BlacklegSanji
Cook of the Thousand Sunny
kirito1337 submitted a new role play:
Tales Of Thol - Adventure into the world of this magnificent MMO..... wait there's no log out button....
July 4th 2014, the realease date of the game Tales Of Thol 3, which as stated by Octive corp will bring a change to the world of Virtual Reality gaming. It will be realised along with the new system made by Octive corp, the Octive VR 3.
As was the case in Tales Of Thol 2, players will be able to choose from several playable races for their character, and the game will recognize race flags, class flags, or a combination of the two depending on the situation.
The game will be set in Kelyn, a world based on earth. The game will cover more geographic territory than its predecessors, its based on the new full scale system, unlike the half scale system where distance is half of what it should be, distance will be full scale to add more scenery and geographical territory.
Mike Hardy and Cameron Dole from Octive corp. have stated that some quests alone will be 50 hours long. Choices made by the players will impact what happens in the game and how the Npc's act towards them.
Octive corp. mentioned that the main plot will be "saving the world from itself." The plot will involve an all out war between each of the Nations. Along with the larger size of the game map, the players will be able to travel to various areas to either calm or encourage the fighting.
The story so far:
Day 1: approximately 500,000 players world wide logged in today. The lands of Kelyn were majestic almost. The land was amazing. People began to look around, and tried to get use to the controls. Within the hour many people had started doing their own thing and that's when it happened. A face appeared in the clouds, distorted and deformed. It said noting it was just there. Then in a instant everyone playing the game got a message. I am the virus, I have you all trapped is what it said. no one took it seriously really and the face disappeared. But then, after a short time, several people started to panic everywhere. "There's no log out button!" they screamed and cried. I guess it really does have us all trapped... that virus.
Myths of Kelyn:
Sirens Cove: On a island far off the eastern coast of Kelyn there lives many creatures of the oceans. Sea serpents, hydra's, and mermaids roam the waters around the island and on the island many sirens flock to lay eggs and protect a secret treasure buried there. But that's not all, there is a curse. Those who dare to wake my slumber and steal my treasure shall perish is what's carved into the cave wall outside the treasure room, and the people who once lived on the island believe a huge siren bigger than any other rests inside those caves.
Ghostly Woods: In the swampy regions of Kelyn there are many ghost stories to be told but none is quite like the one of the ghostly woods, where dead men do in fact tell tales. And this tale is one of a knight riding on a horse through the depths of the ghostly woods, slashing off the heads of any wandering travellers, searching for one to replace the head he is missing.
Dragons crypt: Dragon's are known for liking gold and jewels but they are also known for having burial grounds in the mountains. Well in the western mountains you can find both. The gold of a thousand dragons and the scales and claws perfect for making armour and weaponry stronger than steal. But beware the dragon known for being the strongest dragon in all the lands Arzel guards the crypt of his fallen comrades.
Shimmering mine: This underground treasury holds many secrets and riches. It was once known as the most valuable source of income to Kelyn. But then Golems came and tore the place apart keeping it for themselves. There entrance to the mine has since been barred off with rocks and not many know where its located any more, but some say there is a secret entrance in the eastern desert that smugglers used once upon a time. but beware if you do venture in there Golems guard the place well.
Ever-changing maze: Many years ago a amazing architect built a huge prison in the northern Arctic regions of Kelyn. To keep the prisoners from getting out he gathered the worlds most famous mages and had them cast a spell on the maze from the inside of the maze that would last forever, it would make the maze constantly change. The only problem is, that they could not get out either, trapping them, and all their powerful equipment inside the maze.
Undead Manor: In the Northern forest of Kelyn the is a old manor that was owned by the third king of Kelyn ( currently there has been 67 kings of Kelyn just for the record). The manor had been use by the other kings as well untill the 40th kings time we hoards upon hoards of the undead raided the palace and kill the king inside and all of his workers. Now the undead protect a diamond mines worth of the old kings treasure
The Demon weapons: There are many forms of weaponry in the land of Kelyn but not quite match the power of these weapons. Owned by the demon kings themselves these weapons have the power to destroy cities and crush any enemy but they are still held in the hands of the demon kings, so you would have to kill them to get it.
Races:
Humans:
Humans in Tales of Thol 3 appear with a variety of skin, eye, and hair colors. Their ability stats are well balanced, making them the most commonly chosen race.
Dwarf:
Well-known to be the core workforce in the mountains and underground mines, Dwarves are a humanoid race with a strong physical build. Dwarves have high levels of stamina and magic resistance. Other ability stats lean them toward Fighter types and Ironsmiths. They are characterized by their short stature, which ranges from 100cm to 140cm.
A long-lived race that is found among forests and ancient ruins around the world. This race excels in archery and has an advantage in terms of willpower-related stats. They are characterized physically by their long, pointy ears.
Orc:
Orcs, are considered to be barbarian people, and are from the mountainous regions of Kelyn. With skin tones ranging from light green to dark brown, a heavily muscular frame, and considerable stature the orcs are considered a outcast race. They also are the only race to display tusks and protruding bone ridges.
Were Cat:
One of the races of beast-men, they have feline-like characteristics. These characteristics give them high stats in dexterity and senses. Physically, they have cat ears and facial fur but not a tail. According to the storyline in the game, all beast-man races were magically created to combat monsters, so they are subject to discrimination in some countries. Other countries view them with respect.
Lycans:
One of the beast-men races, they are hominid with thick, heavy hair. Through intense fighting or bleeding, they may call forth their wolf-like characteristics during combat, thus receiving major boosts in strength and footing and gaining golden eyes, wolf ears, and a phantom tail.
Classes:
Swords man:
Swordsmen are a class the specialises in swords. They do the most damage out of all the classes and are usually placed in the front lines of a battle formation as the only use close range attacks.
Guardian:
The Guardian is the class that specialises in defence having more defence than all other classes. The Guardian has the ability to hold back enemies and is usually the cornerstone of the front line. One of the main roles of the Guardian is to draw the attention of the enemy and take the most damage of the group. Guardians can equip nearly all kinds of armour and weapons, but most players choose heavy plate armour, a shield, and a one-handed weapon.
Monk:
The Monk has the highest HP stats but is limited to equipping light armour and incapable of using shields. They are also limited to using their fist as weapons, but the may equip stone or metal gloves. The monk also has a very high evasion rate.
Samurai:
The samurai class mostly uses Japanese equipment such as the daiyoroi, the Katana and the Tachi. They are also capable of using throwing knives and shurikens. Their defence rivals the guardians and their power rivals the swordsman's but they are considered the slowest out of all classes.
Archer:
This class is mainly based around long ranged weapons. The archer is a very intelligent class and it is also known as the most agile class out of all the classes.
Sorcerer:
Specializing in tapping into the power of the elements for fierce and powerful spells, the Sorcerer has the highest magical damage out of all the classes. However, this class suffers from low HP and defence and can easily die in a few seconds if attacked. Normally, a sorcerer is more of a support fighter and likened to long-range artillery. They are not meant for front-line combat unless the sorcerer is well-defended.
Enchanter:
The Enchanter has the highest MP stat. However, its offensive damage in terms of both specialized spells and melee is extremely low, making it inherently a support class. Its defensive stamina is also very low
Summoner:
Summoners have the magic that allows them to summon mystical beasts or spirits. There are over 100 different types of creatures that can be summoned.Summoners themselves have extremely low HP and defence stats. However, due to the wide variety of creatures that can be summoned and the ways these creatures can interact with other beings and the environment, a Summoner's role within a party can include offence, healing, or support.
Alchemist:
The Alchemist class is a class that is mainly based on healing and support. They are responsible for making many potions that can heal players or give them special abilities. They are also capable of playing a small offensive role as they can create poisons and acids to use on enemies.
Healer:
The Healer class is a support class responsible for bringing their team mates back to health. However they have no offensive abilities and they have very low defence so they are usually better off in parties than being alone.
Assassin:
The Assassin can deal the most physical damage per second. A purely offensive class, Assassins are not only masters of bladed weapons, but are also capable of wielding ranged weapons. In fact, some players prefer ranged weapons and act as rear guard support. Assassins specialize in high burst damage, targeting a weak spot and killing an enemy in one hit. However, Assassins have almost no defensive skills and are only able to equip light-weight armour such as leather or cloth. Instead of blocking, this class relies on evasion for defence.
Bard:
A Bard can only wear leather armour and is limited to using short swords, bows and other light weapons or instruments. However, unlike other weapon-based classes, Bards have the unique ability to use Song Magic, which allows them to tremendously increase their allies' combat prowess. In particular, the Bard has support songs that grant continuous buffs until cancelled.
Monsters:
Goblins:
Include Goblins, hobgoblins, Trolls, and Giants. Lead by the goblin king.
Demons:
Include Imps, Hell hounds, minotaurs and other forms of demons. Lead by the demon kings.
Golems:
Include different types of elemental golems.
Dragons:
Include sea serpents, dragons with wings and dragons without wings. Lead by the most powerful of their kin.
Wild Beasts:
Includes bears, wolves and boars as well as other versions of these animals.
Winged Creatures:
Include sirens, Harpies, sphinxes and other winged creatures.
Bandits:
Includes many different types of bandits, thieve's, and highway men.
Vampires:
Include all types of vampires and they are lead by the vampire masters.
Undead:
Include Ghosts, Zombies, skeletons, and other forms of undead
Authors
Notes:
Hello everyone. This role play I have created took me, and the person who helped me, a month to create and I would not have been able to with out that person so a huge shout out to Shura11. She is the co owner of this role play and will be accepting characters just as I will. Please read the rules as well. Thanks everyone for reading this and I hope you decide to join this role play.
1. Be literate
2. No one liners, you will only be warned once.
3. No over powered or perfect characters
4. Romanced is allowed
5. Shura11 is the co owner of this role play, so listen to her and she will also accept characters.
Tales Of Thol - Adventure into the world of this magnificent MMO..... wait there's no log out button....
July 4th 2014, the realease date of the game Tales Of Thol 3, which as stated by Octive corp will bring a change to the world of Virtual Reality gaming. It will be realised along with the new system made by Octive corp, the Octive VR 3.
As was the case in Tales Of Thol 2, players will be able to choose from several playable races for their character, and the game will recognize race flags, class flags, or a combination of the two depending on the situation.
The game will be set in Kelyn, a world based on earth. The game will cover more geographic territory than its predecessors, its based on the new full scale system, unlike the half scale system where distance is half of what it should be, distance will be full scale to add more scenery and geographical territory.
Mike Hardy and Cameron Dole from Octive corp. have stated that some quests alone will be 50 hours long. Choices made by the players will impact what happens in the game and how the Npc's act towards them.
Octive corp. mentioned that the main plot will be "saving the world from itself." The plot will involve an all out war between each of the Nations. Along with the larger size of the game map, the players will be able to travel to various areas to either calm or encourage the fighting.
The story so far:
Day 1: approximately 500,000 players world wide logged in today. The lands of Kelyn were majestic almost. The land was amazing. People began to look around, and tried to get use to the controls. Within the hour many people had started doing their own thing and that's when it happened. A face appeared in the clouds, distorted and deformed. It said noting it was just there. Then in a instant everyone playing the game got a message. I am the virus, I have you all trapped is what it said. no one took it seriously really and the face disappeared. But then, after a short time, several people started to panic everywhere. "There's no log out button!" they screamed and cried. I guess it really does have us all trapped... that virus.
Myths of Kelyn:
Sirens Cove: On a island far off the eastern coast of Kelyn there lives many creatures of the oceans. Sea serpents, hydra's, and mermaids roam the waters around the island and on the island many sirens flock to lay eggs and protect a secret treasure buried there. But that's not all, there is a curse. Those who dare to wake my slumber and steal my treasure shall perish is what's carved into the cave wall outside the treasure room, and the people who once lived on the island believe a huge siren bigger than any other rests inside those caves.
Ghostly Woods: In the swampy regions of Kelyn there are many ghost stories to be told but none is quite like the one of the ghostly woods, where dead men do in fact tell tales. And this tale is one of a knight riding on a horse through the depths of the ghostly woods, slashing off the heads of any wandering travellers, searching for one to replace the head he is missing.
Dragons crypt: Dragon's are known for liking gold and jewels but they are also known for having burial grounds in the mountains. Well in the western mountains you can find both. The gold of a thousand dragons and the scales and claws perfect for making armour and weaponry stronger than steal. But beware the dragon known for being the strongest dragon in all the lands Arzel guards the crypt of his fallen comrades.
Shimmering mine: This underground treasury holds many secrets and riches. It was once known as the most valuable source of income to Kelyn. But then Golems came and tore the place apart keeping it for themselves. There entrance to the mine has since been barred off with rocks and not many know where its located any more, but some say there is a secret entrance in the eastern desert that smugglers used once upon a time. but beware if you do venture in there Golems guard the place well.
Ever-changing maze: Many years ago a amazing architect built a huge prison in the northern Arctic regions of Kelyn. To keep the prisoners from getting out he gathered the worlds most famous mages and had them cast a spell on the maze from the inside of the maze that would last forever, it would make the maze constantly change. The only problem is, that they could not get out either, trapping them, and all their powerful equipment inside the maze.
Undead Manor: In the Northern forest of Kelyn the is a old manor that was owned by the third king of Kelyn ( currently there has been 67 kings of Kelyn just for the record). The manor had been use by the other kings as well untill the 40th kings time we hoards upon hoards of the undead raided the palace and kill the king inside and all of his workers. Now the undead protect a diamond mines worth of the old kings treasure
The Demon weapons: There are many forms of weaponry in the land of Kelyn but not quite match the power of these weapons. Owned by the demon kings themselves these weapons have the power to destroy cities and crush any enemy but they are still held in the hands of the demon kings, so you would have to kill them to get it.
Races:
Humans:
Humans in Tales of Thol 3 appear with a variety of skin, eye, and hair colors. Their ability stats are well balanced, making them the most commonly chosen race.
Dwarf:
Well-known to be the core workforce in the mountains and underground mines, Dwarves are a humanoid race with a strong physical build. Dwarves have high levels of stamina and magic resistance. Other ability stats lean them toward Fighter types and Ironsmiths. They are characterized by their short stature, which ranges from 100cm to 140cm.
Elf:
A long-lived race that is found among forests and ancient ruins around the world. This race excels in archery and has an advantage in terms of willpower-related stats. They are characterized physically by their long, pointy ears.
Orc:
Orcs, are considered to be barbarian people, and are from the mountainous regions of Kelyn. With skin tones ranging from light green to dark brown, a heavily muscular frame, and considerable stature the orcs are considered a outcast race. They also are the only race to display tusks and protruding bone ridges.
Were Cat:
One of the races of beast-men, they have feline-like characteristics. These characteristics give them high stats in dexterity and senses. Physically, they have cat ears and facial fur but not a tail. According to the storyline in the game, all beast-man races were magically created to combat monsters, so they are subject to discrimination in some countries. Other countries view them with respect.
Lycans:
One of the beast-men races, they are hominid with thick, heavy hair. Through intense fighting or bleeding, they may call forth their wolf-like characteristics during combat, thus receiving major boosts in strength and footing and gaining golden eyes, wolf ears, and a phantom tail.
Classes:
Swords man:
Swordsmen are a class the specialises in swords. They do the most damage out of all the classes and are usually placed in the front lines of a battle formation as the only use close range attacks.
Guardian:
The Guardian is the class that specialises in defence having more defence than all other classes. The Guardian has the ability to hold back enemies and is usually the cornerstone of the front line. One of the main roles of the Guardian is to draw the attention of the enemy and take the most damage of the group. Guardians can equip nearly all kinds of armour and weapons, but most players choose heavy plate armour, a shield, and a one-handed weapon.
Monk:
The Monk has the highest HP stats but is limited to equipping light armour and incapable of using shields. They are also limited to using their fist as weapons, but the may equip stone or metal gloves. The monk also has a very high evasion rate.
Samurai:
The samurai class mostly uses Japanese equipment such as the daiyoroi, the Katana and the Tachi. They are also capable of using throwing knives and shurikens. Their defence rivals the guardians and their power rivals the swordsman's but they are considered the slowest out of all classes.
Archer:
This class is mainly based around long ranged weapons. The archer is a very intelligent class and it is also known as the most agile class out of all the classes.
Sorcerer:
Specializing in tapping into the power of the elements for fierce and powerful spells, the Sorcerer has the highest magical damage out of all the classes. However, this class suffers from low HP and defence and can easily die in a few seconds if attacked. Normally, a sorcerer is more of a support fighter and likened to long-range artillery. They are not meant for front-line combat unless the sorcerer is well-defended.
Enchanter:
The Enchanter has the highest MP stat. However, its offensive damage in terms of both specialized spells and melee is extremely low, making it inherently a support class. Its defensive stamina is also very low
Summoner:
Summoners have the magic that allows them to summon mystical beasts or spirits. There are over 100 different types of creatures that can be summoned.Summoners themselves have extremely low HP and defence stats. However, due to the wide variety of creatures that can be summoned and the ways these creatures can interact with other beings and the environment, a Summoner's role within a party can include offence, healing, or support.
Alchemist:
The Alchemist class is a class that is mainly based on healing and support. They are responsible for making many potions that can heal players or give them special abilities. They are also capable of playing a small offensive role as they can create poisons and acids to use on enemies.
Healer:
The Healer class is a support class responsible for bringing their team mates back to health. However they have no offensive abilities and they have very low defence so they are usually better off in parties than being alone.
Assassin:
The Assassin can deal the most physical damage per second. A purely offensive class, Assassins are not only masters of bladed weapons, but are also capable of wielding ranged weapons. In fact, some players prefer ranged weapons and act as rear guard support. Assassins specialize in high burst damage, targeting a weak spot and killing an enemy in one hit. However, Assassins have almost no defensive skills and are only able to equip light-weight armour such as leather or cloth. Instead of blocking, this class relies on evasion for defence.
Bard:
A Bard can only wear leather armour and is limited to using short swords, bows and other light weapons or instruments. However, unlike other weapon-based classes, Bards have the unique ability to use Song Magic, which allows them to tremendously increase their allies' combat prowess. In particular, the Bard has support songs that grant continuous buffs until cancelled.
Monsters:
Goblins:
Include Goblins, hobgoblins, Trolls, and Giants. Lead by the goblin king.
Demons:
Include Imps, Hell hounds, minotaurs and other forms of demons. Lead by the demon kings.
Golems:
Include different types of elemental golems.
Dragons:
Include sea serpents, dragons with wings and dragons without wings. Lead by the most powerful of their kin.
Wild Beasts:
Includes bears, wolves and boars as well as other versions of these animals.
Winged Creatures:
Include sirens, Harpies, sphinxes and other winged creatures.
Bandits:
Includes many different types of bandits, thieve's, and highway men.
Vampires:
Include all types of vampires and they are lead by the vampire masters.
Undead:
Include Ghosts, Zombies, skeletons, and other forms of undead
Authors
Notes:
Hello everyone. This role play I have created took me, and the person who helped me, a month to create and I would not have been able to with out that person so a huge shout out to Shura11. She is the co owner of this role play and will be accepting characters just as I will. Please read the rules as well. Thanks everyone for reading this and I hope you decide to join this role play.
1. Be literate
2. No one liners, you will only be warned once.
3. No over powered or perfect characters
4. Romanced is allowed
5. Shura11 is the co owner of this role play, so listen to her and she will also accept characters.
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