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Futuristic Templar Characters

Enkerzed

Dusty Wanderer

Lore || Main || OOC





The approval of your character(s) will depend on the quality of your writing in their profile, so try to fill out everything and write to impress. Just to make it especially clear, the name of the game is quality of writing, not quantity. I don't mind if the layout is simple or stylized, I just want to see if you can write and write well. Also, you don't have to use a picture if you don't want to, but if you do your choice of art will be a factor. Below is the CS which will show the basic information your character profile will need to be accepted. Anything not listed as optional is required, but if there's anything you want to add, you may do so.




Name: 



Alias: (optional)
 


Gender:


Age:


Specialty: 


Character Image: (optional)


Character Description: (notable features, height, build, etc.)


Personality:


Backstory:


Extra: (optional)






And here is a list of approved characters and their owners...


@Enkerzed ~ Wyatt HockeySalaman, Chiria Zam


@EMP ~ Faux Gelvin


@KaldorDraigo ~ George Rufner


@Spectre of the Fade ~ Dean Cortell


@NemoTheSurvivor ~ Danielle Lockette


@Beowulf ~ Connor McKiney


@SecretRock ~ Morgan Cortez


@Pumpkin Spice Cyanide ~ Leora de Rosso
 
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Name: Wyatt Hockey



Alias: Puck
 


Gender: Male


Age: 30


Specialty: Commando


Character Image:


24818dead2.jpg



At ease

3c01287255.jpg



Combat ready


Character Description:


Caucasian, brown hair, scar over left eye, has complete heterochromia with left eye being brown and right being hazel. Height is 5'9 with a lightweight athletic build and mesomorphic proportions. Accent can be best described as Canadian.


Personality:


Cool headed, soft spoken and a low key smart ass. Wyatt is a stable element in any team but often confident to the point of recklessness, causing him to take dangerous risks. Also likes animals.


Backstory:


An Earth born native, Wyatt grew up in a family of soldiers in the grand city of Scipio, one of several cities around the world with a direct conduit to Earth's Gaia. As the youngest son of a retired general, every facet of his childhood education was bent towards the singular purpose of becoming a soldier. From martial arts to marksmanship, from explosives to medicine, from survival to technological skills, he was raised and trained to do it all. The day he finally became a soldier at the age of 18 was the day he fulfilled his destiny and one of his earliest distinctions proved to be his first.

During a mission to tame one of the old world battlefields, a ruined city turned war zone between remnant fighters of World War 6, Wyatt and his squad were caught in a deadly ambush that instantly claimed the lives of two men, one a fresh recruit like him and the other a veteran sergeant who was leader of the squad. The second in command had quickly found himself floundering to take control as they took heavy fire, but after taking a moment to analyze the situation as he had been taught to do, Wyatt recognized that a fighting retreat was called for and not only did he suggest it to his superior, but he also actively assisted in getting all of his fellows out of the killing zone alive, personally carrying one who became wounded. He was hailed as a hero that day.

With one accomplishment after another, Wyatt's skill and bravery was recognized by the high priest of Scipio himself and he was assigned to the honour guard of the high council at just the age of 22. Little would he know however that only a few months later, the world would change forever when a meteor bearing the Gaia of an alien planet came crashing down from the skies, into the sprawling ruins of New New York. The initial impact alone caused worldwide devastation, but the true horror did not begin until the phantoms first appeared.

Those who did not live in any of the grand cities were either killed or possessed by these alien spirits, and their bodies became twisted parodies of their original forms. Wyatt was one of the first deployed to rescue as many people as possible, but in the end, the city of Scipio could only take so many before the number of people became unsustainable. For the first time since the last World War, the city's shield was activated and for 8 years it remained that way, a bubble of safety amidst an ocean of death.



For 8 years, the priests did what they could to assist the world's Gaia in its battle against corruption. For 8 years, Wyatt and others like him languished in idleness, with no duty but to keep the peace within the confines of the city's barrier. Now, finally, the priests have concluded that the time for warriors has come to the fore and Wyatt is among the first to volunteer as a Templar.


Extra:
 
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[SIZE= 18px]Name: [/SIZE]


[SIZE= 18px]mika [/SIZE]



[SIZE= 18px]Alias: (optional)[/SIZE]
Oni


[SIZE= 18px]Gender:[/SIZE]


[SIZE= 18px]female [/SIZE]


[SIZE= 18px]Age:[/SIZE]


25


[SIZE= 18px]Specialty: [/SIZE]


[SIZE= 18px]heaving macheinery[/SIZE]


[SIZE= 18px]Character Image: (optional)[/SIZE]


IMG_1498.PNG


[SIZE= 18px]Character Description: [/SIZE]


[SIZE= 18px]5"9, wears glasses, skinny build, long hair that is dyed green because she likes it. Red eyes through modern pre womb adjustments to DNA[/SIZE]


[SIZE= 18px]Personality:[/SIZE]


[SIZE= 18px]over all Mika is concidered to be a shy girl. Often sticking to being the quiet followed of the group. She tends to blush easily especially when it comes to some one she likes. She's concidered the smart kind of weird which in the sense is she is a genius but a very miss understood one. She tends to mentally attach her self to a certain person and becomes clingy and protective over them for reasons she doesn't even understand.[/SIZE]


[SIZE= 18px]Backstory:[/SIZE]


[SIZE= 18px]mika grew up in the technical parts of scipio with her father who was the head technological scientist for the biggest tech company in the world. Growing up in a lab gave Mika a desire for science and the wonders of the world but mostly robotics. Ever since her father has taken her to a robotics fair when she was 5 she has been obsessed with them, constantly building them and improving on old designs, so much so that many of her robotic designs are used in modern day life. [/SIZE]


[SIZE= 18px]But it most of her life changed at the age of 13 on her birthday when her mother. A woman that had abandoned her and her father after she was born had shown up and demanded her daughter back sending her and her fathers life down a massive chaos filled road of Court battles which nearly ruined her father. Luckily though her father had won the cases and everything was heading back to normal in her life which of course wouldn't be long. [/SIZE]


[SIZE= 18px]Afrer a[/SIZE] Couple years of continuing her work with her father she started her biggest project and the one she is most proud of which she happily named oni. It was a massive sort of battle suit designed after the samurai of ancient times. Meant to be almost unbeatable which was her hopes as she worked for 8 years on oni till it was completed. Her biggest accomplishment quickly gained press and popularity as many people called her the creator of the new army, a statement she disagreed with because she never meant to give oni to mass production or used as a military weapon which pleased little people.


that all changed though when military contractors and other people attacked her and her fathers company with lie after lie to try and destroy them and get there hands on oni which in the end they kinda did. In the very end she agreed to work for the military as oni but not to give oni to them to mass produce. There would be only one oni and she would be the only one to drive it


[SIZE= 18px]Extra: [/SIZE]


[SIZE= 18px]weapons: [/SIZE]


[SIZE= 18px]mikas arsenal consists of a massive robotic suit averaging about 12 to 15 feet tall based on ancient samurai designs but made harder than anything[/SIZE]IMG_1495.JPG[SIZE= 18px] [/SIZE]


[SIZE= 18px]given a 6foot long new age material samurai sword that is able to be heated to extreme tempurtures via electrical connection to the hands of the robot. Also has a bigger more great sword like samurai blade for the robot with the same ability. A neural connection through a couple focus points implanted into Mika give her full control of oni. The points are located at the back of her neck, and the middle of her spine[/SIZE]
 
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@Daniel reaving Hey, I remember you. Burning Skies, right? The rp with the dragons, thralls and whatnot. It's good to see you again, but... I'm sorry, I can't accept your character. I really want to, I do. She looks like she'd fit in just perfectly, but I can see that your writing ability has a lot of room for improvement and for this rp, I'm going to expect a certain level of skill and experience from rpers. Please don't be discouraged by this, I'm sure there's another rp somewhere that'll be just right for you and your character.
 
Name: Salaman


Gender: Male


Age: Unknown


Specialty: High Priest


Character Image:


latest



Character Description:


Over 7 feet tall with grey hair, Salaman's long existence as a grand city high priest has given an almost metallic sheen to his body due to long term exposure to the city's conduit. Always seen in a long, dark hooded robe, it is difficult to say what type of build he has, but his face can best be described as lined with age yet firm with strength with eyes like a hawk, amber in colour and ever alert.


Personality:


Patient and wise, Salaman knows every soul living within the grand city of Scipio and treats them all as dear to his own, but because of this he is also a stern judge of character and unforgiving towards those who would do harm against others. As guardian of the conduit to the world's Gaia, Salaman holds a prominent position among the ruling high council, but he considers that duty to be only secondary to maintaining his connection with the world spirit, for only that marks the difference between a grand city and the ruins of the old world.


Backstory:


Every high priest was one of the first to discover a conduit to the world's Gaia and establish a greater connection to it. Salaman was one such high priest and the grand city of Scipio was built around the conduit he presides over. His true name has long been forgotten.


Extra:
 
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Name: Faux Gelvin



Alias: West
 


Gender: Male


Age: 24


Specialty: Marksmanship


Character Image: 
 


(Combat)
sniper_by_tin_reaper-d5845vl.jpg



(Unmasked)
drstrange_lr_by_artgerm-d9m43i6.jpg



Character Description:

6"2, Caucasian, Black hair, Black eyes, Fairly muscular, Large scar on his left hand, Right handed. British Accent 



Personality:

A pretty cheery guy, Faux loves in-depth conversations on interesting topics, but is relatively quiet around people especially on missions. His marksmanship is a reflection of his image, silent but deadly, quiet till the first shot, staying in the shadows and making a huge impact. That's what Faux is about. Many also describe him a a kind man, helping those in need and never turning his back on a comrade.


Backstory:

8 years ago, the world was shook like never before. Born in the barrier city of Scipio, Faux's father, Alex Gelvin was sent out with his squad to rescue people from the Phantoms. The living were being possessed by those cursed aberrations, rightfully named 'Husks'. Alex did not like killing the Husks, in his heart, they were still people, but he knew better than that.

Months into the operation, his team stumbled upon a phantom. Alex gave the command to stand-by, but as they encroached on it's position, true horror surfaced on the squad's faces. A child no older than 10 years old was about to be possessed, Alex wanted to jump into the fray but he it would risk the entire squad.

Moments later, the child turned into one of the Husks and began charging towards Alex's direction. He could have easily avoided the attack but hesitation flashed through him, he had the rifle in his hand, his finger on the trigger, but he could not shoot. His squad could not react, the Husk was already too close and trying to kill it would also put Alex in danger.

That day, all were saddened by Alex's passing, his rifle was brought to Faux by his squad members with tears in their eyes.

For 2 years, Faux would hold on to that rifle, maintaining  and cleaning it. Until he enlisted as a soldier and began training as a Sniper. His eyes roared with determination as he followed his father's footsteps as a Sniper. The High Priest of Scipio took notice of this and consulted with Faux during one of his periodic visits. The High Priest asked him what was his purpose, even though he already knew. Faux answered, "Save people from the Phantoms and follow the path of my father." The High Priest said nothing but Faux could sense a tiny hint of satisfaction coming from him.

Now, Faux is volunteering to be a Templar and hopefully make his long dead father proud.

 


Extra: 

Theme:
 
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WIP

Name: George Rufner



Alias: "The Doc"
 


Gender: Male


Age: 32


Specialty: Combat Surgeon/Biology


Character Image: 



Battle Armor:




Character Description: 6' ft Caucasian. Brown Eyes. Lean but firmly muscled build. Scar on forehead. 


Personality:
George is a man of practicality, intelligence and logic. While most see the glass as either half full or half empty, George's opinion was;

 "If you really wanted to drink wine, just take the whole damn bottle. If you don't, what the hell is the worry?"

As such, even when things go wrong, the Doctor prefers to only worry about things that he can do anything about, keeping a cool, sensible head on his shoulders. He's dependable under fire and a steady hand in the operating room. He has a dry, somewhat morbid sense of humor. George detests impulsiveness and rash thoughts. The only thing he hates more than undisciplined soldiers in the field is losing patients, one of the few things George is passionate about. 

 


Backstory:

George Rufner was born to a pair of brilliant parents. Quite literally. His dad was the heir and lead scientist of a massive bio-technology company, the company was the leading cybernetics developer before and even during the last World War. His mother, a renown surgeon and medical professor that was sought after by the rich and powerful. As the only child to such parents, it was almost guaranteed that George was going to be a person of incredible intellect. He didn't disappoint. He was brilliant. Scarily so. 

He graduated high school at the age of 15, honors and valedictorian. After, he followed in his mother's footsteps entering a prestigious medical academy. But the price of being born into a life of luxury and wealth, coupled with an amazing intelligence had it's own price. George had achieved too much, too soon. He grew arrogant, proud, disdainful of those he considered "of lower intelligence". Even his fellow medical students grew irritated at his condensing barbs, constant dismissal of other opinions and generally being a jackass.

At the age of 20 he began his housemanship at a hospital. By some clerical fluke (or divine intervention, but George wasn't too religious of a person) the young George Rufner was assigned to a hospital recieving soldiers and civillians wounded by the "Aliens"

It was then that the bubble George lived in, popped. Men who had their abdomens shredded open didn't care for his wealth of medical knowledge nor the fact that he was the youngest medical student of his time. Academic achievements wouldn't silence the screams that seemed to serve as background noise. The stench of blood prevaded through the corridors, overpowered only by the smell of dead and dying. Those who had be turned into husked were gunned down almost immediately, some whilst they still lay in hospital beds.

Never let it be said that George was a coward. Shaken, yes. Horrified, yes. But he didn't cower from his duties. By the time things finally resembled some normalcy, the cocky, arrogant George had been reforged into something.... better. His two year tenureship with the hospital ended, the world had already begun to rebuild and recover. 

Against his parent's wishes George enlisted as a combat-medic in the peace-keeping forces that were incharge of maintaining peace.  The beginning years of service were harsh. Rufner more used to labcoats and delicate operating rooms than muddy fatigues and body-aching training regimes. But he ground his teeth and stuck through it.

Ten years down the road, George still serves as a combat-surgeon, providing infield medical support as well as conducting private research into the Phantoms. The day the call went out for Templars to be recruited, he found an envelope sitting on his desk bearing the isignia of the priests. Enclosed within; a "request" to report the High Priest at his earliest convenience. It was hardly a call he could refuse.


 


Extra: (optional)
 
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@Daniel reaving Hey, I remember you. Burning Skies, right? The rp with the dragons, thralls and whatnot. It's good to see you again, but... I'm sorry, I can't accept your character. I really want to, I do. She looks like she'd fit in just perfectly, but I can see that your writing ability has a lot of room for improvement and for this rp, I'm going to expect a certain level of skill and experience from rpers. Please don't be discouraged by this, I'm sure there's another rp somewhere that'll be just right for you and your character.

O-oh alright. I was really excited to be in this rp but.... I guess not ;-;


@Enkerzed  
 
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Name: Chiria Zam
 


Gender: Female


Age: 26


Specialty: Heavy Assault


Character Image:


shrapnel_by_omen2501.jpg



A recurring nightmare


Character Description:


Mixed Asian appearance with dark brown eyes and hair. Height is 5'7 with a slender figure. Accent can be best described as Icelandic.
 


Personality:


Generally stoic and reserved, but suffers from PTSD and depression unless given a task to focus on. Sees becoming a Templar as a chance to purge herself of past sins. Has a strong conscience despite violent past as a remnant fighter.


Backstory:


Born in Greenland, Chiria lived a peaceful if monotonous existence on the frozen fjords with her mother, who taught her how to fish and hunt, and how to tell the difference between irradiated and healthy meat. Though she had never met her father, Chiria learned from her mother that the man was a living legend of the Canadian wastes who protected the weak and opposed the warlords there, and that he was the reason why no one ever bothered Greenland for fear of his name.


Growing up on such stories, Chiria came to idolize him from afar, but all that changed however when a band of his men came to the island to recruit the people there. Only 13 at the time, Chiria came to realize that her father was merely another warlord and her mother had been nothing more than a fling. Conscripted as a child soldier, Chiria saw that her father, who did not even realize he had any children at the time, matched none of the stories her mother had told her.

During her first battle, Chiria immediately attempted to run away amidst the fighting, only to be captured by the opposing faction and forced to fight against her father. The conflict raged on for an entire year until it ended in her father's defeat, though he had managed to escape alive. The city that had been fought over was ultimately worthless except for its use as a dumping ground for war material, and Chiria was left behind with a single platoon to guard it as the rest of the army moved onto another conflict.

 


For 4 years, Chiria lived in the ruins of that city with nothing to do but raid nearby settlements for resources whenever food and ammunition was running low. She would always try to avoid killing whenever possible, but most of the time her fellow soldiers were only too eager for bloodshed, often rendering her efforts to spare lives futile. One day however, a band of mercenaries attacked the garrison and drove the platoon out. When it was discovered that the mercenaries had been led by Chiria's father, the survivors turned on Chiria and she was forced to defend herself as former comrades tried at first to take her hostage, then to kill her as she fought back.

Emerging alone as the sole survivor, she wandered away from the city and drifted south to leave it as far behind as possible. For the next year she spent like this, helping people in need along the way who were either fleeing from conflict zones or were trapped in them, emulating the legend that her father should have been in her mind. She was attempting to gain entry to New New York with a group of refugees in tow when the meteor struck.

Far away enough to survive the impact but not far away enough to avoid the phantoms, Chiria watched as many of the people she had been protecting were suddenly transformed into grotesque husks. By the time they were found by a rescue squad from Scipio, led by a man named Alex Faux, only a handful of survivors were left and Chiria was left deeply traumatized. Despite her psychological state however, the priests had deemed her salvageable and she spent the following years in rehabilitation treatment before being assigned a place as a peacekeeper among the refugee population, though she would still undergo treatment throughout her service.



Extra:
 
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collage.jpg


Dean Cortell
Alias:
Aces 'n' Eights, typically shortened to Aces


Gender: Male


Age: 24


Specialty: Gunslinger


 


"Give quarter? Show some humanity? You act like I know what that's supposed to mean when it comes to these monsters."


 


Appearance


Dean's on the shorter end, standing at a little under 5'8" barefoot and a couple inches taller when suited up. His eyes are a pretty pale green, body built with the lean muscle of a runner or a climber, with freckles dotting his cheeks, nose, and forehead. His armor and general person tend to be in a good state, well kept and taken care of. He has a few scars marking his shoulders, back, and chest, and a dark-yet-beautiful color tattoo of rusting and broken mechanical wings covering his back.


 


Personality


Tenacious (+) - Dean is a determined and stubborn person, the sort that starts tasks or sets goals and then sees them through to their finish regardless of how difficult or painful doing so may be. "Failure" and "no win scenario" are not words in his vocabulary.
Hot-Tempered (-) - It's fairly easy to get Dean angry or irritated or generally riled up, and it isn't all that easy to calm him down. That said, he tries to stay away from physical confrontation, though its far from hard to push him to it. He's also the type to nurse grudges.
Kind (+) - Dean is a genuinely kind and generous person, a complete sweetheart to people he first meets but especially so with people he likes. He's generally quite happy to share his food or give his seat up or do other such small kindnesses.
Impulsive (-) - Dean operates off of emotion and gut feeling instead of logic, his decision-making process too quick to even really be called a process. One can sit him down and help him come to a favorable decision, but convincing Dean of anything is easier said than done.
Passionate (+) - Dean doesn't do anything halfway. He is angry or he is not, he is excited or he is not, he is completely in support of something or he is not, et cetera. That isn't to say he lacks emotional depth, however.
Cocky (-) - Dean could be referred to as a showoff, if one wanted to be polite. He doesn't think he's better than others, exactly, but he is excessively competitive and more than willing to put in the work required to beat someone else at anything, really.



 


Backstory


Dean is a remnant, one of the few evacuated to the grand cities when the meteor crashed eight years ago. His parents were both with him for most of his childhood, though they certainly had their fights...as if survival wasn't enough of a stress. Dean and securing his safety in the harshness of the war torn world outside the grand cities was the only thing keeping them together by the time he was ten. His mother was a fine marksman and taught her child how to shoot, though he never had the patience for a sniper rifle. After finding a simple pistol on a salvage run, Dean fell in love with the weapon and the way it handled, and was a damn fine shot with small arms like it before he really got into puberty. His father taught him to use melee weapons as well, but he didn't latch onto that skill nearly as well as he caught onto handling guns.


 


The meteor crashed into New York when Dean was sixteen. He doesn't remember much of that time, with how crazy everything went, but neither of his parents were evacuated along with him. Whether or not they're dead or husks or in another grand city, Dean can't say, but he knows he made it to Scipio by himself, mostly in one piece, with only a few traumatic memories of the phantoms and what they can do to people. He considered himself lucky, despite the loss of his parents; being whole, safe, and sane is more than most remnants could say in the days after the meteor crash. He spent the next eight years scraping by and struggling to be a decent citizen, his quick shooting and basic knowledge of old electronics being skills difficult to market in this new and strange world he found himself trapped in.


 


When he heard of the Templar movement, he knew he'd found his...calling, if one wanted to be cliche. He could fight. He knew how to navigate outside the city. He wanted his home safe and free, same as anyone else. So he volunteered.


 


Extra:


1. Likes heights and climbing up to them probably more than is safe, sane, and reasonable


2. Theme:



 





 


Sources:



Armor



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Name: Danielle Lockette



Alias: Dust


Gender: Female


Age: 31


Specialty: Solo Recon and Demolitions


Character Image:
dDEfd40.jpg



Character Description: 5'4" Caucasian. Green eyes, shoulder length black hair, athletic build. Normal attire is a black jumpsuit with brown jacket. Wears brown armor when in the field. Closest accent: English


Personality: Dust doesn't like people ordering her around, and would prefer to handle missions solo. However, due to current circumstances, is willing to work with other Templars, though her idea of working with people is to assist them while staying alone as often as possible. She is cynical and a smoker, and doesn't take kindly to people poking around her workshop.


Backstory: Danielle grew up with her mother and younger brother and sister on Mars in the upper middle class. However, when Dannielle was fifteen, her mother moved to Earth at her company's orders, relocating her entire family. It was here Dannielle discovered that people only cared about themselves, so she resolved to be just like everyone else. Her mother, knowing that there's an inherent good to all people, insisted that Danielle join the military to help foster unity in her daughter. When the time came, Danielle agreed, joining an officer program when she turned nineteen.


Surprisingly, Danielle was natural leader, embodying a team spirit and going above and beyond her duties to support those around her. Her superiors recommended her for Special Recon and Ordinance Disposal (SROD). Danielle completed the training in stride, learning about reconnaissance, using the terrain to her advantage, operating without orders, and how to arm, disarm, and use conventional and unconventional explosives.


During a scouting mission in an bombed out town, the skyscraper Danielle's unit was investigating collapsed. Everyone, including Danielle, were considered KIA. A month later, Danielle approached a base, covered in dried blood and dirt. Official documents state most of her SROD unit died in the initial collapse, and out of the five that survived, four died in the rubble. Danielle was the last one, and she refuses to talk about what happened to anyone.


Many people noticed a difference in Danielle when she returned, especially since she lost her optimistic mindset and found a cynical attitude. Most noticeable was her new callsign. She requested to be called Dust, and labeled all of her equipment the same. When asked why, she would respond, "After the tower fell, only dust survived the ruins. And so here I am." Eventually, Dust was assigned to reserve duty after she started to refuse working with other SROD units. Not long after that, the meteor crashed into New New York.


Dust, unable to leave Scipio, decided to practice for the day she could fight again. She started a workshop where she built and maintained guns, practiced at the shooting range on a rigid schedule, and worked out constantly. Eventually, word came that a new breed of soldiers, called Templars, would be able to beat the phantoms and save the planet. Dust volunteered, knowing her skills in reconnaissance and explosives would be an asset to the Templars.


Extra:

  • Uses a bullpup assault rifle at medium to long range, and relies on a pump action shotgun at close range.
  • Dust would hold off on seeing a priest until a peacekeeper would be sent to force her to show. One peacekeeper tried to take her by force, though he was promptly sent to a hospital and afterwards received two month paid leave while his arm healed. After that, it was determined to have a peacekeeper follow her around all day until she willingly went to see the priest on a weekly schedule.
  • Rolls her own cigarettes. They contain nicotine, herbs, and paper, making them better than normal cigarettes. She doesn't share either.
 
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Name: Flynn


Gender:male


Age:18


Specialty: light melee


Character Image: 


_20161013_082842.JPG


d1fe38c36069d24e8cdc230987d5e248.jpg


he doesn't have the pistol or the knife, but rather a light modern sword.


images (6).jpg


Character Description: 6ft, athletic build, with relatively broad shoulders, quite thin hips. He is not particularly strong, but rather has a good endurance and exhaustion threshold. He is strong enough to lop a head off with a sword, but only a light sword, he can't handle large claymores or axes. He has a light British accent.


Personality:


Flynn has no bad intetion to anyone who hasn't wronged him.Flynn always enjoys everything he does, he is a happy individual. He is very relaxed, and puts his losses behind him, but enjoys the good things. He strongly thinks that happiness and sadness is a choice, and is relatively insistent on it, almost like an evangelist. However much his brain chemistry may affect him, he refuses to accept it, even though he sometimes becomes sad and withdrawn. Some find his belief inspiring and caring, others find it annoying and unrealistic. He believes that willpower is the key to happiness.


Alongside generally being happy, he is also extremely sociable and gregarious. He is strongly extroverted, and cannot entertain himself on his own. He never appreciates a silence, trying to fill it with any smalltalk possible. His upbeat nature is reflected through his bombardment of jokes and attempts to be funny in any situation, even if death may be around the corner. He isn't too self aware, and is unsure if he makes jokes in life threatening situations to try and maintain composure, or because he genuinely feels comfortable all the time. His false sense of confidence is in fact a façade, he feels terror like most others in the face of death. With his lack of confidence comes a submissive nature.


Flynn often loves attention, and sometimes tries to ardently belittle others in his efforts, it isn't intentional, this pairs with his limited self awareness, he doesn't draw the line between funny and rude very often. His false confidence and sometimes too-large ego is very easily shattered, he will submit to those who assert dominance, especially though violent means, despite his desperate attempts. His little acts of rebellion don't usually last.


[SIZE= 18px]Backstory:[/SIZE]


Flynn's childhood would have been great, if not for the gaia. With life becoming increasingly difficult, him and his familiy were forced into tight living spaces in Scipio from the very comfortable suburbs where they had been before. They were not going to take any risks. It was these conditions that gave him his attitude, he forced himself to be content, looking at his life from whatever perspective made it seem good. During his childhood, he was one of the more sporty children in his lower-class school, he wasn't particularly academic, he was very average on those grounds. With social services being stressed due to a high population density in these cities, he was forced to fend for himself and his family, which involved defending from a number of burglars with whatever he could find. He also did some desperate 'borrowing' if his own. Flynn considers himself very lucky in this time of crisis, he has seen 0 casualties, and his family is all well, on both the mental and the physical level. He has had mild difficulties with short periods of mild hunger, but his family has managed to sustain themselves for the most part. Their small appartment is cramped, but comfortable.


He took up swordfighting as he loved to majesty of the weapons, he thought that they were cool, very cool. This fancy of swords was inspired by entertainment, media and fencing. He was also aware of the impending threat of husks, and knew that he'd need a way to protect himself.


And so he took to the blade.


He was inspired by the art of swordfighting. He immediately found a job, working in a warehouse, preparing goods and crates to be delivered, he didn't particularly enjoy it, but was insistent on remaining happy, regardless of anything. With this newly found wealth, he bought a few swords, tested each one, and trained with his friends. He settled on a relatively thin one, balanced at slashing and thrusting. He has yet to experience a real combat situation, and a husk, he has only heard of them, he fears confronting them like everyone else.
 
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Holy cow, quadruple whammy! Ok, I've only got enough time to skim over your charries for now @KaldorDraigo@Spectre of the Fade, @NemoTheSurvivor and @Vulpes but at a glance I can say @NemoTheSurvivor, would you able to find a better picture for your character? I would appreciate it if you do. And @KaldorDraigo, WW6, which is the last world war, happened a century ago before the current events of the rp, so that would mean that your character's father would have to have been at least over that age. Not saying that's not allowed, I mean it'd be feasible what with the technology of the setting and all, but I just thought I should point that out in case you missed that bit of lore.
 
@KaldorDraigo, @Spectre of the Fade, @NemoTheSurvivor, your characters are approved.
 


@Vulpes, I can see you're a decent writer, but there's a few things that need to be fixed in your charry's backstory before I can approve him. First thing's first, the whole Templars thing is a very new concept in the rp, in fact there aren't any yet. That's something our characters will go through the process of becoming at the start of the rp, so it wouldn't be possible for Flynn to have seen a Templar before now. You'll have to think of another source of inspiration for him taking up sword fighting. Also, his origins are a bit unclear. I'm guessing he's supposed to be from some place outside of Scipio, but beyond that I just don't know. Could you expand on that just to add that little bit more depth to your character? I know it's a very minor thing, but it's always something that could come up in a conversation.
 
 


 

Name: Connor McKiney


Alias: (optional)
 


Gender: Male


Age: 28


Specialty: Heavy Weapons/Explosives Specialist.


Character Image:


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Out of Armor


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In armor


Character Description: Connor has had his legs and arms replaced with robotic counter parts, allowing him to carry more, run faster, and run further. His body is covered in scars from practice, his mentors believing that one doesn't learn combat unless they're in it.


Personality: Connor does not know the meaning of quiet. The voice he uses regularly is his outdoor voice. And to top off his already loud nature, he's a rather nice person. You have a friend in this guy, whether you just met him or grew up with him. Frankly it can set people on edge and rub them the wrong way, but he's blissfully unaware of that aspect of his personality. He's a simple person, taking things literally and can't think of a strategy outside of "shoot until it stops moving." When in combat, he often gets rather angry for no apparent reason, shouting profanities and insults at the Demon or Phantom to unknown effects.


Backstory: Connor, compared to most of the other Templars, has a very simple background. His mom and dad were born in Scipio, met in Scipio, got married in Scipio, and eventually had a kid in Scipio. See where I'm going with this? The only time Connor got out of Scipio was when he joined the military. And even then they didn't really do anything and acted as more of an emergency response unit.


But the few times he did go outside and onto the front, he was like a man possessed. He gunned down ever last demon that they came across, and made sure it stayed down for a good five seconds afterwords. He followed orders down to the letter, however, so nobody paid much mind to his insistence on shooting demons. In fact, it was probably the combination of his hatred for the demons and absolute loyalty that led him to being selected to be a Templar.


Gear:


MMG, or medium machine gun. A large gun capable of spitting out round after round at an impressive rate. Capable of destroying lightly armored vehicles, it was determined that an HMG would be over kill and a waste of space. Originally meant to be set up, but due to Connor's replacements and his combat suit it can be fired like any other gun, though the kick is greater unless set up which means less accuracy.


[SIZE= 18px]Battle Axe. A large, two handed axe with a heated edge. To use this means he has to drop everything else. Only used when a Demon or something else gets to close to fight effectively with everything else.[/SIZE]


[SIZE= 18px]Demo Charge. Just as it sounds. You want it gone, keep it still and let Connor put one of them on. Then run away, shoo it in the opposite direction, and make sure you don't care if anything you have on gets disgusting.[/SIZE]


Extra:[SIZE= 18px] If he is to die or be possessed on this mission, he has asked the accompanying High Priest to cremate his body and to take some of his ashes with him, so he can be buried properly when they return.[/SIZE]
 
@Beowulf looks like you found your niche. Character approved. There's just one thing to note, the high priest would not leave Scipio for any reason but he will remain in contact with the Templars from there. My bad for not mentioning anything about it in the lore though, it's a bit of a fixer upper atm so don't bother editing if you don't want to.

@Vulpes I'm sorry to say, but honestly it's not. With your character's backstory the way it is now, he's simply got no business being a Templar. One of the very things I'll be mentioning in my first post is how many volunteers the high priest has rejected, simply because of how unqualified they'd be for task ahead and Flynn would definitely be counted as one of them, having no combat experience or valuable skills to contribute. I'm sorry if this is a bit frustrating, but would you mind editing your character again? You can ask me anything you're unsure about if you want, I'd be happy to help, but this will be your last chance and if I still don't like what I see, I will simply have to disapprove.
 
Name: Ashlei Ausairn



Alias: Vanity
 


Gender: Female


Age: 22


Specialty: Reconnaissance / CQC (Close Quarters Combat) 


Character Description: A fair-skinned Caucasian of Italian decent, a hint of which presents itself in speech, mainly through which her accent. 5'6 with a slightly lithe figure, blue eyes and chestnut brown hair, often casually wears a simple black (seemingly thermal) vest, bagged pants and a cloak that she only described as "a hunter's best friend". Despite Ashlei's lack of actual battle experience, the cloak bears a few rips and tears along the edges, but is otherwise well looked after and unscathed. If a mission scenario were to arise, she would not hesitate to don a simple but effective exo-skeleton that allows her improved movement speed and stamina for quick retreat and traversal, as well as a good amount of strength should a time come where it'd be useful, mainly in CQC. As her priority is maneuverability and vision, she only requires an additional eye guard to protect against environmental forces as to minimize their damage to her effectiveness as recon.


Personality: Ashlei wears her duality on her sleeve when it comes to her off-task and on-task personalities. Off-task, she's often innocently mischievous, introducing those she knows to a little (though unwelcomed) spice to their day. However, in anything other than this, she's commonly apathetic about deeds that are not her own, which leads to her often following her favourite saying; "The person who does the job the best is usually the laziest", thought up by none other than herself, to mediocre success. That, and she loves sleep. On-task, on the other hand, she is often scrutinizes herself for any mistakes bound by laziness, contrasting boldly with her sister of personality on the other side of the coin. Because of this, Ashlei can be labelled as a self-learner and self-tutor in such occasions, allowing for her lengthy amounts of adaptability.


Backstory: Many claimed that all would be right, fearless of the outside world, as long as they could stay inside the city, inside the city of Scipio. Ashlei, like many of the teenagers at the time due 8 years prior, knew the fallacy of this statement. For the first few years, they knew little more than basic self-preservation and the inprint of struggling hysteria proceeding their childhood year. Fed and kept alive by the innate kindness of their remaining family and the odd jobs done off the skin of their backs - people like Ashlei became rugged in the new but far from ideal world that the alien Gaia had plunged them into. These years had developed Ashlei's personality into that of man's own base duality, exposed by harsh environments, checkered onto their once clean slates and tempered by the fear that drives survival from within. 


In this time stuck to the city like a drifter the streets, Ashlei had become familiar with the ways of scouting as she came to try and learn every corner of Scipio like the back of her hand. Across her travels high and low, Ashlei had not so eloquently introduced herself to many peculiar individuals - of note, a man of aging features who felt inspired to teach the young techniques of his age, which led to her, despite many months of questionable resolve on her part, being taught the fundamentals of boxing and gave her a hobby she could really invest herself into. This man's name had long faded from her memory, a name so humbly forgotten you would almost mistake them as distant acquaintances at first - she became quite used to referring to him as 'Coach' as result of this.


A longing for a reason however came towering over Ashlei over what use her newfound experiences would be in a world where doom awaited behind a wall with no entry or exit, right until the fated day where the answer danced itself near to her door - the word of Templars, and what they fought for. It was but moments before she raced to find out more.


Extra - Weapons: She prefers to have a simple arsenal, knowing that large amounts of equipment would not only slow her down, but also be a risk to her life come the need for a quick retaliation or escape - a 9mm equipped with the most impactful incendiary rounds on the market that they could find, and a historically shaped hunter's knife, ridged in such a way to cut through even the toughest of bark if need be, but like the 9mm, has use in self-defense, offense and general survival.
 
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Name: 


Morgan Cortez


Alias: 


Mercury


Gender:


Nonbinary


Age:


27


Specialty: 


Fast and silent movement


Character Description: 


Five foot five inches tall, blue eyes, long scar across top of back, 


Personality:


While possibly appearing ditzy and scatterbrained at first, Morgan is actually just a person who prefers not to focus on things for too long, lest she become obsessed. Her scatterbrain appearance is her own defence against the horrible world they live in and the way she keeps her spirits up when lot of people she's known have fallen into despair. It also has to do with the way her thoughts jump about a lot, moving from one idea to the next when they have no logical connection for quite a few people.


Morgan is also a very active person who loves to be moving. Loving to run and move about as much as possible, she fidgets a lot when stood or sat still. This need to move is part of how she became so adept at the skills she has and why she has so much stamina. Despite how it's useful and calming to her, Morgan knows that her compulsion to move and fidget can annoy people around her, so she tends to try and tone it down, often just leading to small movements that she doesn't notice.


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Some people might also describe her as simple, and while Morgan wouldn't argue against that, she thinks that she has intelligence where it counts. She might not be the best at strategic planning or theoretical physics, but Morgan's intuition is normally spot on, her gut telling her when things are unsafe or when she should trust someone. Despite this she doesn't always listen to it, brushing it off as paranoia, which was very common for her in the couple of years after the meteor first landed. This is most common when she's trying to deny something she doesn't want to believe or when there's a mountain of evidence that she's wrong.


Backstory:


Morgan was born on a space station orbiting a moon of Jupiter: Titan. The space station was mainly built for scientists investigating how hospitable Titan could be and their families. It was no place for a kid like Morgan to grow up. She was sent to live with her aunt and uncle in Scipio when she was ten and she immediately felt a connection to Earth, loving it despite the lasting fallout from the war. Since most of her late childhood and teenage years were spent with her aunt and uncle, she started to think of them as parents, rather than her actually mother and father who stayed on the space station near Titan until she was nineteen.


When the meteor hit eight years ago and the phantoms first appeared, Morgan was on a trip with her family. In all the chaos, they couldn't get to safety in time, and Morgan had to watch her uncle get possessed and turned into a Husk, though she didn't know what they were at the time. Not understanding the situation, she and her aunt rushed to help, only succeeding in getting themselves hurt and her mother killed in the process. After being rescued and returned to Scipio, Morgan could only watch as the remnants of the other world's Gaia tore apart the world she loved so much. Deciding that enough was enough, Morgan started to devote her life to saving her planet and it's people, becoming a peacekeeper to make sure that people in Scipio were in fact safe. When the High Priest started asking for volunteers to become Templars, Morgan did so almost immediately.


Extra:


Morgan is average in most fields, only really standing out with her flexibility, being flexible enough to freak most people out, and her speed. Her marksman ship is also above average, but not by much. Because of this and her small stature, she usually uses pistols or close combat knives, relying on her speed and agility to avoid getting hit by anything.
 
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