forgefan
New Member
Good luck!SilverFlight said:Sigh, I still haven't been able to get home yet, but the first post is pretty much written. I just need to get home and finish Kallin, then post it.
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Good luck!SilverFlight said:Sigh, I still haven't been able to get home yet, but the first post is pretty much written. I just need to get home and finish Kallin, then post it.
lmaoDominaiscna said:YAY Hallelujah!
Praise the lord oh my soullll
Ohhh my soulllllll
Jk xD
Well, its your character. So i think you get to decide.Bolts said:Should Ty have already woken up or should the first post be him waking up. :/ idk
Oh, I know. ultimately it is my choice but I do enjoy getting some input every now and then. It helps me figure out just how I want to go about it. Introductions are always the hardest. At least for me.forgefan said:Well, its your character. So i think you get to decide.
I apologize in advance if this is described on your CS, but why is he waking up? And you could probably just do both in the first post. Have him wake up and then moving on from there. Maybe end it with him arriving at the war camp.Bolts said:Should Ty have already woken up or should the first post be him waking up. :/ idk
Well i wonder... Where is he currently... "Asleep"?Bolts said:Oh, I know. ultimately it is my choice but I do enjoy getting some input every now and then. It helps me figure out just how I want to go about it. Introductions are always the hardest. At least for me.
Yah was thinking that if the forest he was in was in Whispering Isles, he could maybe come rampaging into the war camp xDLioness075 said:I apologize in advance if this is described on your CS, but why is he waking up? And you could probably just do both in the first post. Have him wake up and then moving on from there. Maybe end it with him arriving at the war camp.
He pretty much got memory loss and then started to explore. He fell down a cliff or hill causing him to go dormant for a few hundred years till dark magics started to go around. now he can wake up and be the memory loss golem once again.Lioness075 said:I apologize in advance if this is described on your CS, but why is he waking up? And you could probably just do both in the first post. Have him wake up and then moving on from there. Maybe end it with him arriving at the war camp.
Ohhh, that would make for a very interesting introduction and Luness would definitely be one of the first ones to meet him if she sensed something big and dangerous approaching the camp. Her whole pack would probably come racing after her, too.Dominaiscna said:Yah was thinking that if the forest he was in was in Whispering Isles, he could maybe come rampaging into the war camp xD
forestDominaiscna said:Well i wonder... Where is he currently... "Asleep"?
Yah was thinking that if the forest he was in was in Whispering Isles, he could maybe come rampaging into the war camp xD
Ahh, okay. Poor guy.Bolts said:He pretty much got memory loss and then started to explore. He fell down a cliff or hill causing him to go dormant for a few hundred years till dark magics started to go around. now he can wake up and be the memory loss golem once again.
I think it went from last April to about...November? It was a good couple of months with breaks here and there when some people got overwhelmed IRL. As for combat, you instigate a move against other player's characters (describe what the move looks like and how much damage it could potentially cause if it hits), but you can't make the call on whether or not it hits them nor to the extent it would hurt them. The players make that call in the end, but they can't be invincible.forgefan said:Guys, how long did the original fablewood last? And how did the combat work?
Bolts said:forest
Yup. It would be an interesting introduction. We could get lots of the players around the camp into bringing down/calming down the golem. If it poses any immediate danger to the prince, Ember will firebird up.Lioness075 said:Ohhh, that would make for a very interesting introduction and Luness would definitely be one of the first ones to meet him if she sensed something big and dangerous approaching the camp. Her whole pack would probably come racing after her, too.
But how would combat against npcs work then?Lioness075 said:I think it went from last April to about...November? It was a good couple of months with breaks here and there when some people got overwhelmed IRL. As for combat, you instigate a move against other player's characters (describe what the move looks like and how much damage it could potentially cause if it hits), but you can't make the call on whether or not it hits them nor to the extent it would hurt them. The players make that call in the end, but they can't be invincible.
I would probably have to figure if he is rampaging or not at first XPDominaiscna said:Yup. It would be an interesting introduction. We could get lots of the players around the camp into bringing down/calming down the golem. If it poses any immediate danger to the prince, Ember will firebird up.
Oh uah, true >.> my badBolts said:I would probably have to figure if he is rampaging or not at first XP
Depends on who's in control of them. If you are given permission to control them (say there's a bunch of enemies we're fighting at once), then you could be able to control both your own character and the NPCs for that scene (but not all of them, only the ones attacking your character). But if Silver were to remain in control of all of them, then you'd have to act like their another player's character, even if they don't have their own CS.forgefan said:But how would combat against npcs work then?
Basicly, Combat is "who can make the better argument for why their attack hits." If your character is using fire magic against a snowman, the natural outcome would be that a snowman would melt against the magic. You have to be logical, and tactical about your surroundings. But most of all, you have to understand that your character WILL get hurt, but HOW hurt, depends on how well an argument you make with your post.Lioness075 said:Depends on who's in control of them. If you are given permission to control them (say there's a bunch of enemies we're fighting at once), then you could be able to control both your own character and the NPCs for that scene (but not all of them, only the ones attacking your character). But if Silver were to remain in control of all of them, then you'd have to act like their another player's character, even if they don't have their own CS.
This is a pretty good link to look over that the Mods came up with in the introduction section of RpNation, if you hadn't seen it yet.forgefan said:But how would combat against npcs work then?
Wasa Keikaku?? O.oforgefan said:Then my character's keikaku can go according to keikaku.
Yes it does.zCrookedz said:Basicly, Combat is "who can make the better argument for why their attack hits." If your character is using fire magic against a snowman, the natural outcome would be that a snowman would melt against the magic. You have to be logical, and tactical about your surroundings. But most of all, you have to understand that your character WILL get hurt, but HOW hurt, depends on how well an argument you make with your post.
Does this help @forgefan?