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Colosseum Testing Grounds OC Archives

Sinny The Fool

Boogaloo Anarchist
Roleplay Availability
Roleplay Type(s)
This is where everyone will be posting their OC's, and since this is a testing grounds type deal character sheets are decided by yourselves - as the idea of the thread is for people to test out their characters from other roleplays or character ideas you might come up with but don't really know any roleplays to use them.

You don't really have to wait for your character to be accepted or anything, the only people reviewing your characters will be the people you decide to have a match up with. However that does not mean you can't give your opinion on OC's - just try keep those opinions constructive.
 
Species: Grey Wolf
Name: Brejvarr
Height: 2.1m / 6'10"
Weight: 156kg / 344lbs
Experience: Has been a Viking berserker for over six years and survived many brutal battles. Has killed well over 100 people alone, though these were nothing but simple Vikings mostly.
Weapons: Two large one-handed axes, wich he has named "Sigbjörn" and "Ragnvald".
Build: Mountain o' muscles! (Not exaggerated, but big)
Armor/Clothing: Thick and lightly armored leather pants, bare upper body

...Is that good enough?
 
Name:
S.I.N

Age:
8 Years

Race:
Android

Rank:
Hunter

Affiliation:
Brotherband (so the sides are somewhat even atm)

Appearance (Just an image will be fine):

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(https://orig03.deviantart.net/e055/f/2010/322/0/5/robot_arm_boy_by_chalii-d333ezm.jpg)

Achievements/Crimes:

- Single handedly infiltrated, and assassinated high ranking members of the Mafia. (Unknown by anyone other than him, and his employer)

- The manufacturer’s identity who created S.I.N is anonymous, and S.I.N was bought by the Brotherband from ‘Brothers N’ Arms’ who refuse to disclose the nature of the manufacturers whereabouts or identity.

- S.I.N has a super A.I, being able to process situations & surroundings with ease as well as create logical conclusions. His A.I is thought to be inspired from it’s creator - as the android has a very ‘human-like’ personality that even for an Android is quite impressive indeed. While he can simulate facial expressions & gestures he does not possess any true feelings. His A.I however was specifically created for combat purposes, and as such S.I.N is easily one of the most sophisticated soldiers there is - and is capable of rapidly updating his own A.I to suit any situation.

- ‘S.I.N’ stands for Superficial Intelligent Neutraliser, and he is assumed to have been intended for some kind covert operations under the World Government (Of course this is just speculation), making him a top-class model even for Android standards.

- ‘S.I.N’ is the top ‘hitman’ of the Brotherband, but because of his nature as an Android (and the prejudices that come with it) he has remained a normal ‘Hunter’ among the Brotherband ranks. However is also their most favoured enforcer no matter the situation.

- He is currently spending a year sentence in Cold Gate for undisclosed reasons, and remains to the present day. (I might have him show up a few times in the Cold Gate arc although he won’t be acting as a representative.)

Short Personality Description:
S.I.N is quite the believable Android when it comes down to imitating human nature, being capable of ‘understanding’ feelings to a degree - he is able to relate and have truly deep conversations with other people that to anyone who spends enough time with S.I.N may come to even forget that he is in fact an Android. Being even quite human-like in appearance, he has actual skin with the exception of his one robotic arm as well as human hair. His eyes of course are pits of orange light - showing no expression what so ever.

S.I.N’s personality program is based off his mysterious creator, who seemed to have quite the strange persona indeed. S.I.N at times may be quite laid back and carefree - even making the occasional joke but on the other hand he is also extremely sophisticated and strategic. Where his A.I programming shines thoroughly however is during combat - what he was literally made for. S.I.N has one of, if not THE most advanced combat A.I’s to date, the reason for this being it’s capability to rapidly adapt to all combat situations. (More will be explained in his potential abilities) However by all means S.I.N is quite far off your genuine robot or even android.

Gear:
Being an android made for combat, it should be expected that S.I.N would come with an arsenal of his own. Not only does he possess two top of the line G-X12 Hand Cannons at his disposal, which are capable of dishing out highly explosive sound-wave like blasts that are capable of travelling a distance of twenty-feet (6 meters). He is also in possession of a wide array of other utilities which he uses often during combat, this includes but is not limited to; 10x Smoke Grenades, 10x Frags, 10x Trackers, 5x Tadpole camera (tiny cameras that attach to any surface),1x twenty-meters (64ft) long steel wire, 1x grapple hook, 20x floor spikes, 5x Tear gas grenades, 5x EMP’s. His robotic arm is also a weapon in itself, being able to produce a meter long blade from his hand (Appears as if the arm transforms into a sword type deal), it can also be detached from the middle, to reveal an energy pulse cannon from his arm - however runs off his own power source so overuse can prove deadly. Located at the back of both forearms and below his feet are jet-boosts that allow him to perform feats otherwise impossible, using these boosters as either a means to increase manoeuvrability or even the impact of a strike. While this does allow him to hover/float in the spot, he can’t do any free-form flying or anything of the sort, giving limits to what he can potentially do.
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(https://68.media.tumblr.com/1678dc7eb08bd949c34ddcd24330ae3d/tumblr_okvoiox1eQ1se015qo1_500.gif)

Strengths:
- Highly strategic

- High learning capability

- Perfect memory

- Extremely adaptable to his environment and situation

- Being an Android, he does not suffer normal injuries like humans would - and is capable of surviving what would be fatal blows to humans. (For example having his lower half blown off or his chest blown out, in theory his whole body could be destroyed but his A.I passed on to another body, of course this would be extremely costly.)

- High durability

- Very agile and quick (His top speed reaches near the speed of sound)

- Eagle-like eyesight and pin-point accuracy

- Unnatural Strength, S.I.N is capable of lifting a car - leaping into the air and forcefully bringing it back down on someone’s head. Or throw it at a max of ten feet.

Weaknesses:
- Being an A.I, it is possible to hack into his system (although it will take an expert to do so), the only failsafe S.I.N has against this is being capable of detecting any outside interference.

- If his A.I chip is either destroyed or corrupted it will effectively end any functionality of S.I.N and thus ‘kills’ him. Slight damages can also prove problematic however can be fixed by the right people.

- Whoever his A.I currently perceives as their owner will have total control over S.I.N - even being able to make him self destruct. However harming him will still cause his programmed reactions to run their course.

- New types of weapons or unnatural means of fighting are effective means to combat S.I.N’s rapidly adapting A.I

- Fighters with no fighting pattern or predictable movements can prove a temporary challenge to S.I.N’s programming.

Potential Abilities:
Self-Destructive Sequence - Quite self explanatory, however only used under absolute emergencies or if S.I.N’s owner makes it so; doing so will replace S.I.N’s body into a large nuclear-like explosion that will annihilate anything within a 15km radius, and making said area completely uninhabitable.

Optical Eyes - Of course, as one would expect S.I.N’s bright glowing orange eyes are also optically enhanced to aid him in his operations - being able to see the same way normal people do he can also see in night vision, thermal vision, and can even adjust the focus/distance he wants to see at - he can analyze even the slightest details in things that the human eye might even miss. It also goes without saying, his eyes are fully optimized to adjust to extreme speeds.

Body Jet-Boosters - As explained in the gear section, a means of obtaining even higher maneuverability and strength. Despite being quite a simple design this is perhaps his most versatile ability out of his whole arsenal of weaponry.

External Hacking - A product of his A.I, he is capable of externally hacking anything system within a 10km radius, of course there is an extent to what he can and can’t hack - however his abilities are high-tier.

Cloaking Device - Basically his body becomes transparent, and blends into it’s environment almost like a chameleon would - however can only remain completely unseen when not moving; as movement highly increases his visibility.
 
Name:

Donovan Roads


Assumed Age:

Twenty Six-Twenty Eight


Race:

Human


Rank:

Blademaster

(Merc Representative)


Affiliation: Crimson Brotherband


Appearance (Just an image will be fine):

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(https://s-media-cache-ak0.pinimg.com/originals/2c/aa/c3/2caac362d578e999a14dc9b0cced82dc.jpg)


Achievements/Crimes:


- Survived the Bone triad right of passage. Only the most vicious, and deadly people can manage this. Most of which lead the triad. Others who don't die become lower ranked members.



Cut a car in half while it was coming at him at 70 mph.


Fought his way out if the bone triad, a task that requires him to kill a hundred members of the tribe.


Short Personality Description: Cruel, ruthless, and wild. These are just a few words that describe Donovan. He has little regard for the lives of others. Even less for his own life, which he shows through his countless reckless acts. He isn't as merciless as most criminals in hell city, so long as you leave him alone. He hates being bothered, and respect strength. Of course he also enjoys killing strong individuals. He craves battle, thriving in blood shed. But if he doesn't think you're worth staining his blade he won't give you the time of day.


Strengths:

Master of the blade due to his years of training, Donovan has become a pro with all manner of blade. He's most lethal with his Katana, known as the Severer of ties. Called this because it severs the ties it's victims have to the world of the living. He's so skilled with a sword that he's been known to slice large moving objects in half.


Numb: Due to extensive nerve damage Donovan has become numb to pain. He still feels it, just not as much as other people. His entire left hand is completely numb, but he still manages to use it perfectly. As if it was fully functional.


Enhanced senses during his time with the bone triad he learned to increase his senses. Now his sight, hearing, taste, and even smell are above that of normal people. Enough to track down a target whose recently been in an area close to him. (Basically if the tracks are fresh he can track better)


Weaknesses:

reckless:He's rash, and doesn't care about the damage to his body. Which often ends up with him being injured seriously.


Scar Tissue: Uhh something to do with old scars reopening, basically making him more susceptible to bleeding or being cut open from blunt attacks.


Brain damage: Due to taking one to many blows to the head. Donovan has been diagnosed with brain damage, and because of this suffers greatly in both memory, thought processing speed and his intelligence greatly suffers because of it; it is also a rather major factor of his personality.


Potential Abilities:


Berserker mode: As a product of years of going through the treacherous and cruel training system of the Bone Triad, Donovan had lost much of his sanity from an early age in his life and this reflects in the way he does combat. Whenever coming into a tough encounter with somebody else (or a group of people) his whole persona can go from bad to utterly worse. Entering a frightening berserker state of mind, losing all technical skill he may have had with his blade and instead turning into a fluster fury of unpredictable sword swings and movement; becoming completely unreadable to even the most trained eye. He no longers shows any reaction to pain, and loses all restraints on his physical abilities.



Blade of Severing:While it's more of a weapon, rather than a power. It still gives the wielder supernatural abilities. One being enhanced regeneration, so long as you hold the blade, you can heal from any wound. The other ability is more of a property of the blade. The blade is capable of cutting anything, basically meaning when he swings it you best move. The blades made of the bones of a mutant monster. It was forged by the brothers N’ arms. So it’s also incredibly durable as well.
 
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Name: Sod Witzerkat

Nickname/Alias/Title(s): Sad Sod,

Faction: Headsmen,

Nation: Boreas

Alignment: Neutral

Occupation: Viceroy's Advisor

Appearance: 000561714_01.jpg

Age: 19

Gender: Male

Sexuality: straight

Relationship: 'cousin’ to Dana SidTheSkid SidTheSkid

Personality: Ever feel like rolling over and dying? Giving up on life, and just letting despair drive you to insanity? Well that's Sod for you. He hates life, hates people, hates a lot of stuff. But he hates himself most of all. He feels like life's going nowhere for him, and that it's all pointless anyway. He constantly questions his existence, and always spouts the most depressing things. He's constantly frowning, and never stands straight. He doesn't show much emotion beyond his normal depressed manner.



He always seems tired, like he's had a long day of work, even when he's just woken up. His movements are sluggish, and lacking of life. He's never happy, has no sense of humour, and hates anything cheerful. He envies those who are happy, and optimistic. But he also envies the dead, since they no longer have to suffer the burden of life. He's cynical, and pessimistic, always seeing the bad in the world. He has little regard for his own life, or the lives of others. He doesn't care about anything, or anyone, and only does what's necessary to make it through the day. Always looking forward to a nice death.

Likes: dying

Solitude

The dark

Dislikes:

Life

People

Light

Biography: Have you ever woken up from a dream, and just wanted to pass out again? Like it was just such a great dream, and you were so cozy that you couldn't pull yourself out of bed? But then some asshole comes in your room, and jerks the cover off of you!? Like it affects them if sleep in! Then you want to punch them in the face, but you don't because you don't have the energy, and you know they have good intentions. So you drag yourself out of bed, and go through the day grumpy, annoyed, and hating everything. Just waiting to lay back down in your bed, and drift off into sleep again.


That's kind of how Sods existence started. He was suddenly on the ground. He was nice and toasty, probably from all the radiation, but still. He was happy just laying down, and waiting to die. He didn't know how he existed, nor why. But he didn't care, he just enjoyed the warm radiation, waiting to die, or lose his mind. That was until a annoyingly optimistic goofball wrapped him up, and dragged him away. That knife in Sods side, was the one, and only Dana.



For some reason Dana found it necessary to pull Sod to Boreas. Why? Well maybe something in his twisted, rainbows, and unicorn filled head felt it his obligation. After all they were basically brothers, cousins.. whatever. So, after being forced into a world he didn't even want to be in. He was dragged to a nation he didn't care about. But not before having to listen to Dana’s disgustingly cheerful singing, and annoying chatter. Upon arriving Sod somehow ended up with a job he didn't want. As an advisor to the viceroy. Of course since that day he's been attempting to die at every opportunity he's gotten. But either people are to stupid to listen when he's giving them his weakness, or Dana stops the ones who do listen. Anyway, he hates life, and has been shackled to a happy moron his entire life.

Abilities: Body Voodoo: whenever he makes eye contact with a foe, and receives an injury his opponent receives the same injury, in the same place.


Undead: somehow or another Sod ended up being turned into what's more or less...A zombie. He isn't mindless, oh how he wishes he were. But no, he's just a normal guy, who can't die, at least not unless you target his one weak spot…*whispers* here's a hint...It's my head. But anyway, attacking him in any other area will most likely end up bad for you. Although he can't exactly heal, so if he lost an arm, or something he'd have to get sewn up by someone. This also means unfortunately he can't feel pain.

Gears/Weapons: Non, Dana takes them all away so he won't off himself.

Weaknesses: can't target multiple foes at once.

Can't regenerate from wounds he's suffered


Constantly tries to die, due to severe depression


His head is his kill spot


Theme:

Extra: due to his constant limb replacement he's physically superior to most foes
 
Name:
Dana K. Witzerket

Nickname/Alias/Title(s):
Honorable Footman, Mr.Wires, Miss Dana?

Faction:
Royalty (Serving under Viceroy Viktoria of Boreas)

Nation:
The Boreas

Alignment:
True Neutral

Occupation:
Footman (Opposite of Handmaiden)

Appearance:


Age:
19

Gender:
Androgynous Male

Sexuality:

Bisexual

Relationship:
Unknown, slight crush on Viceroy Viktoria even though she is harsh on him.

Personality:
Witzerket is a strange one indeed, one of the very few people in this world that have a supposedly 'sunny' disposition towards nearly anything even if it's involving the aftermath of a horrific tragedy. Dana reacts to pain in an odd way as well, not pleasuring from it alike that of Rasil Brandheart but distracting himself with his upbeat mindset. Due to this, acts of threats directed towards him rarely phase him in any way, mainly proposing suggestions as to why they should use their rage for better things but his mannerism changes if their aggravation is towards his acting viceroy which he'll proceed to protect him/her at all costs. Other traits involve flirtatious remarks to others he deems physically alluring, sometimes getting into things that are a bit over his head as an end result.

Likes:
  • Prepossessing people: “Oh my, I just get so flustered around them I just wind up skipping over my words and everything, it’s a bit of a shame when you see the enemy with a handsome face though! I’ll always give them the generous favor of piercing through their body instead of ruining their lovely appearance.”
  • Games: “All sorts! Board games, things such as competitive challenges or even fun little sports to play as time goes by! It’s always so exhilarating to be a part of.”
  • Animals: “Squirrels are my absolute favorite, but there are a few others that are just so adorable sometimes even Blights can look cute too depend if they’re not trying to kill me!”
  • Music: “The rhythm of life which soothes the soul! Oh how lovely it sounds.”
Dislikes:
  • Fighting: “Not that I can’t handle myself, it’s just something I prefer not to do. I don’t see a point in going against someone who just isn’t able to defend themselves properly, it’s just not entertaining otherwise!”
  • Melancholy: “Sadness, In my opinion there’s no point of pushing yourself against a corner deliberately just because of a few mistakes or unlucky events. It’s more of a negative trait that only slows people down, hence why I mainly disregard emotions such as depression or sadness.”
  • Drinking: “Hehe, i’ll pass, it just brings out a part of me that i’m not so fond of talking about! Which is also a little bit unprofessional if I do say.”
  • Rude people: “Tsk, why is it that people have to act like such jerks! I’ve seen people mock my viceroy right in-front of her face! Absolutely disgraceful.”
Biography:
Notorious for being a well-spoken servant of liege Viktoria of Boreas, Dana’s background is ultimately unknown as there are no records pertaining to his past aside from one individual named Witzerkat, one whose name wasn’t even remotely close to Dana except a stranger thing is that this individual had no relatives but Dana can recount having family members such as Sol and others, who are direct opposites of Dana, one being an utter pile of sadness and a few with significant characteristics including anger, greed, and so forth.

It’s said that ground-zero has marked the location of where Dana’s main host was first hit, intertwining and scattering strands of DNA and interchanging everything within the person’s biology but somehow it didn’t explain the separation of personalities and who is the main host. Dana only remembers waking up naked, stealing someone’s clothing then traveling for a bit after the incident then wandering somewhere deep into the heart of The Boreas and meeting someone by the name of Viktoria, swearing allegiance to them and becoming the personal footman of the viceroy.

Abilities:
Wire Manipulation ~ User can create, shape and manipulate wires, usually pliable metallic strands or rods made in many lengths and diameters, sometimes clad and often electrically insulated, and used chiefly for structural support or to conduct electricity. Dana’s metallic strands are capable of tearing through bone, tendons, and even human flesh.
Metal Shaping / Ferrokinetic Constructs ~ Never really used for anything else but Dana mainly shapes random metal materials including copper, steel, and even titanium into a thin stretch of wire, giving it any enhancements such as being barbed or jagged ends to clamp onto opponents when struck.

Gears/Weapons:
Tempered Tachi: Used for clean kills or other purposes, it’s appearance is quite intimidating to those that visit his highness as it’s pristine keen-edge is known for being sharp enough to cut through things without so much as stopping. He’ll only use this when his enemies are ensnared in wires, puncturing their heart promptly afterwards as to leave their body not as gruesome.

Weaknesses:
  • Electricity: Any current flowing through those wires of his will incapacitate him, it’s probably his greatest weakness. In order to avoid someone using such a power he’ll often detach the metal strands from his body so that it cannot zap him.
  • Good-looking individuals: They have a lot more influence on Dana, if they’re enemies she’ll willingly forget about them and possibly try to hook up with them.
  • Bugs: Nasty little creatures! He'll honestly stay away from them as much as possible, dropping his guard in a heartbeat.
  • Mortality: Although proving himself to be quite resilient in combative scenarios he's still a human-being and can still be injured just as easily as one.
Theme:


Extra:
Apparently Sod's friend or sibling, unknown.
Because of this confusing identity-crisis
They label each other as cousins.

(Willing to be paired against anyone that is supposedly on Dana's level.)
 
Name & Meaning (If any):


Shukumei Kodomo (?? ?? Destiny Child)


Nicknames:


Shuku


Apparent Age (Appearance):


14-15


Actual Age (Soul):


17


DOB (Don't need to include the year):


Augast, 5th


Blood Type:


B


Height:


5'3"


Weight:


139lbs


Sexuality:


Heterosexual


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~Affiliation & Identification~


Species:


Fullbringer (Human)


Affilitation:


Xcution


Rank/Class:


#3


Appearance:





Personality:


Shuku is mostly quite and shy towards people he first meets and often has trouble making friends. Hence the member's of the Xcution are the only people Shuku could honestly say were his friends. He is loyal to the organization and is fairly bright or his age. He isn't easily persuaded or fooled by other's and generally will only trust the other's within the Xcution if he feels they are in the right - Shuku is a fairly moralistic being and will generally only every fight another human/shinigami if it's in order to protect his only friends.


When fighting other's he shows his shyness but not speaking and going red every time he misses. He also feels that he can win every fight simply because no matter how fast someone else is - he is able to go two times faster.


Bio:


Like many of the fullbringer's, Shuku's mother died during his birth from a hollow attack towards the mother's stomach only the day before. While his father never believed in such things as ghosts and believed that his mother suffered some mental breakdown which caused him to think such things.


They went on with life, Shuku's father did the best he could to raise his child with love and help a father should do. But at the mere age of eight, Shuku experienced another tragedy - more hollows had taken an interest in his family. Since Shuku didn't know of his ability, the only thing he could do was run. The last thing he got from his father were a pair of shoes. Shuku was on his own for the longest time. He could only run afraid the hollows might come for him. Until one day he saw a little girl getting attacked by a hollow. His instict kicked in and his abilities activated. He grabbed the girl and saved her from the hollow. He was amazed by his abilities but didnt understand them. Eventually he was found by someone who claimed to have seen his abilities and have the same abilities as him. He was skeptical at first but after some time found it to be the truth. With the help of the other fullbring as they were called. He learned to control his ability. He eventually found and defeated the hollows who had taken and intrest in his family and defeated them. Unfortunatly he was to late to save his family. So from then on he was a member of Xcution, and a part of their family as he saw it.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~Techniques, Kido & Combat Evaluation~


Reiryoku (Reiatsu):


Shuku's reiatsu is fairly average, since he is just a kid he doesn't have too much of an overwhelming reiatsu and would be recognized as the size of a lieutenants.


Bringer Light (Fullbringer's flash step):


Despite his saying about being faster than anyone, Shuku can't use Bringer light. Since he hasn't mastered his fullbring or come that close - he is unable to use it what so ever and has to often rely on his natural speed if fighting normally (A rare occassion)


Taijutsu/Hakuda:


Shuku's hand to hand combat is average and untrained - he hasn't focused much on gaining technique because he feels his speed makes up for both his lack of strength and hand to hand combat. Thus - he focuses more on using his 'hidden weapon', his hidden blade which is always hidden under his long and baggy clothing. Because of his lack of strength and most physical capability apart from natural agility & stamina it comes to mind why he is #3 in the first place? Well this is because his object affinity's ability allow's him to make up for his 'lack in strength' and speed.


Swordsmanship:


Shuku's means of primary offense aside from his Object affinity ability is two hidden blades on each arm under his baggy clothing he seems to constantly wear and has multiple other clean pairs in case. While he often fights with just one with the purpose of having them only watch for one hand during a fight - he only uses his left hand's hidden blade for emergencies. That way they won't expect it coming - when it comes to using these blades - Shuku is considerably deadly and is able to use them extremely effeciently. This is his only strong suit when it come's to physical capability - along with his large amounts of stamina which allow him to fight for hours on end.


Fullbring Abilities & Object Affinity:


His object affinity, and main fullbring ability (Along with the 'Fullbring' obviously) is the shoe's he wears. These shoe's are what make him fast and it often comes as a shock to many that his object affinity was with his shoes - and because of his strong affinity towards them as they were the last thing from his father allowed him to always be exactly two times faster than anyone he fights. His shoes turn into a metallic suit which allow him to go to these extreme speeds, without turning to ash - and because of this Shuku believes that even the 'Bringer Light' ability is useless to him. Since it doesn't matter who he faces - he will always be faster.
 
Name & Meaning (If any):


Hueso Mandibula (Bone Jaw)


Nickname/Titles:


Hueso the Juggernaut, The unstoppable force,


Apparent Age (Appearance):


Mid twenties


Actual Age (Soul):


376


DOB (Don't need to include the year):


11th, April


Blood Type:


AB


Height:


6'1"


Weight:


205lbs


Sexuality:


Heterosexual


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~Affiliation & Identification~


Species:


Arrancar


Affilitation:


Espada, Ciudad De Malicia


Rank:


Primera Espada


Type/Class:


Espada


Aspect of Death:


Asphyxia


Appearance: Hueso.jpg




Personality:


Hueso is a rather quiet individual and speaks little words which only come out hollow-like. Being quiet the mysterious figure Hueso enjoys only the slow and sufferable death of other's. He is a reluctant and harsh person who cares little about the feelings and wishes of other's. Being the 'Primera Espada' Hueso often uses his past rank as major influence against those under his rule and to initimidate the other Espada - many see him as the trash talking type and the one who seems to end fights before they begin with only a few sentences of what he would do to them.


What makes Hueso fierce and feared among the other Espada is the considerable and undeniable power that he holds - his destructive nature and lust for torturous deaths strikes fear into anyone who goes against them. As they know - if they as much lose they will not face a quick death unlike many other Arrancar who rush for the kill. He is the type to make you suffer, cry and break physically - drowned of all your hopes and pride before finally allowing you to die. Hueso is a truly dispicable being however to those who become 'friends' with him see a slightly more relaxed side. Where he cares little about what you do - other than that Hueso is everything a leader should be, he is firm, loyal to his followers, rewarding and most of all he doesn't take kindly to those who would try bring harm to his followers. But many believe this is for some selfish purpous rather than a feeling of compassion.


Bio: Hueso doesn't remember much from when he was alive. Only that his life wasn't the best, he often go bullied and abused by his family and so called friends. Eventually he got use to the abuse and decided to extract some pay back. So he tortured them all, his parents, the bullies at school, even his teachers. Everyone of them tortured until they couldn't take it anymore and died.


Unfortunately he found that this wasn't enough for him. He had to get revenge on the world for letting him be mistreated so badly for letting others be mistreated like he was. So he began finding victims to torture, people who deserved it the scum of the earth. But not to long after he was discovered and executed.


Upon regaining his senses he found he was a spirit. No one could see him and he watched as the world went on. People being abused and beaten! Then the abusers getting away with it. He was furious that he couldn't do anything to stop it. Eventually he found that he had transformed and turned into a monster a hollow. So he devoured souls lots and lots of souls. In order to fill the void inside him. It wasn't long before he came to be a arrancar, and not long after one of the strongest of the espada.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~Techniques, Kido & Combat Evaluation~


Reiatsu: Hueso is the Primera Espada and as such, his Reiatsu is immensly powerful. When realeasing his reiatsu, it appears and a negative energy and it seems rather empty - however at the same token is seems to someone 'suffocate' the reiatsu around him, as if he were absorbing the reaitsu around him to add onto his own. Over the span of the fight his amount of reiatsu seems to increase progressingly.


Cero - Like many arrancar, Hueso is able to use a cero, his being colored the same as many other arrancar, a crimson red however the power of his average cero is noticeablly much stronger than most of the other Espada in his class.


Gran Rey Cero - Like every Espada classed rank 4 and above, Hueso is able to use the devastating power of 'Gran Rey Cero', by adding their own blood into the cero as they send it off. Hueso's personal gran rey cero is actually colored a charcoal black and spreads like wildfire, while the original blast isn't as powerful as the other Espada's - the fallout damage of the ability increases, tearing away everything it touches it often has collateral damage to the area it inflicts upon - making the ground a lake of cero almost.


Sonido:


Hueso likes it up close and doesn't mind recieving most of the damage he comes across, as such his Sonido has not developed that much and while he is still capable of using the technique it is rather slow compared to some member's of the Espada Class.


Hierro:


Hueso's strong suit, his hierro is so immensly strong that he's been seen capable of withstanding most attacks. Even some of the most powerful #90 and above kido abilities would only make minor damage to his physical body. By far, Hueso's hierro is the most durable of the Espada and has made him a literal tank. Because of this, many arrancar believe it useless to go against him.


Pierro:


Hueso is very capable of using Pierro to an above-average level for an arrancar, sensing the reiatsu around him is no large chore for him and any within a 1km radius of him would be found within a matter of moments for him.


Natural Regeneration:


Because of his immense hierro, Hueso has no natural regeneration like some arrancar what so ever. His injuries recover at a normal rate and it's because of this Hueso's hierro is so powerful in the first place - and he has no regrets of his decision.


Taijutsu/Hakuda:


Hueso has very little Hakuda skill and has little focus in learning these techniques. Since he always carries his Zanpukto around with him he feels no need to use his hands in combat.


Swordsmanship:


Hueso is a very adept and specialized swordsman who is capable of exchanging blows with Captain's even in their Bankai form. Unlike his skill with Hakuda - Hueso has developed numerous of his own Zanjutsu techniques that seem to resemble something a visored may do.


Cero Slash - This technique is what it says it is. By performing a simple swing of his sword - Hueso can unleash a devastating cero slash towards wherever he is aiming. The power of this technique is extreme and is capable of destroying mountains if given the chance.


Muerte Piscina(Death Pool) - By swirling his blade in front of him in a circular motion a small circle of what seems to be similar energy as his cero - by adding his blood to the circle it turns black and expands. The longer he takes to perform this ability the larger it can get, becoming a destructive tonado which like the natural form - moves around unpredictabally.


Zanpukto Name:


Juicio (Judgement)


Zanpukto Appearance:


(Go back to the appearance picture for Zanpukto image reference)


Ressureccion: Yes, Hueso has ressureccion.


Primera Etapa Appearance:


His first ressureccion doesn't actually seem to change his appearance that much, however he does appear with a scythe and instead of his robe his skin appears white and almost bone like. Two blade like formations come out of his back but his face is still visable. The bone layer over his skin seems only a few centimeters thicker than his actual skin.


Primera Etapa Abilities:


Immense Hierro - While before, Hueso's hierro was already strong and able to withstand many attacks. It was still very capable of breaking and as such - when using his ressureccion his hierro increased five times the strength it was before. Making him an almost unstoppable force as walks right through enemy attacks and emerging seemingly unscathed. With enough consist damage however, his hierro can be broken.


Cero Negacion (Negation Cero) - A personal form of cero and one that has only been seen used by Hueso himself. This Cero is wide spread and has a large radius often causing everyone close to him to fall victim. While this ability doesn't reach far and seems to only effect the area 10m around him. He is able to use a negative force to pull the air around him - some what manipulating the gravity and as a result, anyone caught risk having bones crushed from the ability.


Mirror's Edge - By using the scythe he now wields in his ressureccion. Hueso is able to reflect projected Kido and other abilities made by reiatsu back at them with the same force. This ability can be boosted if he is quick enough to add his own blood to it with a produced Cero.


Primera Etapa Mastery: Hueso is efficient with this and can use it at any given time for a total of 5 hours.


Segunda Etapa Appearance:





Segunda Etapa Abilities:


Ultimate Hierro - Hueso's hierro is now as tough as any material known on earth. Many find it almost impossible to breach through this defense to the point he seems indestructable. However - his back is actually the weakness to this 'ultimate' defense. He is unable to protect his back at all and must stay facing his opponent at all costs to hide this weakness. Luckily the blades on his back act as a defense for his weak spot. Threatening to strike anyone who gets within range.


Natural Regeneration - In his second ressureccion form, Hueso gains self regeneration which seems to heal most injuries inflicted on him. This makes him a very difficult opponent to put down and keep down, that added with his further enhanced hierro this alone is enough to make most of Hueco Mundo fear his presence. However he does have a single weakspot, which is his back - a way to spot this out is from the rather 'fleshy' look it gives off comapred to the rest of his body.


Soul Slash - This technique deprives from his scythe - by slashing he is able to send almost see through projectiles at his opponent. While it doesn't cause physical harm every slash comes at the victims expense - as it further surpressed their reiatsu to turn the tide of a fight.


Segunda Etapa Mastery: Hueso can use his Segunda Etapa, however can only use it for a consecutive two hours before becoming tired from using it.
 





"The Sleeping Dragon, Cojo Broma"
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Can't you just..


Name:

Cojo Broma

Name Meaning:

"Lame Joke"

Name Pronunciation:

Ko-Joe; Bro-mah (Best way I could do it)

Nickname(s):

The Sleeping Dragon, Sparrow

Apparent Age:

Mid teens - late teens (Around here)


Actual Age:

98

DOB:


12th June

Blood Type:

O+

Sexuality Type:


Heterosexual but often says relationships are too much effort for someone like him.

Affiliation:

Los Noches, Ciudad de la Luz (His territory or 'privilege' if you will)


Position Applied:

Cero Espada (However, he poses and insists that he doesn't have a number at all, keeping his number mostly hidden from others)

Aspect of Death:

Apathy


Zanpakuto's Name:

Gorrión

Zanpukto Name Meaning:


Sparrow




Let me go..



History(Also has appearance details included):

Cojo Broma is a tremendously powerful Arrancar born from a flippant spirit of pure, uncaring apathy--drawn from the masses of life and twisted into a Hollow just over a century ago. For much of his existence in the sands of Hueco Mundo, the only things that kept him from being consumed were his ironic speed (when roused from his comfortable roost and almost perpetual state of rest) and his staggering strength, which became both a legend and a fearful rumor across the infinite desert. However, he only ate when he felt hungry; he only fought when he was harassed; and he had no real interest in moving up the ladder of evolution, much to the surprise of many of his fellows, almost all of whom were obsessed with their rise to power. It was thought to be a section of Hollow instinct that was almost impossible to avoid, and even if one could, the reasons for doing so were beyond normal logic. Yet it came to pass that his natural spiritual ability and his speed were enough to see him become one of the few Vasto Lordes in existence, and that his lack of consumption meant little when paired with pure strength. Despite his apathy, he became a God among his race.

Many believed that Cojo could have had the potential to become the most powerful Arrancar in existence if he only broke loose of his all-encompassing laziness. This did not happen, even after his ascension; his personality did not change. After tearing his Hollow mask from his face, Cojo formed his current appearance, the most notable feature of which is his brilliant green hair. It flows from his scalp like a million strands of neon filament, brought into natural tufts and 'spikes' by the virtue of their thickness--a contrast to the fragile appearance often associated with such bright colors. Styled to halfway cover his right eye, the long swoop envelopes only one side of his head, leaving the left side shorter. There, instead of a forest of neon green, rests a few straight tufts that take the place of sideburns. The back is cut relatively short, as if to make the sheer length of his bangs all the more apparent. While he does not particularly take care of his hair, it always seems to be well manicured. This is due to the fact that his physical appearance is essentially locked in place--a side-effect of his apathetic state. It is so all-encompassing that it has deeply affected the functions of his own body. Beneath his hair lies a pair of matching green eyes, stunning in their power but dim in their intent, as if a roil of pure potential boils within, unable to escape. If Cojo were more active with his abilities, one would feel only fear when meeting his gaze. And many who actually know what the Sleeping Dragon is capable of refuse to take this look at face-value. As it stands, however, he most often returns glances with an uncaring, often yawning facial expression, which fails to impress those who do not recognize who he really is. His Caucasian skin never seems to grow pale beneath the somber moonlight of Hueco Mundo--evidence of the state of pause that encompasses his entire existence, beyond plain concept or metaphor. The contrast between this pigment and his own brilliant eyes is vivid, and many consider him to have some of the most striking features in the Espada class.

When searching for the tell-tale signs of the Arrancar species, mask fragments and colored markings, one will only find the former on Cojo's face. This is mainly due to the fact that the latter appear only during his released state. The remnants of his former mask line both of his ears, snaking from just above the lobes to where his flesh meets his scalp and the edge of his green hair. From a good distance, it seems as if his ears have a bone-white outline. When one gets closer, however, they have a chance to notice that the fragments are actually made up of many small spinal columns, clasped around the outside of his ears as if they were a series of piercings. In fact, these fragments are solid parts of his body, and are unable to be moved or torn without taking flesh with them. Two black pearls seem to be dangling just a few inches below his ear-lobes, mimicking the strange shape of his Zanpakutō, which rest in the center of his tongue as if it were a piercing. The two spheres, like the rest of his mask fragments, are entirely ornamental. The only function that they serve is to hint at the nature and abilities of his Resurrección.

No one can deny that
Cojo is an attractive Arrancar. Although his face is almost always trapped in a look of uncaring sarcasm, with half-hearted smirks and heavy eyelids, it comes off in a way that mimics the rebelliousness of modern youth. If placed on Earth, he would match the stereotype of the 'lazy teenager'. This, tied with his richly colored hair and eyes, gives him an air that many find irresistible. And it is only compounded by his notoriously uncaring attitude, which makes him difficult to impress or rouse. With a youthful jawline, perfect teeth, and not a single facial hair to mar his skin, the Cero Espada is blessed with looks that inspire blind devotion from some of the more power-hungry female Arrancar. The Sparrow is fully aware of this part of his reputation, and although he has taken advantage of the fawning fans a few times in the past, he mostly chooses to ignore it, seeing it as more of a curious annoyance than anything significant.

Although he is loathe to follow any specific dress code, and for the longest time wore nothing but a cascading outfit of white blankets as he wandered across Hueco Mundo, Cojo has settled down to a single outfit in order to please the other Espada's sense of duty and unity. The white jacket--sporting the traditional black outline--has a somewhat raised collar, which stops about midway up the Cero Espada's neck, allowing for a good degree of comfort and mobility should he need to use his astounding speed. In addition, the collar rests a few inches from his skin, which was a design tailored specifically by him because the fabric--which touched him directly in the previous incarnation of the uniform--was 'bugging' him. By trimming the neckline to the way it is now, he managed to remain both comfortable and mobile, which is exactly what he wanted.

The black outline of the uniform's collar meets in the center of Cojo's own collar-bone, where the rest of the jacket begins, then continues for about two inches. Then, as if it were bored of a single direction, it either darts diagonally to the left or to the right. Because Cojo

only owns this one lone uniform, this strange change is often considered a curiosity by some of his closest followers, who never seem to know which direction it will face when they see him next. In reality, the changing direction is due to the fact that his jacket is reversible, and that he hardly cares which way it faces when he puts in on. In a way, the curious migration of the black line, which is where the uniform unfolds to be taken off, is an expression of his laziness and another clever addition made by the Arrancar who tailored the design.


Because of the way that
Cojo chooses to fight, coupled with the unique form of his Resurreccion, the uniform has been designed with no sleeves. All fabric stops just beneath the shoulder-line, after-which only bare skin can be seen. While it would have been completely plausible to add gloves or some other kind of fashion accessory to his forearms or wrists, Cojo decided that it was too much of a bother, and that it was better to feel the breeze on his arms than to worry about how fancy his wrist-watch was. Although the designer was displeased, they wisely chose to respect the wishes of the Sleeping Dragon.


A peculiar part of the Cero Espada's uniform is the black sash that all Arrancar have tied around their waist. His looks relatively normal upon first glance, but when someone inspects it closely or walks in on Cojo during one of his naps, they realize that it is folded in on itself many, many times, making it incredibly thick and plush. This sash was designed specifically to function as either a blanket or a pillow whenever the lazy Arrancar wishes to fall victim to one of his long periods of rest. In a pinch, it could possibly serve as a weapon similar to a sarong. But with the heavy weight that was imbued in the fabric to ensure that it was as comfortable as possible, the idea of using it in battle is simply not practical. Welsch is more than happy using it for only its intended function.



The hakama of the outfit is roughly the same length and size as those of other Arrancar uniforms, and there was no real need to change its dimensions, even with Cojo's remarkable speed being his greatest strength in battle. His tabi and zōri, however, are made of an incredibly durable material far beyond what would otherwise be necessary for simple footwear. This is due to the vast levels of heat and friction that can be created when Cojo moves at his higher speeds. The normal Arrancar uniform material would likely burst into flame or disintegrate before he reached a quarter of his maximum velocity, which would have made them more of a liability than functional footwear. For this reason, special modifications were made in order to ensure that his feet were well protected.



As a member of the Hollow species, Cojo retains the Hollow-hole that marks where his soul is incomplete. As an Espada, he has been marked with the number that secures his claim on his privilege and rank. The hole is somewhat small, about the diameter of a baseball, and is located right where his heart would be. It is sometimes seen as the Cero Espada changes or when he is lounging about on the roof of his tower without his jacket on. His number, however, is tattooed in a much more risque place--right on the left cusp of his hip-bone, where the stomach meets the lower half of his body. This number '0' is almost never seen by anyone due to its location, although some female Arrancar have claimed access to it in the past. Only those who Cojo intends to kill are witness to it; he usually bites the neck of his jacket and pulls it up while simultaneously 'thumbing' down his sash to reveal the tattoo. Because of this dichotomy, many consider it either an extreme privilege or a horrible curse to see the Cero Espada's rank and number.


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Height:

5'7"(1/2)ft

Weight :

145lbs (65kg)

Unique Mark:

His ear piercing which resembled the appearance of his Zanpukto, his hole is located slightly above his left collar bone and has neon-like green hair

Personality:

Cojo is an Espada, and thus represents one of the many aspects of Death that trace their way through the darkest hearts of man and beast alike. His own is 'apathy', and as one might expect, it has ingrained itself in his personality so heavily that he has become an avatar for the concept--a living, breathing form given to laziness and listlessness. Whether it is through his words or his actions, the Arrancar known as the 'Sleeping Dragon' has attained a notorious reputation as one of the most sporadically unreliable and painfully uncaring individuals in all of Hueco Mundo. And even though he rules as one of the most powerful members of the Hollow race, even he cannot escape the trappings of his own personality. This is seen by those in his privilege, the Ciudad de la Luz, more than any other population. It is a place where crime, poverty, and secret alliances flourish under his detached rule.

To understand the true depths of Cojo's apathetic nature, one has to take a look at his personal philosophy. Unlike many other Arrancar, he has almost no wish to gain power or increase the holdings of the privilege granted by his title. The hunger within his stomach that calls for him to feed on weaker members of his own kind plays second fiddle to his overwhelming desire to just relax and avoid the trouble of getting up to feed. This conflicting dichotomy of needs and desires should have seen him as one of the many Hollow who failed to ascend before being devoured themselves. However, his staggering power continued to grow as he gave in to his laziness, and each of the rare Hollow that he consumed was of such high power that they made up for his lack of hunting.

This trails into his view on the world, which is somewhat cynical and entirely reminiscent of the 'rebellious teenager' of the human race. Cojo finds almost no purpose in being bothered to 'try'. The way he sees it, things will eventually work themselves out in one way or the other, and whatever happens, is going to happen whether or not he does anything to help or impede the events. This view is somewhat naive considering his incredible powers, which have already changed the face of Hueco Mundo, yet he seems to stick to the idea. When pressed to a philosophical discussion about it, however, Cojo almost invariably decides that it would be too much effort to defend his point of view; he often simply goes silent or falls asleep as the other person talks.


The apathy that the Cero Espada embodies is not limited to personal pursuits and his world-view; it also relates to the way that he acts and behaves in social situations. When he entertains visitors in the upper levels of his private tower, or even when he his called to Las Noches to attend a meeting of the Espada themselves, Cojo is almost never an integral part of the conversation. He will nod off into a haze, stare off into space, or just shake his hand dismissively when people attempt to talk to him about important events. When they do get him to join in the conversation, Cojo rarely takes things seriously. He will often make sarcastic, joking comments, even in front of his superiors, who only permits the sarcasm/cheek due to the extreme power the 'Sparrow' holds. Others may find it rude, but some are entertained by his glib remarks and surprisingly fast tongue.


Despite being considered a lazy, purposeless individual by many, almost all Arrancar know that there is a reason Cojo is called the 'Sleeping Dragon. When something particularly dire happens that he simply cannot ignore, or when his superiors expressly demand that he act, Cojo suddenly reveals that he is incredibly capable and that he is more than willing to obliterate those that stand in his way. He will do this as quickly as he can in order to avoid troubling himself and wasting time since he often considers using his speed more of an annoyance than anything else. If he should be brought to battle, Cojo generally has two modes of thinking. On one hand, he could have been ordered by his superior (Whoever this may be), in which case he accepts that he has no choice but to use his abilities. When this happens, he often cracks jokes, teases his opponents, or uses his sarcastic wit to entertain himself as he does what he was ordered to do. However, if he is attacked or roused from his rest by anyone other than Aizen Sosuke (Who is now dead) himself, Cojo reveals a dark part of his personality. He becomes incredibly irritated that someone would bother him and force him to move, and his attacks become kill-focused beyond what most would expect from him. This is what earned him the title of 'Sleeping Dragon', and it remains the sole reason why no one has dared to cross him...





Back to sleep?



~Kido & Natural Techniques~


Unmatched Sonído:
The Arrancar ability of Sonído is shared by all members of the species, yet none--not even Aizen--were anywhere near as proficient as Cojo is in its use. To him, it is beyond instinctual, and moving faster than any of the other Espada expends so little effort to him that he hardly considers it a chore to outpace them at his leisure. This is an extreme contrast to his notably lazy personality, which causes many of his rivals and opponents to expect his speed to be lackluster. Instead, they find him able to travel absurd distances multiple times faster than other Espada, land toe-down on top of a grain of sand after a two-mile burst of the ability, and stop short at any point in time with the utmost level of control. This savant-like capability allows him to outmaneuver almost any opponent without straining his energy reserves, leaving him completely free to pick away at them at whatever pace he likes. The premier scientific mind of the Espada, his speeds can soar so high that they begin to breach the known laws of physics, making him a curiosity that none have been able to adequately explain. It is this level of skill alone that persuaded the Espada (Or whoever rules the Espada currently) to extend the position of Cero Espada to Cojo
in the first place, and it is what has secured it in stone ever since.


Aleteo (A Flap of the Wings):
Named by an unknown espada during their mass classification on the unique powers of the Espada, this ability is considered one of the most blatantly destructive in all of Hueco Mundo, and its use has cautioned anyone from standing too close to Cojo when he appears to be in a bad mood. To use it, the Cero Espada simply rushes away from a single location in a tremendous burst of Sonído, leaving behind an empty void where his body once was. This 'negative zone' is filled momentarily with a pressurized field of his own green Reiatsu, which builds up the surrounding pressure. Then, as quickly as he had disappeared, the area collapses in on itself, causing a terrifying explosion that can dig craters into the ground and vaporize Hierro-hardened Arrancar. This ability is intimidating not only due to its power but also because of its unpredictability. Cojo can use it at any time, and those nearby have only a split second to react before the shock-wave threatens to annihilate them. Most often, this technique is used mid-conversation in the hopes to eliminate a particularly annoying opponent before the fight really begins. And, if an enemy is truly fearsome, Cojo will stop and start as he dashes across the battlefield, causing a chain of these explosions as he moves about.



Avecito (Hatchlings):
Many of the quickest Arrancar can move at such rapid speeds that they produce tangible, visible clones as they dart about in bursts of Sonído; they are generally called 'after-images'. By combining the 'Aleteo' with this commonly used technique, Cojo has created the most powerful and fearsome Sonído application that Hueco Mundo has ever seen. When he moves quickly and pauses for split-seconds in certain places, he can produce an after-image, just as many other powerful Arrancar can. However, as he continues on to somewhere else, he integrates his clones with the contained negative-space that causes the explosion in 'A Flap of the Wings'. What is left is a tangible, touchable after-image that explodes violently when attacked by an opponent. By making an illusory ability into an offensive one, Cojo has become a terror to face on the battlefield. Those that know of his abilities are often reluctant to attack him; they wonder if the Espada they are about to strike is the real Cojo or a bomb in disguise. Those that have guessed wrong have met their end. Only through extraordinary means, such as high-level hierro or a genius intelligence, can an individual discern real from fake without risking injury. And even then, it can be difficult to risk injury on an educated guess.



Immense Spiritual Power:
Cojo is an Espada. He is one of the most powerful beings in the known universe, and his astounding spiritual aptitude reflects that in spades. Although he cannot claim to have the force of spirit equal to powerful known forces such as Aizen, his own Reiatsu is strong enough to kill normal Hollow, unranked Shinigami, and severely impair the ability of Lieutenant-class foes to fight at their normal level of strength when not suppressing it (Which is what he generally does). His own personal brand of spiritual energy is a slightly darker green than his hair and eyes, and it creeps outward at a lethargic, mellow pace. Then, as if to mimic the secret speed of the man producing it, it can suddenly jump in power and rate-of-expansion at random intervals, taking many by complete surprise. Due to the level of power that he has, Cojo is capable of fighting for extended periods of time without the need for rest, although he will often complain of being tired out of pure laziness. He is adept at using his spiritual energy well, siphoning off only what he needs in order to activate his abilities, and he has enough intelligence about spiritual matters to understand the level of power that his opponents and allies have at any given time.



Enhanced Strength:
Despite being somewhat lanky in comparison to larger, more physically imposing Arrancar, Cojo is blessed with a very high level of raw strength. This is due to the fact that he has Captain-level spiritual power and the inner power of an Espada. When pressed to actually use his brute strength, which is a rare occasion, the Cero Espada can punch straight through reinforce walls, lift astounding weights above his head, and beat down opponents many times his size without the use of his Resurreccion. Although this capability is to be expected considering his place in the noble class of the Arrancar race, it is still remarkable to many onlookers that the laziest Arrancar--and one of the least imposing--has the ability to single-handedly destroy deadly combatants with his fists and feet alone.



Hakuda Master:
Despite Cojo's preference for using speed and quick, hard-to-counter attacks to win his battles, he is extremely capable of fighting hand-to-hand if it becomes necessary. This is due to the fact that his Zanpakutō--which is shaped like a black pearl and placed on top of his tongue--is completely purposeless in battle. It has no function whatsoever until he activates his Resurreccion. As such, he was forced to become a master of Hakuda, which has bloomed so far as to make him one of the best in Hueco Mundo. Because of the strength of his legs and his precise control over his lower limbs, the Cero Espada gravitates towards kicks over punches, and many of his movements can be traced back to the human world style of Tai Kwan Do. His accuracy, power, and resilience in battle is always impressive, and he seems to flutter about like a bird as he darts around opponents only to sweep out their legs or kick them right in the square of the back. This, combined with his speed, make him a deadly opponent, even when his true abilities are sealed.



Poor Swordmanship:
When it comes to the art and style of the blade, the Cero Espada is about as useful as an infant child. Generally having a distaste for swords most weapons in general because of Cojo's efficiency in other area's he has left himself without even the basics of swinging a sword. Like anyone else, Cojo is still capable of swinging a blade around but it will be to no avail against a true master making the use of any weapons rather useless to Cojo.


Mil Picotazos (A Thousand Pecks):
This technique was first displayed when a particularly angry Arrancar rose up against Cojo due to the conditions in his privilege. When confronted, the Cero Espada merely stood up, walked over to his accuser, and seemingly stared at him as his body vanished into a mist of blood spiritual energy. This was the first known sighting of the Mil Picotazos. By combining his ridiculous speed with the strength of his kicks, Cojo can actually attack so quickly with his feet that it seems as if he remained perfectly still; in reality, he is striking at one million times per second. This is achieved by tethering his torso back as he sends his legs and feet forward using Sonído, allowing them to kick as quickly as he can run without actually budging from the waist up. While painful to use due to the pulling-stress on his legs, Cojo 's endurance and Hierro allow him to withstand the pressures and tearing muscles of the technique. The result is a very dangerous and intimidating Hakuda ability that no one has been able to replicate.


Bala:
Like all Arrancar, Cojo is more than capable of using the technique known as Bala, which condenses spiritual energy into small 'bullets' and fires them at high speeds in comparison to a Cero. His own are not uniquely colored, and they take on the typical look of a deep crimson red fired from the fists or hands. However, due to the Sleeping Dragon's incredible speed, he tends to find the ability rather useless. He can move faster than a Bala, and his fists hit harder than they ever could, making them almost entirely pointless when compared with his normal slurry of abilities. Because of this, Cojo rarely bothers to use a Bala unless he wants to insult his enemy. To him, it is a taunt, not a proper attack.


Cero:
Unlike Bala, which Cojo finds generally useless, his Cero is sometimes utilized when an opponent puts up a defense that speed alone has no chance of bypassing-- a time when raw power is needed in order to get the upper hand in a fight. Green in color and fired from either his open mouth or his right hand, the Cero of the Cero Espada has been amplified by certain techniques self-taught and taught from other arrancar's during his lifetime. It is capable of blowing away large portions of the landscape, obliterating Lieutenant-class opponents who might get in the way, and dealing impressive amounts of damage to powerful foes should they fail to properly defend themselves. While it has its uses, Cojo still finds it somewhat too slow. He is capable of using the Gran Rey Cero by adding his own blood to a normal one, and its increased power makes it more useful to him for burrowing past defenses.

Cero Volando(Flying Zero):
Still, even with the devastating potential of a Gran Rey Cero, Cojo finds the long-range attacks to be too slow, and the incredible power behind it is only useful when he needs to blow a hole in a defense that would otherwise cause him too much time and trouble to chip away at. He developed his own, known as the Cero Volando. By placing both arms wide part and up into the air, mimicking wings, the Cero Espada can create two balls of glimmering neon green energy that hover just an inch away from his palms. They mimic the size and shape of Bala. He then slams his hands together in front of him, squeezing the energy and sending it off in one direction like a rubber band released from its tension. The speed of this Cero is astounding. It can move so quickly that its almost impossible to track with the eye alone. As a result, it often hits more accurately and reliably than a normal Cero. Unfortunately, this comes at the expense of power, making it a very specialized version that only
Cojo truly appreciates.

Enhanced Hierro:

Cojo may not have the strongest Hierro in the Espada class, but it functions well, and it protects him from attacks that would completely destroy the bodies of most other Arrancar. He can block some unreleased Captain-class weapons with his bare hands (Of course, Bankai is a different story), take powerful blows to the body without flinching, and remain unharmed from shrapnel caused by nearby explosions. The true use of his Hierro, however, is the durability that it gives him during his high-speed movements. As he increases his speed, the pressure on his body follows suit in a significant manner. Most would simply burn away from the friction or break bones from the impact against the ground and air. Cojo, however, feels nothing from these movements, and his Hierro protects him from the worst of the physical forces that would otherwise make his primary skill suicidal.

Pesquisa:
The Sparrow is not known for his perceptiveness. In the day-to-day grind, he is most often asleep, and many have come into his personal chambers for an audience without him realizing they were there. This is a ruse, however. In the reality of things, Cojo is quite skilled with Pesquisa--the sensing of spiritual pressure and energy. He can generally tell the power level of those around him, even when they are attempting to hide it. Some may be able to fool him due to his lack of mastery over the ability, but most are not so fortunate. This hidden aptitude has allowed him to remain asleep during an assassination attempt, only to wake at the last moment and dispatch his would-be killers. While he is certainly talented at Pesquisa, his ability to predict the movements of his enemies before they are made is somewhat limited. Fortunately, even the smallest hint is good enough for him; his speed and reaction time makes up for what his senses may lack.

Natural Regeneration:
Unlike some Espada, Cojo's regeneration power is actually quite mild in its use. While Cojo is fully capable of regenerating minor injuries just like most other's his use of regeneration is very limited and the time it takes to heal larger and more major injuries can take from anywhere between hours to weeks! This is rumored to be mostly from his laziness or perhaps he gave up the use of regeneration for greater physical power? Whatever it was, Cojo's regeneration is at the level of slightly above average only because he is still capable of using regeneration. Decapitated limbs can take anywhere from two days to two weeks to completely heal and become usable again.


Resurrección/Zanpakto Information:
Although Cojo is one of the best-known faces of the Arrancar race, little public information can be found about Gorrión (Translates to Sparrow in English), his Zanpakuto. This is due to many factors, including his ability to deal with threats without the need to release his sealed powers, which makes the abilities and appearance of his Resurrección an even greater curiosity. But the secrecy of what form his Zanpakuto takes is something of a guessing game to those who know little about it. They often spread rumors of it hiding within the many folds of his uniform's black sash--a blade or dagger of some kind. Others believe that he keeps it hidden in order to lure unsuspecting opponents into attacking him, assuming him unarmed. And while many choose to spread conjecture and rumor as to what shape and form it takes, few would ever naturally guess how peculiar it really is.

Within Cojo's mouth lies a small sphere, resting in the middle of his glib tongue like a stud used in human piercings. It shines like a black pearl and matches similar trinkets that dangle from his ear-lobes. This small piece of 'jewelry' is Gorrión, the Zanpakuto that seals away the powers of the fastest being in Hueco Mundo. It is as utterly unassuming and misleading as the Cero Espada himself, and that is just one of the many ways that it remains hidden in plain sight. Many have seen the small pearl when he talks, noticing it dancing as he jokes or rests openly when he sticks his tongue out in sarcastic jest. Still, only a few of the more privileged Arrancar know that such a small trinket holds back the power of an Espada, and those that do stare into his mouth as if it were the maw of hell.

As one might expect, Gorrión is not a combat-functional Zanpakuto. In no way can Cojo utilize it in order to help him defeat his enemies while his powers remain sealed within its form. This is yet another contrast that sets him apart from other Arrancar, many of whom rely on their weapons to give them an upper hand in combat. Cojo, having no way to use his own to defend himself, developed his amazing skills in Hakuda as an evolutionary response to the nature of Gorrión. It more than makes up for the lack of combat function, and it puts him on equal ground with those that use their own Zanpakuto as their primary offensive and defensive force.

When it comes to his own opinion and use of his Zanpakuto, Cojo often treats Gorrión in exactly the same way that one might expect a teenager to treat a tongue-piercing. He plays with it as he rests, slamming it against his teeth to make a 'clicking' noise similar to the chirping of a songbird. He will press his tongue against the back of his front teeth and slip the pearl through, then shift it along the space between his lower and upper jaw. Because of the fact that it is solidly fused to his tongue, it never moves out of place or threatens to fall from his open mouth. When he is attempting to aggravate someone, whether it be out of boredom or in battle, Cojo will sometimes stick his tongue out in a rebellious manner, showing the stud to his opponent as he winks one of his eyes or hums annoyingly. This taunt is far more threatening to those who know that he is actually showing them his Zanpakuto.

Primera Etapa:
welsch_laffarou__sparrow_by_nexusyuber-d58sj8t.jpg



Resureccion Primera Etapa Mastery:
Yes, Cojo has mastered the first stage of his Resurreccion and is able to use it freely however because of his apathetic mindset he will generally only use this as trump card.


Primera Etapa Abilities:


"Soar, Gorrion"
Perfect Sonído: In this form, Cojo's unmatched abilities with the Arrancar art of movement, Sonído, are taken to another level, where the laws of applicable physics are bent by his mind-blowing speed. Where he could once travel four, maybe five times as quickly as a powerful Arrancar, it has now been enhanced to the point where he can outpace them ten times over, all without any additional effort and almost no strain on his energy reserves. This speed is so astounding that his entire body becomes super-heated as he moves, turning the bladed edge of his arm-mounted 'fins' white-hot. What makes the speed more dangerous, however, is the simple physics of it. As his velocity increases, the force of impact between the edge of his arms and his enemies follows suit; he can cut through all but the absolute toughest hides like a hot knife through butter. The rest of his speed based abilities are enhanced as well, allowing him to create larger explosions in his wake and produce dozens of exploding after-images as he darts around the battlefield. In truth, most of the enemies that he has faced within this form have never survived the first three seconds of the release; it is a large enough window for him to attack hundreds of times.


Temporada de Incendios la Eclosión de los Huevos (The Season of Fire and the Hatching of Eggs): Should an opponent be capable of defending themselves from the sheer speed that Cojo's becomes capable of, whether it be through unique abilities, astounding skill, or incredible defenses, the Cero Espada chooses to activate the only named ability of his Resurrección. Opening his mouth, he releases dozens of small black pearls, similar in size and shape to his sealed Zanpakutō. Instead of falling to the ground, these spheres begin floating off into the environment, occupying a space of up to a mile. By touching one of these pearls with any part of his body, Cojo can propel himself to any other one almost instantaneously. The movement itself is so quick that it actually lights the air behind him on fire, creating a trail of flame in his wake. By jumping between these pearls at a rapid speed, the Cero Espada can create a mobile web of fire that can follow and chase down opponents as the pearls hover across the mile radius. And since Cojo moves so rapidly from pearl to pearl, it actually seems as if he has vanished from the battle entirely. Only by destroying the black orbs or somehow predicting where he is can an opponent force him to abandon this technique and unleash his full, terrible power.(Which currently doesn't exist lol..)






"If you are falling and pray to god for help, you'll still find yourself hitting the ground."
 
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Name:
Sophie Moonshine

Alias:
Empress (Hacker name)

Appearance:
81941ecfe983eda8853a6fa530b360dd--flandre-kawaii-chibi.jpg


Standing at 2'3. She is very small and slightly roundish in shape. Pale white skin that is almost as white as snow. She wears a pink dress with a night cap over her head and a pair of red shoes. She has unnaturally blue hair and crimson red eyes which were originally orange hair and green eyes. This is because of her power.

Age:
2

Gender:
Female

Species:
Human

Hero Rank:
Class-A

Personality:
A very moody little girl but she is straight up your typical two year old child, except with a mind of an adult. She very sentient and well aware of what's going on but sometimes the natural baby behavior gets the best of her. Since she has gone through quite a serum given by scientists her behavior has been distorted.

Backstory:
Since she is just in her early stage of life, not much has happened in her life. Her parents were both well known for their job. Her mother being a scientist and her father being a professional military hacker. The did their best to give their daughter the love she needs. Successful at their roles at work and being a great parent to their kid. Sophie got what she needed. Everything was well until one of the scientist who held a grudge against Sophie's mother was tired of all the recognition and credit Sophie's mother is getting. Especially with their new intelligence serum which was still prototype. One night he decided to take revenge by using the proto-serum on her only daughter which changed her forever. Sophie's mother wasn't impressed by this, although the serum worked. Sophie was able to think but not speak.

Filled with rage. Sophie's mother decided to kill this scientist by her own hands. Unfortunately she was killed first. Sophie's father came to avenge her but he was also killed in the process. With the parents dead. Sophie set off on her own bringing her father's hacking laptop and her mother's cellphone. She began to look for this scientist. It turns out this scientist was a supervillain. After managing to find him and kill him. She was found by the legendary HERO. An organization of heroes destined to stop crime. There, she quickly rose over the top of the ranks.

Power:
Hyper intelligence- She has reached an IQ level where no 2 year old has gone before. Although this is not advance intelligence but to a baby this is more than what they could handle. Since the serum's is not finished she has trouble thinking straight when her natural baby instinct comes in.

Equipment:
1.Hacking laptop

2.Touch screen cellphone

Other:

Speaking of hacking. Her range of hacking is close to global range. As long as it is high tech. High tech places and the Cybernet is her playground after all.

Whenever she jacks in to a device or machine this emblem appears.
queen-crown-macbook-stickers.jpg

Indicating she's in.


 
Name:
Tremki Kaguya

‘Universe’:
Naruto Fandom

Age (Appearance):
Young - Mid Twenties

Age (Actual):
Around 200 years old, after spending a century of training within his own domain otherwise known as ‘The Grim Afterlife’

Clan:
The Kaguya Clan

Village:
Exiled.

Occupation:
Former Zero Ring (Akatsuki Leader), Exiled Grim Sage, Teacher & Wandering Fighter

Classification:
Legend, Myth, Rouge

Appearance:

eCg0kIVH_It94OFikShkEEHBaHy0VMsiblqd-XMQW0QopCxavia2zNldDmKeEsLGpia3ts5ZeAQ7n3u2ByI_AWyK09WZCZXDUtiiPGyUTkVYKkVTcrYmNjJoR0ljO3ddGiom2yDv


Unique Physical Traits:
- Tremki has dark blue hair, which was said to be a product of being born under a mysterious alignment of stars - signifying the birth of a mortal born to mantle the title of God among his people.

- Tremki has a number of “tattoo’s” all covering the majority of his body (Specifically his arms), these tattoo’s however also have another function; they are engraved seals that allow Tremki to use Senjutsu in a whole new form, and was perfect for mixing with his Taijutsu prowess.

- One his left shoulder, the kanji for ‘Love’ is tattoo’d (And is one of two non-seal tattoo’s of his); as on his right shoulder the kanji for ‘Hate’ can be shown.

- Tremki has glowing purple eyes, a trait he gained after being reborn and recognised as a ‘Grim Sage’ it is also believed to have some sort of link - or perhaps signifies something even darker; a trade of his original eyes for new ones. The true story is only known by Tremki himself, as well as the few followers he had deemed worthy of knowing.

Personality:
(To be written) This is the one thing that never really got done because the personality often was done IC, but I can probably think of something or find some half assed description of mine somewhere so it shan't be long until this is up as well.

Chakra Types:
Water, Wind, Earth, Fire

Kekkei Genkai(s):
Chakra Release, Venom Release, Acid Release, Snake Release, Blood Release, Metal Release, Shikotsumyaku (Dead Bone Pulse)

Physical Feats/Traits:
Arguably Tremki’s strong suit - despite his rather flippant and laid back nature in almost any situation and often times also being accompanied by a fresh bowl of noodles Tremki’s physical feats are by far the greatest within all the Land of Shinobi - and even competes well in otherwordly places beyond his homeland. His raw strength, speed & durability alone have been spoken as ‘godlike’ among the Land of Shinobi and has even raised above the likes of many Kage who occupy its lands. However this strength, speed and durability is equally met with an astounding amounts of skill in Taijutsu; knowing a wide range of techniques and styles that over time allowed for developing his own style - which has been reputed to be ‘uncopyable’ not only due to the fact it requires incredible physical attributes to execute it well but it’s movements are often explained as ‘unnatural’. Combined with his finesse in the use of the Shikotsumyaku dances (in fact he’s even gone to create a few more of his own) Tremki becomes an almost unstoppable physical force to overcome - truly living up to his reputation as a God among even the likes of those who occupy ‘The Lands of Shinobi’..

- Tremki has ripped a whole mountainside from the landscape and used it as a bashing tool against what could only be explained as a godlike being.

- Tremki was able to survive within a dimension made of pure light energy, a unique ability that required those inside to move at light speeds or be victim to fatal burning injuries encompassing the whole body; which Tremki proved capable of withstanding the dimension through sheer speed while also fighting the host of this ‘light dimension’ who was moving arguably faster toe to toe.

- Tremki’s bone structure is abnormal even for Shikotsumyaku user standards, they have incredible density his bones are 5x stronger than that of reinforced steel. Meaning he can withstand massive explosions, and many other impacts that would prove fatal to most other individuals.

- Tremki has an ‘unnatural’ anatomy, having a few less vital organs (He still has a heart) in place of others which serve different purposes - such as making him immune to poisons and other gasses as well as being able to breathe without oxygen.

- Tremki created a similar version of the Eight Gates of his own, taking advantage of his strange anatomy Tremki is capable of giving himself a ‘hyper adrenaline’ rush which gives him a major boost in his natural speed & reflexes, allowing him to fight at an even more efficient rate than his base form.

Chakra Feats/Traits:
Even in his youth, Tremki excelled at many arts - first growing efficient in his Clan ‘Shikotsumyaku’ dances and techniques that he later ended up developing his own selection of ‘dances’ he has also delved into both fuinjutsu & ninjutsu with relatively genuine success. Despite not being ‘top of the class’ with his ninjutsu techniques Tremki most certainly excelled in fuinjutsu - and went on to become a favoured student of his fuinjutsu teacher for most of his life as a youthful aspirant. Eventually developing into the skills he has now, being an unquestionable master at his craft in fuinjutsu Tremki is capable of making a ‘seal’ useful for just about any situation one can think of..In fact it could be said that for the most part Tremki’s chakra orientated prowess is ‘underrated’ due never being a very big part of his fighting style, Tremki also never took many of his lessons within ninjutsu seriously. He also knows how to summon a fresh bowl of hot noodles whenever he wishes, but despite this he can still get quite angry if they are ruined or taken from him. It should also be noted, that Tremki has not only his chakra reserves to rely on for dishing out techniques but also his Aura, which acts almost like a ‘second’ reserve of chakra that is used as the source of power for his list of Grim Sage Techniques (See below).

- To those who are not use to his presence, the strange spiritual pressure that comes from Tremki’s “Aura” is capable of making those around him feel nausea or even pass out entirely.

- Tremki has engraved ‘seals’ all over his body which come off as tattoo’s to the untrained eye, and these seals have a wide ranges from placing seals around his environment to transport back to later or using them as a means of boosting his punching impact even further through explosive seals. Using a strange technique, Tremki can also change the formation of these tattoo’s slightly (With the exception of the Love & Hate tattoo’s on his shoulder that are actual tattoo’s)

- Tremki is in possession of four Chakra Natures and is capable of using a wide range of ninjutsu if he so wishes, but due to his Grim sage abilities he often opts for that instead.

- Tremki is what is known as a ‘Grim Sage’, an otherworldly concept which Tremki has become the first member like him to be accepted among its mysterious ranks.

~Grim Sage Abilities List~
‘Grim Bocho’:
This allows the user to summon a purple orb object within their hand (Looks like a purple Rasengan only the swirls are much more calm) this allows the user to suck everything around the orb inside, spreading the particles apart and destroying them causing a large explosion

‘Grim Purification’: Allows the user to purify an item or being making the item or being unable to harm him in any way (If it's done to a person, they have to use Ninjutsu & weapons to harm the user, Taijutsu (Bare hand) will not work and be like a fresh breeze to the user

‘Particle Partation‘: This allows the user to split themselves apart by the very particle - though almost makes him more vulnerable to area-type attacks.


‘Grim Afterlife’:Tremki as the Grim of Afterlife, this was his unique ability that allows him to trap an opponent in a sea of Grim Aura chains, sucking them down into an artificial Afterlife, once entering this place, Temki has full control of it’s environment and atmosphere. Being able to deprive his opponent of oxygen to breath or mending the environment in his favour by either concealing his own appearance, or simply opting to crush his victim using the landscape. As for this is his domain, and if one happens to die while in the sands of the Grim Afterlife - they become eternally bound to the dimension forever and are thenceforth kept as a plaything for Tremki’s cheap entertainment.

‘Living Aura Manipulation’: While his normal techniques run off Chakra like many other Shinobi techniques, his ‘Grim’ abilities on the other hand come from another source entirely. Something that is still in everyone to some extent, but only Tremki (Or Tremkyo) has ever been capable of possessing a large enough amount and enough control to use it to their advantage. Posessing the same color as his glowing eyes, it color shines quite brightly - and can be used to replicate multiple materials of his choosing. Whether that be a gooey substance, liquid substance or completely solid substance it is basically shape formation. As well as the ‘fuel’ for his Grim Sage abilities overall. (His eyes are a kind of a hidden weakness, if his eyes are damaged or taken out completely he won’t be able to use his grim sage abilities)

Trivia:
- This character is actually super old and I’ve made little edits from it’s former state so please keep that in mind when reading the character xD (If you want to know what I took out, It was his Snake sage thing because his character is already ridiculous enough)

- If Madara Uchiha ever come in paths with Tremki, Madara would utterly shit his pants.

- The ‘Naruto’ fandom he originated from was NOTHING like the original Naruto series, so that should be kept in mind when reading a lot of stuff on the character sheet

- Please don’t ask questions about the Grim stuff because I made this crap up when I was about 12, and my answer will likely leave you with more questions so it’s best to just take it as is.

- He came from an Rp I am pretty sure was called ‘The New Age of Shinobi’ that was on a “lovely” (Sarcasm implied) site known as Roblox..

(List of some of his other custom techniques will come some time soon)
 
Name: Gonbara Yamamoto



Age: 29


Gender: male


Height: 6'0


Weight: 170 lbs


Sexuality: Straight


Species: human


Blood type: A positive


Birthday: March 18


Jutsu:


Steam Release (Kekkei Genkai)


steam release: steam clone


Steam release: scorching wave


Steam release: hot box: this is a genjutsu that traps the opponent in a cloud of steam impossible to see out of, it can cause hallucination, and severe dehydration if the person stays in there to long. Unfortunately this move exhaust Gon greatly as it takes much focus that he doesn't posses. Also if the person manages to inflict enough pain to themselves they will be temporarily broke out of the genjutsu, if they manage to escape from the steam cloud they will be safe(it's not all that hard to escape) if not the Genjutsu will once again tighten its grip around them.


Fire release:wip


Water release:wip


Wind release: wip





Personality: like most of his clan, Gon is somewhat bipolar, but this only really shows when he's in battle. He doesn't seem to take much seriously, and is often found day dreaming carelessly. He doesn't like the elders although he does what they say, and there are few he truly respects. While he doesn't seem to care about much he does still care enough about the safety of the village to act if it's in danger. And hes far more intelligent that he appears.


Bio: Gon was born to the head of the Yamamoto clan, and as such became responsible for leading it in the future. So his father constantly trained him to be the next leader. Although Gon wasn't really fond of training, he preferred to play with the other kids, but they all seemed to fear both him and his father. As a result he became somewhat of a well for lack of a better word asshole. One day though his father saw that his son was miserable. So he brought him to a friends for training after he had taught him all he could. The man was a Senju that his father had known from the fourth great ninja war. He had a son name Ryou, and they quickly became great friends. He trained day and night. Now finding it fun since he had a friend to train with. But eventually his father returned for him and he was brought back to the hidden mist. Soon he was grown, and became the head of his clan, and not long after he was made the Mizukage. He was less than enthusiastic about being Mizukage, so he let the elders basically control everything using him as a puppet. He didn't mind all that much as long as the village was safe, and he was to hassled although his father did insist on him keeping in shape. Eventually the elders came to the decision to have a squad of Anbu slaughter a clan known as Kaguya. He didn't think much of this at first being as he had heard they were savages. Then a girl was brought to him, a Kaguya girl who he was somewhat smitten with. But he knew this was something he couldn't have, so he forced himself to see her as nothing more than a object for him to use as he wished, and so far this has worked well. He's also technically one of the seven swordsmen of the hidden mist wielding samehada with superb skill.


Additional info: his clan's symbol Is a steaming figure whose body is half Demon and half God. The clan is usually comprised of bald men(they shave their heads for reasons) but when they let their hair grow out it's a crimson red.

He possess all seven swords of the hidden mist. But only so he can pass each onto another who is worthy. But samehada is the blade he's most proficient in using.

He's also the three tails jinchuraki

Appearance: 320084.png
 
Name: X (ten)

Age: 3 Years (A.I wise) 15 years (Human Wise)

Gender: Male Android

Created: 9473/March/18th

Blood type: Superheated Plasma

Skin makeup: Colbanium (imagine a metal that has no texture to the touch and has a hardness of about 30,000 and a melting point of 1,000,000 degrees Kelvin)

Appearance:
th


Height: 6' 0

Personality: He has no personality! He was built to Terminate anything that he may encounter EVER.

Bio: Built in a time when FTL travel was out of date, X was designed as a Heavy assault android who could predict moves from inferior older androids and obsolete humans. With a Personal shield that can take hits from MULTIPLE THERMO-NUCLEAR BOMBS, and a Material that weighs literally nothing yet can absorb over 300,000,000,000,000,000,000,000 joules of energetic and kinetic impact . (His only weakness is his lack of personality a huge weakness if you think about it.)


Additional info: Can run at 200 miles per hour, can jump 300 feet, and has the ability to create a lethal holographic sword at will.

th



He is also equipped with an arm cannon that outputs 30,000 times more energy than this previous 30 year older Anti-Capital ship Planetary defense turret.
th
 
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