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Fantasy Terrorchild: Awakening

Become an Owl New
Option 2: 2 Vote (25% - Range: 1-25)
Option 3: 1 Vote (13% - Range: 26-38)
Option 4: 5 Votes (63% - Range: 39-100)
Fae Roll: 43

4. Become an Owl - An acute hunter of the air that still won't be too conspicuous, an owl seems like a good choice. You feel smart just thinking about it! You just hope that flying with wings is as easy as flying with telekinetic power.

"Okay..." you whisper to yourself as you clap your hands together, crouched low over the snow in heavy concentration. "Owl."

You try to picture the perfect owl - a spotted thing, with gray and black feathers, bright orange eyes like your own, if not brighter... Wicked talons... A wide, all-encompassing wingspan.... A sharp beak... And tufts of feathers that look like a devil's horns. Yeah! ...Now that you think of it, owls look pretty casually evil, don't they? And yet, the common guardsman would think nothing of seeing one fly through the snowy woods. You're relatively certain that this will work.

With one last breath that fogs the air about your face, you prepare to dissolve yourself, picturing the graceful transformation of your spread arms into gorgeous, feathery wings, but the moment you take your hands off the Pandemonium Door to adopt this position, you're startled by an eerie, baleful cry that raises the fur on your back and tail in instinctual fear. "AAAaaauuuoooooOOOOOOO!!" the wolf bellows. No, not a wolf...

"A DIREWOLF!?" Kulka howls, as thoroughly impressed as she is furious. "Are you more than a little fae-touched, Embryx!? You were the one who suggested this as a means of blending in!"

Sitting in the snow, you're utterly frozen in place in fear at the hulking, monstrous creature nearby, whose yellow eyes seem to stare straight through your skin at your beating heart. Even on all-fours, it's as tall as you are, standing up. Its teeth could bite through your skull and meet in the middle without the gums bottoming out in your hair. You can't recall the last time you were this scared of anything, until the very next moment, as it looks to Kulka like a guilty dog. A monstrous voice, halfway to humanoid speech, growls out: "Sooaaareee... Wooaaalfs... aaurrrrgggh coooouuul..."

You begin to have a peculiar respect for Corrinth's ability to speak clearly while in wildshape as multiple different creatures - especially the peryton. Kulka trudges over in the snow and claps at her as if shaming an animal for wetting the carpet. "No, no, no! Think practical! At least make yourself a normal wolf, you damned fool!"

A large puff of smoke later, and Embryx is crouched on the ground where the direwolf had been, breathing heavily and clearly exhausted. The form was extremely taxing on her pneuma, it seems. "...You okay, Agranne?" Stalna asks as she walks over to you. You realize your tail is still sticking straight up in the air, and you have to concentrate on relaxing your muscles so that you won't look like a frightened housecat.

You sigh and stand up straight, dusting some of the windswept snow off yourself. "Yeah, I'm fine..." you say quickly before thinking up a lie: "I just couldn't believe she got there first. That was, uh, really cool."

"Right..." Stalna says as she gives you a gentle pat on the shoulder. "If you two are going to be much longer, would it be alright if I went inside? I don't think this sort of magic is for me."

You start to nod when you hesitate. "If she can figure it out, then I can too," you reply, hotly. "Watch this!" You drop the Pandemonium Door to the ground to avoid dissolving it with yourself, and then, with great concentration, teleport into the form of an owl, just as Kulka described before. It isn't painful, but the sensation of your limbs becoming disconnected from any physical anchors such as muscle and bone - twisting, shrinking, stretching and pulling in all directions at once - before the new body rapidly forms around it and encases it in temporary form, is much stranger than you anticipated. That's saying a lot, since you definitely expected it to be strange.

"WaaAAA-AAAhhh" you screech the moment your new vocal chords assemble themselves. It had happened instantaneously, so how did you even feel it happen? You aren't sure. Either way, there you stand, just as you had pictured before, with your eyes much closer to ground level, and with your new wings outstretched on either side of you. You pivot your head back and forth to scan the reactions of your sisters. "...Hoo."

Embryx and Stalna are, predictably, delighted to see your success. Kulka at the very least looks relieved. "An eagle owl," she observes. "A bit ostentatious, but it'll do," she acknowledges.

"Hoo-oo," you vocalize, having intended to say thank you. You quickly realize that you can't actually say anything in this form, as you lack the vocal acuity to make complicated sounds. Even Embryx managed to force through a few words, but you find yourself merely chattering noisily without any actual control or success. Finally, out of frustration, you decide to take your new body for a spin, and begin flapping your wings. You lift off from the ground rapidly, but without coordination, and only fly a few feet before flopping back into the pillowy snow ahead of you with another screech.

It takes some time, and a few more attempts, before you can move about without humiliating yourself further. All the while, Embryx prepares herself for another attempt at a wolf form. By the time you become comfortable flapping about between trees and the lodge's roof, your lover has reappeared in a still-threatening, but nonetheless unremarkable form of a gray wolf, and you're confident that none will be any the wiser. You dissolve yourself back into your true form and rejoin your party. "We did it!" you cry out in joy. "Gods! That was the hardest spell I've ever learned!"

Embryx pops out of her wolf form and flops onto her back in the snow, looking tired enough to pass out. Another revitalization with the Door, later, however, and she joins you in your reverie. "So," Kulka begins, "I suppose you two will cross the border together somewhere in the woods, and then Stalna and I will follow behind you with the horses."

"I can't speak, but I can hoot at you all to follow me towards safety," you add.

Embryx grins. "And if anyone gets too close, I'll scare 'em off."

"Sounds reasonable," Stalna agrees. "We'll go south until we reach Afaeanon, and then make contact with the coven so we can travel more normally."

---
The plan goes more or less exactly as Stalna described it. You swoop and glide through the air, watching for elven scouts as you dip into and out of the canopy - which is quite lacking in foliage at the moment - in search of a safe passage for your allies. Once you're convinced that the path ahead is empty, you dive down to an empty branch, land, and let out your song: "Hooo! ...Hooo!"

Next, you spot Embryx bounding through the snow behind you, popping up now and then on small rises before flopping down onto loose piles of snowdrift just like any old goofy dog. You suppose it's not an issue, since she'd only need to be a convincing wolf if there's a threat in the area. Lastly, as Kulka and Stalna arrive on horseback, following Embryx's tracks through the snow, you take off again and lead them deeper into the woods.

This goes on for some time, and along the way, you spot other creatures in the woods with your heightened senses. It surprises you - you've always been told that tabaxi are better than others when it comes to hearing, seeing, smelling... but your senses are actually much better in this form; you can only imagine how dramatic it must be for an ordinary human. You wonder whether this is why Corrinth insisted on using wildshape so often during travel... it's simply safer this way. Just as you're about to become fully lost in thoughts of future travels in all sorts of shapes and forms, you detect someone in the distance. First one, and then two...

"Waaa-aaahh!" you screech, letting your warning sound out over the trees as you promptly land. You look back to Embryx, who halts and lifts her head to get a better view - sniffing the air and turning about in search of sounds. You watch her for some time, waiting for her to lock on to the approaching interlopers. As you do, another bird flaps into the barren limbs nearby and you reflexively swivel your head around backwards to get a look. There, in the branches, is a rather lonesome-looking crow, far away from its murder. A messenger, maybe?

It stares back at you. This isn't normal, you realize. I'm a owl... this crow shouldn't be comfortable being this close to me, even if it's a messenger. ...Wait a fucking second-

The crow cocks its head. "...Sister?" it asks, curiously.

"WAAAAAGH!" you screech as you launch yourself at Corrinth, dissolving and re-emerging as yourself, grabbing the bird with your bare hands as you plummet through the branches. At the same time, she emerges from her own cloud and bounces painfully through the branches until you both fall out the other side and land in the deep snow.

"Wait wait wait wait wait!" she screams as she waves her arms around and wheels backwards on battered legs. "No fair, no fair! I didn't know you could URK-"

You grip her in your telekinesis so tightly that it squeezes the air out of her lungs. You reach for the Door, prepared to give her a similar death to Veralt, when you suddenly remember that you left it in Kulka's care for Embryx's benefit. Your magic is finite, and worse yet, Kulka won't approach this place until you summon her with your owl song, since the last she heard was a warning screech. You're not even sure if you can get back into wildshape on what you have left - the spell is too new and difficult for you!

No matter, you think as you take out your sickle instead. You'll still make sure you never cross paths again. Despite your readiness, before you can finally kill the changeling you hear a sound not unlike a dog being kicked - Embryx must have gone after the two elves! You toss Corrinth into the trunk of the tree you just fell out of to finish knocking the wind out of her before quickly running after Embryx, and you quickly emerge into a clearing where she's back in her normal body as well. Blood is trickling from her arm, but whatever wound she's sustained doesn't seem to be slowing her down, much. She's gripping her scythe and looking ready to fight.

You turn to face your new foe, and realize your fears have become reality: Standing at the opposite edge of the clearing is a drow with silky black hair down to her waistline, clothed in a leather bodysuit like some sort of assassin, and with a long, inscribed blade in her hands that's undoubtedly a magical implement. The look in her eyes is exactly as untethered and evil as you remember from your nightmare, and dangling from her belt is a bloody sack that's crawling with maggots. She's been collecting trophies, it seems.

This... is Sharyx.

Behind her is a tall, pale elf with equally dark hair, his skin covered from the top of his neck down his arms and presumably elsewhere in elaborate sigils - tattooed directly into him as starkly as they're etched into the surfaces of the Pandemonium Door and Sharyx's drow-made sword. Strangely, the elf is also blindfolded, as if he wasn't already strange enough. Is he blind? You somehow doubt it, from the way he turned to face you the moment you emerged from the trees.

For a moment, the two sides stare at each other, unsure of how to proceed.

"...Are you... the Terrorchild?" Sharyx asks, a smile tugging at the corner of her lips.

Is that... hope?

1. Wear It with Pride - You have to think quickly. This girl is a member of the coven, thanks to your unwitting intervention into her life. You're probably directly responsible for the deaths of her family members and whoever else she's crossed paths with since beginning her rampage. If she regards you as reverently as she does Syrith, and if you play this right... you might be able to convince her to do as you say. "...Yes. I'm Agranne of Ryggander, and this is Embryx of Aelesh-Yna. You're Sharyx, aren't you?"

2. Temper Expectations - You have no idea what gives this girl hope. Given that she's been killing indiscriminately, she might just be excited for the chance to kill you and wear your skin, for all you know. You need to let her know that you're not interested in friendship, yet. "That's just a nickname; my name is Agranne of Ryggander. And you - you must be the one causing all the trouble here in Sonnamille."

3. Prepare to Fight - Even if you can somehow convince Sharyx to be your 'friend,' you can't imagine it would go any better than being friends with Corrinth. You already know that you're in for a lot more trouble than this is worth, so you take your place beside Embryx and prepare to fight for your life.
 
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Wear it with Pride New
Option 1: 4 Votes (50% - Range: 1-50)
Option 2: 3 Votes (38% - Range: 51-88)
Option 3: 1 Vote (13% - Range: 89-100)
Fae Roll: 50

1. Wear It with Pride - You have to think quickly. This girl is a member of the coven, thanks to your unwitting intervention into her life. You're probably directly responsible for the deaths of her family members and whoever else she's crossed paths with since beginning her rampage. If she regards you as reverently as she does Syrith, and if you play this right... you might be able to convince her to do as you say. "...Yes. I'm Agranne of Ryggander, and this is Embryx of Aelesh-Yna. You're Sharyx, aren't you?"

Her eyes light up as you introduce yourself. Hope turns to joy, and then astonishment as she hears her name. "You know who I am...?" she asks, slowly lowering her blade. Embryx, meanwhile, remains on guard, although Sharyx doesn't seem to care.

"I know your name," you reply, "but not much else; the Eldest seems to have wanted us to cross paths."

"But how?" she demands, "Please, tell me!"

"A dream," you reply. "I saw you pleading for Syrith's attention over a darkscripted book. She sent me to mark your soul, and when it was done, I saw your awakening. I saw you promise to kill your family."

The drow grins, just as she did in your nightmare. "Yes...! Yes! You were there, somehow! You were there! Seith, it's actually her!"

The elf - Seith, apparently - also grins, although his expression is far less bloodthirsty and more... playful, you suppose. You don't like either of these people "So it is!" he concurs, his dark voice as smooth as silk, in contrast to the unnerving timbre of the drow standing next to him. "We were on our way north in hopes of finding you."

"My apologies for wounding you, sister," Sharyx quickly adds as she looks back to Embryx. "Your wildshape is rather convincing; I'm glad I didn't aim for the heart."
"I was in mid-sprint; you wouldn't have hit it," Embryx replies, irritably.

Sharyx smirks at her, but you interrupt before the discussion can continue. "We'll continue this discussion, but we have a problem that we need to handle first: there's a changeling nearby that I want killed."

"Oh, you mean Corrinth?" Seith asks. You turn back in disbelief, but part of you curses your naivety that you didn't suspect these two meetings were related. "We weren't aware that you knew each other," he explains, "what sort of transgression has she made?"

"It's a long story," you reply flatly. "I'll explain when she's dead. Come on." You look to Embryx, who still hasn't taken her eyes off of Sharyx's arrogant expression, nor her blade out of its threatening position, but the knowledge that Corrinth is nearby is enough to finally break her concentration.

"Yeah, let's go," she grunts, trotting up beside you. You lead the three of them back to the tree you fell out of moments earlier, and find Corrinth still there, on her hands and knees and digging through the snow in a blind panic. She's dropped her wand - perfect! Embryx turns her weapon around backwards and thwacks the changeling in the ribs, knocking her onto her back. She screams, begging for Sharyx and Seith to help you, but when you glance back at them, you find them both calmly spectating, utterly disinclined to help her.

You look at Embryx. "Do you want to do it? Or do-"

"Hells yeah, I want to do it," she answers without hesitation.

"If I may be so bold as to speak out of turn," Seith offers, "may I at least ask whether her insanity is what's made her such an enemy of the coven? Was she loyal, beforehand?"

"Yeah, but what does that matter?" Embryx replies, hotly.

Seith smiles in a carefree sort of way. "Because I can make her sane again," he replies.

You pivot back to the elf and stare, increasingly frustrated with the ways in which every step of your journey seems to have been laid out ahead of time by Syrith's meddling. You had just been asking about the necessary steps to cure your own madness, and here is a mage who claims he can do exactly that, not a day later. You glance to Embryx and realize her anger is even more evident at the situation. You already know that she's willing to fight through anyone or anything Syrith puts between the two of you to have your quiet life together, but moves like this which clearly have the dark goddess's signature all over them can only tease at your helpless status as fate's plaything. It makes you want to kill all three of them - Corrinth, Seith, and Sharyx, just to spite the Eldest.

"...I want to go home," Corrinth moans, covering her face and sobbing as she waits for you to decide her fate. "No more tricks, no more travels, no more tricks no more travels. Home, home, home. Warm living, sweet apples. Warm living, sweet apples. You've seen the world beyond death, haven't you?" she says. "Is mother there? Is she?"

You feel deeply uncomfortable. She's like a child.

"...Is she mad at me?" Corrinth asks, quietly devastated over all the curses she spoke of Iona since learning of her fae lineage. "...H-hey, Embryx," she says before suddenly smiling in a helpless sort of way, speaking quickly even as the drow tightens her grip on her war scythe and scowls back at her, "do you remember back in Purrosh, you told me you'd have Agranne after death? ...I can wait for Veralt, or else he's waiting for me, right? Right!? I'm- I'm s-so scared... S-sweet applies... I'm sorry, mother."

Despite all her anger, Embryx can't completely resist the thought that Corrinth has lost too much of her mind to be held fully accountable for her actions. She hesitates, before letting out an enraged roar. "Rrraaah! Gods, you're pathetic!" she replies, turning the scythe around in her hands so that the blade is forwards once more, and then driving it down into Corrinth's chest, spearing her through before ripping the blade backwards in a spray of blood.

The changeling's cry is agonized as much by regret and self-loathing as it is by the pain. You turn away, almost ashamed of how far things you allowed this to drag out and wishing you had been just a bit more merciful by killing her back at Manlaash. Even in death, as she struggles to breathe, she cries out for her mother and babbles about Tashlaan and its apples. You shake your head as you look to Seith, who seems utterly placid and unbothered by all of this. "You can't fix this," you say, more to reassure yourself of your decision not to stop Embryx's hand. "No one can."

"I could, if you would allow it," Seith replies, gently. "It isn't too late."

"...What are you talking about?" you ask. Seith glances to Sharyx, who gives him a nod. The elf then takes out a wand and, with a steady hand, begins to turn it in the air above Corrinth's body. It gives a faint glow, and your jaw drops. He's using light magic!? You and Embryx are too stunned to say or do anything else as the wound in Corrinth's chest stitches itself back closed, and the changeling's glassy eyes are once more filled with fear and wonder. Apparently, your curiosity was all the permission he needed to display this unexpected talent.

Embryx turns to you afterwards, looking slightly betrayed. "What the fuck!?" she demands.

"I didn't know he could do that!" you reply, before turning to the newcomers. "So- so you're a light mage, then? Why are you helping us?" You don't wait for Seith's answer, and instead look to Sharyx. "Did you compel him?"

"He was a cleric of Vestria, in a past life," Sharyx replies. "But that was before the fae got a hold of him and opened his mind."

"Light and dark make little difference to me," the elf replies, gently. "Of course, the good people of Sonnamille don't feel that way, so I was rather lonely until I met Sharyx, here. She told me of the new world you're creating, Terrorchild. I would very much like to live in it."

You look back to Corrinth and sense an opportunity.

1. The Guinea Pig - "So, you can cure her?" you ask, realizing that you have the chance of witnessing Seith's process and determining if it's safe for you and Embryx to use to remove the fae influence from your minds.

2. The Eldest and Her Tricks - ...But that opportunity comes at a bitter cost. Even when she was sane, Corrinth was a devious, awful little cretin who plotted against your family. After everything you've put each other through, she's too dangerous to let live unless she's kept on a tight leash. "...From here on, I want her under total control. Even if you can put her brain back together enough that she can live a normal life, she doesn't make a single decision on her own, or go anywhere without eyes on her. Understand?"
 
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The Eldest and Her Tricks New
Option 1: 4 Votes (57% - Range: 1-57)
Option 2: 3 Votes (43% - Range: 58-100)
Fae Roll: 97

2. The Eldest and Her Tricks - ...But that opportunity comes at a bitter cost. Even when she was sane, Corrinth was a devious, awful little cretin who plotted against your family. After everything you've put each other through, she's too dangerous to let live unless she's kept on a tight leash. "...From here on, I want her under total control. Even if you can put her brain back together enough that she can live a normal life, she doesn't make a single decision on her own, or go anywhere without eyes on her. Understand?"

"Very well, then," Sharyx replies, eagerly. "...Someone else will need to cast the hex, though."

"Of course," you reply. "You've been a witch for less than a week; I can handle the compulsion aspect, but I want all of you watching her and ready to lend a hand if she starts acting out."

Embryx balks at this new twist of events. "Why are we even keeping her alive, Agranne? Don't we have enough to deal with?"

"If Seith can make her sane again, he can do the same for me - but I'm not going to volunteer my mind for his experiment first. Is that fair enough?" you ask, frustration evident on your brow. Embryx hesitates, and then nods. At the same moment, you notice the approach of Kulka and Stalna, who are both on guard due to the way you left them before. Instantly, Sharyx's hand snaps to the hilt of her sword as if to draw it, but you hold out your hand to signal that this is no threat. "Sisters, it's alright!" you call out to them. "Come here and we'll make sense of it."

"Better get it over with, then," Embryx grumbles.

You look to Corrinth, who's said nothing since her life was saved moments earlier. She seems strangely tranquil, and fully ready for what you both know is about to happen. It occurs to you that if you had allowed her to speak before you used your telekinesis, she might have spoken about Seith's powers and the promise of relief from her mental decline. Maybe this outcome is exactly what she was hoping for...

"...Corrinth," you say as you reach to her with a shadowy, beckoning hand. "Forget your free will. I am your master, now."

You nearly buckle from the exertion of the spell, which draws upon nearly all of your remaining magic to ensure that the changeling will be unable to resist the compulsion. When you're finally able to look at her again, the peaceful expression she wore before has been replaced by a more desolate resignation. One twitch, and then another violent jerk signals the failing of her natural instincts, until nothing is left behind her eyes but a patient listener awaiting your next command.

"Ah, you found your changeling, I see..." Kulka says as she hobbles over, presenting you with the Pandemonium Door to restore your strength as she looks over Corrinth's pale skin and hair. "I'd wager that either she was looking for you, or else you're correct, and the Eldest really can't leave you alone," she chuckles. "And these two?"

"This is Sharyx and Seith," you answer. "They're the ones the lodge's keeper was telling us about last night."

The elder nods. "Ah," is all she says before introducing herself. "My name is Kulka of Yag's Rock; I am the Elder of Turadal."

Sharyx gives a slight bow to Kulka that catches you off-guard. It's a far more formal and stately gesture than you're used to seeing. Even Princess Silanae refrained from such an overture back in Manlaash - and so you can't help but assume that the drow is being disrespectful - until she speaks for herself: "Thank you, Elder. As Agranne said, I am Sharyx - the last of House Valghemora, and heir to the Crown of Aelesh."

"...What?"

You're not certain who said it. It's possible that all four of you said it at the same time.

"You're a Valghemora?" Embryx sputters. "If that's true, then my father died for his loyalty to your family...!"

Sharyx nods, grimly. "My condolences for your father, his loyalty should have bought you a better life. Just before my grandfather abandoned the throne, my father made his cowardice plain and took my mother and siblings over the Sea of Cassia to these elf lands - and swore allegiance to King Yedaelth. I was born just after their arrival, and for years, my heritage was hidden from me as they attempted to endear themselves to the locals," she explains, a deep hatred permeating every word.

"...Sounds an awful lot like the next part of the Eldest's Design," Embryx mutters, looking away for a moment. "Gods, we only had a day..."

You're not ready for your attention to be diverted away from Rigatte. Whatever Syrith intends for you to do about Sharyx, you decide, will need to wait until your own affairs are sorted. "We're going to Alfaeanon," you say to the newcomers. "I know you probably expect us to take up your cause, but if there's any chance of that, then you'll need to follow us for a while, first."

To your surprise, the drow immediately accepts your request. "Lead on, then," she says. And then, with an icy patience that makes your skin crawl, she adds: "There's plenty of time to make things right."

---
You move on from that place with a mutual understanding that a lot needs to be explained about how everyone happened to arrive at the same place at the same time. For now, however, your only goal is to reach Alfaeanon without the elves realizing that you've crossed the border or that Sharyx has changed directions and is headed directly toward the Royal City, and that means that you and Embryx resume your earlier scheme of plotting a course in wildshape. It isn't until the sun sets and you're moving forward in the dark that you begin to see the lights of a small town in the distance, and so you begin to think about your situation again. You need to make contact with the local circle. But what's the best approach, given what you're about to drop into their laps?

1. Send Stalna - Of everyone present, Stalna is the least-likely to raise any alarm by appearing suddenly at the edge of town. You decide to task her with locating the coven and arranging a safe entry into the city.

2. Enter Yourself - You take off your hat and place it atop Corrinth's head, realizing that without your hat, they'd have no reason to think that you're anything aside from an ordinary tabaxi on the road to the royal city. They might not treat you well, but the fact that you're from Zuklanar and lack the accent of your kin in Chasamein might help you get around their suspicions.

3. Send Corrinth - If there's a trap waiting for either you or Sharyx, you figure it's best if the most disposable member of your party falls into it. You order Corrinth to find a witch and lead her back to you.
 
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