still haven't been able to get home yet, but the first post is pretty much written. I just need to get home and finish Kallin, then post it.
Good luck!
 
forgefan said:
Well, its your character. So i think you get to decide.
Oh, I know. ultimately it is my choice but I do enjoy getting some input every now and then. It helps me figure out just how I want to go about it. Introductions are always the hardest. At least for me.
 
Bolts said:
Should Ty have already woken up or should the first post be him waking up. :/ idk
I apologize in advance if this is described on your CS, but why is he waking up? And you could probably just do both in the first post. Have him wake up and then moving on from there. Maybe end it with him arriving at the war camp.
 
Bolts said:
Oh, I know. ultimately it is my choice but I do enjoy getting some input every now and then. It helps me figure out just how I want to go about it. Introductions are always the hardest. At least for me.
Well i wonder... Where is he currently... "Asleep"?

Lioness075 said:
I apologize in advance if this is described on your CS, but why is he waking up? And you could probably just do both in the first post. Have him wake up and then moving on from there. Maybe end it with him arriving at the war camp.
Yah was thinking that if the forest he was in was in Whispering Isles, he could maybe come rampaging into the war camp xD
 
Lioness075 said:
I apologize in advance if this is described on your CS, but why is he waking up? And you could probably just do both in the first post. Have him wake up and then moving on from there. Maybe end it with him arriving at the war camp.
He pretty much got memory loss and then started to explore. He fell down a cliff or hill causing him to go dormant for a few hundred years till dark magics started to go around. now he can wake up and be the memory loss golem once again.
 
Dominaiscna said:
Yah was thinking that if the forest he was in was in Whispering Isles, he could maybe come rampaging into the war camp xD
Ohhh, that would make for a very interesting introduction and Luness would definitely be one of the first ones to meet him if she sensed something big and dangerous approaching the camp. Her whole pack would probably come racing after her, too.
 
Dominaiscna said:
Well i wonder... Where is he currently... "Asleep"?
Yah was thinking that if the forest he was in was in Whispering Isles, he could maybe come rampaging into the war camp xD
forest
 
Bolts said:
He pretty much got memory loss and then started to explore. He fell down a cliff or hill causing him to go dormant for a few hundred years till dark magics started to go around. now he can wake up and be the memory loss golem once again.
Ahh, okay. Poor guy. :(
 
forgefan said:
Guys, how long did the original fablewood last? And how did the combat work?
I think it went from last April to about...November? It was a good couple of months with breaks here and there when some people got overwhelmed IRL. As for combat, you instigate a move against other player's characters (describe what the move looks like and how much damage it could potentially cause if it hits), but you can't make the call on whether or not it hits them nor to the extent it would hurt them. The players make that call in the end, but they can't be invincible.
 
Actually, I think I joined it last April, but it was already running at that point.
 
Bolts said:
Lioness075 said:
Ohhh, that would make for a very interesting introduction and Luness would definitely be one of the first ones to meet him if she sensed something big and dangerous approaching the camp. Her whole pack would probably come racing after her, too.
Yup. It would be an interesting introduction. We could get lots of the players around the camp into bringing down/calming down the golem. If it poses any immediate danger to the prince, Ember will firebird up.
 
Lioness075 said:
I think it went from last April to about...November? It was a good couple of months with breaks here and there when some people got overwhelmed IRL. As for combat, you instigate a move against other player's characters (describe what the move looks like and how much damage it could potentially cause if it hits), but you can't make the call on whether or not it hits them nor to the extent it would hurt them. The players make that call in the end, but they can't be invincible.
But how would combat against npcs work then?
 
Dominaiscna said:
Yup. It would be an interesting introduction. We could get lots of the players around the camp into bringing down/calming down the golem. If it poses any immediate danger to the prince, Ember will firebird up.
I would probably have to figure if he is rampaging or not at first XP
 
forgefan said:
But how would combat against npcs work then?
Depends on who's in control of them. If you are given permission to control them (say there's a bunch of enemies we're fighting at once), then you could be able to control both your own character and the NPCs for that scene (but not all of them, only the ones attacking your character). But if Silver were to remain in control of all of them, then you'd have to act like their another player's character, even if they don't have their own CS.
 
Lioness075 said:
Depends on who's in control of them. If you are given permission to control them (say there's a bunch of enemies we're fighting at once), then you could be able to control both your own character and the NPCs for that scene (but not all of them, only the ones attacking your character). But if Silver were to remain in control of all of them, then you'd have to act like their another player's character, even if they don't have their own CS.
Basicly, Combat is "who can make the better argument for why their attack hits." If your character is using fire magic against a snowman, the natural outcome would be that a snowman would melt against the magic. You have to be logical, and tactical about your surroundings. But most of all, you have to understand that your character WILL get hurt, but HOW hurt, depends on how well an argument you make with your post.


Does this help @forgefan?
 
zCrookedz said:
Basicly, Combat is "who can make the better argument for why their attack hits." If your character is using fire magic against a snowman, the natural outcome would be that a snowman would melt against the magic. You have to be logical, and tactical about your surroundings. But most of all, you have to understand that your character WILL get hurt, but HOW hurt, depends on how well an argument you make with your post.
Does this help @forgefan?
Yes it does.
 

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