turtwigwins
Junior Member
1
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1. Face the Circle - Now is not the time to run. The explanation Embryx just gave was not only bold, but probably accurate, you realize in hindsight. Now would be a good time to back her up. "...We aren't leaving," you finally declare. You look to Embryx to assure her that you understand the gravity of the situation as you agree to stay - a decision which could very well backfire and kill one or both of you. "The circle will know how Diala's death fits into the Eldest's design."
B3. Thundercrack - You decide that the best way to handle this is to go in loudly and overwhelm them with your intensity. The weaker witches will stand down, leaving only the ones you'll need to kill. Then, it's just a matter of spilling blood until they all beg for your mercy.
1. Confront - Getting out of Mardenaal seems like a great idea, now that you know you won't be pursued as a rogue. You can leave the pact sisters with the task of cleaning up the mess your coup against Diala has caused while you and Embryx meet Kulka and find a way to reintegrate yourselves peacefully with the coven. From what you've heard, Kulka was better-liked than Diala, and would perhaps be more amenable to your intent to avoid becoming someone else's puppet again.