The 10 Champions (Sign Ups)

I, for one, could hardly imagine my Challenger winning most of the fights, though I'd suggest making most of them extended, and perhaps not so much about raw power?
 
I suggest we do a t1 battle


Turn-based Textual Combat (TB, T1, para), is dependent upon the honesty and integrity of players, as well as their ability to out maneuver their opponents whilst thinking laterally, following a logical course of progression. By this, each player is the sole judge of their character and what happens to their character; no other individual holds in any way any control or power over the actions of another. They are expected to play fairly and with refrain at all times, deciding whether the outcome of events should go against what they might wish.


The form of TB is exactly as the name implies: each player takes turns to have their character perform a sequence of events, planning to stay one step ahead of their opponent’s actions. Generally, the two players first agree that they are using the same form of textual combat to ensure there is no confusion, then between themselves they decide which character should take the first turn. The player with the first turn then has as much time as they need to type up their introduction to the battle, perhaps in the form of a first attack or as the readying of their weapon. For example:


Conan_the_Barbarian lumbers forward, sneering at the old man who has dared to challenge him, standing tall and proud as the very symbol of honed athletic prowess. His broad hands reach to his shoulder, drawing his broadsword with the hoarse whisper of steel on steel, leveling the blade before him. Both hands grasp the hilt firmly; his feet spaced evenly in a slight crouch, sharp eyes narrowing at the warrior.


After this, the other player will then be able to take his turn, deciding to go straight into the heat of the battle:


Druss_the_Axeman makes no meal of his actions as his gauntlet-clad hand snaps back to draw his axe. With his feet bound the flagstones, racing towards the barbarian, Snaga the Sender comes loose with a violet tug and sweeps outward as he nears, barreled chest and large muscles tightening like iron with the soar of the silver edge through the air. Right before the barbarian he halts and throws his full momentum into the deadly crash of the blade, swiping out for his guts in a quick, deadly motion.
 
You know how some in medieval times, some knights and some wizards are pretty famous, and so some people want a piece of them. That's sort of the gimmick I want to display. I was going to make a Shadow of the Colossus RP, but you could this a practice version of this. And to answer your question, the challengers CAN lose, and if they do lose, there is the option of another challenger fight the champion in question or perhaps one challenger stays behind. To be honest, this is working pretty well for my 1st RP. 


[QUOTE="Afro_Nation]I suggest we do a t1 battle
Turn-based Textual Combat (TB, T1, para), is dependent upon the honesty and integrity of players, as well as their ability to out maneuver their opponents whilst thinking laterally, following a logical course of progression. By this, each player is the sole judge of their character and what happens to their character; no other individual holds in any way any control or power over the actions of another. They are expected to play fairly and with refrain at all times, deciding whether the outcome of events should go against what they might wish.


The form of TB is exactly as the name implies: each player takes turns to have their character perform a sequence of events, planning to stay one step ahead of their opponent’s actions. Generally, the two players first agree that they are using the same form of textual combat to ensure there is no confusion, then between themselves they decide which character should take the first turn. The player with the first turn then has as much time as they need to type up their introduction to the battle, perhaps in the form of a first attack or as the readying of their weapon. For example:


Conan_the_Barbarian lumbers forward, sneering at the old man who has dared to challenge him, standing tall and proud as the very symbol of honed athletic prowess. His broad hands reach to his shoulder, drawing his broadsword with the hoarse whisper of steel on steel, leveling the blade before him. Both hands grasp the hilt firmly; his feet spaced evenly in a slight crouch, sharp eyes narrowing at the warrior.


After this, the other player will then be able to take his turn, deciding to go straight into the heat of the battle:


Druss_the_Axeman makes no meal of his actions as his gauntlet-clad hand snaps back to draw his axe. With his feet bound the flagstones, racing towards the barbarian, Snaga the Sender comes loose with a violet tug and sweeps outward as he nears, barreled chest and large muscles tightening like iron with the soar of the silver edge through the air. Right before the barbarian he halts and throws his full momentum into the deadly crash of the blade, swiping out for his guts in a quick, deadly motion.

[/QUOTE]
I believe I get the concept here. No calling out damage, I noticed that. Hmm this could work greatly. Is it all right if I borrowed your example, though.
 
yeah what afro suggested is basically what I see used universally. I was just making sure we were sticking to the basic honor & logic system. I may even be able to play shi hou and lose a fight and still stay alive if I'm sneaky.
 
[QUOTE="Afro_Nation]you may fyi this is the fighting style I use

[/QUOTE] I believe I am using it as well. What am I saying? I have been using since I started rping.
 
[QUOTE="The BetterKuja]You're right about that.

[/QUOTE]
then you were half way doing t1 you missed key points that makes it a full t1 battle, I was not using t1 in our fight
 
[QUOTE="Afro_Nation]then you were half way doing t1 you missed key points that makes it a full t1 battle, I was not using t1 in our fight

[/QUOTE] Is that so? Tell me what I was missing.
 
when your in a fight , and your ending you need to put either if came in to contect or if evaded, if not this its just auto hitting, heres more of an explanation


What should be noticed, when reading the above attack, is that at no time does Druss declare that he has struck Conan, only that his actions will strike him unless he reacts. This is the standard form of TB combat, as rather than state that an opponent has taken any damage the player explains his attack, allowing the other to decide if it can be dodged. If one player decides the outcome of any direct or indirect action against another, save for the exception of descriptions, it is called an auto-declaration (auto for short).


Autos are illegal under the rules of TB, yet it is generally understood that if the player receiving the attack agrees beforehand that it will carry through unhindered, then it can be announced. However, the player receiving the damage or effect has the sole right to decide on the degree of success; whether they find their character’s head struck from its shoulders, or if they merely have a gash across the brow. Taking this into account, the new player should avoid committing autos in any form until they fully understand the mechanics behind the combat.


The process of logic decides the next stage of any simple fight: can the player think of a way to deal with the attack without taking damage, and can he turn it to his advantage somehow? In this manner the player receiving the action can decide the end result of the attack, yet must describe clearly how this result is obtained. Again, fairness of discretion is required to continue. In the example given above, Conan has readied himself to receive such an attack, and so has no trouble in deflecting it away:


Conan_the_Barbarian sends his sword smashing down against the axe, jerking from the jarring clang of metal on metal, then with a grunt of effort pushes it back to the lower right of the axeman, pinning it with his own blade. Continuing his turn he spins on the ball of his foot, launching a momentous kick toward the old man’s head, intending to catch him with the heel of his boot right upon the jaw as he pivots around.


With the attack thwarted, the player then has the opportunity to initiate a counter-attack or to withdraw and ready his next action, be it a defense or otherwise. It is important to regulate the number of actions a player takes in one turn, though no real limit is imposed for this purpose. Players are expected to generally agree on what is acceptable either before hand, or as they are going along, but it has to be understood that too many actions spoil the event. This particularly applies if the players are spending less time describing or portraying the actions, making it interesting reading, and more time simply churning out actions in a bid to win their battles.


A good post only covers one to about three actions, making use of adequate description to make what is happening crystal-clear. The less confusion the better, as players can spend less time pondering over what is happening and more time considering what to do next. When a player totally misunderstands what is happening in the game, a message or so to the opponent should straighten out the ordeal, and so avoid cluttering the flow of the match… Should a player post without asking and get it wrong, having misinterpreted the actions, they are generally allowed a second attempt to get it right.


Druss_the_Axeman feels the clash of their weaponry and rebounds slightly, Snaga held rigidly within the lock of Conan’s blade on the floor. He had expected this however, as having seen from the man’s crouched position and his hold upon his weapon that he intended a retort. When the barbarian spins Druss is already in action, dropping low as the boot floats over his skullcap-protected brow, thundering a first in close quarters to his belly, ramming it forward to knock him off balance and free his Axe.
 
[QUOTE="Afro_Nation]when your in a fight , and your ending you need to put either if came in to contect or if evaded, if not this its just auto hitting, heres more of an explanation
What should be noticed, when reading the above attack, is that at no time does Druss declare that he has struck Conan, only that his actions will strike him unless he reacts. This is the standard form of TB combat, as rather than state that an opponent has taken any damage the player explains his attack, allowing the other to decide if it can be dodged. If one player decides the outcome of any direct or indirect action against another, save for the exception of descriptions, it is called an auto-declaration (auto for short).


Autos are illegal under the rules of TB, yet it is generally understood that if the player receiving the attack agrees beforehand that it will carry through unhindered, then it can be announced. However, the player receiving the damage or effect has the sole right to decide on the degree of success; whether they find their character’s head struck from its shoulders, or if they merely have a gash across the brow. Taking this into account, the new player should avoid committing autos in any form until they fully understand the mechanics behind the combat.


The process of logic decides the next stage of any simple fight: can the player think of a way to deal with the attack without taking damage, and can he turn it to his advantage somehow? In this manner the player receiving the action can decide the end result of the attack, yet must describe clearly how this result is obtained. Again, fairness of discretion is required to continue. In the example given above, Conan has readied himself to receive such an attack, and so has no trouble in deflecting it away:


Conan_the_Barbarian sends his sword smashing down against the axe, jerking from the jarring clang of metal on metal, then with a grunt of effort pushes it back to the lower right of the axeman, pinning it with his own blade. Continuing his turn he spins on the ball of his foot, launching a momentous kick toward the old man’s head, intending to catch him with the heel of his boot right upon the jaw as he pivots around.


With the attack thwarted, the player then has the opportunity to initiate a counter-attack or to withdraw and ready his next action, be it a defense or otherwise. It is important to regulate the number of actions a player takes in one turn, though no real limit is imposed for this purpose. Players are expected to generally agree on what is acceptable either before hand, or as they are going along, but it has to be understood that too many actions spoil the event. This particularly applies if the players are spending less time describing or portraying the actions, making it interesting reading, and more time simply churning out actions in a bid to win their battles.


A good post only covers one to about three actions, making use of adequate description to make what is happening crystal-clear. The less confusion the better, as players can spend less time pondering over what is happening and more time considering what to do next. When a player totally misunderstands what is happening in the game, a message or so to the opponent should straighten out the ordeal, and so avoid cluttering the flow of the match… Should a player post without asking and get it wrong, having misinterpreted the actions, they are generally allowed a second attempt to get it right.


Druss_the_Axeman feels the clash of their weaponry and rebounds slightly, Snaga held rigidly within the lock of Conan’s blade on the floor. He had expected this however, as having seen from the man’s crouched position and his hold upon his weapon that he intended a retort. When the barbarian spins Druss is already in action, dropping low as the boot floats over his skullcap-protected brow, thundering a first in close quarters to his belly, ramming it forward to knock him off balance and free his Axe.

[/QUOTE]
Hmmm I think I get it now. Although, I never felt that I was good with details.
 
I've planned to start the RP tomorrow. And for arguments' sake, I am going to permit whoever wants to make another Champion, that is if you want to. I am going to be making another Champion as well later on today.
 
this is your official warning i will be out of state from sunday to sunday. really sorry guys. i will be able to post tomorrow but beyond that.
 
Wow. I thought I was in serious trouble with the "Official Warning" part. But I doubt your fight will be up during that fight, and if it is, we shall wait until. By the way, anyone who wishes to make another Champion, do so A.S.A.P. I want to get this on the road by say 3:00 tomorrow or noon. 
Name: Mirana Evatalle


Nickname: Angel


Age: 27


Gender: Female


Challenger or Champion: Champion


Headband: 10


Appearance/Clothing/Equipment:


Personality: Mirana is rather shy and modest in nature. She is always polite and often apologizes to friends and foe alike whether she did something or not. Despite that, she is very kind and optimistic. However, she does have an appetite that even Vilemyr would deem "inhuman".


Abilities:

  • Enhanced Endurance
  • Enhanced Durability
  • Spells:
  • Heal: Heals the wounds of oneself or an intended target.
  • Heal Circle: Creates a Magic Circle that heals anyone who steps inside it.
  • Celestial Arrow: Shoots an arrow of light at an enemy.
  • Light Shield: Creates a shield that can block physical and magical attacks.
  • Crystal Shield: Creates a shield around that reflects their attacks at them.
  • Shining Rain: Shoots five beams of light that come together, unleashing a barrage of light attacks.
  • Shock Beam: Shoots a beam of lightning at an enemy.
  • Heaven's Fury: Sends down many bolts of lightning at one or multiple enemies.
  • Maelstrom Bolt: Launches many bolts of lightning that converge and unleash a very powerful blast of lightning.
    Weapon(s):
    Background: When Mirana was 10, she was abandoned by her parents who ran off a chance to live a life better than farming. Vilemyr offered to take her in, not even bothering to acknowledge the scum who abandoned her. She has lived with Vilemyr for most of her life, and looks up to him as a father, and is the only who knows of Vilemyr's true origins.
    Other: (Anything else you want to fill us in on about your character.)
 
All righty. For anyone that is here the RP is up. Champions, you can post now, joining Vilemyr . As for Challengers, post whenever you're ready. 
Now let us see. Currently...


The Champions


I. Vilemyr (Me)


II. Deric Gregor (GoddessofGod)


III. Leibas Ofbakka (Thesmashbro)


IV. Abel Vosmus (Mitaku)


V.


VI.


VII. Shi Hou (Vex)


VIII.


IX. Carter Kane (Firelava)


X. Mirana (Me)


The Challengers


I. Evelyn Kotori & Amelia Hotori (Mitaku)


II. Eyron (Thesmashbro)


III. Larissa (lacentis)


7 Champions down. 3 more left to find. All is going to according to plan. I have to thank all of you who have signed up thus far.
 
BTW, just so I understand, how exactly does the champion/challenger system work?


Also, does everyone start out in the same place?


(Oh, and I won't be able to post for a while)
 
Thesmashbro said:
BTW, just so I understand, how exactly does the champion/challenger system work?
Also, does everyone start out in the same place?


(Oh, and I won't be able to post for a while)
Champions can start to talk to Vilemyr, or get ready for the day or something. Challengers could be walking to come to the temple. This is my first RP, and I don't usually stuff all out. I like to make it up, and allow people stuff. Actually, I encourage to add things into. It feels funny being caught of guard.


 
I mean like if a challenger defeats or kills a champion, what happens? Does the challenger replace the champion? Do they have to have a certain qualification to go against Vilemyr? That's what I'm asking, because I'm not sure how this works. 
(BTW, here's the link to the RP in case any of you are too lazy to look for it. But, then again, you could just not be on at the moment so I guess I can't really call any of you lazy)
 
Thesmashbro said:
I mean like if a challenger defeats or kills a champion, what happens? Does the challenger replace the champion? Do they have to have a certain qualification to go against Vilemyr? That's what I'm asking, because I'm not sure how this works. 
(BTW, here's the link to the RP in case any of you are too lazy to look for it. But, then again, you could just not be on at the moment so I guess I can't really call any of you lazy)
The challenger does not replace the Champion unless of said player playing as the Champion surrenders their headband and if the challenger is willing to accept the headband. If you can reach the top of the tower, which involves defeating all the Champions, and I'm going to add a couple of puzzles in between Champion fights to put some zing to this cake, you might say. Basically, you have to reach the top floor of this tower to fight Vilemyr, and I am going to try to be a good Final Boss. Does that answer your question.
 

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