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Fantasy Terrorchild: Awakening

Let's Pretend We Don't Know New
Option 1: 5 Votes (63% - Range: 1-63)
Option 2: 3 Votes (38% - Range: 64-100)
Fae Roll: 64

2. Let's Pretend We Don't Know - You and Embryx share a knowing glance, but you keep your mouth shut for the moment. After everything you put Stalna through last night, you'd rather not inform her right now that you're probably responsible for this apparent rampage in Sonnamille, nor do you want Kulka to have any more reason to lecture you while you're having a nice meal.

"Regardless of whether or not they've closed the border," you change the subject, "we're probably going to meet resistance everywhere we go, once we're on the other side. They can't stop us from traveling where we please, but they're not stupid. Even if they don't know us by name, they'll know what we are."

Kulka hums, dismissively. "That's nothing new for me, sister."

Meanwhile, Embryx drums her fingers on the bar, looking troubled. She knows you're avoiding talking about the "Sharyx" dream, but the new conversation you've chosen has given her other things to worry about. "...And what about the coven in Sonnamille?" she asks. "Kulka, you said that the elders don't talk 'like they used to,' but have you spoken about Agranne's pact and what we were doing with the fae? And do you think they'll want to help us, or turn us away?"

"I haven't spoken with Callypseae in two months," Kulka replies, unhappily. "But I know enough about her and the pact she leads to know that they'll help us leave as quickly as possible. The Kingdom of Sonnamille has been fighting for generations to clear the fae out of their sacred woods. Few people know this, but Lythrefang worked to further this aim, as the blight of madness that those faeries peddle has ruined more than a fair share of prodigious young witches to our south. What Agranne did will undo generations of work - and they already know what your alliance entailed; they'll know your minds are compromised. She's also a tabaxi, and unfortunately, the sorrority of the coven is sometimes inadequate for addressing some of the sorest ingrained biases. You won't fare much better, drow."

Embryx's weary expression burns away before the heat of her indignation. "...You can't be serious. Hating us for being fae-touched is one thing, but they'd actually be dumb enough to bother with prejudices like that?"

"Rather dumb indeed," Kulka replies, dejectedly. "Many years ago, I crossed the border from Athea into the elven kingdom in search of better teachers for my dark talents. Callypseae became my elder at that time, but she never quite invested the efforts she made for our fellow sisters there as she did for me. At first, I assumed it was because I was a foreigner, and so I learned their customs. I changed the way I dressed, the way I spoke, the way I lived. Nothing satisfied them; it soon became clear that Callypseae thought it would be wasteful to teach someone with a quarter of the lifespan that elves are granted."

"And yet, you're still here," Stalna says, encouragingly.

A grizzly smile appears on Kulka's rotted face. "Yes... I'm still here, sister."

"So you're walking proof that the elves are idiots," Embryx says. "Do you think that'll buy us a second glance?"

You snicker. "Ever hear of the exception that proves the rule?"

Kulka nods, bitterly. "Everything I've achieved in Turadal has made me 'exceptional' in their eyes, but hasn't had a single affect on their ideas about what goblins as a whole are and aren't good for. King Yedaelth has many goblins in service as royal knights, but few, if any, in service as royal mages, and that same attitude is reflected in the makeup of Callypseae's pact, and those of her pact sisters' pacts, all the way down. Many of the middling ranks are full of talentless elves - old, beautiful, and cultured elves, but talentless nonetheless."

With everyone's mood a bit soured, you try to get the discussion back on track: "What are you all so sad about? It sounds like most of them aren't even strong enough to be a serious help, even if they weren't assholes. They've already got one problem on their hands that they can't handle," you say, referring to the drow, "so they're sure as hell not going to want to get on my nerves."

"That's for sure," Stalna replies, with a hint of resignation in her voice.

Kulka nods in agreement, slowly and tepidly. "Try not to become a thoughtless killer, Agranne. My choice to leave Sonnamille for Turadal and lead by example inspired many to come and join me, and your conquest of Thandan would not have been possible with the stock of witches they have to the south... I will ultimately need to answer for your actions, so I implore you not to drive them away... Any further than you have, at least."

"What do you mean?" you ask.

Annoyedly, she answers: "Exactly what I said, and have been saying, since this discussion began." You weren't expecting such a fierce answer, and you decide that maybe it would be best to listen closely for a moment as she slowly and meticulously lays out her argument. "...Everything you've done in Turadal will have consequences, Agranne. Think carefully about your own induction to our ranks... When you arrived, the Kingdom was peaceful, and witchcraft was a dark secret held by otherwise normal people. You probably imagined a different future - I would assume - in which you would be free to seek happiness in such a land. Would you have ever thrown in your lot with us, if a fae-touched, relic-touting, hex-blooded mass-murderer was in the midst of leading armies of the dead, the insane, and her cultlike following against the nobility?"

"Yeah, I get it," you reply bitterly, "but you've never stood in my shoes, either, despite your long and experienced life, Kulka. If the Eldest had decided that you were the lynchpin of her Design, you'd have found it pretty hard to keep that olive branch in your hand. And I'm sorry that all that shit I did gave you so much to clean up, too, but it was your call to spite the elves down south by living as long as you possibly could. If you had just died when you were supposed to," you argue sarcastically, a hint of humor returning to your tone, "then all of this would be someone else's problem."

"Well," Kulka replies, having sensed the joking intent and not taken offense, "...I suppose that's true, too. If it weren't for me, it would be your problem. And in that case, I'd pity everyone in Turadal."

---
The discussion at dinner about your impact on Lythrefang's future caused a lot of reflection as your prepared to end the night in one of the lodge's rooms. What if you hadn't turned eastward, those years ago, when you were floating down the Turus River? What if you had gone west toward home, instead?

"Gods! A real bed," Embryx says as she throws her hat aside and flops onto the large, comfortable mattress with her arms spread out wide, taking your mind off the past and future for the moment and reminding you that you're not alone.

You walk over and begin unlacing her boots so that you can help her get them off. "You slept in a 'real bed' last night, too, didn't you?" you ask, beginning to worry that she had somehow forgone sleep or had been forced to sleep rough without your knowledge. She begins to answer you, but her voice is muffled against the covers of the bed below her, so she rolls over to face you.

"Yeah, I did," she says, "but only for a few hours. You don't even realize what hour it was when I finally got you to that inn in the city because you were out cold the whole time. First, I had to pick you up and carry you until I found some other members of the coven, and then I had to follow them to two different inns looking for a vacancy, since they had all been taken over by our sisters and brothers... Then, a messenger showed up and told me Kulka found out about me coming through the first inn with you, and was waiting for me at the third, and that's how we found you a bed. I got about two hours of sleep last night."

You grimace. "Shit, I'm sorry," you say as you tenderly brush her silver hair out of her eyes.

"It's okay," she sighs. "We stuck to our agreement, didn't we? On our first night back on the road, we've found a proper place to sleep."

You smile as you sit down beside her and start unlacing your own boots in the candlelight. It begins to dawn on you that you're finally in a comfortable, warm, private room, with full bellies and (for one glorious little moment) free of anything which would otherwise interrupt you or ruin the mood. Now, all you have to do is not say something stupid or get her thinking about tomorrow, and you'll have orchestrated a perfect night to spend with the girl you love.

1. Fade to Black - As she sits there smiling back at you, you undress in silence.

2. Read My Mind - "So you got into my head last night, and you saw what I was thinking," you begin. Embryx seems a bit uncertain where you're going with this, but she stays quiet and you press on. "...Can you do it again? I want you to get to know yourself through my eyes." She flushes a bit at the suggestion.
 
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Read My Mind New
Option 1: 3 Votes (43% - Range: 1-43)
Option 2: 4 Votes (57% - Range: 44-100)
Fae Roll: 54

2. Read My Mind - "So you got into my head last night, and you saw what I was thinking," you begin. Embryx seems a bit uncertain where you're going with this, but she stays quiet and you press on. "...Can you do it again? I want you to get to know yourself through my eyes." She flushes a bit at the suggestion.

"....Yeah," she says. "Now that I've done it once, it won't be so hard, but... Are you sure?"

You both understand why she's asking. It isn't just the amorous thoughts on your mind that she's bound to discover, nor even the physical, instinctual and magnetic attraction you feel for her. It's the anxiety and uncertainty that comes with your lack of exposure, and - when coupled with Embryx's prior experiences in Mardenaal - inadequacy. There's no telling what's lurking below that... Embryx only read you for a moment before now. What if she sees more than you intend, and this backfires catastrophically?

Somehow, you swallow your self-doubts. You trust her. You're ready for this.

You nod, putting on your best 'bedroom eyes' despite your nerves.

She draws in her arms and rolls herself over before sitting up and taking out her wand. She takes a deep, calming breath and closes her eyes, focusing entirely upon her spell as you undress yourself. You take the Pandemonium Door out of your coat pocket before setting the garment aside, and press the artifact into her palm to grant her relief from the exertion she's placing on her pneuma. A wisp of smoke arises from her wand as she keeps her mind on your thoughts, drawing them out of the darkness as you tend to her in turn.

Deftly, you undo the clasps which keep the shawl around her neck, and then the scarf nestled below. She's so focused on the telepathic connection she's building that she doesn't seem to notice, or if she does, she consents to your every move so far. Your claws linger in the air above the buttons of her coat as your heart beats faster and then...

She takes your hands in her own without ever opening her eyes, and guides you to the topmost fastener. The moment the button comes free from the loop, and you're emboldened to move down the line, she at last takes in a sharp breath and looks at you as lovingly and confidently as you could ever have hoped for, and with her gentle strength, she pulls you into a kiss that leads to more.

---
Your dreams are filled, for the first time in years, with colors more vibrant than life, and you awaken after a deep and restful sleep to find yourself aside your lover, just as you left each other last night. You sit and admire her for a while... hoping, wishing, and maybe even praying that you'll have time to learn telepathy in the near future. Her gift has, in a thousand little ways, proven how an intimate knowledge of another - one which bypasses each and every defense - can render someone a helpless plaything. Your only regret, which she skillfully assisted you in compensating for, is that you couldn't possibly match her intuition. She knew exactly what you wanted, when, and how, and gave it to you.

As you lay there and wish you could relive it all, you hear a noise over the distant ambiant sounds of the lodge building and nature outside. Tock, tock, tock... You realize it must be Kulka, walking about in the hallway as she waits for you to join her for the next stage of your journey. Gently, you rise, trying not to startle Embryx out of her peaceful dreams, and are reminded of the chill in the air outside against your body in a way that sends you frantically gathering up your traveling clothes. You're already half dressed by the time a hollow knock lands against the frame of your door.

"...Sisters, will you be joining us soon?" Kulka asks from the other side as Embryx turns over grogily.

Slipping the Pandemonium Door back into your coat pocket after taking note of the ever-brightening crimson glow, you answer her. "...Yeah, we're getting dressed now. We'll meet you downstairs."

"Thank you..." she replies, her words stretched as if to hint at some annoyance at your tardiness. It can't be that late in the day, can it?

Embryx, by this point, as also climbed out of bed and is helping you sort your clothes out from hers. With her help, it only takes a moment before you're both dressed and ready for the day ahead, but you still linger before leaving just to take her hand and hold it. She dips down to kiss you again on the lips before unlocking the door and leading you out. For now, you refrain from displaying this level of affection around the others; you have quite a ways to travel before your travels are truly over and done with, and many threats to face together; you don't need to make things weird by putting your relationship on full display.

Down the stairs, you find Stalna seated at a table near the fire, a plate piled high with eggs, meat, and jellied breads. Kulka, meanwhile, stands like a statue overlooking the fire, as if she's trying to extinguish her own jealousy of the living through sheer force of will. "Hey," she says with a little wave. After taking a drink of tea to clear her throat, she beckons you over. "...Kulka said that we should plan a route now, in case we get separated while crossing the border for any reason."

You take your seat along with Embryx, and almost instantly, Barshan arrives with food for the two of you. "You figure it out, alright, Agranne? I'm hungry," the drow says as she takes up a knife and fork and immediately digs in.

You turn to the goblin. "So?" you say, not eating until you've heard what she has to say. "What's our options, then?"

She thumps her cane against the ground, clearly enthusiastic to explain since you've given her your undivided attention.

"The elven lands in the north are divided into two halves. The western half which surrounds lake Naal, and the swaplands in the Ellifarre basin near the river and the royal city of the same name. If we cross the border and travel directly toward the lakelands, then we'll be crossing through the deep woods which used to belong to the fae. Your alliance will undoubtedly have the elves on guard in that territory to prevent the spread of madness, and of all our sisters in the region, they'll probably be the most inhospitable... However, that is the fastest route, as it will lead us to the shore of the lake. A short ferry ride later, and we'll nearly be in Mardenaal."

You take in the advice and give a grim nod. "So there's a good chance we could make the mess we've caused even worse," you reply, remembering the discussion you had last night. "How long would this take, exactly?"

"Two days," she replies, flatly. "We would go to the town of Aepfelan and then move west directly to the shores of Naal, so..." she pauses, thinking to decades-old memories of the land, "...Callia's Catch - I believe that's the best place to launch from to cross the lake."

You can't resist it any longer and take a nice, savory bite of the fried eggs laid out before you, and take a moment to consider the plan. At this time of year, the snow and ice in the woods will probably make any travel difficult, but how will it affect the surface of the lake and the ferries that cross it? "Are you certain that we can cross the lake at this time of year?"

"I am," Kulka replies. "There will be ice, but the elves are quite good sailors. They can even navigate the rivers in all but the coldest weeks of the year, which brings me to our second option. We can travel to Afaeanon, almost on the border with Athea. From there, south to the city of Ellifarre. It would take us about two days to get there, and another day taking a riverboat almost all the way to Naal. We'd waste two days, but there's far less chance of trouble, and perhaps, if we encounter Callypseae, you can earn another ally in your struggle to control the outcome of the comet's transit."

1. Aepfelan to Callia's Catch - You can sense that Kulka is trying to encourage you to take the slower, southern route, and you ignore her. You have a feeling that heading to Ellifarre would also get you dragged into more distracting adventures which would keep you from your appointment in Zuklanar. "...We'll go overland," you reply. "If the elves think I'm a troublemaker, then it's probably best if I move on as quickly as possible, rather than dropping myself on the elder's doorstep."

2. Afaeanon to Ellifarre - Although something troubles you about the name of the village en route to the royal city, you can't deny that a chance to meet the elder of Sonnamille could be extremely advantages to your plans in the near future. "Alright, fine. Let's head south and then take the boats. If we can catch up to Callypseae, then I'll need your help to speak with her, alright?" you request.
 
Afaeanon to Ellifarre New
Option 1: 1 Vote (14% - Range: 1-14)
Option 2: 6 Votes (86% - Range: 15-100)
Fae Roll: 96

2. Afaeanon to Ellifarre - Although something troubles you about the name of the village en route to the royal city, you can't deny that a chance to meet the elder of Sonnamille could be extremely advantages to your plans in the near future. "Alright, fine. Let's head south and then take the boats. If we can catch up to Callypseae, then I'll need your help to speak with her, alright?" you request.

"Naturally," replies Kulka in a way that mildly irritates you. You wait for her to elaborate before remembering that all of this was discussed last night - and that, as a tabaxi who's in league with the fae, you're probably as welcome in Sonamille as a toothache.

You find yourself reluctant to think about the old crone's motivations out of a worry that she might be reading your mind, but regardless you can't help but wonder whether or not she's excited for this potential reunion with her former mentor. Kulka has led an incredibly successful life as a sister of Lythrefang, having reached its highest echelon despite the prejudices she faced by her elven mentors, and despite being an immigrant in a land far from her birth. Even old age and death proved to be only minor inconveniences.

Moreover, she rules with wisdom and, if not kindness outright, then goodwill for those in her care, at least - including you. And from the moment you met her, she's sought to help you unlearn the bastardized teachings that Diala planted into your imagination. Maybe, despite the way she teases you and laments the consequences of your actions, she actually hopes you'll follow in her footsteps and become a teacher and a leader yourself. Or maybe, she sees your ascent as inevitable and merely cares for your future charges. ...You doubt that the other elders would've carried such a forward-thinking mindset. Had they been in Kulka's position - if it had been Callypseae in Thandan, for example - you wonder if you would've stayed your hand if she had similarly refused to recognize you as the new elder of Turadal.

You certainly hope that you'll be in a more peaceful state of mind, if and when you encounter her. Kulka will certainly try to arrange for it.

Maybe she still has hope for Callypseae, as well.

"We need to cross the border first - before we go making other plans," Embryx says, breaking you free from your thoughts. "Charming the guards would be easy enough, but what if they raise the alarm about it? It might not be as simple as getting far enough in that they don't know where we're coming from. We might need to find a way to travel incognito."

"What, like, in a hay wagon?" Stalna asks.

Embryx snickers. "I actually meant in wildshape, if Kulka knows how and can teach us." She then turns to the goblin, who looks a bit uncomfortable. "...Can you?"

Kulka hums and thumps her cane on the ground a few times. "...That's quite an ask. I knew it, yes, years ago. But it's fae magic, you know - just like that teleportation trick Agranne knows. And if you aren't fae touched, like me and Stalna, here, then it takes months, if not years, of practice to master, and worse yet, I can't do it anymore."

"Why not?" Embryx asks, gently, as she already expects the answer.

Kulka grunts. "Wildshape is a matter of anima construction, just like necromancy - but it's your own anima you toy with. Your physical form is dissolved, combining with raw matter in the space around you - air, usually - only to reform in the same moment in a body of your choosing. Your natural form is soulbound - so once the construct is dissolved, you'll revert to your original body. But for me, that's... disastrous. My body is already fully dead; my soul resides in my phylactery, you see. My body is inhabited by a sophisticated construct instead - one which I control using compulsion. If I were to enter wildshape, then... Upon leaving it, I wouldn't return to my phylactery. I would return to the bones. I would die," she summarizes, emphatically. "...Instantly."

"I could probably put you back in your-" you start to suggest when Kulka rounds on you, apparently distressed for the first time since you've met her.

"No!" she cries out, thumping her cane hard against the floorboards. "No, no no! I- I have no doubt that you possess the ability to catch my soul in flight, Agranne, but there is no reason in all of green Gondia that I'd be willing to try it! Understand!? I'm scared, and that's enough reason."

You raise your hands and try to calm the old woman. "Okay, okay, fine. We weren't all going to learn it today, anyway, since Stalna's not fae-touched. But maybe one of us can figure it out on our own with some encouragement, right? I mean, I figured out how to teleport basically on accident, so maybe I can get lucky again with the fae magic?"

"Interesting definition of luck, but..." Kulka mutters quickly, "if it will satisfy you, we can try. We'll meet outside when you're all done eating, and we'll see how this goes."

---
The four of you gather in the yard in front of the lodge after you've paid Barshan for the rooms and food that you ate, including a generous tip as an apology for all the business she's lost due to your crusade against the royals. She's very happy to receive it, and although she doesn't quite go as far as to ask you to spread the word to other witches of her willingness to accept their business, she strongly implies it, much to your amusement. The snow is deep and the sky is gloomy, and until the lesson begins in earnest, Embryx and Stalna pepper Kulka with questions about her life as a lich.

"How do you see without eyes?" Stalna asks.

Wearily, the goblin answers: "...By sensing the currents of anima around my phylactery."

While you and Stalna gawk, Embryx gets another, obvious question: "So if you were blindfolded-"

"-Yes, I'd still be able to see," Kulka interrupts. "I hear as well, thanks to the reverberations of sound against the glass," she explains irritably as she displays the arcane trinket. "I can't taste, smell, nor feel anything, including pain!"

"So the cold doesn't bother you," you observe.

Kulka nods before suddenly giving a sinister chuckle. "That's true... It also means I can do this," she says before grabbing her wrist with her other hand and then violently jerking it, ripping her hand loose from her body with a sickening tear before turning and throwing it at Stalna. The latter, being a necromancer, actually catches the rotten digits, only to scream after the fact as it begins to fidget and crawl about on her hands until she drops it in the snow. Kulka ambles her way over, scoops the hand out of the snow, and casually re-attaches it to her arm. "Now, that's enough questions about me, don't you think?"

Your sisters nod in agreement, and the lesson commences. Kulka goes on to explain that success with wildshape requires mastery of three key steps - the first is to learn the dissolution of form which, thanks to your existing experience with teleportation, you already know how to do, albeit instinctually. This, Kulka reveals, took her ten years to master, and even then, she couldn't travel over such large gaps as you do. Your clothing and items, along with anything or anyone else you're holding, also turn to raw matter - but the instant the dissolution is reverted, all soulbound forms return, and all items they're carrying reappear. In order to use wildshape properly, however, Embryx will need to avoid dissolving her wand, since the spell needs to go dormant before being reactivated in order to reverse it.

She warns you that most of your pneuma will be inaccessable, but it only takes an extremely small amount to undo the construct and allow the soul to snap back into its original form. You remember that in all the times you've seen Corrinth in wildshape, she never used her magic for any purpose but reverting to her usual body.

The second step, then, is to choose a new form - one which you are familiar with, such as a domestic or common wild animal, but not another person. She goes on to explain that wildshape is imperfect, and such imperfections are obvious when you use a humanoid appearance, but not so noticable in the form of an animal. "Onlookers are less likely to raise the alarm over a strange-looking dog than they are of an unsettlingly-deformed human, especially if it's someone they know," she warns. "Besides that, you may as well take advantage of the wildshape you adopt. Birds can fly, deer can prance on the snow, rats can climb, et cetera, et cetera..." Once you've chosen this form, you can construct the wildshape as you disolve yourself, thereby "falling into" your new body, as Kulka explains it.

The strangest thing, she also explains, is that the new form can be of a significantly different size from your old one. You can grow into a towering creature, such as an ogre, if you possess a strong enough pneuma to grapple the matter into shape and contort your anima to control it. You can also shrink into a very small creature, such as a mouse, as long as you can grapple the excess raw matter of your body and equipment in the air around you, once you've transformed. The more Kulka talks, the more pale Stalna seems to become, as the entire process for the spell sounds more and more insane by the moment.

Despite your prior experience, you don't make much progress as the morning drags on, and soon, Embryx succeeds in teleporting short distances before you've gotten even close to achieving wildshape. At this rate, you wonder if your lover will actually get there first. You take a deep breath and focus - you've been trying all morning to adopt the shape of a crow, like Corrinth often did, but it's been of no use. Maybe if you tried something more unique and personal to yourself, you could figure it out...

1. Become a Wolf - Yes, something ferocious and frightning matches you well! You can already imagine yourself bounding through the trees, unbothered by the powdery snowfall.

2. Become a Stag - You could easily cover a lot of ground as a deer without attracting much attention from the border guards. Plus, your antlers and hooves would make a pretty effective weapon if you get into a pinch. You can already imagine your majesty amidst the backgound of the wood!

3. Become a Rabbit - The best defense is obscurity, you're certain of it! The irony of a harmless rabbit being the actual divine embodiment of vengence and carrying the Pandemonium Door into Sonnamille almost causes you to break into laughter.

4. Become an Owl - An acute hunter of the air that still won't be too conspicuous, an owl seems like a good choice. You feel smart just thinking about it! You just hope that flying with wings is as easy as flying with telekinetic power.
 
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