DawnsEarlyLight
Member
I have a very raw concept in mind for a historical fantasy RP set during the American Revolution, although several details still need to be fleshed out. Some components were inspired by the (practically unfinished & wildly inaccurate) mobile CYOA game Sons of the Cherry, but this RP will have a decidedly different premise.
SIDE NOTE: While I have been working to brush up my knowledge on the real American Revolution in preparation for this RP, I am by no means an expert on the subject. So if there are any history buffs out there who would know more about it, any insights you can contribute to help build this RP would be greatly appreciated!
And without further ado, on to (the rough draft of) the story!
SIDE NOTE: While I have been working to brush up my knowledge on the real American Revolution in preparation for this RP, I am by no means an expert on the subject. So if there are any history buffs out there who would know more about it, any insights you can contribute to help build this RP would be greatly appreciated!
And without further ado, on to (the rough draft of) the story!
A secret society of wizards originally founded in Britain has been keeping the balance between humans and the supernatural for centuries. An American offshoot of the group was formed in the early days of Britain’s New World Colonies, and despite the witch hunts of the past, both branches have survived to continue their work in the much more peaceful Age of Enlightenment.
But as relations between Britain and the Colonies start to sour, with more and more Americans seeking independence, those same political tensions are threatening to fracture the wizard society as well. The brewing war is starting to encroach on supernatural territory, and the situation can only be ignored for so long before catastrophe ensues, but what exactly are they to do? Wizards in the group fiercely disagree on whether to directly interfere in the conflict, and on which side. Some members have even been going rogue, using their magic and their supernatural knowledge of the Americas to focus on helping their chosen side, even if it means compromising the society's mission. And who knows what the supernaturals themselves will do in the wake of this conflict!
For purposes of this RP, "Wizard Gifts" primarily refers to the natural gifts/talents that a wizard is born with. These gifts are powers that even an untrained wizard can naturally call upon, although even these natural gifts can be made more effective with adequate training.
Wizards can still use magics outside of their natural gifts, but never quite to the same degree as a wizard with that gift. For example, Watchers tend to naturally have dreams/visions of past, present, and possible future events, even without actively using scrying or divination magic. Likewise, while non-Landwardens can still study herbalism and learn to harness nature in their magics, true Landwardens are so at one with the natural world that they are practically children of the wilderness, able to commune almost effortlessly with plants and animals and instinctively sense the state of the natural world around them.
Landwardens have a strong affinity with nature and nature-based magic. Some would say Landwardens can “control” plants and animals (including some supernatural species), but this is not quite accurate. Rather, plants and animals instinctively trust and favor Landwardens enough to assist them and share nature’s secrets freely with them. The latter also gives Landwardens a heightened sense of the state of the natural world around them, including telepathic communication with nearby plants, animals, and even humans. More experienced Landwardens tend to accumulate a vast knowledge of the natural and magical properties of various plants and stones.
Watchers are able to naturally see highly accurate visions of past and current events, even in their dreams. They can also see possible future events, but future visions are much more fickle, requiring a certain degree of wisdom on the Watcher’s part. The future is never truly set in stone, so any attempts to change or prevent an envisioned future could very well succeed, or fail, or even create a self-fulfilling prophecy.
Untrained Watchers’ visions tend to appear unexpectedly, but a trained Watcher can sometimes actively trigger a vision. For instance, visiting and studying a certain place can trigger visions of past events that took place there, while thinking intently of a person can trigger visions of where they are at that present moment.
Scriveners specialize in magical symbols, from arcane sigils and glyphs that have been used for centuries, to newly drawn symbols purely of their own design. They have a knack for identifying the magical properties of any man-made symbol, even if they’ve never seen the symbol before, and can even create their own unique symbols by drawing freestyle with a specific purpose in mind.
An untrained Scrivener may at times find themselves aimlessly scratching away at a piece of parchment with their pen, or tracing lines with their fingers on any surface within reach… sometimes without even realizing that they’re doing so. The resulting magic from these idle marks can be unpredictable, usually drawing power from the Scrivener’s mood or intentions at the time. On the other hand, a well-trained Scrivener can focus more intently on the purpose and design of the symbols they draw, and can even study the symbols of other cultures (past and present) and learn to use them properly and incorporate them into their own drawn symbols.
Firetamers harness energy in its purest forms, whether by drawing energy into themselves or expelling it outward. Despite the name, the energy that Firetamers control is not restricted solely to fire or heat, but can also include lightning and any supernatural energy, although the latter can pose additional risks to an untrained Firetamer.
Proper training is essential for Firetamers to be able to safely control their gift. Not only might an untrained Firetamer accidentally start a fire or other disaster, but they can also injure themselves or become seriously ill if they absorb or expel too much energy at a time.
A Firetamer with a good scientific or practical understanding of how energy works can learn to use their gift more efficiently. This can range from heating or cooling a cup of tea without noticing, to being able to set off larger explosions with less energy required on the Firetamer’s part.
MORE COMING SOON!
Wizards can still use magics outside of their natural gifts, but never quite to the same degree as a wizard with that gift. For example, Watchers tend to naturally have dreams/visions of past, present, and possible future events, even without actively using scrying or divination magic. Likewise, while non-Landwardens can still study herbalism and learn to harness nature in their magics, true Landwardens are so at one with the natural world that they are practically children of the wilderness, able to commune almost effortlessly with plants and animals and instinctively sense the state of the natural world around them.
Landwardens have a strong affinity with nature and nature-based magic. Some would say Landwardens can “control” plants and animals (including some supernatural species), but this is not quite accurate. Rather, plants and animals instinctively trust and favor Landwardens enough to assist them and share nature’s secrets freely with them. The latter also gives Landwardens a heightened sense of the state of the natural world around them, including telepathic communication with nearby plants, animals, and even humans. More experienced Landwardens tend to accumulate a vast knowledge of the natural and magical properties of various plants and stones.
Watchers are able to naturally see highly accurate visions of past and current events, even in their dreams. They can also see possible future events, but future visions are much more fickle, requiring a certain degree of wisdom on the Watcher’s part. The future is never truly set in stone, so any attempts to change or prevent an envisioned future could very well succeed, or fail, or even create a self-fulfilling prophecy.
Untrained Watchers’ visions tend to appear unexpectedly, but a trained Watcher can sometimes actively trigger a vision. For instance, visiting and studying a certain place can trigger visions of past events that took place there, while thinking intently of a person can trigger visions of where they are at that present moment.
Scriveners specialize in magical symbols, from arcane sigils and glyphs that have been used for centuries, to newly drawn symbols purely of their own design. They have a knack for identifying the magical properties of any man-made symbol, even if they’ve never seen the symbol before, and can even create their own unique symbols by drawing freestyle with a specific purpose in mind.
An untrained Scrivener may at times find themselves aimlessly scratching away at a piece of parchment with their pen, or tracing lines with their fingers on any surface within reach… sometimes without even realizing that they’re doing so. The resulting magic from these idle marks can be unpredictable, usually drawing power from the Scrivener’s mood or intentions at the time. On the other hand, a well-trained Scrivener can focus more intently on the purpose and design of the symbols they draw, and can even study the symbols of other cultures (past and present) and learn to use them properly and incorporate them into their own drawn symbols.
Firetamers harness energy in its purest forms, whether by drawing energy into themselves or expelling it outward. Despite the name, the energy that Firetamers control is not restricted solely to fire or heat, but can also include lightning and any supernatural energy, although the latter can pose additional risks to an untrained Firetamer.
Proper training is essential for Firetamers to be able to safely control their gift. Not only might an untrained Firetamer accidentally start a fire or other disaster, but they can also injure themselves or become seriously ill if they absorb or expel too much energy at a time.
A Firetamer with a good scientific or practical understanding of how energy works can learn to use their gift more efficiently. This can range from heating or cooling a cup of tea without noticing, to being able to set off larger explosions with less energy required on the Firetamer’s part.
MORE COMING SOON!
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